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Package Summary

Tags No category tags.
Version 1.6.3
License Apache License 2.0
Build type AMENT_PYTHON
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/open-rmf/rmf_traffic_editor.git
VCS Type git
VCS Version humble
Last Updated 2024-11-08
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

RMF Building map tools

Additional Links

No additional links.

Maintainers

  • Morgan Quigley
  • Marco A. Gutiérrez

Authors

No additional authors.

building_map_tools package

This package provides tools for manipulating and format-converting building maps.

Quality Declaration

This package claims to be in the Quality Level 4 category. See the Quality Declaration for more details.

CHANGELOG

Changelog for package rmf_building_map_tools

1.6.3 (2024-11-05)

  • backport pit crew fixes (#500)
  • Contributors: methylDragon, Teo Koon Peng

1.6.2 (2023-08-10)

  • Fix gz classic model download (#471)
  • Contributors: Aaron Chong

1.6.1 (2023-06-05)

  • Switch changelogs to rst format.
  • Add texture for a white wall (#463)
  • Fix navgraph generation for connected docking waypoints (#452)
  • Added 5 retries for model downloading failure (#455)
  • Migrate to using gzsim server url for fuel (#454)
  • Exiting model downloader with non-zero exit code (#453)
  • Contributors: Aaron Chong, Esteban Martinena Guerrero, Luca Della Vedova, Yadu, Yadunund

1.6.0 (2022-10-05)

  • Add Fuel tools dependency to rmf_building_map_tools (#444)
  • Fix building_map_server crashes when level scale is not defined (#442)
  • Fixed usage of download_models (#440)
  • remove usage of deprecated np.asscalar() (#438)
  • Added a dispensable field for models (#436)
  • Only offset camera pose for global coordinate building when a floor is present (#434)
  • Move to collections.abc for crowdsim (#432)
  • Contributors: Aaron Chong, Luca Della Vedova, Morgan Quigley, Yadunund

1.5.1 (2022-04-20)

  • Floor information for floor toggling plugin in Ignition (#424)
  • Use the Ignition Gazebo floor visibility plugin when generating worlds.
  • navgraph visualizer (#426)
    • new verb for building_map_generator that will generate navgraph visualization OBJ files, which can then be dropped into a Gazebo simulation to help understand what's going on.
  • update versions of pure python packages
  • Contributors: Luca Della Vedova, Morgan Quigley

1.5.0 (2022-03-13)

  • Always use ign=True and remove spaces when comparing model names (#412)
    • Always use ign=True and remove spaces when comparing model names
    • Pit crew makes model paths available, when checking for missing models, for exporting (#414)
    • Reverted the use of remove_spaces as model names with spaces are used for downloading models
  • if map_version is present, copy it into GeoJSON (#415)
  • Update package.xml (#406)
  • Feature: serve BuildingMap message when loading GeoJSON file in building_map_server (#404)
    • Create a BuildingMap message when serving from GeoJSON file
    • use RTree to speed up BuildingMap creation from GeoJSON
    • use reasonable default scale for Cartesian maps
    • add python3-rtree dependency to GitHub workflow
  • First steps towards GeoJSON (#403)
    • add GeoJSON support to `building_map_server`: to start, just vertices and lanes
    • compress GeoJSON output on-the-fly
    • add support for GeoJSON to [building_map_converter]{.title-ref}, auto-detecting based on filename suffix
    • GeoJSON: include preferred projected CRS and suggested coordinate offset for simulation as top-level keys
    • sort GeoJSON keys in building map server for consistency in diffs
    • fix crash for non-geolocated/legacy maps
  • Cartesian worlds (y=up) and steps towards using GeoPackage (#396)
    • create passthrough transform for cartesian_meters coordinate systems
    • pass coordinate system to vertex draw, to flip text as needed
    • correct deprecated setuptools key to fix warning
    • Fix errors when building maps with lifts / crowdsim
    • add speed limit param to generated nav-graph files
    • add site_map publishing to building_map_server for cartesian maps
    • publish lane speed limits
    • Change loader to CLoader for performance improvement on large maps
    • on-the-fly geopackage generation for cartesian maps
    • add fiona Python package dependency to package.xml and CI workflow
    • building_map_converter to generate a GeoPackage from a cartesian YAML map
    • add top-level metadata for building/site params
    • fix geopackage metadata extraction for geopackage SiteMap server
    • use json instead of yaml for geopackage parameters
    • assign a nonsense CRS if one doesn't exist
    • Change Legacy -> ReferenceImage throughout code
  • fix lift model ele name conflict warning (#399)
  • Add speed limit to navgraph (#397)
  • Deprecate/http download (#395)
    • deprecate and remove http option
    • Add helpful warning
    • use argparse deprecation method
    • use function level variables
  • Use yaml-cpp CLoader and CDumper from Python for speed (#394)
    • use CLoader and CDumper to speed up YAML save/load times
  • Contributors: Charayaphan Nakorn Boon Han, Grey, Luca Della Vedova, Morgan Quigley, Yadu, youliang, Aaron Chong

1.4.0 (2021-09-02)

  • Feature/map generator using global coordinates (#379)
  • added support for ceilings with texture (#383)
  • Feature/wall graph (#377)
  • added scaling features to wall texture (#382)
  • fix crowdsim map generation when there are no robots (#380)
  • Fix crash when level has no floors (#370)
  • adding maintainer for buildfarm notifications (#368)
  • Fix issues with building map tools using Ignition tools (#362)
  • Contributors: Luca Della Vedova, Marco A. Gutiérrez, Matthew Booker, Morgan Quigley, Nicholas, Xiyu

1.3.0 (2021-05-14)

  • Added support for fuel textures (#342)
  • Convert wall textures from 1d to 2d (#338)
  • [Optimization] Remove duplicated textures (#337)
  • clean dep and update readme (#336)
  • building_map_server: don't crash when missing image file (#334)
  • Fix material values for sdf compliance (#330)
  • avoid crashing when generating undefined floor polygons. cleanup. (#322)
  • improve usage of Shapely on very complex floor polygons (#321)
  • auto download crowdsim models (#316)
  • rename building_map_tools (#310)
  • Account for package rename
  • Rename packages and delete moved packages (#308)
  • migration to open-rmf org, rename to [rmf_building_map_tools]{.title-ref}
  • Contributors: Geoffrey Biggs, Luca Della Vedova, Morgan Quigley, youliang

1.2.0 (2021-01-06)

  • Ign rtf optimizations and GUI plugins (#248)
  • Merge pull request #257 from Briancbn/pr-fix-disable-plugin-backwards-compatibility Fix door, lift plugin disable options backwards compatibility
  • Merge pull request #255 from osrf/feature/remove-plugin-option Feature/remove plugin option
  • Three lines of code to double the RTF, :sparkles:
  • Makes lifts static if plugins are not required
  • Door plugins option parsing correctly now
  • Using just the Lift object to propagate the plugin removal option
  • Added option to remove plugins for doors on gui and building_map_tools generator
  • Fix namespace for rmf charging plugin (#253)
  • Textures/additional (#244)
  • Implement battery drain and recharge for slotcars (#242)
  • Implement animation switching in crowd simulation (#238)
  • Add first pass of quality declarations for all packages (#235)
  • Add building_crowdsim to generate navmesh and config files for crowd simulation (#224)
  • Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Guoliang (Fred) Shao, Luca Della Vedova, Marco A. Gutiérrez, Morgan Quigley, Rushyendra Maganty, Valerie

1.1.0 (2020-09-24)

  • Implement model visibility toggling (#226)
  • Adding lift operation range selection (#220)
  • Add field in lift dialog for initial floor, handle invalid initial floor
  • added inertia for lift cabin platform (#217)
  • Model counts to be owned by Building, and passed to each Level #211
  • Support for adding and recognizing lift waypoints for multi-level navigatio #201
  • Fixed the wrong naming of reference_floor (#209)
  • Fixing building failure when fiducial values are integers (#208)
  • Generate models at the correct Z height of their level #207
  • Configurable texture and transparency for wall #200
  • Added wall tex in building map generation
  • Handle situation when lifts key is not present #188
  • Ignition plugins and modularization of doors and slotcar #138
  • Adding lift pluting for ignition #171
  • Implement automatic lift waypoint setting
  • Implement convenience script (#185)
  • Implement model downloader: a script to assist in model downloading without needing to also build the worldfile from a specified traffic_editor file. #180
  • Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Kevin_Skywalker, Luca Della Vedova, MakinoharaShouko, Morgan Quigley, kevinskwk, methylDragon, youliang

1.0.0 (2020-06-22)

