rmf_building_map_tools package from rmf_traffic_editor repormf_building_map_tools rmf_traffic_editor rmf_traffic_editor_assets rmf_traffic_editor_test_maps |
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Package Summary
Tags | No category tags. |
Version | 1.6.3 |
License | Apache License 2.0 |
Build type | AMENT_PYTHON |
Use | RECOMMENDED |
Repository Summary
Checkout URI | https://github.com/open-rmf/rmf_traffic_editor.git |
VCS Type | git |
VCS Version | humble |
Last Updated | 2024-11-08 |
Dev Status | DEVELOPED |
CI status | No Continuous Integration |
Released | RELEASED |
Tags | No category tags. |
Contributing |
Help Wanted (0)
Good First Issues (0) Pull Requests to Review (0) |
Package Description
Additional Links
Maintainers
- Morgan Quigley
- Marco A. Gutiérrez
Authors
building_map_tools package
This package provides tools for manipulating and format-converting building maps.
Quality Declaration
This package claims to be in the Quality Level 4 category. See the Quality Declaration for more details.
Changelog for package rmf_building_map_tools
1.6.3 (2024-11-05)
- backport pit crew fixes (#500)
- Contributors: methylDragon, Teo Koon Peng
1.6.2 (2023-08-10)
- Fix gz classic model download (#471)
- Contributors: Aaron Chong
1.6.1 (2023-06-05)
- Switch changelogs to rst format.
- Add texture for a white wall (#463)
- Fix navgraph generation for connected docking waypoints (#452)
- Added 5 retries for model downloading failure (#455)
- Migrate to using gzsim server url for fuel (#454)
- Exiting model downloader with non-zero exit code (#453)
- Contributors: Aaron Chong, Esteban Martinena Guerrero, Luca Della Vedova, Yadu, Yadunund
1.6.0 (2022-10-05)
- Add Fuel tools dependency to rmf_building_map_tools (#444)
- Fix building_map_server crashes when level scale is not defined (#442)
- Fixed usage of download_models (#440)
- remove usage of deprecated np.asscalar() (#438)
- Added a dispensable field for models (#436)
- Only offset camera pose for global coordinate building when a floor is present (#434)
- Move to collections.abc for crowdsim (#432)
- Contributors: Aaron Chong, Luca Della Vedova, Morgan Quigley, Yadunund
1.5.1 (2022-04-20)
- Floor information for floor toggling plugin in Ignition (#424)
- Use the Ignition Gazebo floor visibility plugin when generating worlds.
- navgraph visualizer (#426)
- new verb for building_map_generator that will generate navgraph visualization OBJ files, which can then be dropped into a Gazebo simulation to help understand what's going on.
- update versions of pure python packages
- Contributors: Luca Della Vedova, Morgan Quigley
1.5.0 (2022-03-13)
- Always use ign=True and remove spaces when comparing model names
(#412)
- Always use ign=True and remove spaces when comparing model names
- Pit crew makes model paths available, when checking for missing models, for exporting (#414)
- Reverted the use of remove_spaces as model names with spaces are used for downloading models
- if map_version is present, copy it into GeoJSON (#415)
- Update package.xml (#406)
- Feature: serve BuildingMap message when loading GeoJSON file in
building_map_server (#404)
- Create a BuildingMap message when serving from GeoJSON file
- use RTree to speed up BuildingMap creation from GeoJSON
- use reasonable default scale for Cartesian maps
- add python3-rtree dependency to GitHub workflow
- First steps towards GeoJSON (#403)
- add GeoJSON support to `building_map_server`: to start, just vertices and lanes
- compress GeoJSON output on-the-fly
- add support for GeoJSON to [building_map_converter]{.title-ref}, auto-detecting based on filename suffix
- GeoJSON: include preferred projected CRS and suggested coordinate offset for simulation as top-level keys
- sort GeoJSON keys in building map server for consistency in diffs
- fix crash for non-geolocated/legacy maps
- Cartesian worlds (y=up) and steps towards using GeoPackage (#396)
- create passthrough transform for cartesian_meters coordinate systems
- pass coordinate system to vertex draw, to flip text as needed
- correct deprecated setuptools key to fix warning
- Fix errors when building maps with lifts / crowdsim
- add speed limit param to generated nav-graph files
- add site_map publishing to building_map_server for cartesian maps
- publish lane speed limits
- Change loader to CLoader for performance improvement on large maps
- on-the-fly geopackage generation for cartesian maps
- add fiona Python package dependency to package.xml and CI workflow
- building_map_converter to generate a GeoPackage from a cartesian YAML map
- add top-level metadata for building/site params
- fix geopackage metadata extraction for geopackage SiteMap server
- use json instead of yaml for geopackage parameters
