-
 
No version for distro humble. Known supported distros are highlighted in the buttons above.
No version for distro iron. Known supported distros are highlighted in the buttons above.
No version for distro jazzy. Known supported distros are highlighted in the buttons above.
No version for distro rolling. Known supported distros are highlighted in the buttons above.
No version for distro noetic. Known supported distros are highlighted in the buttons above.
No version for distro ardent. Known supported distros are highlighted in the buttons above.
No version for distro bouncy. Known supported distros are highlighted in the buttons above.
No version for distro crystal. Known supported distros are highlighted in the buttons above.
No version for distro eloquent. Known supported distros are highlighted in the buttons above.
No version for distro dashing. Known supported distros are highlighted in the buttons above.
No version for distro galactic. Known supported distros are highlighted in the buttons above.
No version for distro foxy. Known supported distros are highlighted in the buttons above.
No version for distro lunar. Known supported distros are highlighted in the buttons above.
No version for distro jade. Known supported distros are highlighted in the buttons above.

play_motion package from play_motion repo

play_motion play_motion_msgs

Package Summary

Tags No category tags.
Version 0.4.4
License BSD
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/pal-robotics/play_motion.git
VCS Type git
VCS Version indigo-devel
Last Updated 2017-11-23
Dev Status DEVELOPED
CI status Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

Plays a pre-recorded motion on a robot

Additional Links

No additional links.

Maintainers

  • Victor Lopez

Authors

  • Paul Mathieu
  • Adolfo Rodriguez Tsouroukdissian

play_motion

This tool is used to play pre-recorded motions on ros_control compliant robots via a simple actionlib interface. Any robot that implements control via joint_trajectory_controller can be put into motion with play_motion.

Starting from version 0.4, play_motion will by default compute a collision-free trajectory between the robot’s current state and the first motion waypoint. This requires your robot to have a running moveit setup, and to configure play_motion to use it. If you’re not interested in the motion planning capability, it’s possible to disable it altogether. Refer to the config/ folder for configuration examples.

How-to

  1. Prepare one (or more!) motion. They need to be loaded as rosparams. You will find samples in the config/ folder.
   rosparam load config/your_motion_file.yaml
   
  1. Launch play_motion (without motion planning capabilities, for simplicity)
   rosparam set /play_motion/disable_motion_planning true
   rosrun play_motion play_motion
   
  1. Fire an actionlib client that publishes on /play_motion action server, enter the name of your motion on the motion_name field and set skip_planning=true to not use motion planning.

That’s it!

CHANGELOG

Changelog for package play_motion

0.4.4 (2017-11-23)

  • add command line run_motion executables
  • Contributors: Jordi Pages

0.4.3 (2016-03-30)

  • Add play_motion continuous test
  • Migrate package to format 2, catkin lint fixes
  • Contributors: Victor Lopez

0.4.2 (2015-11-17)

  • Fix crash when malformed motion was requested
  • Contributors: Sammy Pfeiffer

0.4.1 (2014-11-21)

  • Update package maintainer/authors
  • Add missing configuration for depender projects
  • Refactor argument names to convention
  • Add function alternatives where NodeHandle defaults to one of play_motion
  • log error when error code is 0
  • Add default values and units to sample config.
  • Add new parameter to configure the minimum approach time to use when skip_planning = true.
  • Contributors: Adolfo Rodriguez Tsouroukdissian, Bence Magyar, Daniel Pinyol, Víctor López

0.4.0 (2014-04-23)

  • Add install() rule for headers
  • Fetch time_from_start as a double. (#28)
  • MoveIt! integration (#36)
  • Allow to disable motion planning altogether.
  • Silence compiler warnings.
  • Add move_joint script (#33)
  • Don't compute approach time if specified.
  • Handle first waypoints with time_from_start == 0.
  • Add service call to query available motions.
  • Isolate move_group async spinner from rest of node (#31)
  • Make planning optional. Deprecate reach_time.
  • First prototype of motion planning support.
  • Refactor how controllers are checked.
  • Allow cast from int to double in xmlrpc helpers (#28)
  • Contributors: Adolfo Rodriguez Tsouroukdissian, Paul Mathieu

0.3.7 (2014-11-07)

  • Barium release

0.3.6 (2014-04-07)

0.3.5 (2014-02-25)

  • Harmonize doxygen tags
  • Fix crash with empty motion names (#20).
  • Minor doc fix.

0.3.4 (2014-02-24)

  • catch and show unexpected exceptions in main()
  • Refactor populateVelocities. Document it.
  • Propagate controller action state to internal API Fixes #15
  • Refactor some stuff in play_motion.cpp
  • Refactor and document MoveJointGroup
  • Replace test_depend with build_depend
  • Use existing msg types for traj points. Refs #4.
    • Move from the custom structs to trajectory_msgs types.
    • Waypoints can now have accelerations.

0.3.3 (2014-02-20)

  • Fix dependencies (add sensor_msgs)
  • Add install target for play_motion_helpers lib
  • take messages out into new package play_motion_msgs

0.3.2 (2014-02-05)

  • Refactor and add a datatypes.h
  • Remove unneeded import
  • Fix bug: calling the motion callback more than once

0.3.1 (2013-12-04)

  • Populate velocity data
    • Velocities are populated only for motions that don't specify velocities for at least one waypoint.
    • Good compromise: Smoother than Fritsch-Butland, while still allowing to hold position in equal consecutive waypoints (one of the heuristics we wanted).