  • merging master
  • Merge pull request #134 from methylDragon/ch3/hotfix-nonetype-pit-crew-bug Make pit_crew robust against missing author names
  • Make pit_crew robust against missing author names
  • Merge pull request #133 from osrf/fix/pit-crew-deps Adding instructions to install pit_crew dependency
  • lint :skull:
  • lint :sparkles:
  • Merge pull request #132 from methylDragon/ch3/author-namespaced-thumbnails Support Author-namedspaced Thumbnails and Revamp building_map_generator
  • Fix build and import bug
  • Unify building_map_generators With argparse and pit_crew!
  • Merge branch 'master' into ch3/migrate-traffic-editor-thumbnails
  • Merge branch 'master' into ch3/author-namespaced-thumbnails
  • Merge pull request #129 from methylDragon/ch3/pit-crew Unleash the pit_crew!
  • Merge pull request #131 from osrf/bug/building_map_server Fix coordinate frame of lifts and doors in building_map_server
  • Implement easier logging init
  • Implement lower param
  • Implement cache rebuilding option
  • Extend pit_crew to support ign directories
  • Fix assertion bug
  • Clarify assertion
  • Implement use_dir_as_name
  • Add model config param
  • Add usage examples
  • Implement dry run downloads
  • Clarify docstrings, add swag, lower param, and asserts
  • Use namedtuples
  • Merge branch 'master' into ch3/migrate-traffic-editor-thumbnails
  • Minor fixes
  • Fixed format
  • Fixed coordinate system for lifts and doors populated in BuildingMap msg
  • Fix import bug
  • Allow shutil to fail gracefully
  • Include author name when returning downloadable models (for now)
  • Fix capitalisation bug
  • Refine logger formatting
  • Fix set bug
  • Implement input sanitisation
  • Clarify log strings
  • Fix import bug
  • Reorder __all_ for parity with code
  • Neaten description
  • Unleash the pit_crew!
  • Merge pull request #127 from osrf/fix/door_elevation Fix/door elevation
  • Fixed code style
  • Fixed elevation of doors and floors in simulation
  • Merge pull request #122 from osrf/fix/building_map_server Fix/building map server
  • Motion range of doors specified in radians
  • Vertices of lift doors populated
  • Format fixes
  • Lift skeleton
  • Lift skeleton
  • Fixed format
  • doors populated in map server
  • Merge pull request #118 from osrf/feature/teleport-dispenser Feature/teleport dispenser
  • append number to model names only if not unique
  • Merge remote-tracking branch 'origin' into external_traffic_map_files
  • bugfix in hole generator in building_map_tools
  • Merge pull request #100 from osrf/double_swing_doors_directions branch on double swing door direction for sim generation
  • Merge pull request #98 from osrf/camera_pose Add computed camera pose to ignition
  • branch on double swing door direction for sim generation
  • Add computed camera pose to ignition, add it to gazebo template
  • Merge pull request #96 from osrf/fix_normals_in_wall_meshes hopefully fix norm and texture indexing in wall obj files
  • Merge pull request #97 from osrf/fix/double-swing-door-direction corrected simulation double swing door direction
  • corrected simulation double swing door direction
  • pycodestyle
  • hopefully fix norm and texture indexing in wall obj files
  • Merge pull request #94 from osrf/static_parameter_for_models Static parameter for models Tested manually on a few worlds, looks OK
  • parse model static attribute and apply during SDF generation
  • Merge pull request #92 from osrf/add_shapely_dep Add dependency to python-shapely in package.xml
  • Merge pull request #93 from osrf/fix_server_scale Fix server to latest changes in level transform
  • Fix server to latest changes in level transform
  • Add dependency to python-shapely in package.xml
  • Merge pull request #91 from osrf/calculate_floorplan_drawing_rotations Calculate floorplan drawing rotations
  • pycodestyle fix
  • finish propagating transform changes through
  • finish estimating fiducial alignments, including rotation
  • WIP dealing with buildings with some rotated floorplans
  • Merge pull request #90 from osrf/feature/single-doors Feature/single doors
  • added flip motion direction for swing doors
  • WIP open/close positions flipped at -90 and -1
  • Merge branch 'master' into feature/single-doors
  • single door types work, WIP get the gazebo plugins synced up for door.cpp
  • Merge pull request #89 from osrf/add_gazebo_plugins add gazebo plugins used by building_map_tools generators
  • add gazebo plugins used by building_map_tools generators
  • WIP fixing direction, angle of opening
  • parsing hinged and sliding single doors
  • handle parsing of single doors
  • Merge pull request #86 from osrf/fix/missing-fiducials-tag check if key in dict first
  • lint :skull:
  • check if key in dict first
  • bugfix: somewhat more robust yaml parsing
  • don't generate wall mesh tags if there aren't any walls
  • Merge pull request #85 from osrf/toggle_floors_gui_plugin generate params for toggle-floor GUI plugin
  • generate params for toggle-floor GUI plugin
  • Merge pull request #84 from osrf/fix_doors fix wall collision bitmask and door scaling issues
  • fix wall collision bitmask and door scaling issues
  • Merge pull request #83 from osrf/ignition_generator Ignition generator
  • pass options list through for gz/ign tweaks
  • fix gz template to actually be gazebo stuff
  • Merge pull request #82 from osrf/ign merge
  • fix merge conflict
  • use share path rather than file-relative path
  • create the actual ignition generator, whoops
  • add options flags to generator call chain for ign/gz
  • Merge pull request #81 from osrf/add_flattened_offsets XY translation of each level in a 'flattened' world generation mode
  • Brighten up doors
  • Remove redundant ambient tag
  • Fix world name (hence ign gazebo plugins)
  • Add xml tag to generated world
  • Remove namespaced name from plugin
  • Fix door plugin name for ignition
  • First series of hacks for ignition compatibility
  • XY translation of each level in a 'flattened' world generation mode
  • Merge pull request #80 from osrf/floor_holes Floor holes
  • use specified level elevations; don't scale by default
  • instantiate floor hole polygons using Shapely
  • fix pycodestyle complaint
  • Merge branch 'master' of <ssh://github.com/osrf/traffic_editor> into floor_holes
  • Merge pull request #79 from osrf/feature/model-elevation Feature/model elevation
  • lint again
  • lint
  • added printout to mention deprecated model z field without elevation/z
  • z in yaml parsing does not need scaling
  • reverted back to using double for model::z, makes yaml parsing cleaner
  • Merge pull request #77 from osrf/pycodestyle_action_and_fixes Pycodestyle action and many python style fixes
  • fix various python style abominations
  • Merge pull request #76 from osrf/defer_scaling_in_world_generation Calculate scale and translation to align building levels
  • calculate scale and translation to align generated building levels
  • working towards using fiducials in gazebo level generation
  • Merge pull request #75 from osrf/simplify_floor_polygons simplify floor polygons to eliminate duplicate vertices
  • simplify floor polygons to eliminate duplicate vertices
  • Merge pull request #74 from osrf/generate_wall_meshes Generate wall meshes
  • recursive triangulation function and slight clean-up of code abominations
  • WIP generating a mega-wall obj. It's way faster than primitives.
  • WIP towards wall meshes instead of primitive collections
  • Add thickness to wall length
  • Merge pull request #64 from osrf/specify_floor_textures Specify floor textures
  • don't crash
  • create new vertices as needed for the triangles cropped by concave edges
  • WIP debugging triangulation holes
  • allow specification of floor texture and scale
  • Merge pull request #61 from osrf/use_shapely_for_geometry Use shapely for geometry
  • fix triangle winding order after intersection and camera pose
  • shapely triangulation now looking OK for convex hulls.
  • figuring out a path forward...
  • Merge pull request #60 from osrf/port_ign_changes Port ign changes
  • Remove unused function
  • Simplify ignition migration
  • Merge pull request #55 from osrf/update_yaml_key_names fix #54, update yaml key names
  • fix #54, update yaml key names
  • Merge pull request #50 from osrf/initial_multilevel_sdf parse fiducials
  • parse fiducials
  • Merge pull request #47 from osrf/bug/fix-dict-illegal-access Bug/fix dict illegal accesses
  • empty array initialization instead
  • remove ABOMINATION
  • added None initialization and checks, in case map is really really minimal
  • Merge pull request #29 from osrf/tweak_door_limits Tweaking limits on doors so they can close
  • Merge pull request #31 from osrf/rendering_layers_controls Rendering layers controls
  • rendering starting to work
  • Merge pull request #30 from osrf/fix_orientation_on_unidirectional_edge_conversion Fix orientation on unidirectional edge conversion
  • use brain
  • fix regression on bidirectional->unidirectional orientation constraints
  • Improve inertial parameters
  • Tweaking limits on doors so they can close
  • Merge pull request #28 from osrf/generate_doors Generate doors
  • add various door gazebo generation stuff and demo mock lift floor changes
  • fix flake8 fixes :) and more hacking towards doors
  • flake8 fixes
  • Merge pull request #27 from osrf/add_dock_points add dock points and generate docking nav graph params
  • add dock points and generate docking nav graph params
  • Merge pull request #26 from osrf/generate_doors send nav graphs in building map server and more work towards doors
  • fix building map server and more work towards doors
  • Merge pull request #24 from osrf/calculate_robot_spawn_yaw calculate robot heading at spawn point using nearest edge
  • calculate robot heading at spawn point using nearest edge
  • Merge pull request #23 from osrf/output_nav_graph_dir output nav graphs by name into directory given as param
  • output nav graphs by name into directory given as param
  • Merge pull request #21 from osrf/spawn_robot_parameters robot parameters for spawning and Gazebo world generation
  • add robots when generating world
  • Merge pull request #19 from osrf/redraw_after_new_file_create redraw after file->new, also give explicit model path for gazebo gen
  • redraw after file->new, also give explicit model path for gazebo gen
  • Merge pull request #16 from osrf/repository_reorganization Repository reorganization
  • calculate texture paths using ament magic
  • fix up server to use same yaml parser as the generators
  • grand reorganization as colcon-buildable packages for ros2 integration
  • Contributors: Aaron, Aaron Chong, Luca Della Vedova, Michael X. Grey, Morgan Quigley, Yadu, Yadunund, methylDragon

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged rmf_building_map_tools at Robotics Stack Exchange

Package Summary

Tags No category tags.
Version 1.9.1
License Apache License 2.0
Build type AMENT_PYTHON
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/open-rmf/rmf_traffic_editor.git
VCS Type git
VCS Version jazzy
Last Updated 2024-06-14
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

RMF Building map tools

Additional Links

No additional links.

Maintainers

  • Morgan Quigley
  • Marco A. Gutiérrez

Authors

No additional authors.

building_map_tools package

This package provides tools for manipulating and format-converting building maps.

Quality Declaration

This package claims to be in the Quality Level 4 category. See the Quality Declaration for more details.

CHANGELOG

Changelog for package rmf_building_map_tools

1.9.1 (2024-06-15)

1.9.0 (2024-06-01)

  • Fix MultiPolygon not iterable (#496)
  • Harmonic release and ECS refactor (#483)
  • workaround fuel dup (#490)
  • Add per_page arg to fuel pagination for pit_crew (#491)
  • bugfix: specify coordiate_system when generating yaml for lift. (#488)
  • Handle geometry collections (#476)
  • Contributors: Arjo Chakravarty, Grey, Luca Della Vedova, Teo Koon Peng, Xiyu, cwrx777, methylDragon, Yadunund

1.8.2 (2023-12-15)

  • Export door information to nav graphs (#479)
  • Export lift information to nav graphs (#478)

1.8.1 (2023-08-10)

  • Fix gz classic model download (#470)
  • Contributors: Aaron Chong

1.8.0 (2023-06-08)

1.7.0 (2023-06-06)

  • Switch to rst changelogs (#464)
  • Add texture for white wall (#463)
  • Fix navgraph generation for connected docking waypoints (#452)
  • Added 5 retries for model downloading failure (#455)
  • Migrate to using gzsim server url for fuel (#454)
  • Exiting model downloader with non-zero exit code (#453)
  • Contributors: Aaron Chong, Luca Della Vedova, Yadunund

1.6.0 (2022-10-05)

  • Add Fuel tools dependency to rmf_building_map_tools (#444)
  • Fix building_map_server crashes when level scale is not defined (#442)
  • Fixed usage of download_models (#440)
  • remove usage of deprecated np.asscalar() (#438)
  • Added a dispensable field for models (#436)
  • Only offset camera pose for global coordinate building when a floor is present (#434)
  • Move to collections.abc for crowdsim (#432)
  • Contributors: Aaron Chong, Luca Della Vedova, Morgan Quigley, Yadunund

1.5.1 (2022-04-20)

  • Floor information for floor toggling plugin in Ignition (#424)
  • Use the Ignition Gazebo floor visibility plugin when generating worlds.
  • navgraph visualizer (#426)
    • new verb for building_map_generator that will generate navgraph visualization OBJ files, which can then be dropped into a Gazebo simulation to help understand what's going on.
  • update versions of pure python packages
  • Contributors: Luca Della Vedova, Morgan Quigley

1.5.0 (2022-03-13)

  • Always use ign=True and remove spaces when comparing model names (#412)
    • Always use ign=True and remove spaces when comparing model names
    • Pit crew makes model paths available, when checking for missing models, for exporting (#414)
    • Reverted the use of remove_spaces as model names with spaces are used for downloading models
  • if map_version is present, copy it into GeoJSON (#415)
  • Update package.xml (#406)
  • Feature: serve BuildingMap message when loading GeoJSON file in building_map_server (#404)
    • Create a BuildingMap message when serving from GeoJSON file
    • use RTree to speed up BuildingMap creation from GeoJSON
    • use reasonable default scale for Cartesian maps
    • add python3-rtree dependency to GitHub workflow
  • First steps towards GeoJSON (#403)
    • add GeoJSON support to `building_map_server`: to start, just vertices and lanes
    • compress GeoJSON output on-the-fly
    • add support for GeoJSON to [building_map_converter]{.title-ref}, auto-detecting based on filename suffix
    • GeoJSON: include preferred projected CRS and suggested coordinate offset for simulation as top-level keys
    • sort GeoJSON keys in building map server for consistency in diffs
    • fix crash for non-geolocated/legacy maps
  • Cartesian worlds (y=up) and steps towards using GeoPackage (#396)
    • create passthrough transform for cartesian_meters coordinate systems
    • pass coordinate system to vertex draw, to flip text as needed
    • correct deprecated setuptools key to fix warning
    • Fix errors when building maps with lifts / crowdsim
    • add speed limit param to generated nav-graph files
    • add site_map publishing to building_map_server for cartesian maps
    • publish lane speed limits
    • Change loader to CLoader for performance improvement on large maps
    • on-the-fly geopackage generation for cartesian maps
    • add fiona Python package dependency to package.xml and CI workflow
    • building_map_converter to generate a GeoPackage from a cartesian YAML map
    • add top-level metadata for building/site params
    • fix geopackage metadata extraction for geopackage SiteMap server
    • use json instead of yaml for geopackage parameters
    • assign a nonsense CRS if one doesn't exist
    • Change Legacy -> ReferenceImage throughout code
  • fix lift model ele name conflict warning (#399)
  • Add speed limit to navgraph (#397)
  • Deprecate/http download (#395)
    • deprecate and remove http option
    • Add helpful warning
    • use argparse deprecation method
    • use function level variables
  • Use yaml-cpp CLoader and CDumper from Python for speed (#394)
    • use CLoader and CDumper to speed up YAML save/load times
  • Contributors: Charayaphan Nakorn Boon Han, Grey, Luca Della Vedova, Morgan Quigley, Yadu, youliang, Aaron Chong

1.4.0 (2021-09-02)

  • Feature/map generator using global coordinates (#379)
  • added support for ceilings with texture (#383)
  • Feature/wall graph (#377)
  • added scaling features to wall texture (#382)
  • fix crowdsim map generation when there are no robots (#380)
  • Fix crash when level has no floors (#370)
  • adding maintainer for buildfarm notifications (#368)
  • Fix issues with building map tools using Ignition tools (#362)
  • Contributors: Luca Della Vedova, Marco A. Gutiérrez, Matthew Booker, Morgan Quigley, Nicholas, Xiyu

1.3.0 (2021-05-14)

  • Added support for fuel textures (#342)
  • Convert wall textures from 1d to 2d (#338)
  • [Optimization] Remove duplicated textures (#337)
  • clean dep and update readme (#336)
  • building_map_server: don't crash when missing image file (#334)
  • Fix material values for sdf compliance (#330)
  • avoid crashing when generating undefined floor polygons. cleanup. (#322)
  • improve usage of Shapely on very complex floor polygons (#321)
  • auto download crowdsim models (#316)
  • rename building_map_tools (#310)
  • Account for package rename
  • Rename packages and delete moved packages (#308)
  • migration to open-rmf org, rename to [rmf_building_map_tools]{.title-ref}
  • Contributors: Geoffrey Biggs, Luca Della Vedova, Morgan Quigley, youliang

1.2.0 (2021-01-06)

  • Ign rtf optimizations and GUI plugins (#248)
  • Merge pull request #257 from Briancbn/pr-fix-disable-plugin-backwards-compatibility Fix door, lift plugin disable options backwards compatibility
  • Merge pull request #255 from osrf/feature/remove-plugin-option Feature/remove plugin option
  • Three lines of code to double the RTF, :sparkles:
  • Makes lifts static if plugins are not required
  • Door plugins option parsing correctly now
  • Using just the Lift object to propagate the plugin removal option
  • Added option to remove plugins for doors on gui and building_map_tools generator
  • Fix namespace for rmf charging plugin (#253)
  • Textures/additional (#244)
  • Implement battery drain and recharge for slotcars (#242)
  • Implement animation switching in crowd simulation (#238)
  • Add first pass of quality declarations for all packages (#235)
  • Add building_crowdsim to generate navmesh and config files for crowd simulation (#224)
  • Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Guoliang (Fred) Shao, Luca Della Vedova, Marco A. Gutiérrez, Morgan Quigley, Rushyendra Maganty, Valerie