- assign a nonsense CRS if one doesn't exist
- Change Legacy -> ReferenceImage throughout code
- fix lift model ele name conflict warning (#399)
- Add speed limit to navgraph (#397)
- Deprecate/http download (#395)
- deprecate and remove http option
- Add helpful warning
- use argparse deprecation method
- use function level variables
- Use yaml-cpp CLoader and CDumper from Python for speed (#394)
- use CLoader and CDumper to speed up YAML save/load times
- Contributors: Charayaphan Nakorn Boon Han, Grey, Luca Della Vedova, Morgan Quigley, Yadu, youliang, Aaron Chong
1.4.0 (2021-09-02)
- Feature/map generator using global coordinates (#379)
- added support for ceilings with texture (#383)
- Feature/wall graph (#377)
- added scaling features to wall texture (#382)
- fix crowdsim map generation when there are no robots (#380)
- Fix crash when level has no floors (#370)
- adding maintainer for buildfarm notifications (#368)
- Fix issues with building map tools using Ignition tools (#362)
- Contributors: Luca Della Vedova, Marco A. Gutiérrez, Matthew Booker, Morgan Quigley, Nicholas, Xiyu
1.3.0 (2021-05-14)
- Added support for fuel textures (#342)
- Convert wall textures from 1d to 2d (#338)
- [Optimization] Remove duplicated textures (#337)
- clean dep and update readme (#336)
- building_map_server: don't crash when missing image file (#334)
- Fix material values for sdf compliance (#330)
- avoid crashing when generating undefined floor polygons. cleanup. (#322)
- improve usage of Shapely on very complex floor polygons (#321)
- auto download crowdsim models (#316)
- rename building_map_tools (#310)
- Account for package rename
- Rename packages and delete moved packages (#308)
- migration to open-rmf org, rename to [rmf_building_map_tools]{.title-ref}
- Contributors: Geoffrey Biggs, Luca Della Vedova, Morgan Quigley, youliang
1.2.0 (2021-01-06)
- Ign rtf optimizations and GUI plugins (#248)
- Merge pull request #257 from Briancbn/pr-fix-disable-plugin-backwards-compatibility Fix door, lift plugin disable options backwards compatibility
- Merge pull request #255 from osrf/feature/remove-plugin-option Feature/remove plugin option
- Three lines of code to double the RTF, :sparkles:
- Makes lifts static if plugins are not required
- Door plugins option parsing correctly now
- Using just the Lift object to propagate the plugin removal option
- Added option to remove plugins for doors on gui and building_map_tools generator
- Fix namespace for rmf charging plugin (#253)
- Textures/additional (#244)
- Implement battery drain and recharge for slotcars (#242)
- Implement animation switching in crowd simulation (#238)
- Add first pass of quality declarations for all packages (#235)
- Add building_crowdsim to generate navmesh and config files for crowd simulation (#224)
- Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Guoliang (Fred) Shao, Luca Della Vedova, Marco A. Gutiérrez, Morgan Quigley, Rushyendra Maganty, Valerie
1.1.0 (2020-09-24)
- Implement model visibility toggling (#226)
- Adding lift operation range selection (#220)
- Add field in lift dialog for initial floor, handle invalid initial floor
- added inertia for lift cabin platform (#217)
- Model counts to be owned by Building, and passed to each Level #211
- Support for adding and recognizing lift waypoints for multi-level navigatio #201
- Fixed the wrong naming of reference_floor (#209)
- Fixing building failure when fiducial values are integers (#208)
- Generate models at the correct Z height of their level #207
- Configurable texture and transparency for wall #200
- Added wall tex in building map generation
- Handle situation when lifts key is not present #188
- Ignition plugins and modularization of doors and slotcar #138
- Adding lift pluting for ignition #171
- Implement automatic lift waypoint setting
- Implement convenience script (#185)
- Implement model downloader: a script to assist in model downloading without needing to also build the worldfile from a specified traffic_editor file. #180
- Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Kevin_Skywalker, Luca Della Vedova, MakinoharaShouko, Morgan Quigley, kevinskwk, methylDragon, youliang
1.0.0 (2020-06-22)
- merging master
- Merge pull request #134 from methylDragon/ch3/hotfix-nonetype-pit-crew-bug Make pit_crew robust against missing author names
- Make pit_crew robust against missing author names
- Merge pull request #133 from osrf/fix/pit-crew-deps Adding instructions to install pit_crew dependency
- lint :skull:
- lint :sparkles:
- Merge pull request #132 from methylDragon/ch3/author-namespaced-thumbnails Support Author-namedspaced Thumbnails and Revamp building_map_generator
- Fix build and import bug
- Unify building_map_generators With argparse and pit_crew!