0.3.0 (2013-11-28)

  • Add include dirs to unit tests
  • Document IsAlreadyThere service
  • Add service IsAlreadyThere
  • Changed error codes to follow ROS standard. SUCCEEDED should be 1 (so we don't have 0 as a real error code as it's a default value).
  • Return SUCCEEDED when everything went fine
  • use CATKIN_ENABLE_TESTING in CMakeLists.txt
  • catkin-only version now

0.2.0

  • rrbot target name already used in other packages
  • update catkin version with tests
  • fix bug with busy controller
  • fix (??) issue with motions ending with an error
  • updated sample motion/pose files
  • implement error codes
    • SUCCEEDED
    • MOTION_NOT_FOUND
    • CONTROLLER_BUSY
    • INFEASIBLE_REACH_TIME
    • MISSING_CONTROLLER (no unit test yet)
    • TRAJECTORY_ERROR (no unit test yet)
    • GOAL_NOT_REACHED (no unit test yet)
    • OTHER_ERROR (newly added, no unit test yet)
  • add tests
  • fix bug with invalid service client

0.1.99

  • now keeps track of available joint controllers
  • added controller updater
  • fix bugs

0.1.80

  • goal canceling
  • (not tested) simultaneous non-overlapping goals

0.1.0

  • play_motion: a simple tool to play pre-recorded motions on a robot

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged play_motion at Robotics Stack Exchange

play_motion package from play_motion repo

play_motion play_motion_msgs

Package Summary

Tags No category tags.
Version 0.4.4
License BSD
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/pal-robotics/play_motion.git
VCS Type git
VCS Version hydro-devel
Last Updated 2017-11-23
Dev Status DEVELOPED
CI status Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

Plays a pre-recorded motion on a robot

Additional Links

No additional links.

Maintainers

  • Victor Lopez

Authors

  • Paul Mathieu
  • Adolfo Rodriguez Tsouroukdissian

play_motion

This tool is used to play pre-recorded motions on ros_control compliant robots via a simple actionlib interface. Any robot that implements control via joint_trajectory_controller can be put into motion with play_motion.

Starting from version 0.4, play_motion will by default compute a collision-free trajectory between the robot’s current state and the first motion waypoint. This requires your robot to have a running moveit setup, and to configure play_motion to use it. If you’re not interested in the motion planning capability, it’s possible to disable it altogether. Refer to the config/ folder for configuration examples.

How-to

  1. Prepare one (or more!) motion. They need to be loaded as rosparams. You will find samples in the config/ folder.
   rosparam load config/your_motion_file.yaml
   
  1. Launch play_motion (without motion planning capabilities, for simplicity)
   rosparam set /play_motion/disable_motion_planning true
   rosrun play_motion play_motion
   
  1. Fire an actionlib client that publishes on /play_motion action server, enter the name of your motion on the motion_name field and set skip_planning=true to not use motion planning.

That’s it!

CHANGELOG

Changelog for package play_motion

0.4.4 (2017-11-23)

  • add command line run_motion executables
  • Contributors: Jordi Pages

0.4.3 (2016-03-30)

  • Add play_motion continuous test
  • Migrate package to format 2, catkin lint fixes
  • Contributors: Victor Lopez

0.4.2 (2015-11-17)

  • Fix crash when malformed motion was requested
  • Contributors: Sammy Pfeiffer

0.4.1 (2014-11-21)

  • Update package maintainer/authors
  • Add missing configuration for depender projects
  • Refactor argument names to convention
  • Add function alternatives where NodeHandle defaults to one of play_motion
  • log error when error code is 0
  • Add default values and units to sample config.
  • Add new parameter to configure the minimum approach time to use when skip_planning = true.
  • Contributors: Adolfo Rodriguez Tsouroukdissian, Bence Magyar, Daniel Pinyol, Víctor López

0.4.0 (2014-04-23)

  • Add install() rule for headers
  • Fetch time_from_start as a double. (#28)
  • MoveIt! integration (#36)
  • Allow to disable motion planning altogether.
  • Silence compiler warnings.
  • Add move_joint script (#33)
  • Don't compute approach time if specified.
  • Handle first waypoints with time_from_start == 0.
  • Add service call to query available motions.
  • Isolate move_group async spinner from rest of node (#31)
  • Make planning optional. Deprecate reach_time.
  • First prototype of motion planning support.
  • Refactor how controllers are checked.
  • Allow cast from int to double in xmlrpc helpers (#28)
  • Contributors: Adolfo Rodriguez Tsouroukdissian, Paul Mathieu

0.3.7 (2014-11-07)

  • Barium release

0.3.6 (2014-04-07)

0.3.5 (2014-02-25)

  • Harmonize doxygen tags
  • Fix crash with empty motion names (#20).
  • Minor doc fix.

0.3.4 (2014-02-24)

  • catch and show unexpected exceptions in main()
  • Refactor populateVelocities. Document it.
  • Propagate controller action state to internal API Fixes #15
  • Refactor some stuff in play_motion.cpp
  • Refactor and document MoveJointGroup
  • Replace test_depend with build_depend
  • Use existing msg types for traj points. Refs #4.
    • Move from the custom structs to trajectory_msgs types.
    • Waypoints can now have accelerations.