1.1.0 (2020-09-24)

  • Implement model visibility toggling (#226)
  • Adding lift operation range selection (#220)
  • Add field in lift dialog for initial floor, handle invalid initial floor
  • added inertia for lift cabin platform (#217)
  • Model counts to be owned by Building, and passed to each Level #211
  • Support for adding and recognizing lift waypoints for multi-level navigatio #201
  • Fixed the wrong naming of reference_floor (#209)
  • Fixing building failure when fiducial values are integers (#208)
  • Generate models at the correct Z height of their level #207
  • Configurable texture and transparency for wall #200
  • Added wall tex in building map generation
  • Handle situation when lifts key is not present #188
  • Ignition plugins and modularization of doors and slotcar #138
  • Adding lift pluting for ignition #171
  • Implement automatic lift waypoint setting
  • Implement convenience script (#185)
  • Implement model downloader: a script to assist in model downloading without needing to also build the worldfile from a specified traffic_editor file. #180
  • Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Kevin_Skywalker, Luca Della Vedova, MakinoharaShouko, Morgan Quigley, kevinskwk, methylDragon, youliang

1.0.0 (2020-06-22)

  • merging master
  • Merge pull request #134 from methylDragon/ch3/hotfix-nonetype-pit-crew-bug Make pit_crew robust against missing author names
  • Make pit_crew robust against missing author names
  • Merge pull request #133 from osrf/fix/pit-crew-deps Adding instructions to install pit_crew dependency
  • lint :skull:
  • lint :sparkles:
  • Merge pull request #132 from methylDragon/ch3/author-namespaced-thumbnails Support Author-namedspaced Thumbnails and Revamp building_map_generator
  • Fix build and import bug
  • Unify building_map_generators With argparse and pit_crew!
  • Merge branch 'master' into ch3/migrate-traffic-editor-thumbnails
  • Merge branch 'master' into ch3/author-namespaced-thumbnails
  • Merge pull request #129 from methylDragon/ch3/pit-crew Unleash the pit_crew!
  • Merge pull request #131 from osrf/bug/building_map_server Fix coordinate frame of lifts and doors in building_map_server
  • Implement easier logging init
  • Implement lower param
  • Implement cache rebuilding option
  • Extend pit_crew to support ign directories
  • Fix assertion bug
  • Clarify assertion
  • Implement use_dir_as_name
  • Add model config param
  • Add usage examples
  • Implement dry run downloads
  • Clarify docstrings, add swag, lower param, and asserts
  • Use namedtuples
  • Merge branch 'master' into ch3/migrate-traffic-editor-thumbnails
  • Minor fixes
  • Fixed format
  • Fixed coordinate system for lifts and doors populated in BuildingMap msg
  • Fix import bug
  • Allow shutil to fail gracefully
  • Include author name when returning downloadable models (for now)
  • Fix capitalisation bug
  • Refine logger formatting
  • Fix set bug
  • Implement input sanitisation
  • Clarify log strings
  • Fix import bug
  • Reorder __all_ for parity with code
  • Neaten description
  • Unleash the pit_crew!
  • Merge pull request #127 from osrf/fix/door_elevation Fix/door elevation
  • Fixed code style
  • Fixed elevation of doors and floors in simulation
  • Merge pull request #122 from osrf/fix/building_map_server Fix/building map server
  • Motion range of doors specified in radians
  • Vertices of lift doors populated
  • Format fixes
  • Lift skeleton
  • Lift skeleton
  • Fixed format
  • doors populated in map server
  • Merge pull request #118 from osrf/feature/teleport-dispenser Feature/teleport dispenser
  • append number to model names only if not unique
  • Merge remote-tracking branch 'origin' into external_traffic_map_files
  • bugfix in hole generator in building_map_tools
  • Merge pull request #100 from osrf/double_swing_doors_directions branch on double swing door direction for sim generation
  • Merge pull request #98 from osrf/camera_pose Add computed camera pose to ignition
  • branch on double swing door direction for sim generation
  • Add computed camera pose to ignition, add it to gazebo template
  • Merge pull request #96 from osrf/fix_normals_in_wall_meshes hopefully fix norm and texture indexing in wall obj files
  • Merge pull request #97 from osrf/fix/double-swing-door-direction corrected simulation double swing door direction
  • corrected simulation double swing door direction
  • pycodestyle
  • hopefully fix norm and texture indexing in wall obj files
  • Merge pull request #94 from osrf/static_parameter_for_models Static parameter for models Tested manually on a few worlds, looks OK
  • parse model static attribute and apply during SDF generation
  • Merge pull request #92 from osrf/add_shapely_dep Add dependency to python-shapely in package.xml
  • Merge pull request #93 from osrf/fix_server_scale Fix server to latest changes in level transform
  • Fix server to latest changes in level transform
  • Add dependency to python-shapely in package.xml
  • Merge pull request #91 from osrf/calculate_floorplan_drawing_rotations Calculate floorplan drawing rotations
  • pycodestyle fix
  • finish propagating transform changes through
  • finish estimating fiducial alignments, including rotation
  • WIP dealing with buildings with some rotated floorplans
  • Merge pull request #90 from osrf/feature/single-doors Feature/single doors
  • added flip motion direction for swing doors
  • WIP open/close positions flipped at -90 and -1
  • Merge branch 'master' into feature/single-doors
  • single door types work, WIP get the gazebo plugins synced up for door.cpp
  • Merge pull request #89 from osrf/add_gazebo_plugins add gazebo plugins used by building_map_tools generators
  • add gazebo plugins used by building_map_tools generators
  • WIP fixing direction, angle of opening
  • parsing hinged and sliding single doors
  • handle parsing of single doors
  • Merge pull request #86 from osrf/fix/missing-fiducials-tag check if key in dict first
  • lint :skull:
  • check if key in dict first
  • bugfix: somewhat more robust yaml parsing
  • don't generate wall mesh tags if there aren't any walls
  • Merge pull request #85 from osrf/toggle_floors_gui_plugin generate params for toggle-floor GUI plugin
  • generate params for toggle-floor GUI plugin
  • Merge pull request #84 from osrf/fix_doors fix wall collision bitmask and door scaling issues
  • fix wall collision bitmask and door scaling issues
  • Merge pull request #83 from osrf/ignition_generator Ignition generator
  • pass options list through for gz/ign tweaks
  • fix gz template to actually be gazebo stuff
  • Merge pull request #82 from osrf/ign merge
  • fix merge conflict
  • use share path rather than file-relative path
  • create the actual ignition generator, whoops
  • add options flags to generator call chain for ign/gz
  • Merge pull request #81 from osrf/add_flattened_offsets XY translation of each level in a 'flattened' world generation mode
  • Brighten up doors
  • Remove redundant ambient tag
  • Fix world name (hence ign gazebo plugins)
  • Add xml tag to generated world
  • Remove namespaced name from plugin
  • Fix door plugin name for ignition
  • First series of hacks for ignition compatibility
  • XY translation of each level in a 'flattened' world generation mode
  • Merge pull request #80 from osrf/floor_holes Floor holes
  • use specified level elevations; don't scale by default
  • instantiate floor hole polygons using Shapely
  • fix pycodestyle complaint
  • Merge branch 'master' of <ssh://github.com/osrf/traffic_editor> into floor_holes
  • Merge pull request #79 from osrf/feature/model-elevation Feature/model elevation
  • lint again
  • lint
  • added printout to mention deprecated model z field without elevation/z
  • z in yaml parsing does not need scaling
  • reverted back to using double for model::z, makes yaml parsing cleaner
  • Merge pull request #77 from osrf/pycodestyle_action_and_fixes Pycodestyle action and many python style fixes
  • fix various python style abominations
  • Merge pull request #76 from osrf/defer_scaling_in_world_generation Calculate scale and translation to align building levels
  • calculate scale and translation to align generated building levels
  • working towards using fiducials in gazebo level generation
  • Merge pull request #75 from osrf/simplify_floor_polygons simplify floor polygons to eliminate duplicate vertices
  • simplify floor polygons to eliminate duplicate vertices
  • Merge pull request #74 from osrf/generate_wall_meshes Generate wall meshes
  • recursive triangulation function and slight clean-up of code abominations
  • WIP generating a mega-wall obj. It's way faster than primitives.
  • WIP towards wall meshes instead of primitive collections
  • Add thickness to wall length
  • Merge pull request #64 from osrf/specify_floor_textures Specify floor textures
  • don't crash
  • create new vertices as needed for the triangles cropped by concave edges
  • WIP debugging triangulation holes
  • allow specification of floor texture and scale
  • Merge pull request #61 from osrf/use_shapely_for_geometry Use shapely for geometry
  • fix triangle winding order after intersection and camera pose
  • shapely triangulation now looking OK for convex hulls.
  • figuring out a path forward...
  • Merge pull request #60 from osrf/port_ign_changes Port ign changes
  • Remove unused function
  • Simplify ignition migration
  • Merge pull request #55 from osrf/update_yaml_key_names fix #54, update yaml key names
  • fix #54, update yaml key names
  • Merge pull request #50 from osrf/initial_multilevel_sdf parse fiducials
  • parse fiducials
  • Merge pull request #47 from osrf/bug/fix-dict-illegal-access Bug/fix dict illegal accesses
  • empty array initialization instead
  • remove ABOMINATION
  • added None initialization and checks, in case map is really really minimal
  • Merge pull request #29 from osrf/tweak_door_limits Tweaking limits on doors so they can close
  • Merge pull request #31 from osrf/rendering_layers_controls Rendering layers controls
  • rendering starting to work
  • Merge pull request #30 from osrf/fix_orientation_on_unidirectional_edge_conversion Fix orientation on unidirectional edge conversion
  • use brain
  • fix regression on bidirectional->unidirectional orientation constraints
  • Improve inertial parameters
  • Tweaking limits on doors so they can close
  • Merge pull request #28 from osrf/generate_doors Generate doors
  • add various door gazebo generation stuff and demo mock lift floor changes
  • fix flake8 fixes :) and more hacking towards doors
  • flake8 fixes
  • Merge pull request #27 from osrf/add_dock_points add dock points and generate docking nav graph params
  • add dock points and generate docking nav graph params
  • Merge pull request #26 from osrf/generate_doors send nav graphs in building map server and more work towards doors
  • fix building map server and more work towards doors
  • Merge pull request #24 from osrf/calculate_robot_spawn_yaw calculate robot heading at spawn point using nearest edge
  • calculate robot heading at spawn point using nearest edge
  • Merge pull request #23 from osrf/output_nav_graph_dir output nav graphs by name into directory given as param
  • output nav graphs by name into directory given as param
  • Merge pull request #21 from osrf/spawn_robot_parameters robot parameters for spawning and Gazebo world generation
  • add robots when generating world
  • Merge pull request #19 from osrf/redraw_after_new_file_create redraw after file->new, also give explicit model path for gazebo gen
  • redraw after file->new, also give explicit model path for gazebo gen
  • Merge pull request #16 from osrf/repository_reorganization Repository reorganization
  • calculate texture paths using ament magic
  • fix up server to use same yaml parser as the generators
  • grand reorganization as colcon-buildable packages for ros2 integration
  • Contributors: Aaron, Aaron Chong, Luca Della Vedova, Michael X. Grey, Morgan Quigley, Yadu, Yadunund, methylDragon

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged rmf_building_map_tools at Robotics Stack Exchange

Package Summary

Tags No category tags.
Version 1.11.0
License Apache License 2.0
Build type AMENT_PYTHON
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/open-rmf/rmf_traffic_editor.git
VCS Type git
VCS Version main
Last Updated 2024-12-20
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

RMF Building map tools

Additional Links

No additional links.

Maintainers

  • Morgan Quigley
  • Marco A. Gutiérrez

Authors

No additional authors.

building_map_tools package

This package provides tools for manipulating and format-converting building maps.

Quality Declaration

This package claims to be in the Quality Level 4 category. See the Quality Declaration for more details.