- Merge branch 'master' into ch3/migrate-traffic-editor-thumbnails
- Merge branch 'master' into ch3/author-namespaced-thumbnails
- Merge pull request #129 from methylDragon/ch3/pit-crew Unleash the pit_crew!
- Merge pull request #131 from osrf/bug/building_map_server Fix coordinate frame of lifts and doors in building_map_server
- Implement easier logging init
- Implement lower param
- Implement cache rebuilding option
- Extend pit_crew to support ign directories
- Fix assertion bug
- Clarify assertion
- Implement use_dir_as_name
- Add model config param
- Add usage examples
- Implement dry run downloads
- Clarify docstrings, add swag, lower param, and asserts
- Use namedtuples
- Merge branch 'master' into ch3/migrate-traffic-editor-thumbnails
- Minor fixes
- Fixed format
- Fixed coordinate system for lifts and doors populated in BuildingMap msg
- Fix import bug
- Allow shutil to fail gracefully
- Include author name when returning downloadable models (for now)
- Fix capitalisation bug
- Refine logger formatting
- Fix set bug
- Implement input sanitisation
- Clarify log strings
- Fix import bug
- Reorder __all_ for parity with code
- Neaten description
- Unleash the pit_crew!
- Merge pull request #127 from osrf/fix/door_elevation Fix/door elevation
- Fixed code style
- Fixed elevation of doors and floors in simulation
- Merge pull request #122 from osrf/fix/building_map_server Fix/building map server
- Motion range of doors specified in radians
- Vertices of lift doors populated
- Format fixes
- Lift skeleton
- Lift skeleton
- Fixed format
- doors populated in map server
- Merge pull request #118 from osrf/feature/teleport-dispenser Feature/teleport dispenser
- append number to model names only if not unique
- Merge remote-tracking branch 'origin' into external_traffic_map_files
- bugfix in hole generator in building_map_tools
- Merge pull request #100 from osrf/double_swing_doors_directions branch on double swing door direction for sim generation
- Merge pull request #98 from osrf/camera_pose Add computed camera pose to ignition
- branch on double swing door direction for sim generation
- Add computed camera pose to ignition, add it to gazebo template
- Merge pull request #96 from osrf/fix_normals_in_wall_meshes hopefully fix norm and texture indexing in wall obj files
- Merge pull request #97 from osrf/fix/double-swing-door-direction corrected simulation double swing door direction
- corrected simulation double swing door direction
- pycodestyle
- hopefully fix norm and texture indexing in wall obj files
- Merge pull request #94 from osrf/static_parameter_for_models Static parameter for models Tested manually on a few worlds, looks OK
- parse model static attribute and apply during SDF generation
- Merge pull request #92 from osrf/add_shapely_dep Add dependency to python-shapely in package.xml
- Merge pull request #93 from osrf/fix_server_scale Fix server to latest changes in level transform
- Fix server to latest changes in level transform
- Add dependency to python-shapely in package.xml
- Merge pull request #91 from osrf/calculate_floorplan_drawing_rotations Calculate floorplan drawing rotations
- pycodestyle fix
- finish propagating transform changes through
- finish estimating fiducial alignments, including rotation
- WIP dealing with buildings with some rotated floorplans
- Merge pull request #90 from osrf/feature/single-doors Feature/single doors
- added flip motion direction for swing doors
- WIP open/close positions flipped at -90 and -1
- Merge branch 'master' into feature/single-doors
- single door types work, WIP get the gazebo plugins synced up for door.cpp