0.3.3 (2014-02-20)

  • Fix dependencies (add sensor_msgs)
  • Add install target for play_motion_helpers lib
  • take messages out into new package play_motion_msgs

0.3.2 (2014-02-05)

  • Refactor and add a datatypes.h
  • Remove unneeded import
  • Fix bug: calling the motion callback more than once

0.3.1 (2013-12-04)

  • Populate velocity data
    • Velocities are populated only for motions that don't specify velocities for at least one waypoint.
    • Good compromise: Smoother than Fritsch-Butland, while still allowing to hold position in equal consecutive waypoints (one of the heuristics we wanted).

0.3.0 (2013-11-28)

  • Add include dirs to unit tests
  • Document IsAlreadyThere service
  • Add service IsAlreadyThere
  • Changed error codes to follow ROS standard. SUCCEEDED should be 1 (so we don't have 0 as a real error code as it's a default value).
  • Return SUCCEEDED when everything went fine
  • use CATKIN_ENABLE_TESTING in CMakeLists.txt
  • catkin-only version now

0.2.0

  • rrbot target name already used in other packages
  • update catkin version with tests
  • fix bug with busy controller
  • fix (??) issue with motions ending with an error
  • updated sample motion/pose files
  • implement error codes
    • SUCCEEDED
    • MOTION_NOT_FOUND
    • CONTROLLER_BUSY
    • INFEASIBLE_REACH_TIME
    • MISSING_CONTROLLER (no unit test yet)
    • TRAJECTORY_ERROR (no unit test yet)
    • GOAL_NOT_REACHED (no unit test yet)
    • OTHER_ERROR (newly added, no unit test yet)
  • add tests
  • fix bug with invalid service client

0.1.99

  • now keeps track of available joint controllers
  • added controller updater
  • fix bugs

0.1.80

  • goal canceling
  • (not tested) simultaneous non-overlapping goals

0.1.0

  • play_motion: a simple tool to play pre-recorded motions on a robot

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged play_motion at Robotics Stack Exchange

play_motion package from play_motion repo

play_motion play_motion_msgs

Package Summary

Tags No category tags.
Version 0.4.15
License BSD
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/pal-robotics/play_motion.git
VCS Type git
VCS Version kinetic-devel
Last Updated 2023-05-29
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

Plays a pre-recorded motion on a robot

Additional Links

No additional links.

Maintainers

  • Victor Lopez

Authors

  • Paul Mathieu
  • Adolfo Rodriguez Tsouroukdissian

play_motion

This tool is used to play pre-recorded motions on ros_control compliant robots via a simple actionlib interface. Any robot that implements control via joint_trajectory_controller can be put into motion with play_motion.

Starting from version 0.4, play_motion will by default compute a collision-free trajectory between the robot’s current state and the first motion waypoint. This requires your robot to have a running moveit setup, and to configure play_motion to use it. If you’re not interested in the motion planning capability, it’s possible to disable it altogether. Refer to the config/ folder for configuration examples.

How-to

  1. Prepare one (or more!) motion. They need to be loaded as rosparams. You will find samples in the config/ folder.
   rosparam load config/your_motion_file.yaml
   
  1. Launch play_motion (without motion planning capabilities, for simplicity)
   rosparam set /play_motion/disable_motion_planning true
   rosrun play_motion play_motion
   
  1. Fire an actionlib client that publishes on /play_motion action server, enter the name of your motion on the motion_name field and set skip_planning=true to not use motion planning.

That’s it!

CHANGELOG

Changelog for package play_motion

0.4.15 (2023-05-29)

  • Merge branch 'fix_invalid_initial_state' into 'erbium-devel' check for a valid initial state of the trajectory before executing the motion See merge request app-tools/play_motion!13
  • added tests for invalid case
  • check for a valid initial state of the trajectory before executing the motion
  • Contributors: Jordan Palacios, Sai Kishor Kothakota

0.4.14 (2023-04-24)

  • Merge branch 'fix_time_offset_for_multi_waypoints' into 'erbium-devel' fix the trajectory ofsetting that delays the trajectory See merge request app-tools/play_motion!12
  • fix the trajectory ofsetting that delays the trajectory
  • Contributors: Sai Kishor Kothakota

0.4.13 (2023-04-21)

0.4.12 (2023-04-21)

  • Merge branch 'scale_approach_trajectory' into 'erbium-devel' Scale the approach trajectory to the given time, when the approach trajectory... See merge request app-tools/play_motion!11
  • Scale the approach trajectory to the given time, when the approach trajectory is faster than expected
  • Contributors: Jordan Palacios, Sai Kishor Kothakota

0.4.11 (2023-02-13)

  • Update tests
  • clean merge request
  • update code style
  • cleaned code
  • updated move_joint_test.py
  • removed printf statements
  • remove redundant launch in move_joint.test
  • Add tests
  • Contributors: David ter Kuile

0.4.10 (2021-09-17)

  • Fix test race condition
  • Contributors: Victor Lopez

0.4.9 (2021-08-26)