CHANGELOG

Changelog for package rmf_building_map_tools

1.11.0 (2024-11-27)

  • Fix startup error when waypoint's name is pure numbers (#508)
  • Contributors: Gary Bey

1.10.0 (2024-06-12)

1.9.0 (2024-06-01)

  • Fix MultiPolygon not iterable (#496)
  • Harmonic release and ECS refactor (#483)
  • workaround fuel dup (#490)
  • Add per_page arg to fuel pagination for pit_crew (#491)
  • bugfix: specify coordiate_system when generating yaml for lift. (#488)
  • Handle geometry collections (#476)
  • Contributors: Arjo Chakravarty, Grey, Luca Della Vedova, Teo Koon Peng, Xiyu, cwrx777, methylDragon, Yadunund

1.8.2 (2023-12-15)

  • Export door information to nav graphs (#479)
  • Export lift information to nav graphs (#478)

1.8.1 (2023-08-10)

  • Fix gz classic model download (#470)
  • Contributors: Aaron Chong

1.8.0 (2023-06-08)

1.7.0 (2023-06-06)

  • Switch to rst changelogs (#464)
  • Add texture for white wall (#463)
  • Fix navgraph generation for connected docking waypoints (#452)
  • Added 5 retries for model downloading failure (#455)
  • Migrate to using gzsim server url for fuel (#454)
  • Exiting model downloader with non-zero exit code (#453)
  • Contributors: Aaron Chong, Luca Della Vedova, Yadunund

1.6.0 (2022-10-05)

  • Add Fuel tools dependency to rmf_building_map_tools (#444)
  • Fix building_map_server crashes when level scale is not defined (#442)
  • Fixed usage of download_models (#440)
  • remove usage of deprecated np.asscalar() (#438)
  • Added a dispensable field for models (#436)
  • Only offset camera pose for global coordinate building when a floor is present (#434)
  • Move to collections.abc for crowdsim (#432)
  • Contributors: Aaron Chong, Luca Della Vedova, Morgan Quigley, Yadunund

1.5.1 (2022-04-20)

  • Floor information for floor toggling plugin in Ignition (#424)
  • Use the Ignition Gazebo floor visibility plugin when generating worlds.
  • navgraph visualizer (#426)
    • new verb for building_map_generator that will generate navgraph visualization OBJ files, which can then be dropped into a Gazebo simulation to help understand what's going on.
  • update versions of pure python packages
  • Contributors: Luca Della Vedova, Morgan Quigley

1.5.0 (2022-03-13)

  • Always use ign=True and remove spaces when comparing model names (#412)
    • Always use ign=True and remove spaces when comparing model names
    • Pit crew makes model paths available, when checking for missing models, for exporting (#414)
    • Reverted the use of remove_spaces as model names with spaces are used for downloading models
  • if map_version is present, copy it into GeoJSON (#415)
  • Update package.xml (#406)
  • Feature: serve BuildingMap message when loading GeoJSON file in building_map_server (#404)
    • Create a BuildingMap message when serving from GeoJSON file
    • use RTree to speed up BuildingMap creation from GeoJSON
    • use reasonable default scale for Cartesian maps
    • add python3-rtree dependency to GitHub workflow
  • First steps towards GeoJSON (#403)
    • add GeoJSON support to `building_map_server`: to start, just vertices and lanes
    • compress GeoJSON output on-the-fly
    • add support for GeoJSON to [building_map_converter]{.title-ref}, auto-detecting based on filename suffix
    • GeoJSON: include preferred projected CRS and suggested coordinate offset for simulation as top-level keys
    • sort GeoJSON keys in building map server for consistency in diffs
    • fix crash for non-geolocated/legacy maps
  • Cartesian worlds (y=up) and steps towards using GeoPackage (#396)
    • create passthrough transform for cartesian_meters coordinate systems
    • pass coordinate system to vertex draw, to flip text as needed
    • correct deprecated setuptools key to fix warning
    • Fix errors when building maps with lifts / crowdsim
    • add speed limit param to generated nav-graph files
    • add site_map publishing to building_map_server for cartesian maps
    • publish lane speed limits
    • Change loader to CLoader for performance improvement on large maps
    • on-the-fly geopackage generation for cartesian maps
    • add fiona Python package dependency to package.xml and CI workflow
    • building_map_converter to generate a GeoPackage from a cartesian YAML map
    • add top-level metadata for building/site params
    • fix geopackage metadata extraction for geopackage SiteMap server
    • use json instead of yaml for geopackage parameters
    • assign a nonsense CRS if one doesn't exist
    • Change Legacy -> ReferenceImage throughout code
  • fix lift model ele name conflict warning (#399)
  • Add speed limit to navgraph (#397)
  • Deprecate/http download (#395)
    • deprecate and remove http option
    • Add helpful warning
    • use argparse deprecation method
    • use function level variables
  • Use yaml-cpp CLoader and CDumper from Python for speed (#394)
    • use CLoader and CDumper to speed up YAML save/load times
  • Contributors: Charayaphan Nakorn Boon Han, Grey, Luca Della Vedova, Morgan Quigley, Yadu, youliang, Aaron Chong

1.4.0 (2021-09-02)

  • Feature/map generator using global coordinates (#379)
  • added support for ceilings with texture (#383)
  • Feature/wall graph (#377)
  • added scaling features to wall texture (#382)
  • fix crowdsim map generation when there are no robots (#380)
  • Fix crash when level has no floors (#370)
  • adding maintainer for buildfarm notifications (#368)
  • Fix issues with building map tools using Ignition tools (#362)
  • Contributors: Luca Della Vedova, Marco A. Gutiérrez, Matthew Booker, Morgan Quigley, Nicholas, Xiyu

1.3.0 (2021-05-14)

  • Added support for fuel textures (#342)
  • Convert wall textures from 1d to 2d (#338)
  • [Optimization] Remove duplicated textures (#337)
  • clean dep and update readme (#336)
  • building_map_server: don't crash when missing image file (#334)
  • Fix material values for sdf compliance (#330)
  • avoid crashing when generating undefined floor polygons. cleanup. (#322)
  • improve usage of Shapely on very complex floor polygons (#321)
  • auto download crowdsim models (#316)
  • rename building_map_tools (#310)
  • Account for package rename
  • Rename packages and delete moved packages (#308)
  • migration to open-rmf org, rename to [rmf_building_map_tools]{.title-ref}
  • Contributors: Geoffrey Biggs, Luca Della Vedova, Morgan Quigley, youliang

1.2.0 (2021-01-06)

  • Ign rtf optimizations and GUI plugins (#248)
  • Merge pull request #257 from Briancbn/pr-fix-disable-plugin-backwards-compatibility Fix door, lift plugin disable options backwards compatibility
  • Merge pull request #255 from osrf/feature/remove-plugin-option Feature/remove plugin option
  • Three lines of code to double the RTF, :sparkles:
  • Makes lifts static if plugins are not required
  • Door plugins option parsing correctly now
  • Using just the Lift object to propagate the plugin removal option
  • Added option to remove plugins for doors on gui and building_map_tools generator
  • Fix namespace for rmf charging plugin (#253)
  • Textures/additional (#244)
  • Implement battery drain and recharge for slotcars (#242)
  • Implement animation switching in crowd simulation (#238)
  • Add first pass of quality declarations for all packages (#235)
  • Add building_crowdsim to generate navmesh and config files for crowd simulation (#224)
  • Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Guoliang (Fred) Shao, Luca Della Vedova, Marco A. Gutiérrez, Morgan Quigley, Rushyendra Maganty, Valerie

1.1.0 (2020-09-24)

  • Implement model visibility toggling (#226)
  • Adding lift operation range selection (#220)
  • Add field in lift dialog for initial floor, handle invalid initial floor
  • added inertia for lift cabin platform (#217)
  • Model counts to be owned by Building, and passed to each Level #211
  • Support for adding and recognizing lift waypoints for multi-level navigatio #201
  • Fixed the wrong naming of reference_floor (#209)
  • Fixing building failure when fiducial values are integers (#208)
  • Generate models at the correct Z height of their level #207
  • Configurable texture and transparency for wall #200
  • Added wall tex in building map generation
  • Handle situation when lifts key is not present #188
  • Ignition plugins and modularization of doors and slotcar #138
  • Adding lift pluting for ignition #171
  • Implement automatic lift waypoint setting
  • Implement convenience script (#185)
  • Implement model downloader: a script to assist in model downloading without needing to also build the worldfile from a specified traffic_editor file. #180
  • Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Kevin_Skywalker, Luca Della Vedova, MakinoharaShouko, Morgan Quigley, kevinskwk, methylDragon, youliang

1.0.0 (2020-06-22)

  • merging master
  • Merge pull request #134 from methylDragon/ch3/hotfix-nonetype-pit-crew-bug Make pit_crew robust against missing author names
  • Make pit_crew robust against missing author names
  • Merge pull request #133 from osrf/fix/pit-crew-deps Adding instructions to install pit_crew dependency
  • lint :skull:
  • lint :sparkles:
  • Merge pull request #132 from methylDragon/ch3/author-namespaced-thumbnails Support Author-namedspaced Thumbnails and Revamp building_map_generator
  • Fix build and import bug
  • Unify building_map_generators With argparse and pit_crew!
  • Merge branch 'master' into ch3/migrate-traffic-editor-thumbnails
  • Merge branch 'master' into ch3/author-namespaced-thumbnails
  • Merge pull request #129 from methylDragon/ch3/pit-crew Unleash the pit_crew!
  • Merge pull request #131 from osrf/bug/building_map_server Fix coordinate frame of lifts and doors in building_map_server
  • Implement easier logging init
  • Implement lower param
  • Implement cache rebuilding option
  • Extend pit_crew to support ign directories
  • Fix assertion bug
  • Clarify assertion
  • Implement use_dir_as_name
  • Add model config param
  • Add usage examples
  • Implement dry run downloads
  • Clarify docstrings, add swag, lower param, and asserts
  • Use namedtuples
  • Merge branch 'master' into ch3/migrate-traffic-editor-thumbnails
  • Minor fixes
  • Fixed format
  • Fixed coordinate system for lifts and doors populated in BuildingMap msg
  • Fix import bug
  • Allow shutil to fail gracefully
  • Include author name when returning downloadable models (for now)
  • Fix capitalisation bug
  • Refine logger formatting
  • Fix set bug
  • Implement input sanitisation
  • Clarify log strings
  • Fix import bug
  • Reorder __all_ for parity with code
  • Neaten description
  • Unleash the pit_crew!
  • Merge pull request #127 from osrf/fix/door_elevation Fix/door elevation
  • Fixed code style
  • Fixed elevation of doors and floors in simulation
  • Merge pull request #122 from osrf/fix/building_map_server Fix/building map server
  • Motion range of doors specified in radians
  • Vertices of lift doors populated
  • Format fixes
  • Lift skeleton
  • Lift skeleton
  • Fixed format
  • doors populated in map server
  • Merge pull request #118 from osrf/feature/teleport-dispenser Feature/teleport dispenser
  • append number to model names only if not unique
  • Merge remote-tracking branch 'origin' into external_traffic_map_files
  • bugfix in hole generator in building_map_tools
  • Merge pull request #100 from osrf/double_swing_doors_directions branch on double swing door direction for sim generation
  • Merge pull request #98 from osrf/camera_pose Add computed camera pose to ignition
  • branch on double swing door direction for sim generation
  • Add computed camera pose to ignition, add it to gazebo template
  • Merge pull request #96 from osrf/fix_normals_in_wall_meshes hopefully fix norm and texture indexing in wall obj files
  • Merge pull request #97 from osrf/fix/double-swing-door-direction corrected simulation double swing door direction
  • corrected simulation double swing door direction
  • pycodestyle
  • hopefully fix norm and texture indexing in wall obj files
  • Merge pull request #94 from osrf/static_parameter_for_models Static parameter for models Tested manually on a few worlds, looks OK
  • parse model static attribute and apply during SDF generation
  • Merge pull request #92 from osrf/add_shapely_dep Add dependency to python-shapely in package.xml
  • Merge pull request #93 from osrf/fix_server_scale Fix server to latest changes in level transform
  • Fix server to latest changes in level transform
  • Add dependency to python-shapely in package.xml
  • Merge pull request #91 from osrf/calculate_floorplan_drawing_rotations Calculate floorplan drawing rotations
  • pycodestyle fix
  • finish propagating transform changes through
  • finish estimating fiducial alignments, including rotation
  • WIP dealing with buildings with some rotated floorplans
  • Merge pull request #90 from osrf/feature/single-doors Feature/single doors
  • added flip motion direction for swing doors
  • WIP open/close positions flipped at -90 and -1
  • Merge branch 'master' into feature/single-doors
  • single door types work, WIP get the gazebo plugins synced up for door.cpp
  • Merge pull request #89 from osrf/add_gazebo_plugins add gazebo plugins used by building_map_tools generators
  • add gazebo plugins used by building_map_tools generators
  • WIP fixing direction, angle of opening
  • parsing hinged and sliding single doors
  • handle parsing of single doors
  • Merge pull request #86 from osrf/fix/missing-fiducials-tag check if key in dict first
  • lint :skull:
  • check if key in dict first
  • bugfix: somewhat more robust yaml parsing
  • don't generate wall mesh tags if there aren't any walls
  • Merge pull request #85 from osrf/toggle_floors_gui_plugin generate params for toggle-floor GUI plugin
  • generate params for toggle-floor GUI plugin
  • Merge pull request #84 from osrf/fix_doors fix wall collision bitmask and door scaling issues
  • fix wall collision bitmask and door scaling issues
  • Merge pull request #83 from osrf/ignition_generator Ignition generator
  • pass options list through for gz/ign tweaks
  • fix gz template to actually be gazebo stuff
  • Merge pull request #82 from osrf/ign merge
  • fix merge conflict
  • use share path rather than file-relative path
  • create the actual ignition generator, whoops
  • add options flags to generator call chain for ign/gz
  • Merge pull request #81 from osrf/add_flattened_offsets XY translation of each level in a 'flattened' world generation mode
  • Brighten up doors
  • Remove redundant ambient tag
  • Fix world name (hence ign gazebo plugins)
  • Add xml tag to generated world
  • Remove namespaced name from plugin
  • Fix door plugin name for ignition
  • First series of hacks for ignition compatibility
  • XY translation of each level in a 'flattened' world generation mode
  • Merge pull request #80 from osrf/floor_holes Floor holes
  • use specified level elevations; don't scale by default
  • instantiate floor hole polygons using Shapely
  • fix pycodestyle complaint
  • Merge branch 'master' of <ssh://github.com/osrf/traffic_editor> into floor_holes
  • Merge pull request #79 from osrf/feature/model-elevation Feature/model elevation
  • lint again
  • lint
  • added printout to mention deprecated model z field without elevation/z
  • z in yaml parsing does not need scaling
  • reverted back to using double for model::z, makes yaml parsing cleaner
  • Merge pull request #77 from osrf/pycodestyle_action_and_fixes Pycodestyle action and many python style fixes
  • fix various python style abominations
  • Merge pull request #76 from osrf/defer_scaling_in_world_generation Calculate scale and translation to align building levels
  • calculate scale and translation to align generated building levels
  • working towards using fiducials in gazebo level generation
  • Merge pull request #75 from osrf/simplify_floor_polygons simplify floor polygons to eliminate duplicate vertices
  • simplify floor polygons to eliminate duplicate vertices
  • Merge pull request #74 from osrf/generate_wall_meshes Generate wall meshes
  • recursive triangulation function and slight clean-up of code abominations
  • WIP generating a mega-wall obj. It's way faster than primitives.
  • WIP towards wall meshes instead of primitive collections
  • Add thickness to wall length
  • Merge pull request #64 from osrf/specify_floor_textures Specify floor textures
  • don't crash
  • create new vertices as needed for the triangles cropped by concave edges
  • WIP debugging triangulation holes
  • allow specification of floor texture and scale
  • Merge pull request #61 from osrf/use_shapely_for_geometry Use shapely for geometry
  • fix triangle winding order after intersection and camera pose
  • shapely triangulation now looking OK for convex hulls.
  • figuring out a path forward...
  • Merge pull request #60 from osrf/port_ign_changes Port ign changes
  • Remove unused function
  • Simplify ignition migration
  • Merge pull request #55 from osrf/update_yaml_key_names fix #54, update yaml key names
  • fix #54, update yaml key names
  • Merge pull request #50 from osrf/initial_multilevel_sdf parse fiducials
  • parse fiducials
  • Merge pull request #47 from osrf/bug/fix-dict-illegal-access Bug/fix dict illegal accesses
  • empty array initialization instead
  • remove ABOMINATION
  • added None initialization and checks, in case map is really really minimal
  • Merge pull request #29 from osrf/tweak_door_limits Tweaking limits on doors so they can close
  • Merge pull request #31 from osrf/rendering_layers_controls Rendering layers controls
  • rendering starting to work
  • Merge pull request #30 from osrf/fix_orientation_on_unidirectional_edge_conversion Fix orientation on unidirectional edge conversion
  • use brain
  • fix regression on bidirectional->unidirectional orientation constraints
  • Improve inertial parameters
  • Tweaking limits on doors so they can close
  • Merge pull request #28 from osrf/generate_doors Generate doors
  • add various door gazebo generation stuff and demo mock lift floor changes
  • fix flake8 fixes :) and more hacking towards doors
  • flake8 fixes
  • Merge pull request #27 from osrf/add_dock_points add dock points and generate docking nav graph params
  • add dock points and generate docking nav graph params
  • Merge pull request #26 from osrf/generate_doors send nav graphs in building map server and more work towards doors
  • fix building map server and more work towards doors
  • Merge pull request #24 from osrf/calculate_robot_spawn_yaw calculate robot heading at spawn point using nearest edge
  • calculate robot heading at spawn point using nearest edge
  • Merge pull request #23 from osrf/output_nav_graph_dir output nav graphs by name into directory given as param
  • output nav graphs by name into directory given as param
  • Merge pull request #21 from osrf/spawn_robot_parameters robot parameters for spawning and Gazebo world generation
  • add robots when generating world
  • Merge pull request #19 from osrf/redraw_after_new_file_create redraw after file->new, also give explicit model path for gazebo gen
  • redraw after file->new, also give explicit model path for gazebo gen
  • Merge pull request #16 from osrf/repository_reorganization Repository reorganization
  • calculate texture paths using ament magic
  • fix up server to use same yaml parser as the generators
  • grand reorganization as colcon-buildable packages for ros2 integration
  • Contributors: Aaron, Aaron Chong, Luca Della Vedova, Michael X. Grey, Morgan Quigley, Yadu, Yadunund, methylDragon