- Merge pull request #89 from osrf/add_gazebo_plugins add gazebo plugins used by building_map_tools generators
- add gazebo plugins used by building_map_tools generators
- WIP fixing direction, angle of opening
- parsing hinged and sliding single doors
- handle parsing of single doors
- Merge pull request #86 from osrf/fix/missing-fiducials-tag check if key in dict first
- lint :skull:
- check if key in dict first
- bugfix: somewhat more robust yaml parsing
- don't generate wall mesh tags if there aren't any walls
- Merge pull request #85 from osrf/toggle_floors_gui_plugin generate params for toggle-floor GUI plugin
- generate params for toggle-floor GUI plugin
- Merge pull request #84 from osrf/fix_doors fix wall collision bitmask and door scaling issues
- fix wall collision bitmask and door scaling issues
- Merge pull request #83 from osrf/ignition_generator Ignition generator
- pass options list through for gz/ign tweaks
- fix gz template to actually be gazebo stuff
- Merge pull request #82 from osrf/ign merge
- fix merge conflict
- use share path rather than file-relative path
- create the actual ignition generator, whoops
- add options flags to generator call chain for ign/gz
- Merge pull request #81 from osrf/add_flattened_offsets XY translation of each level in a 'flattened' world generation mode
- Brighten up doors
- Remove redundant ambient tag
- Fix world name (hence ign gazebo plugins)
- Add xml tag to generated world
- Remove namespaced name from plugin
- Fix door plugin name for ignition
- First series of hacks for ignition compatibility
- XY translation of each level in a 'flattened' world generation mode
- Merge pull request #80 from osrf/floor_holes Floor holes
- use specified level elevations; don't scale by default
- instantiate floor hole polygons using Shapely
- fix pycodestyle complaint
- Merge branch 'master' of <ssh://github.com/osrf/traffic_editor> into floor_holes
- Merge pull request #79 from osrf/feature/model-elevation Feature/model elevation
- lint again
- lint
- added printout to mention deprecated model z field without elevation/z
- z in yaml parsing does not need scaling
- reverted back to using double for model::z, makes yaml parsing cleaner
- Merge pull request #77 from osrf/pycodestyle_action_and_fixes Pycodestyle action and many python style fixes
- fix various python style abominations
- Merge pull request #76 from osrf/defer_scaling_in_world_generation Calculate scale and translation to align building levels
- calculate scale and translation to align generated building levels
- working towards using fiducials in gazebo level generation
- Merge pull request #75 from osrf/simplify_floor_polygons simplify floor polygons to eliminate duplicate vertices
- simplify floor polygons to eliminate duplicate vertices
- Merge pull request #74 from osrf/generate_wall_meshes Generate wall meshes
- recursive triangulation function and slight clean-up of code abominations
- WIP generating a mega-wall obj. It's way faster than primitives.
- WIP towards wall meshes instead of primitive collections
- Add thickness to wall length
- Merge pull request #64 from osrf/specify_floor_textures Specify floor textures
- don't crash
- create new vertices as needed for the triangles cropped by concave edges
- WIP debugging triangulation holes
- allow specification of floor texture and scale
- Merge pull request #61 from osrf/use_shapely_for_geometry Use shapely for geometry
- fix triangle winding order after intersection and camera pose
- shapely triangulation now looking OK for convex hulls.
- figuring out a path forward...