  • Merge branch 'gallium-fixes' into 'erbium-devel' Fix tests for gallium See merge request app-tools/play_motion!7
  • Use robot_state_publisher instead of deprecated state_publisher
  • Use xacro instead of deprecated xacro.py
  • Merge branch 'revert_wait_for_server' into 'erbium-devel' Revert "Added waitForServer to the joint trajectory controller action client" Reverted because the waitForServer always fails since the Action Clients have no dedicated thread. This can cause that sending a goal right after controllers are changed or read for the first time, the goal will abort. See merge request app-tools/play_motion!8
  • Revert "Added waitForServer to the joint trajectory controller action client" This reverts commit 24bff740e6e79723aedd618428cfda2daf0e58a5.
  • Merge branch 'move_joint_wait_for_server' into 'erbium-devel' Added waitForServer to the joint trajectory controller action client See merge request app-tools/play_motion!6
  • Added waitForServer to the joint trajectory controller action client
  • Contributors: Jordan Palacios, Sai Kishor Kothakota, saikishor, victor

0.4.8 (2019-09-09)

  • Fixes for shadowed variables
  • Contributors: Jordan Palacios

0.4.7 (2019-05-22)

  • Merge branch 'melodic_fixes' into 'erbium-devel' changes for melodic deprecated MoveGroup (was renamed to MoveGroupInterface) See merge request app-tools/play_motion!5
  • changes for melodic deprecated MoveGroup (was renamed to MoveGroupInterface)
  • Contributors: Sai Kishor Kothakota, Victor Lopez

0.4.6 (2018-09-28)

  • Merge branch 'use-weak-ref' into 'erbium-devel' Fix error when changing controllers during a motion See merge request app-tools/play_motion!4
  • Fix error when changing controllers during a motion
  • Contributors: Victor Lopez

0.4.5 (2018-01-11)

  • fixed merge
  • 0.4.4
  • updated changelog
  • added missing joint trajectory controller for test
  • added missing position_controllers test
  • added missing xacro test depend
  • migration to kinetic
  • added extra test dependencies
  • added gitignore and update new ros_control kinetic compatibility
  • Contributors: Hilario Tome, Hilario Tomé

0.4.4 (2017-11-23)

  • Update changelog
  • Merge branch 'add-run-motion' into 'cobalt-devel' add command line run_motion executables See merge request app-tools/play_motion!3
  • add command line run_motion executables
  • Contributors: Jordi Pages, Victor Lopez

0.4.3 (2016-03-30)

  • Update changelog
  • Add play_motion continuous test fixes #6967
  • Migrate package to format 2, catkin lint fixes
  • Contributors: Victor Lopez

0.4.2 (2015-11-17)

  • Update changelog
  • Merge branch 'fix_malformed_motion_crash' into 'cobalt-devel' Fix Malformed Motion Crash As explained in ticket: https://redmine/issues/12188 Trying to make a new movement I mistakenly populated too short an array of positions and I crashed (consistently) play_motion. This gave the error (assert): ` play_motion: /tmp/buildd/play-motion-0.4.1/play_motion/src/play_motion_helpers.cpp:142: void play_motion::populateVelocities(const TrajPoint&, const TrajPoint&, play_motion::TrajPoint&): Assertion `num_joints == point_prev.positions.size() && num_joints == point_next.positions.size()' failed.` This fixes it by throwing an exception instead.
  • Fix crash when malformed motion was requested It was an assert before, now it throws an exception. Added also a test.
  • Contributors: Sammy Pfeiffer, Victor Lopez

0.4.1 (2014-11-21)

  • Update changelogs
  • Update package maintainer/authors
  • Merge pull request #45 from v-lopez/add-depender-exports Add missing configuration for depender projects
  • Add missing configuration for depender projects
  • Merge pull request #44 from bmagyar/convenience_functions Convenience functions
  • Refactor argument names to convention
  • Add function alternatives where NodeHandle defaults to one of play_motion
  • Merge pull request #43 from dpinol/debugging_error0 Log error when error code is 0
  • log error when core is 0
  • Merge pull request #42 from pal-robotics/min-approach-dur Add new optional config parameter.
  • Add default values and units to sample config.
  • Add new optional config parameter. Add new parameter to configure the minimum approach time to use when skip_planning = true. If we time-parameterize trajectories using MoveIt's built-in methods, we'd be able to get rid of this additional parameter, but in the meantime, it addresses an important issue.
  • Contributors: Adolfo Rodriguez Tsouroukdissian, Bence Magyar, Daniel Pinyol, Paul Mathieu, Víctor López

0.4.0 (2014-04-23)

  • Update changelogs
  • Merge pull request #40 from pal-robotics/add-install-rule Add install() rule for headers
  • Add install() rule for headers
  • Template specialization must be marked as inline ... if we want to include it in multiple source files
  • Merge pull request #29 from pal-robotics/cast-bug Allow cast from int to double in xmlrpc helpers
  • Fetch time_from_start as a double This will trigger the template specialization of the previous commit Fixes #28
  • Merge pull request #36 from pal-robotics/motion-planning MoveIt! integration
  • Update README and sample config files
  • Simplify how to disable motion planning. - Move disable_motion_planning param to play_motion's namespace, instead of nesting it inside approach_planner.
    • Update tests to exercise this behavior.
  • Make tests build cleanly and pass.
    • Add additional config to force no motion planning in existing tests.
    • Fix compiler warnings.

    - Lift test timeout. Otherwise as the test suite increases we'll need to keep on tweaking the value. Timeout errors are highly non-descriptive.