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged rmf_building_map_tools at Robotics Stack Exchange

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Package Summary

Tags No category tags.
Version 1.4.0
License Apache License 2.0
Build type AMENT_PYTHON
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/open-rmf/rmf_traffic_editor.git
VCS Type git
VCS Version galactic
Last Updated 2021-09-02
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

RMF Building map tools

Additional Links

No additional links.

Maintainers

  • Morgan Quigley
  • Marco A. Gutiérrez

Authors

No additional authors.

building_map_tools package

This package provides tools for manipulating and format-converting building maps.

Quality Declaration

This package claims to be in the Quality Level 4 category. See the Quality Declaration for more details.

CHANGELOG

Changelog for package rmf_building_map_tools

1.4.0 (2021-09-02)

  • Feature/map generator using global coordinates (#379)
  • added support for ceilings with texture (#383)
  • Feature/wall graph (#377)
  • added scaling features to wall texture (#382)
  • fix crowdsim map generation when there are no robots (#380)
  • Fix crash when level has no floors (#370)
  • adding maintainer for buildfarm notifications (#368)
  • Fix issues with building map tools using Ignition tools (#362)
  • Contributors: Luca Della Vedova, Marco A. Gutiérrez, Matthew Booker, Morgan Quigley, Nicholas, Xiyu

1.3.0 (2021-05-14)

  • Added support for fuel textures (#342)
  • Convert wall textures from 1d to 2d (#338)
  • [Optimization] Remove duplicated textures (#337)
  • clean dep and update readme (#336)
  • building_map_server: don't crash when missing image file (#334)
  • Fix material values for sdf compliance (#330)
  • avoid crashing when generating undefined floor polygons. cleanup. (#322)
  • improve usage of Shapely on very complex floor polygons (#321)
  • auto download crowdsim models (#316)
  • rename building_map_tools (#310)
  • Account for package rename
  • Rename packages and delete moved packages (#308)
  • migration to open-rmf org, rename to [rmf_building_map_tools]{.title-ref}
  • Contributors: Geoffrey Biggs, Luca Della Vedova, Morgan Quigley, youliang

1.2.0 (2021-01-06)

  • Ign rtf optimizations and GUI plugins (#248)
  • Merge pull request #257 from Briancbn/pr-fix-disable-plugin-backwards-compatibility Fix door, lift plugin disable options backwards compatibility
  • Merge pull request #255 from osrf/feature/remove-plugin-option Feature/remove plugin option
  • Three lines of code to double the RTF, :sparkles:
  • Makes lifts static if plugins are not required
  • Door plugins option parsing correctly now
  • Using just the Lift object to propagate the plugin removal option
  • Added option to remove plugins for doors on gui and building_map_tools generator
  • Fix namespace for rmf charging plugin (#253)
  • Textures/additional (#244)
  • Implement battery drain and recharge for slotcars (#242)
  • Implement animation switching in crowd simulation (#238)
  • Add first pass of quality declarations for all packages (#235)
  • Building_crowdsim for generating the navmesh file and required configuration files for menge (#224)
  • Add building_crowdsim to generate navmesh and config files for crowd simulation (#224)
  • Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Guoliang (Fred) Shao, Luca Della Vedova, Marco A. Gutiérrez, Morgan Quigley, Rushyendra Maganty, Valerie

1.1.0 (2020-09-24)

  • Implement model visibility toggling (#226)
  • Adding lift operation range selection (#220)
  • Add field in lift dialog for initial floor, handle invalid initial floor
  • added inertia for lift cabin platform (#217)
  • Model counts to be owned by Building, and passed to each Level #211
  • Support for adding and recognizing lift waypoints for multi-level navigatio #201
  • Fixed the wrong naming of reference_floor (#209)
  • Fixing building failure when fiducial values are integers (#208)
  • Generate models at the correct Z height of their level #207
  • Configurable texture and transparency for wall #200
  • Added wall tex in building map generation
  • Handle situation when lifts key is not present #188
  • Ignition plugins and modularization of doors and slotcar #138
  • Adding lift pluting for ignition #171
  • Implement automatic lift waypoint setting
  • Implement convenience script (#185)
  • Implement model downloader: a script to assist in model downloading without needing to also build the worldfile from a specified traffic_editor file. #180
  • Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Kevin_Skywalker, Luca Della Vedova, MakinoharaShouko, Morgan Quigley, kevinskwk, methylDragon, youliang

1.0.0 (2020-06-22)