- Merge pull request #60 from osrf/port_ign_changes Port ign changes
- Remove unused function
- Simplify ignition migration
- Merge pull request #55 from osrf/update_yaml_key_names fix #54, update yaml key names
- fix #54, update yaml key names
- Merge pull request #50 from osrf/initial_multilevel_sdf parse fiducials
- parse fiducials
- Merge pull request #47 from osrf/bug/fix-dict-illegal-access Bug/fix dict illegal accesses
- empty array initialization instead
- remove ABOMINATION
- added None initialization and checks, in case map is really really minimal
- Merge pull request #29 from osrf/tweak_door_limits Tweaking limits on doors so they can close
- Merge pull request #31 from osrf/rendering_layers_controls Rendering layers controls
- rendering starting to work
- Merge pull request #30 from osrf/fix_orientation_on_unidirectional_edge_conversion Fix orientation on unidirectional edge conversion
- use brain
- fix regression on bidirectional->unidirectional orientation constraints
- Improve inertial parameters
- Tweaking limits on doors so they can close
- Merge pull request #28 from osrf/generate_doors Generate doors
- add various door gazebo generation stuff and demo mock lift floor changes
- fix flake8 fixes :) and more hacking towards doors
- flake8 fixes
- Merge pull request #27 from osrf/add_dock_points add dock points and generate docking nav graph params
- add dock points and generate docking nav graph params
- Merge pull request #26 from osrf/generate_doors send nav graphs in building map server and more work towards doors
- fix building map server and more work towards doors
- Merge pull request #24 from osrf/calculate_robot_spawn_yaw calculate robot heading at spawn point using nearest edge
- calculate robot heading at spawn point using nearest edge
- Merge pull request #23 from osrf/output_nav_graph_dir output nav graphs by name into directory given as param
- output nav graphs by name into directory given as param
- Merge pull request #21 from osrf/spawn_robot_parameters robot parameters for spawning and Gazebo world generation
- add robots when generating world
- Merge pull request #19 from osrf/redraw_after_new_file_create redraw after file->new, also give explicit model path for gazebo gen
- redraw after file->new, also give explicit model path for gazebo gen
- Merge pull request #16 from osrf/repository_reorganization Repository reorganization
- calculate texture paths using ament magic
- fix up server to use same yaml parser as the generators
- grand reorganization as colcon-buildable packages for ros2 integration
- Contributors: Aaron, Aaron Chong, Luca Della Vedova, Michael X. Grey, Morgan Quigley, Yadu, Yadunund, methylDragon
Wiki Tutorials
Package Dependencies
System Dependencies
Dependant Packages
Launch files
Messages
Services
Plugins
Recent questions tagged rmf_building_map_tools at Robotics Stack Exchange
rmf_building_map_tools package from rmf_traffic_editor repormf_building_map_tools rmf_traffic_editor rmf_traffic_editor_assets rmf_traffic_editor_test_maps |
|
Package Summary
Tags | No category tags. |
Version | 1.7.2 |
License | Apache License 2.0 |
Build type | AMENT_PYTHON |
Use | RECOMMENDED |
Repository Summary
Checkout URI | https://github.com/open-rmf/rmf_traffic_editor.git |
VCS Type | git |
VCS Version | iron |
Last Updated | 2023-12-15 |
Dev Status | DEVELOPED |
CI status | No Continuous Integration |
Released | RELEASED |
Tags | No category tags. |
Contributing |
Help Wanted (0)
Good First Issues (0) Pull Requests to Review (0) |
Package Description
Additional Links
Maintainers
- Morgan Quigley
- Marco A. Gutiérrez
Authors
building_map_tools package
This package provides tools for manipulating and format-converting building maps.
Quality Declaration
This package claims to be in the Quality Level 4 category. See the Quality Declaration for more details.
Changelog for package rmf_building_map_tools
1.7.2 (2023-12-15)
1.7.1 (2023-08-10)
- Fix gz classic model download (#472)
- Contributors: Aaron Chong
1.7.0 (2023-06-06)
- Switch to rst changelogs (#464)
- Add texture for white wall (#463)
- Fix navgraph generation for connected docking waypoints (#452)
- Added 5 retries for model downloading failure (#455)
- Migrate to using gzsim server url for fuel (#454)
- Exiting model downloader with non-zero exit code (#453)
- Contributors: Aaron Chong, Luca Della Vedova, Yadunund
1.6.0 (2022-10-05)
- Add Fuel tools dependency to rmf_building_map_tools (#444)
- Fix building_map_server crashes when level scale is not defined (#442)
- Fixed usage of download_models (#440)
- remove usage of deprecated np.asscalar() (#438)
- Added a dispensable field for models (#436)
- Only offset camera pose for global coordinate building when a floor is present (#434)
- Move to collections.abc for crowdsim (#432)
- Contributors: Aaron Chong, Luca Della Vedova, Morgan Quigley, Yadunund
1.5.1 (2022-04-20)
- Floor information for floor toggling plugin in Ignition (#424)
- Use the Ignition Gazebo floor visibility plugin when generating worlds.