  • Allow to disable motion planning altogether. - Setting '~/approach_planner/disable_motion_planning=true' will cause play_motion to not initialize its motion planning instances. - When deployed like this, the node will only accept goals expplicitly specifying 'skip_planning=true'

  • Merge pull request #32 from pal-robotics/list-motions-srv Add service call to query available motions.
  • Refactor move_joint file layout.
    • Move guts to src/play_motion/move_joint.py

    - scripts/move_joint is a thin wrapper that catches any unhandled exceptions, thus preventing lengthy tracebacks that confuse non-developers.

    • Add move_joint to the install target.
  • Colorize move_joint output.
  • Simplify move_joint logic.
  • Fix bug in applying computed reach time. A regression was introduced in which the reach time was not propagated to all motion waypoints.
  • Silence compiler warnings.
  • First iteration of move_joint script. Refs #33.
  • Don't compute approach time if specified. When skip_planning is set to True, the input motion might specify a valid time_from_start for the first waypoint. The automatic reach time computation is thus done only when the first waypoint contains a zero time_from_start.
  • Handle first waypoints with time_from_start == 0. Two different scenarios have been addressed when the first waypoint has zero time_from_start: - Bugfix: If the approach trajectory is null, but non-planning joints move a reach time must be computed for the first waypoint. - Cosmetic fix: Current state coincides with first waypoint. We make the time_from_start be a small, almost zero value to prevent the controllers from issuing a warning.

  • Add service call to query available motions.
  • Isolate move_group async spinner from rest of node Without this change, the synchronous spinning of play_motion was compromised. Now play_motion preserves its synchronous spin behavior, and move_group instances share a separate asynchronously serviced callback queue. This changeset can be considered an initial fix for #31: When canceling a goal, the cancel request will block until planning completes, but will then be serviced correctly. The current planning latencies are small enough to make this solution acceptable.
  • Make tests build.
    • Adapt test logic to new message layout.

    - Tests currently don't run successfully, as rrbot doesn't yet have a MoveIt! configuration.

  • Fix crash when approach planner requisites not met - If the required rosparam config is absent, print a descriptive error and don't crash.

  • Make planning optional. Deprecate reach_time. - The action message has a new field: skip_planning, used to request for no motion planning to take place, case in which the approach time is automatically computed from a specified maximum velocity. - The above point means that the reach_time parameter is no longer required, hence has been removed from the action goal message. - A side-effect of this, is that the reach_time is computed by the approach planner, and no longer has to be forwarded all the way down to the MoveJointGroup instances.

  • Silence cppcheck warning. - Type qualifiers ignored on function return type [-Wignored-qualifiers]: Function expecting const int returned int.

  • Log message aesthetics. Caps, better messages.
  • Action goal fails when approach computation fails.
    • Fix for bug where goal remained active indefinitely.
  • Proper support for setting waypoint vel, acc.
    • Expose acceleration field through PlayMotion and MoveJointGroup.

    - In MoveJointGroup, don't set zero velocity if unspecified. Since we now have the populateVelocities method, it's already being taken care of there.

  • Refactor approach computation internals. Planning group selection has been improved to select groups that: - Span at least the joint of the input motion that change between current and goal configurations.
    • Span at most all joints of the input motion.
  • First prototype of motion planning support.
    • Add dependencies on MoveIt!

    - Add helper class that plans an approach trajectory when needed, and is able to reason about which planning groups to use

    • Pending tasks documented as inline TODOs
  • Merge pull request #30 from pal-robotics/refactor-check-controllers Refactor how controllers are checked.
  • Refactor how controllers are checked.
    • Unify in a central place controller checks.
    • Busy controllers are detected at the earliest possible moment.

    - Pave the way for incorporating motion planning. Without this changeset, we risked computing approach plans even when play_motion is busy executing executing a motion. Not good.

  • Allow cast from int to double in xmlrpc helpers Fixes #28
  • Contributors: Adolfo Rodriguez Tsouroukdissian, Paul Mathieu

0.3.5 (2014-02-25)

  • "0.3.5"
  • Update changelogs
  • Harmonize doxygen tags
  • Merge pull request #21 from pal-robotics/issue-20 Fix crash with empty motion names. Fixes #20.
  • Fix crash with empty motion names. Fixes #20.
  • Merge pull request #22 from pal-robotics/doc-fix Minor doc fix.
  • Minor doc fix.
  • Contributors: Adolfo Rodriguez Tsouroukdissian, Paul Mathieu

0.3.4 (2014-02-24)

  • "0.3.4"
  • Update changelogs
  • Merge pull request #14 from pal-robotics/refactor-popuvel Refactor populateVelocities
  • Revert intrusive changes to main function. - Don't swallow unexpected exceptions. Let the message show on program termination.
    • Hide async spinner requirements of the approach planner to its implementation.
  • Refactor populateVelocities. Document it.
  • Merge pull request #19 from pal-robotics/propagate-status Propagate controller action final state
  • Propagate controller action state to internal API So that a proper message can be displayed, and appropriate measures be taken. Fixes #15
  • Refactor some stuff in play_motion.cpp controllerCb had no business inside PlayMotion class
  • Refactor and document MoveJointGroup
  • Merge pull request #13 from pal-robotics/use-ros-messages Use existing msg types for traj points. (#4)
  • Replace test_depend with build_depend <test_depend/> tags are ignored by almost everybody.
  • Use existing msg types for traj points. Refs #4.
    • Move from the custom structs to trajectory_msgs types.
    • Waypoints can now have accelerations.
  • Contributors: Adolfo Rodriguez Tsouroukdissian, Paul Mathieu