  • merging master
  • Merge pull request #134 from methylDragon/ch3/hotfix-nonetype-pit-crew-bug Make pit_crew robust against missing author names
  • Make pit_crew robust against missing author names
  • Merge pull request #133 from osrf/fix/pit-crew-deps Adding instructions to install pit_crew dependency
  • lint :skull:
  • lint :sparkles:
  • Merge pull request #132 from methylDragon/ch3/author-namespaced-thumbnails Support Author-namedspaced Thumbnails and Revamp building_map_generator
  • Fix build and import bug
  • Unify building_map_generators With argparse and pit_crew!
  • Merge branch 'master' into ch3/migrate-traffic-editor-thumbnails
  • Merge branch 'master' into ch3/author-namespaced-thumbnails
  • Merge pull request #129 from methylDragon/ch3/pit-crew Unleash the pit_crew!
  • Merge pull request #131 from osrf/bug/building_map_server Fix coordinate frame of lifts and doors in building_map_server
  • Implement easier logging init
  • Implement lower param
  • Implement cache rebuilding option
  • Extend pit_crew to support ign directories
  • Fix assertion bug
  • Clarify assertion
  • Implement use_dir_as_name
  • Add model config param
  • Add usage examples
  • Implement dry run downloads
  • Clarify docstrings, add swag, lower param, and asserts
  • Use namedtuples
  • Merge branch 'master' into ch3/migrate-traffic-editor-thumbnails
  • Minor fixes
  • Fixed format
  • Fixed coordinate system for lifts and doors populated in BuildingMap msg
  • Fix import bug
  • Allow shutil to fail gracefully
  • Include author name when returning downloadable models (for now)
  • Fix capitalisation bug
  • Refine logger formatting
  • Fix set bug
  • Implement input sanitisation
  • Clarify log strings
  • Fix import bug
  • Reorder __all_ for parity with code
  • Neaten description
  • Unleash the pit_crew!
  • Merge pull request #127 from osrf/fix/door_elevation Fix/door elevation
  • Fixed code style
  • Fixed elevation of doors and floors in simulation
  • Merge pull request #122 from osrf/fix/building_map_server Fix/building map server
  • Motion range of doors specified in radians
  • Vertices of lift doors populated
  • Format fixes
  • Lift skeleton
  • Lift skeleton
  • Fixed format
  • doors populated in map server
  • Merge pull request #118 from osrf/feature/teleport-dispenser Feature/teleport dispenser
  • append number to model names only if not unique
  • Merge remote-tracking branch 'origin' into external_traffic_map_files
  • bugfix in hole generator in building_map_tools
  • Merge pull request #100 from osrf/double_swing_doors_directions branch on double swing door direction for sim generation
  • Merge pull request #98 from osrf/camera_pose Add computed camera pose to ignition
  • branch on double swing door direction for sim generation
  • Add computed camera pose to ignition, add it to gazebo template
  • Merge pull request #96 from osrf/fix_normals_in_wall_meshes hopefully fix norm and texture indexing in wall obj files
  • Merge pull request #97 from osrf/fix/double-swing-door-direction corrected simulation double swing door direction
  • corrected simulation double swing door direction
  • pycodestyle
  • hopefully fix norm and texture indexing in wall obj files
  • Merge pull request #94 from osrf/static_parameter_for_models Static parameter for models Tested manually on a few worlds, looks OK
  • parse model static attribute and apply during SDF generation
  • Merge pull request #92 from osrf/add_shapely_dep Add dependency to python-shapely in package.xml
  • Merge pull request #93 from osrf/fix_server_scale Fix server to latest changes in level transform
  • Fix server to latest changes in level transform
  • Add dependency to python-shapely in package.xml
  • Merge pull request #91 from osrf/calculate_floorplan_drawing_rotations Calculate floorplan drawing rotations
  • pycodestyle fix
  • finish propagating transform changes through
  • finish estimating fiducial alignments, including rotation
  • WIP dealing with buildings with some rotated floorplans
  • Merge pull request #90 from osrf/feature/single-doors Feature/single doors
  • added flip motion direction for swing doors
  • WIP open/close positions flipped at -90 and -1
  • Merge branch 'master' into feature/single-doors
  • single door types work, WIP get the gazebo plugins synced up for door.cpp
  • Merge pull request #89 from osrf/add_gazebo_plugins add gazebo plugins used by building_map_tools generators
  • add gazebo plugins used by building_map_tools generators
  • WIP fixing direction, angle of opening
  • parsing hinged and sliding single doors
  • handle parsing of single doors
  • Merge pull request #86 from osrf/fix/missing-fiducials-tag check if key in dict first
  • lint :skull:
  • check if key in dict first
  • bugfix: somewhat more robust yaml parsing
  • don't generate wall mesh tags if there aren't any walls
  • Merge pull request #85 from osrf/toggle_floors_gui_plugin generate params for toggle-floor GUI plugin
  • generate params for toggle-floor GUI plugin
  • Merge pull request #84 from osrf/fix_doors fix wall collision bitmask and door scaling issues
  • fix wall collision bitmask and door scaling issues
  • Merge pull request #83 from osrf/ignition_generator Ignition generator
  • pass options list through for gz/ign tweaks
  • fix gz template to actually be gazebo stuff
  • Merge pull request #82 from osrf/ign merge
  • fix merge conflict
  • use share path rather than file-relative path
  • create the actual ignition generator, whoops
  • add options flags to generator call chain for ign/gz
  • Merge pull request #81 from osrf/add_flattened_offsets XY translation of each level in a 'flattened' world generation mode
  • Brighten up doors
  • Remove redundant ambient tag
  • Fix world name (hence ign gazebo plugins)
  • Add xml tag to generated world
  • Remove namespaced name from plugin
  • Fix door plugin name for ignition
  • First series of hacks for ignition compatibility
  • XY translation of each level in a 'flattened' world generation mode
  • Merge pull request #80 from osrf/floor_holes Floor holes
  • use specified level elevations; don't scale by default
  • instantiate floor hole polygons using Shapely
  • fix pycodestyle complaint
  • Merge branch 'master' of <ssh://github.com/osrf/traffic_editor> into floor_holes
  • Merge pull request #79 from osrf/feature/model-elevation Feature/model elevation
  • lint again
  • lint
  • added printout to mention deprecated model z field without elevation/z
  • z in yaml parsing does not need scaling
  • reverted back to using double for model::z, makes yaml parsing cleaner
  • Merge pull request #77 from osrf/pycodestyle_action_and_fixes Pycodestyle action and many python style fixes
  • fix various python style abominations
  • Merge pull request #76 from osrf/defer_scaling_in_world_generation Calculate scale and translation to align building levels
  • calculate scale and translation to align generated building levels
  • working towards using fiducials in gazebo level generation
  • Merge pull request #75 from osrf/simplify_floor_polygons simplify floor polygons to eliminate duplicate vertices
  • simplify floor polygons to eliminate duplicate vertices
  • Merge pull request #74 from osrf/generate_wall_meshes Generate wall meshes
  • recursive triangulation function and slight clean-up of code abominations
  • WIP generating a mega-wall obj. It's way faster than primitives.
  • WIP towards wall meshes instead of primitive collections
  • Add thickness to wall length
  • Merge pull request #64 from osrf/specify_floor_textures Specify floor textures
  • don't crash
  • create new vertices as needed for the triangles cropped by concave edges
  • WIP debugging triangulation holes
  • allow specification of floor texture and scale
  • Merge pull request #61 from osrf/use_shapely_for_geometry Use shapely for geometry
  • fix triangle winding order after intersection and camera pose
  • shapely triangulation now looking OK for convex hulls.
  • figuring out a path forward...
  • Merge pull request #60 from osrf/port_ign_changes Port ign changes
  • Remove unused function
  • Simplify ignition migration
  • Merge pull request #55 from osrf/update_yaml_key_names fix #54, update yaml key names
  • fix #54, update yaml key names
  • Merge pull request #50 from osrf/initial_multilevel_sdf parse fiducials
  • parse fiducials
  • Merge pull request #47 from osrf/bug/fix-dict-illegal-access Bug/fix dict illegal accesses
  • empty array initialization instead
  • remove ABOMINATION
  • added None initialization and checks, in case map is really really minimal
  • Merge pull request #29 from osrf/tweak_door_limits Tweaking limits on doors so they can close
  • Merge pull request #31 from osrf/rendering_layers_controls Rendering layers controls
  • rendering starting to work
  • Merge pull request #30 from osrf/fix_orientation_on_unidirectional_edge_conversion Fix orientation on unidirectional edge conversion
  • use brain
  • fix regression on bidirectional->unidirectional orientation constraints
  • Improve inertial parameters
  • Tweaking limits on doors so they can close
  • Merge pull request #28 from osrf/generate_doors Generate doors
  • add various door gazebo generation stuff and demo mock lift floor changes
  • fix flake8 fixes :) and more hacking towards doors
  • flake8 fixes
  • Merge pull request #27 from osrf/add_dock_points add dock points and generate docking nav graph params
  • add dock points and generate docking nav graph params
  • Merge pull request #26 from osrf/generate_doors send nav graphs in building map server and more work towards doors
  • fix building map server and more work towards doors
  • Merge pull request #24 from osrf/calculate_robot_spawn_yaw calculate robot heading at spawn point using nearest edge
  • calculate robot heading at spawn point using nearest edge
  • Merge pull request #23 from osrf/output_nav_graph_dir output nav graphs by name into directory given as param
  • output nav graphs by name into directory given as param
  • Merge pull request #21 from osrf/spawn_robot_parameters robot parameters for spawning and Gazebo world generation
  • add robots when generating world
  • Merge pull request #19 from osrf/redraw_after_new_file_create redraw after file->new, also give explicit model path for gazebo gen
  • redraw after file->new, also give explicit model path for gazebo gen
  • Merge pull request #16 from osrf/repository_reorganization Repository reorganization
  • calculate texture paths using ament magic
  • fix up server to use same yaml parser as the generators
  • grand reorganization as colcon-buildable packages for ros2 integration
  • Contributors: Aaron, Aaron Chong, Luca Della Vedova, Michael X. Grey, Morgan Quigley, Yadu, Yadunund, methylDragon

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged rmf_building_map_tools at Robotics Stack Exchange

Package Summary

Tags No category tags.
Version 1.4.0
License Apache License 2.0
Build type AMENT_PYTHON
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/open-rmf/rmf_traffic_editor.git
VCS Type git
VCS Version foxy
Last Updated 2021-09-02
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

RMF Building map tools

Additional Links

No additional links.

Maintainers

  • Morgan Quigley
  • Marco A. Gutiérrez

Authors

No additional authors.

building_map_tools package

This package provides tools for manipulating and format-converting building maps.

Quality Declaration

This package claims to be in the Quality Level 4 category. See the Quality Declaration for more details.

CHANGELOG

Changelog for package rmf_building_map_tools

1.4.0 (2021-09-02)

  • Feature/map generator using global coordinates (#379)
  • added support for ceilings with texture (#383)
  • Feature/wall graph (#377)
  • added scaling features to wall texture (#382)
  • fix crowdsim map generation when there are no robots (#380)
  • Fix crash when level has no floors (#370)
  • adding maintainer for buildfarm notifications (#368)
  • Fix issues with building map tools using Ignition tools (#362)
  • Contributors: Luca Della Vedova, Marco A. Gutiérrez, Matthew Booker, Morgan Quigley, Nicholas, Xiyu

1.3.0 (2021-05-14)

  • Added support for fuel textures (#342)
  • Convert wall textures from 1d to 2d (#338)
  • [Optimization] Remove duplicated textures (#337)
  • clean dep and update readme (#336)
  • building_map_server: don't crash when missing image file (#334)
  • Fix material values for sdf compliance (#330)
  • avoid crashing when generating undefined floor polygons. cleanup. (#322)
  • improve usage of Shapely on very complex floor polygons (#321)
  • auto download crowdsim models (#316)
  • rename building_map_tools (#310)
  • Account for package rename
  • Rename packages and delete moved packages (#308)
  • migration to open-rmf org, rename to [rmf_building_map_tools]{.title-ref}
  • Contributors: Geoffrey Biggs, Luca Della Vedova, Morgan Quigley, youliang

1.2.0 (2021-01-06)

  • Ign rtf optimizations and GUI plugins (#248)
  • Merge pull request #257 from Briancbn/pr-fix-disable-plugin-backwards-compatibility Fix door, lift plugin disable options backwards compatibility
  • Merge pull request #255 from osrf/feature/remove-plugin-option Feature/remove plugin option
  • Three lines of code to double the RTF, :sparkles:
  • Makes lifts static if plugins are not required
  • Door plugins option parsing correctly now
  • Using just the Lift object to propagate the plugin removal option
  • Added option to remove plugins for doors on gui and building_map_tools generator
  • Fix namespace for rmf charging plugin (#253)
  • Textures/additional (#244)
  • Implement battery drain and recharge for slotcars (#242)
  • Implement animation switching in crowd simulation (#238)
  • Add first pass of quality declarations for all packages (#235)
  • Building_crowdsim for generating the navmesh file and required configuration files for menge (#224)
  • Add building_crowdsim to generate navmesh and config files for crowd simulation (#224)
  • Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Guoliang (Fred) Shao, Luca Della Vedova, Marco A. Gutiérrez, Morgan Quigley, Rushyendra Maganty, Valerie

1.1.0 (2020-09-24)

  • Implement model visibility toggling (#226)
  • Adding lift operation range selection (#220)
  • Add field in lift dialog for initial floor, handle invalid initial floor
  • added inertia for lift cabin platform (#217)
  • Model counts to be owned by Building, and passed to each Level #211
  • Support for adding and recognizing lift waypoints for multi-level navigatio #201
  • Fixed the wrong naming of reference_floor (#209)
  • Fixing building failure when fiducial values are integers (#208)
  • Generate models at the correct Z height of their level #207
  • Configurable texture and transparency for wall #200
  • Added wall tex in building map generation
  • Handle situation when lifts key is not present #188
  • Ignition plugins and modularization of doors and slotcar #138
  • Adding lift pluting for ignition #171
  • Implement automatic lift waypoint setting
  • Implement convenience script (#185)
  • Implement model downloader: a script to assist in model downloading without needing to also build the worldfile from a specified traffic_editor file. #180
  • Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Kevin_Skywalker, Luca Della Vedova, MakinoharaShouko, Morgan Quigley, kevinskwk, methylDragon, youliang

1.0.0 (2020-06-22)