0.3.3 (2014-02-20)

  • "0.3.3"
  • Update changelogs
  • Fix dependencies (add sensor_msgs) This is hopefully fixing the build on the buildfarm
  • Merge pull request #11 from v-lopez/hydro-devel Add install target for play_motion_helpers lib
  • Add install target for play_motion_helpers lib
  • Update is_already_there service with new repo topology
  • Merge pull request #10 from pal-robotics/split-msgs Split package into play_motion and play_motion_msgs
  • Split package into play_motion and play_motion_msgs fixes #9
  • Contributors: Adolfo Rodriguez Tsouroukdissian, Paul Mathieu, Víctor López

0.3.2 (2014-02-05)

0.3.1 (2013-12-04 15:48:01 +0100)

0.3.0 (2013-11-28)

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged play_motion at Robotics Stack Exchange

play_motion package from play_motion repo

play_motion play_motion_msgs

Package Summary

Tags No category tags.
Version 0.4.15
License BSD
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/pal-robotics/play_motion.git
VCS Type git
VCS Version kinetic-devel
Last Updated 2023-05-29
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

Plays a pre-recorded motion on a robot

Additional Links

No additional links.

Maintainers

  • Victor Lopez

Authors

  • Paul Mathieu
  • Adolfo Rodriguez Tsouroukdissian

play_motion

This tool is used to play pre-recorded motions on ros_control compliant robots via a simple actionlib interface. Any robot that implements control via joint_trajectory_controller can be put into motion with play_motion.

Starting from version 0.4, play_motion will by default compute a collision-free trajectory between the robot’s current state and the first motion waypoint. This requires your robot to have a running moveit setup, and to configure play_motion to use it. If you’re not interested in the motion planning capability, it’s possible to disable it altogether. Refer to the config/ folder for configuration examples.

How-to

  1. Prepare one (or more!) motion. They need to be loaded as rosparams. You will find samples in the config/ folder.
   rosparam load config/your_motion_file.yaml
   
  1. Launch play_motion (without motion planning capabilities, for simplicity)
   rosparam set /play_motion/disable_motion_planning true
   rosrun play_motion play_motion
   
  1. Fire an actionlib client that publishes on /play_motion action server, enter the name of your motion on the motion_name field and set skip_planning=true to not use motion planning.

That’s it!

CHANGELOG

Changelog for package play_motion

0.4.15 (2023-05-29)

  • Merge branch 'fix_invalid_initial_state' into 'erbium-devel' check for a valid initial state of the trajectory before executing the motion See merge request app-tools/play_motion!13
  • added tests for invalid case
  • check for a valid initial state of the trajectory before executing the motion
  • Contributors: Jordan Palacios, Sai Kishor Kothakota

0.4.14 (2023-04-24)

  • Merge branch 'fix_time_offset_for_multi_waypoints' into 'erbium-devel' fix the trajectory ofsetting that delays the trajectory See merge request app-tools/play_motion!12
  • fix the trajectory ofsetting that delays the trajectory
  • Contributors: Sai Kishor Kothakota

0.4.13 (2023-04-21)

0.4.12 (2023-04-21)

  • Merge branch 'scale_approach_trajectory' into 'erbium-devel' Scale the approach trajectory to the given time, when the approach trajectory... See merge request app-tools/play_motion!11
  • Scale the approach trajectory to the given time, when the approach trajectory is faster than expected
  • Contributors: Jordan Palacios, Sai Kishor Kothakota

0.4.11 (2023-02-13)

  • Update tests
  • clean merge request
  • update code style
  • cleaned code
  • updated move_joint_test.py
  • removed printf statements
  • remove redundant launch in move_joint.test
  • Add tests
  • Contributors: David ter Kuile

0.4.10 (2021-09-17)

  • Fix test race condition
  • Contributors: Victor Lopez

0.4.9 (2021-08-26)

  • Merge branch 'gallium-fixes' into 'erbium-devel' Fix tests for gallium See merge request app-tools/play_motion!7
  • Use robot_state_publisher instead of deprecated state_publisher
  • Use xacro instead of deprecated xacro.py
  • Merge branch 'revert_wait_for_server' into 'erbium-devel' Revert "Added waitForServer to the joint trajectory controller action client" Reverted because the waitForServer always fails since the Action Clients have no dedicated thread. This can cause that sending a goal right after controllers are changed or read for the first time, the goal will abort. See merge request app-tools/play_motion!8
  • Revert "Added waitForServer to the joint trajectory controller action client" This reverts commit 24bff740e6e79723aedd618428cfda2daf0e58a5.
  • Merge branch 'move_joint_wait_for_server' into 'erbium-devel' Added waitForServer to the joint trajectory controller action client See merge request app-tools/play_motion!6
  • Added waitForServer to the joint trajectory controller action client
  • Contributors: Jordan Palacios, Sai Kishor Kothakota, saikishor, victor

0.4.8 (2019-09-09)

  • Fixes for shadowed variables
  • Contributors: Jordan Palacios

0.4.7 (2019-05-22)