  • merging master
  • Merge pull request #134 from methylDragon/ch3/hotfix-nonetype-pit-crew-bug Make pit_crew robust against missing author names
  • Make pit_crew robust against missing author names
  • Merge pull request #133 from osrf/fix/pit-crew-deps Adding instructions to install pit_crew dependency
  • lint :skull:
  • lint :sparkles:
  • Merge pull request #132 from methylDragon/ch3/author-namespaced-thumbnails Support Author-namedspaced Thumbnails and Revamp building_map_generator
  • Fix build and import bug
  • Unify building_map_generators With argparse and pit_crew!
  • Merge branch 'master' into ch3/migrate-traffic-editor-thumbnails
  • Merge branch 'master' into ch3/author-namespaced-thumbnails
  • Merge pull request #129 from methylDragon/ch3/pit-crew Unleash the pit_crew!
  • Merge pull request #131 from osrf/bug/building_map_server Fix coordinate frame of lifts and doors in building_map_server
  • Implement easier logging init
  • Implement lower param
  • Implement cache rebuilding option
  • Extend pit_crew to support ign directories
  • Fix assertion bug
  • Clarify assertion
  • Implement use_dir_as_name
  • Add model config param
  • Add usage examples
  • Implement dry run downloads
  • Clarify docstrings, add swag, lower param, and asserts
  • Use namedtuples
  • Merge branch 'master' into ch3/migrate-traffic-editor-thumbnails
  • Minor fixes
  • Fixed format
  • Fixed coordinate system for lifts and doors populated in BuildingMap msg
  • Fix import bug
  • Allow shutil to fail gracefully
  • Include author name when returning downloadable models (for now)
  • Fix capitalisation bug
  • Refine logger formatting
  • Fix set bug
  • Implement input sanitisation
  • Clarify log strings
  • Fix import bug
  • Reorder __all_ for parity with code
  • Neaten description
  • Unleash the pit_crew!
  • Merge pull request #127 from osrf/fix/door_elevation Fix/door elevation
  • Fixed code style
  • Fixed elevation of doors and floors in simulation
  • Merge pull request #122 from osrf/fix/building_map_server Fix/building map server
  • Motion range of doors specified in radians
  • Vertices of lift doors populated
  • Format fixes
  • Lift skeleton
  • Lift skeleton
  • Fixed format
  • doors populated in map server
  • Merge pull request #118 from osrf/feature/teleport-dispenser Feature/teleport dispenser
  • append number to model names only if not unique
  • Merge remote-tracking branch 'origin' into external_traffic_map_files
  • bugfix in hole generator in building_map_tools
  • Merge pull request #100 from osrf/double_swing_doors_directions branch on double swing door direction for sim generation
  • Merge pull request #98 from osrf/camera_pose Add computed camera pose to ignition
  • branch on double swing door direction for sim generation
  • Add computed camera pose to ignition, add it to gazebo template
  • Merge pull request #96 from osrf/fix_normals_in_wall_meshes hopefully fix norm and texture indexing in wall obj files
  • Merge pull request #97 from osrf/fix/double-swing-door-direction corrected simulation double swing door direction
  • corrected simulation double swing door direction
  • pycodestyle
  • hopefully fix norm and texture indexing in wall obj files
  • Merge pull request #94 from osrf/static_parameter_for_models Static parameter for models Tested manually on a few worlds, looks OK
  • parse model static attribute and apply during SDF generation
  • Merge pull request #92 from osrf/add_shapely_dep Add dependency to python-shapely in package.xml
  • Merge pull request #93 from osrf/fix_server_scale Fix server to latest changes in level transform
  • Fix server to latest changes in level transform
  • Add dependency to python-shapely in package.xml
  • Merge pull request #91 from osrf/calculate_floorplan_drawing_rotations Calculate floorplan drawing rotations
  • pycodestyle fix
  • finish propagating transform changes through
  • finish estimating fiducial alignments, including rotation
  • WIP dealing with buildings with some rotated floorplans
  • Merge pull request #90 from osrf/feature/single-doors Feature/single doors
  • added flip motion direction for swing doors
  • WIP open/close positions flipped at -90 and -1
  • Merge branch 'master' into feature/single-doors
  • single door types work, WIP get the gazebo plugins synced up for door.cpp
  • Merge pull request #89 from osrf/add_gazebo_plugins add gazebo plugins used by building_map_tools generators
  • add gazebo plugins used by building_map_tools generators
  • WIP fixing direction, angle of opening
  • parsing hinged and sliding single doors
  • handle parsing of single doors
  • Merge pull request #86 from osrf/fix/missing-fiducials-tag check if key in dict first
  • lint :skull:
  • check if key in dict first
  • bugfix: somewhat more robust yaml parsing
  • don't generate wall mesh tags if there aren't any walls
  • Merge pull request #85 from osrf/toggle_floors_gui_plugin generate params for toggle-floor GUI plugin
  • generate params for toggle-floor GUI plugin
  • Merge pull request #84 from osrf/fix_doors fix wall collision bitmask and door scaling issues
  • fix wall collision bitmask and door scaling issues
  • Merge pull request #83 from osrf/ignition_generator Ignition generator
  • pass options list through for gz/ign tweaks
  • fix gz template to actually be gazebo stuff
  • Merge pull request #82 from osrf/ign merge
  • fix merge conflict
  • use share path rather than file-relative path
  • create the actual ignition generator, whoops
  • add options flags to generator call chain for ign/gz
  • Merge pull request #81 from osrf/add_flattened_offsets XY translation of each level in a 'flattened' world generation mode
  • Brighten up doors
  • Remove redundant ambient tag
  • Fix world name (hence ign gazebo plugins)
  • Add xml tag to generated world
  • Remove namespaced name from plugin
  • Fix door plugin name for ignition
  • First series of hacks for ignition compatibility
  • XY translation of each level in a 'flattened' world generation mode
  • Merge pull request #80 from osrf/floor_holes Floor holes
  • use specified level elevations; don't scale by default
  • instantiate floor hole polygons using Shapely
  • fix pycodestyle complaint
  • Merge branch 'master' of <ssh://github.com/osrf/traffic_editor> into floor_holes
  • Merge pull request #79 from osrf/feature/model-elevation Feature/model elevation
  • lint again
  • lint
  • added printout to mention deprecated model z field without elevation/z
  • z in yaml parsing does not need scaling
  • reverted back to using double for model::z, makes yaml parsing cleaner
  • Merge pull request #77 from osrf/pycodestyle_action_and_fixes Pycodestyle action and many python style fixes
  • fix various python style abominations
  • Merge pull request #76 from osrf/defer_scaling_in_world_generation Calculate scale and translation to align building levels
  • calculate scale and translation to align generated building levels
  • working towards using fiducials in gazebo level generation
  • Merge pull request #75 from osrf/simplify_floor_polygons simplify floor polygons to eliminate duplicate vertices
  • simplify floor polygons to eliminate duplicate vertices
  • Merge pull request #74 from osrf/generate_wall_meshes Generate wall meshes
  • recursive triangulation function and slight clean-up of code abominations
  • WIP generating a mega-wall obj. It's way faster than primitives.
  • WIP towards wall meshes instead of primitive collections
  • Add thickness to wall length
  • Merge pull request #64 from osrf/specify_floor_textures Specify floor textures
  • don't crash
  • create new vertices as needed for the triangles cropped by concave edges
  • WIP debugging triangulation holes
  • allow specification of floor texture and scale
  • Merge pull request #61 from osrf/use_shapely_for_geometry Use shapely for geometry
  • fix triangle winding order after intersection and camera pose
  • shapely triangulation now looking OK for convex hulls.
  • figuring out a path forward...
  • Merge pull request #60 from osrf/port_ign_changes Port ign changes
  • Remove unused function
  • Simplify ignition migration
  • Merge pull request #55 from osrf/update_yaml_key_names fix #54, update yaml key names
  • fix #54, update yaml key names
  • Merge pull request #50 from osrf/initial_multilevel_sdf parse fiducials
  • parse fiducials
  • Merge pull request #47 from osrf/bug/fix-dict-illegal-access Bug/fix dict illegal accesses
  • empty array initialization instead
  • remove ABOMINATION
  • added None initialization and checks, in case map is really really minimal
  • Merge pull request #29 from osrf/tweak_door_limits Tweaking limits on doors so they can close
  • Merge pull request #31 from osrf/rendering_layers_controls Rendering layers controls
  • rendering starting to work
  • Merge pull request #30 from osrf/fix_orientation_on_unidirectional_edge_conversion Fix orientation on unidirectional edge conversion
  • use brain
  • fix regression on bidirectional->unidirectional orientation constraints
  • Improve inertial parameters
  • Tweaking limits on doors so they can close
  • Merge pull request #28 from osrf/generate_doors Generate doors
  • add various door gazebo generation stuff and demo mock lift floor changes
  • fix flake8 fixes :) and more hacking towards doors
  • flake8 fixes
  • Merge pull request #27 from osrf/add_dock_points add dock points and generate docking nav graph params
  • add dock points and generate docking nav graph params
  • Merge pull request #26 from osrf/generate_doors send nav graphs in building map server and more work towards doors
  • fix building map server and more work towards doors
  • Merge pull request #24 from osrf/calculate_robot_spawn_yaw calculate robot heading at spawn point using nearest edge
  • calculate robot heading at spawn point using nearest edge
  • Merge pull request #23 from osrf/output_nav_graph_dir output nav graphs by name into directory given as param
  • output nav graphs by name into directory given as param
  • Merge pull request #21 from osrf/spawn_robot_parameters robot parameters for spawning and Gazebo world generation
  • add robots when generating world
  • Merge pull request #19 from osrf/redraw_after_new_file_create redraw after file->new, also give explicit model path for gazebo gen
  • redraw after file->new, also give explicit model path for gazebo gen
  • Merge pull request #16 from osrf/repository_reorganization Repository reorganization
  • calculate texture paths using ament magic
  • fix up server to use same yaml parser as the generators
  • grand reorganization as colcon-buildable packages for ros2 integration
  • Contributors: Aaron, Aaron Chong, Luca Della Vedova, Michael X. Grey, Morgan Quigley, Yadu, Yadunund, methylDragon

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged rmf_building_map_tools at Robotics Stack Exchange

Package Summary

Tags No category tags.
Version 1.7.2
License Apache License 2.0
Build type AMENT_PYTHON
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/open-rmf/rmf_traffic_editor.git
VCS Type git
VCS Version iron
Last Updated 2023-12-15
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

RMF Building map tools

Additional Links

No additional links.

Maintainers

  • Morgan Quigley
  • Marco A. Gutiérrez

Authors

No additional authors.

building_map_tools package

This package provides tools for manipulating and format-converting building maps.

Quality Declaration

This package claims to be in the Quality Level 4 category. See the Quality Declaration for more details.

CHANGELOG

Changelog for package rmf_building_map_tools

1.7.2 (2023-12-15)

  • Export door information to nav graphs (#479)
  • Export lift information to nav graphs (#478)

1.7.1 (2023-08-10)

  • Fix gz classic model download (#472)
  • Contributors: Aaron Chong

1.7.0 (2023-06-06)

  • Switch to rst changelogs (#464)
  • Add texture for white wall (#463)
  • Fix navgraph generation for connected docking waypoints (#452)
  • Added 5 retries for model downloading failure (#455)
  • Migrate to using gzsim server url for fuel (#454)
  • Exiting model downloader with non-zero exit code (#453)
  • Contributors: Aaron Chong, Luca Della Vedova, Yadunund

1.6.0 (2022-10-05)

  • Add Fuel tools dependency to rmf_building_map_tools (#444)
  • Fix building_map_server crashes when level scale is not defined (#442)
  • Fixed usage of download_models (#440)
  • remove usage of deprecated np.asscalar() (#438)
  • Added a dispensable field for models (#436)
  • Only offset camera pose for global coordinate building when a floor is present (#434)
  • Move to collections.abc for crowdsim (#432)
  • Contributors: Aaron Chong, Luca Della Vedova, Morgan Quigley, Yadunund

1.5.1 (2022-04-20)

  • Floor information for floor toggling plugin in Ignition (#424)
  • Use the Ignition Gazebo floor visibility plugin when generating worlds.
  • navgraph visualizer (#426)
    • new verb for building_map_generator that will generate navgraph visualization OBJ files, which can then be dropped into a Gazebo simulation to help understand what's going on.
  • update versions of pure python packages
  • Contributors: Luca Della Vedova, Morgan Quigley

1.5.0 (2022-03-13)

  • Always use ign=True and remove spaces when comparing model names (#412)
    • Always use ign=True and remove spaces when comparing model names
    • Pit crew makes model paths available, when checking for missing models, for exporting (#414)
    • Reverted the use of remove_spaces as model names with spaces are used for downloading models
  • if map_version is present, copy it into GeoJSON (#415)
  • Update package.xml (#406)
  • Feature: serve BuildingMap message when loading GeoJSON file in building_map_server (#404)
    • Create a BuildingMap message when serving from GeoJSON file
    • use RTree to speed up BuildingMap creation from GeoJSON
    • use reasonable default scale for Cartesian maps
    • add python3-rtree dependency to GitHub workflow
  • First steps towards GeoJSON (#403)
    • add GeoJSON support to `building_map_server`: to start, just vertices and lanes
    • compress GeoJSON output on-the-fly
    • add support for GeoJSON to [building_map_converter]{.title-ref}, auto-detecting based on filename suffix
    • GeoJSON: include preferred projected CRS and suggested coordinate offset for simulation as top-level keys
    • sort GeoJSON keys in building map server for consistency in diffs
    • fix crash for non-geolocated/legacy maps
  • Cartesian worlds (y=up) and steps towards using GeoPackage (#396)
    • create passthrough transform for cartesian_meters coordinate systems
    • pass coordinate system to vertex draw, to flip text as needed
    • correct deprecated setuptools key to fix warning
    • Fix errors when building maps with lifts / crowdsim
    • add speed limit param to generated nav-graph files
    • add site_map publishing to building_map_server for cartesian maps
    • publish lane speed limits
    • Change loader to CLoader for performance improvement on large maps
    • on-the-fly geopackage generation for cartesian maps
    • add fiona Python package dependency to package.xml and CI workflow
    • building_map_converter to generate a GeoPackage from a cartesian YAML map
    • add top-level metadata for building/site params
    • fix geopackage metadata extraction for geopackage SiteMap server
    • use json instead of yaml for geopackage parameters
    • assign a nonsense CRS if one doesn't exist
    • Change Legacy -> ReferenceImage throughout code
  • fix lift model ele name conflict warning (#399)
  • Add speed limit to navgraph (#397)
  • Deprecate/http download (#395)
    • deprecate and remove http option
    • Add helpful warning
    • use argparse deprecation method
    • use function level variables
  • Use yaml-cpp CLoader and CDumper from Python for speed (#394)
    • use CLoader and CDumper to speed up YAML save/load times
  • Contributors: Charayaphan Nakorn Boon Han, Grey, Luca Della Vedova, Morgan Quigley, Yadu, youliang, Aaron Chong

1.4.0 (2021-09-02)

  • Feature/map generator using global coordinates (#379)
  • added support for ceilings with texture (#383)
  • Feature/wall graph (#377)
  • added scaling features to wall texture (#382)
  • fix crowdsim map generation when there are no robots (#380)
  • Fix crash when level has no floors (#370)
  • adding maintainer for buildfarm notifications (#368)
  • Fix issues with building map tools using Ignition tools (#362)
  • Contributors: Luca Della Vedova, Marco A. Gutiérrez, Matthew Booker, Morgan Quigley, Nicholas, Xiyu

1.3.0 (2021-05-14)