  • Merge branch 'melodic_fixes' into 'erbium-devel' changes for melodic deprecated MoveGroup (was renamed to MoveGroupInterface) See merge request app-tools/play_motion!5
  • changes for melodic deprecated MoveGroup (was renamed to MoveGroupInterface)
  • Contributors: Sai Kishor Kothakota, Victor Lopez

0.4.6 (2018-09-28)

  • Merge branch 'use-weak-ref' into 'erbium-devel' Fix error when changing controllers during a motion See merge request app-tools/play_motion!4
  • Fix error when changing controllers during a motion
  • Contributors: Victor Lopez

0.4.5 (2018-01-11)

  • fixed merge
  • 0.4.4
  • updated changelog
  • added missing joint trajectory controller for test
  • added missing position_controllers test
  • added missing xacro test depend
  • migration to kinetic
  • added extra test dependencies
  • added gitignore and update new ros_control kinetic compatibility
  • Contributors: Hilario Tome, Hilario Tomé

0.4.4 (2017-11-23)

  • Update changelog
  • Merge branch 'add-run-motion' into 'cobalt-devel' add command line run_motion executables See merge request app-tools/play_motion!3
  • add command line run_motion executables
  • Contributors: Jordi Pages, Victor Lopez

0.4.3 (2016-03-30)

  • Update changelog
  • Add play_motion continuous test fixes #6967
  • Migrate package to format 2, catkin lint fixes
  • Contributors: Victor Lopez

0.4.2 (2015-11-17)

  • Update changelog
  • Merge branch 'fix_malformed_motion_crash' into 'cobalt-devel' Fix Malformed Motion Crash As explained in ticket: https://redmine/issues/12188 Trying to make a new movement I mistakenly populated too short an array of positions and I crashed (consistently) play_motion. This gave the error (assert): ` play_motion: /tmp/buildd/play-motion-0.4.1/play_motion/src/play_motion_helpers.cpp:142: void play_motion::populateVelocities(const TrajPoint&, const TrajPoint&, play_motion::TrajPoint&): Assertion `num_joints == point_prev.positions.size() && num_joints == point_next.positions.size()' failed.` This fixes it by throwing an exception instead.
  • Fix crash when malformed motion was requested It was an assert before, now it throws an exception. Added also a test.
  • Contributors: Sammy Pfeiffer, Victor Lopez

0.4.1 (2014-11-21)

  • Update changelogs
  • Update package maintainer/authors
  • Merge pull request #45 from v-lopez/add-depender-exports Add missing configuration for depender projects
  • Add missing configuration for depender projects
  • Merge pull request #44 from bmagyar/convenience_functions Convenience functions
  • Refactor argument names to convention
  • Add function alternatives where NodeHandle defaults to one of play_motion
  • Merge pull request #43 from dpinol/debugging_error0 Log error when error code is 0
  • log error when core is 0
  • Merge pull request #42 from pal-robotics/min-approach-dur Add new optional config parameter.
  • Add default values and units to sample config.
  • Add new optional config parameter. Add new parameter to configure the minimum approach time to use when skip_planning = true. If we time-parameterize trajectories using MoveIt's built-in methods, we'd be able to get rid of this additional parameter, but in the meantime, it addresses an important issue.
  • Contributors: Adolfo Rodriguez Tsouroukdissian, Bence Magyar, Daniel Pinyol, Paul Mathieu, Víctor López

0.4.0 (2014-04-23)

  • Update changelogs
  • Merge pull request #40 from pal-robotics/add-install-rule Add install() rule for headers
  • Add install() rule for headers
  • Template specialization must be marked as inline ... if we want to include it in multiple source files
  • Merge pull request #29 from pal-robotics/cast-bug Allow cast from int to double in xmlrpc helpers
  • Fetch time_from_start as a double This will trigger the template specialization of the previous commit Fixes #28
  • Merge pull request #36 from pal-robotics/motion-planning MoveIt! integration
  • Update README and sample config files
  • Simplify how to disable motion planning. - Move disable_motion_planning param to play_motion's namespace, instead of nesting it inside approach_planner.
    • Update tests to exercise this behavior.
  • Make tests build cleanly and pass.
    • Add additional config to force no motion planning in existing tests.
    • Fix compiler warnings.

    - Lift test timeout. Otherwise as the test suite increases we'll need to keep on tweaking the value. Timeout errors are highly non-descriptive.

  • Allow to disable motion planning altogether. - Setting '~/approach_planner/disable_motion_planning=true' will cause play_motion to not initialize its motion planning instances. - When deployed like this, the node will only accept goals expplicitly specifying 'skip_planning=true'

  • Merge pull request #32 from pal-robotics/list-motions-srv Add service call to query available motions.
  • Refactor move_joint file layout.
    • Move guts to src/play_motion/move_joint.py

    - scripts/move_joint is a thin wrapper that catches any unhandled exceptions, thus preventing lengthy tracebacks that confuse non-developers.

    • Add move_joint to the install target.
  • Colorize move_joint output.
  • Simplify move_joint logic.
  • Fix bug in applying computed reach time. A regression was introduced in which the reach time was not propagated to all motion waypoints.
  • Silence compiler warnings.
  • First iteration of move_joint script. Refs #33.
  • Don't compute approach time if specified. When skip_planning is set to True, the input motion might specify a valid time_from_start for the first waypoint. The automatic reach time computation is thus done only when the first waypoint contains a zero time_from_start.
  • Handle first waypoints with time_from_start == 0. Two different scenarios have been addressed when the first waypoint has zero time_from_start: - Bugfix: If the approach trajectory is null, but non-planning joints move a reach time must be computed for the first waypoint. - Cosmetic fix: Current state coincides with first waypoint. We make the time_from_start be a small, almost zero value to prevent the controllers from issuing a warning.