  • Added support for fuel textures (#342)
  • Convert wall textures from 1d to 2d (#338)
  • [Optimization] Remove duplicated textures (#337)
  • clean dep and update readme (#336)
  • building_map_server: don't crash when missing image file (#334)
  • Fix material values for sdf compliance (#330)
  • avoid crashing when generating undefined floor polygons. cleanup. (#322)
  • improve usage of Shapely on very complex floor polygons (#321)
  • auto download crowdsim models (#316)
  • rename building_map_tools (#310)
  • Account for package rename
  • Rename packages and delete moved packages (#308)
  • migration to open-rmf org, rename to [rmf_building_map_tools]{.title-ref}
  • Contributors: Geoffrey Biggs, Luca Della Vedova, Morgan Quigley, youliang

1.2.0 (2021-01-06)

  • Ign rtf optimizations and GUI plugins (#248)
  • Merge pull request #257 from Briancbn/pr-fix-disable-plugin-backwards-compatibility Fix door, lift plugin disable options backwards compatibility
  • Merge pull request #255 from osrf/feature/remove-plugin-option Feature/remove plugin option
  • Three lines of code to double the RTF, :sparkles:
  • Makes lifts static if plugins are not required
  • Door plugins option parsing correctly now
  • Using just the Lift object to propagate the plugin removal option
  • Added option to remove plugins for doors on gui and building_map_tools generator
  • Fix namespace for rmf charging plugin (#253)
  • Textures/additional (#244)
  • Implement battery drain and recharge for slotcars (#242)
  • Implement animation switching in crowd simulation (#238)
  • Add first pass of quality declarations for all packages (#235)
  • Add building_crowdsim to generate navmesh and config files for crowd simulation (#224)
  • Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Guoliang (Fred) Shao, Luca Della Vedova, Marco A. Gutiérrez, Morgan Quigley, Rushyendra Maganty, Valerie

1.1.0 (2020-09-24)

  • Implement model visibility toggling (#226)
  • Adding lift operation range selection (#220)
  • Add field in lift dialog for initial floor, handle invalid initial floor
  • added inertia for lift cabin platform (#217)
  • Model counts to be owned by Building, and passed to each Level #211
  • Support for adding and recognizing lift waypoints for multi-level navigatio #201
  • Fixed the wrong naming of reference_floor (#209)
  • Fixing building failure when fiducial values are integers (#208)
  • Generate models at the correct Z height of their level #207
  • Configurable texture and transparency for wall #200
  • Added wall tex in building map generation
  • Handle situation when lifts key is not present #188
  • Ignition plugins and modularization of doors and slotcar #138
  • Adding lift pluting for ignition #171
  • Implement automatic lift waypoint setting
  • Implement convenience script (#185)
  • Implement model downloader: a script to assist in model downloading without needing to also build the worldfile from a specified traffic_editor file. #180
  • Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Kevin_Skywalker, Luca Della Vedova, MakinoharaShouko, Morgan Quigley, kevinskwk, methylDragon, youliang

1.0.0 (2020-06-22)

  • merging master
  • Merge pull request #134 from methylDragon/ch3/hotfix-nonetype-pit-crew-bug Make pit_crew robust against missing author names
  • Make pit_crew robust against missing author names
  • Merge pull request #133 from osrf/fix/pit-crew-deps Adding instructions to install pit_crew dependency
  • lint :skull:
  • lint :sparkles:
  • Merge pull request #132 from methylDragon/ch3/author-namespaced-thumbnails Support Author-namedspaced Thumbnails and Revamp building_map_generator
  • Fix build and import bug
  • Unify building_map_generators With argparse and pit_crew!
  • Merge branch 'master' into ch3/migrate-traffic-editor-thumbnails
  • Merge branch 'master' into ch3/author-namespaced-thumbnails
  • Merge pull request #129 from methylDragon/ch3/pit-crew Unleash the pit_crew!
  • Merge pull request #131 from osrf/bug/building_map_server Fix coordinate frame of lifts and doors in building_map_server
  • Implement easier logging init
  • Implement lower param
  • Implement cache rebuilding option
  • Extend pit_crew to support ign directories
  • Fix assertion bug
  • Clarify assertion
  • Implement use_dir_as_name
  • Add model config param
  • Add usage examples
  • Implement dry run downloads
  • Clarify docstrings, add swag, lower param, and asserts
  • Use namedtuples
  • Merge branch 'master' into ch3/migrate-traffic-editor-thumbnails
  • Minor fixes
  • Fixed format
  • Fixed coordinate system for lifts and doors populated in BuildingMap msg
  • Fix import bug
  • Allow shutil to fail gracefully
  • Include author name when returning downloadable models (for now)
  • Fix capitalisation bug
  • Refine logger formatting
  • Fix set bug
  • Implement input sanitisation
  • Clarify log strings
  • Fix import bug
  • Reorder __all_ for parity with code
  • Neaten description
  • Unleash the pit_crew!
  • Merge pull request #127 from osrf/fix/door_elevation Fix/door elevation
  • Fixed code style
  • Fixed elevation of doors and floors in simulation
  • Merge pull request #122 from osrf/fix/building_map_server Fix/building map server
  • Motion range of doors specified in radians
  • Vertices of lift doors populated
  • Format fixes
  • Lift skeleton
  • Lift skeleton
  • Fixed format
  • doors populated in map server
  • Merge pull request #118 from osrf/feature/teleport-dispenser Feature/teleport dispenser
  • append number to model names only if not unique
  • Merge remote-tracking branch 'origin' into external_traffic_map_files
  • bugfix in hole generator in building_map_tools
  • Merge pull request #100 from osrf/double_swing_doors_directions branch on double swing door direction for sim generation
  • Merge pull request #98 from osrf/camera_pose Add computed camera pose to ignition
  • branch on double swing door direction for sim generation
  • Add computed camera pose to ignition, add it to gazebo template
  • Merge pull request #96 from osrf/fix_normals_in_wall_meshes hopefully fix norm and texture indexing in wall obj files
  • Merge pull request #97 from osrf/fix/double-swing-door-direction corrected simulation double swing door direction
  • corrected simulation double swing door direction
  • pycodestyle
  • hopefully fix norm and texture indexing in wall obj files
  • Merge pull request #94 from osrf/static_parameter_for_models Static parameter for models Tested manually on a few worlds, looks OK
  • parse model static attribute and apply during SDF generation
  • Merge pull request #92 from osrf/add_shapely_dep Add dependency to python-shapely in package.xml
  • Merge pull request #93 from osrf/fix_server_scale Fix server to latest changes in level transform
  • Fix server to latest changes in level transform
  • Add dependency to python-shapely in package.xml
  • Merge pull request #91 from osrf/calculate_floorplan_drawing_rotations Calculate floorplan drawing rotations
  • pycodestyle fix
  • finish propagating transform changes through
  • finish estimating fiducial alignments, including rotation
  • WIP dealing with buildings with some rotated floorplans
  • Merge pull request #90 from osrf/feature/single-doors Feature/single doors
  • added flip motion direction for swing doors
  • WIP open/close positions flipped at -90 and -1
  • Merge branch 'master' into feature/single-doors
  • single door types work, WIP get the gazebo plugins synced up for door.cpp
  • Merge pull request #89 from osrf/add_gazebo_plugins add gazebo plugins used by building_map_tools generators
  • add gazebo plugins used by building_map_tools generators
  • WIP fixing direction, angle of opening
  • parsing hinged and sliding single doors
  • handle parsing of single doors
  • Merge pull request #86 from osrf/fix/missing-fiducials-tag check if key in dict first
  • lint :skull:
  • check if key in dict first
  • bugfix: somewhat more robust yaml parsing
  • don't generate wall mesh tags if there aren't any walls
  • Merge pull request #85 from osrf/toggle_floors_gui_plugin generate params for toggle-floor GUI plugin
  • generate params for toggle-floor GUI plugin
  • Merge pull request #84 from osrf/fix_doors fix wall collision bitmask and door scaling issues
  • fix wall collision bitmask and door scaling issues
  • Merge pull request #83 from osrf/ignition_generator Ignition generator
  • pass options list through for gz/ign tweaks
  • fix gz template to actually be gazebo stuff
  • Merge pull request #82 from osrf/ign merge
  • fix merge conflict
  • use share path rather than file-relative path
  • create the actual ignition generator, whoops
  • add options flags to generator call chain for ign/gz
  • Merge pull request #81 from osrf/add_flattened_offsets XY translation of each level in a 'flattened' world generation mode
  • Brighten up doors
  • Remove redundant ambient tag
  • Fix world name (hence ign gazebo plugins)
  • Add xml tag to generated world
  • Remove namespaced name from plugin
  • Fix door plugin name for ignition
  • First series of hacks for ignition compatibility
  • XY translation of each level in a 'flattened' world generation mode
  • Merge pull request #80 from osrf/floor_holes Floor holes
  • use specified level elevations; don't scale by default
  • instantiate floor hole polygons using Shapely
  • fix pycodestyle complaint
  • Merge branch 'master' of <ssh://github.com/osrf/traffic_editor> into floor_holes
  • Merge pull request #79 from osrf/feature/model-elevation Feature/model elevation
  • lint again
  • lint
  • added printout to mention deprecated model z field without elevation/z
  • z in yaml parsing does not need scaling
  • reverted back to using double for model::z, makes yaml parsing cleaner
  • Merge pull request #77 from osrf/pycodestyle_action_and_fixes Pycodestyle action and many python style fixes
  • fix various python style abominations
  • Merge pull request #76 from osrf/defer_scaling_in_world_generation Calculate scale and translation to align building levels
  • calculate scale and translation to align generated building levels
  • working towards using fiducials in gazebo level generation
  • Merge pull request #75 from osrf/simplify_floor_polygons simplify floor polygons to eliminate duplicate vertices
  • simplify floor polygons to eliminate duplicate vertices
  • Merge pull request #74 from osrf/generate_wall_meshes Generate wall meshes
  • recursive triangulation function and slight clean-up of code abominations
  • WIP generating a mega-wall obj. It's way faster than primitives.
  • WIP towards wall meshes instead of primitive collections
  • Add thickness to wall length
  • Merge pull request #64 from osrf/specify_floor_textures Specify floor textures
  • don't crash
  • create new vertices as needed for the triangles cropped by concave edges
  • WIP debugging triangulation holes
  • allow specification of floor texture and scale
  • Merge pull request #61 from osrf/use_shapely_for_geometry Use shapely for geometry
  • fix triangle winding order after intersection and camera pose
  • shapely triangulation now looking OK for convex hulls.
  • figuring out a path forward...
  • Merge pull request #60 from osrf/port_ign_changes Port ign changes
  • Remove unused function
  • Simplify ignition migration
  • Merge pull request #55 from osrf/update_yaml_key_names fix #54, update yaml key names
  • fix #54, update yaml key names
  • Merge pull request #50 from osrf/initial_multilevel_sdf parse fiducials
  • parse fiducials
  • Merge pull request #47 from osrf/bug/fix-dict-illegal-access Bug/fix dict illegal accesses
  • empty array initialization instead
  • remove ABOMINATION
  • added None initialization and checks, in case map is really really minimal
  • Merge pull request #29 from osrf/tweak_door_limits Tweaking limits on doors so they can close
  • Merge pull request #31 from osrf/rendering_layers_controls Rendering layers controls
  • rendering starting to work
  • Merge pull request #30 from osrf/fix_orientation_on_unidirectional_edge_conversion Fix orientation on unidirectional edge conversion
  • use brain
  • fix regression on bidirectional->unidirectional orientation constraints
  • Improve inertial parameters
  • Tweaking limits on doors so they can close
  • Merge pull request #28 from osrf/generate_doors Generate doors
  • add various door gazebo generation stuff and demo mock lift floor changes
  • fix flake8 fixes :) and more hacking towards doors
  • flake8 fixes
  • Merge pull request #27 from osrf/add_dock_points add dock points and generate docking nav graph params
  • add dock points and generate docking nav graph params
  • Merge pull request #26 from osrf/generate_doors send nav graphs in building map server and more work towards doors
  • fix building map server and more work towards doors
  • Merge pull request #24 from osrf/calculate_robot_spawn_yaw calculate robot heading at spawn point using nearest edge
  • calculate robot heading at spawn point using nearest edge
  • Merge pull request #23 from osrf/output_nav_graph_dir output nav graphs by name into directory given as param
  • output nav graphs by name into directory given as param
  • Merge pull request #21 from osrf/spawn_robot_parameters robot parameters for spawning and Gazebo world generation
  • add robots when generating world
  • Merge pull request #19 from osrf/redraw_after_new_file_create redraw after file->new, also give explicit model path for gazebo gen
  • redraw after file->new, also give explicit model path for gazebo gen
  • Merge pull request #16 from osrf/repository_reorganization Repository reorganization
  • calculate texture paths using ament magic
  • fix up server to use same yaml parser as the generators
  • grand reorganization as colcon-buildable packages for ros2 integration
  • Contributors: Aaron, Aaron Chong, Luca Della Vedova, Michael X. Grey, Morgan Quigley, Yadu, Yadunund, methylDragon

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

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Messages

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Services

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Plugins

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