  • Add service call to query available motions.
  • Isolate move_group async spinner from rest of node Without this change, the synchronous spinning of play_motion was compromised. Now play_motion preserves its synchronous spin behavior, and move_group instances share a separate asynchronously serviced callback queue. This changeset can be considered an initial fix for #31: When canceling a goal, the cancel request will block until planning completes, but will then be serviced correctly. The current planning latencies are small enough to make this solution acceptable.
  • Make tests build.
    • Adapt test logic to new message layout.

    - Tests currently don't run successfully, as rrbot doesn't yet have a MoveIt! configuration.

  • Fix crash when approach planner requisites not met - If the required rosparam config is absent, print a descriptive error and don't crash.

  • Make planning optional. Deprecate reach_time. - The action message has a new field: skip_planning, used to request for no motion planning to take place, case in which the approach time is automatically computed from a specified maximum velocity. - The above point means that the reach_time parameter is no longer required, hence has been removed from the action goal message. - A side-effect of this, is that the reach_time is computed by the approach planner, and no longer has to be forwarded all the way down to the MoveJointGroup instances.

  • Silence cppcheck warning. - Type qualifiers ignored on function return type [-Wignored-qualifiers]: Function expecting const int returned int.

  • Log message aesthetics. Caps, better messages.
  • Action goal fails when approach computation fails.
    • Fix for bug where goal remained active indefinitely.
  • Proper support for setting waypoint vel, acc.
    • Expose acceleration field through PlayMotion and MoveJointGroup.

    - In MoveJointGroup, don't set zero velocity if unspecified. Since we now have the populateVelocities method, it's already being taken care of there.

  • Refactor approach computation internals. Planning group selection has been improved to select groups that: - Span at least the joint of the input motion that change between current and goal configurations.
    • Span at most all joints of the input motion.
  • First prototype of motion planning support.
    • Add dependencies on MoveIt!

    - Add helper class that plans an approach trajectory when needed, and is able to reason about which planning groups to use

    • Pending tasks documented as inline TODOs
  • Merge pull request #30 from pal-robotics/refactor-check-controllers Refactor how controllers are checked.
  • Refactor how controllers are checked.
    • Unify in a central place controller checks.
    • Busy controllers are detected at the earliest possible moment.

    - Pave the way for incorporating motion planning. Without this changeset, we risked computing approach plans even when play_motion is busy executing executing a motion. Not good.

  • Allow cast from int to double in xmlrpc helpers Fixes #28
  • Contributors: Adolfo Rodriguez Tsouroukdissian, Paul Mathieu

0.3.5 (2014-02-25)

  • "0.3.5"
  • Update changelogs
  • Harmonize doxygen tags
  • Merge pull request #21 from pal-robotics/issue-20 Fix crash with empty motion names. Fixes #20.
  • Fix crash with empty motion names. Fixes #20.
  • Merge pull request #22 from pal-robotics/doc-fix Minor doc fix.
  • Minor doc fix.
  • Contributors: Adolfo Rodriguez Tsouroukdissian, Paul Mathieu

0.3.4 (2014-02-24)

  • "0.3.4"
  • Update changelogs
  • Merge pull request #14 from pal-robotics/refactor-popuvel Refactor populateVelocities
  • Revert intrusive changes to main function. - Don't swallow unexpected exceptions. Let the message show on program termination.
    • Hide async spinner requirements of the approach planner to its implementation.
  • Refactor populateVelocities. Document it.
  • Merge pull request #19 from pal-robotics/propagate-status Propagate controller action final state
  • Propagate controller action state to internal API So that a proper message can be displayed, and appropriate measures be taken. Fixes #15
  • Refactor some stuff in play_motion.cpp controllerCb had no business inside PlayMotion class
  • Refactor and document MoveJointGroup
  • Merge pull request #13 from pal-robotics/use-ros-messages Use existing msg types for traj points. (#4)
  • Replace test_depend with build_depend <test_depend/> tags are ignored by almost everybody.
  • Use existing msg types for traj points. Refs #4.
    • Move from the custom structs to trajectory_msgs types.
    • Waypoints can now have accelerations.
  • Contributors: Adolfo Rodriguez Tsouroukdissian, Paul Mathieu

0.3.3 (2014-02-20)

  • "0.3.3"
  • Update changelogs
  • Fix dependencies (add sensor_msgs) This is hopefully fixing the build on the buildfarm
  • Merge pull request #11 from v-lopez/hydro-devel Add install target for play_motion_helpers lib
  • Add install target for play_motion_helpers lib
  • Update is_already_there service with new repo topology
  • Merge pull request #10 from pal-robotics/split-msgs Split package into play_motion and play_motion_msgs
  • Split package into play_motion and play_motion_msgs fixes #9
  • Contributors: Adolfo Rodriguez Tsouroukdissian, Paul Mathieu, Víctor López

0.3.2 (2014-02-05)

0.3.1 (2013-12-04 15:48:01 +0100)

0.3.0 (2013-11-28)

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged play_motion at Robotics Stack Exchange