- navgraph visualizer (#426)
- new verb for building_map_generator that will generate navgraph visualization OBJ files, which can then be dropped into a Gazebo simulation to help understand what's going on.
- update versions of pure python packages
- Contributors: Luca Della Vedova, Morgan Quigley
1.5.0 (2022-03-13)
- Always use ign=True and remove spaces when comparing model names
(#412)
- Always use ign=True and remove spaces when comparing model names
- Pit crew makes model paths available, when checking for missing models, for exporting (#414)
- Reverted the use of remove_spaces as model names with spaces are used for downloading models
- if map_version is present, copy it into GeoJSON (#415)
- Update package.xml (#406)
- Feature: serve BuildingMap message when loading GeoJSON file in
building_map_server (#404)
- Create a BuildingMap message when serving from GeoJSON file
- use RTree to speed up BuildingMap creation from GeoJSON
- use reasonable default scale for Cartesian maps
- add python3-rtree dependency to GitHub workflow
- First steps towards GeoJSON (#403)
- add GeoJSON support to `building_map_server`: to start, just vertices and lanes
- compress GeoJSON output on-the-fly
- add support for GeoJSON to [building_map_converter]{.title-ref}, auto-detecting based on filename suffix
- GeoJSON: include preferred projected CRS and suggested coordinate offset for simulation as top-level keys
- sort GeoJSON keys in building map server for consistency in diffs
- fix crash for non-geolocated/legacy maps
- Cartesian worlds (y=up) and steps towards using GeoPackage (#396)
- create passthrough transform for cartesian_meters coordinate systems
- pass coordinate system to vertex draw, to flip text as needed
- correct deprecated setuptools key to fix warning
- Fix errors when building maps with lifts / crowdsim
- add speed limit param to generated nav-graph files
- add site_map publishing to building_map_server for cartesian maps
- publish lane speed limits
- Change loader to CLoader for performance improvement on large maps
- on-the-fly geopackage generation for cartesian maps
- add fiona Python package dependency to package.xml and CI workflow
- building_map_converter to generate a GeoPackage from a cartesian YAML map
- add top-level metadata for building/site params
- fix geopackage metadata extraction for geopackage SiteMap server
- use json instead of yaml for geopackage parameters
- assign a nonsense CRS if one doesn't exist
- Change Legacy -> ReferenceImage throughout code
- fix lift model ele name conflict warning (#399)
- Add speed limit to navgraph (#397)
- Deprecate/http download (#395)
- deprecate and remove http option
- Add helpful warning
- use argparse deprecation method
- use function level variables
- Use yaml-cpp CLoader and CDumper from Python for speed (#394)
- use CLoader and CDumper to speed up YAML save/load times
- Contributors: Charayaphan Nakorn Boon Han, Grey, Luca Della Vedova, Morgan Quigley, Yadu, youliang, Aaron Chong
1.4.0 (2021-09-02)
- Feature/map generator using global coordinates (#379)
- added support for ceilings with texture (#383)
- Feature/wall graph (#377)
- added scaling features to wall texture (#382)
- fix crowdsim map generation when there are no robots (#380)
- Fix crash when level has no floors (#370)
- adding maintainer for buildfarm notifications (#368)
- Fix issues with building map tools using Ignition tools (#362)
- Contributors: Luca Della Vedova, Marco A. Gutiérrez, Matthew Booker, Morgan Quigley, Nicholas, Xiyu
1.3.0 (2021-05-14)
- Added support for fuel textures (#342)
- Convert wall textures from 1d to 2d (#338)
- [Optimization] Remove duplicated textures (#337)
- clean dep and update readme (#336)
- building_map_server: don't crash when missing image file (#334)
- Fix material values for sdf compliance (#330)
- avoid crashing when generating undefined floor polygons. cleanup. (#322)
- improve usage of Shapely on very complex floor polygons (#321)
- auto download crowdsim models (#316)
- rename building_map_tools (#310)
- Account for package rename
- Rename packages and delete moved packages (#308)
- migration to open-rmf org, rename to [rmf_building_map_tools]{.title-ref}
- Contributors: Geoffrey Biggs, Luca Della Vedova, Morgan Quigley, youliang
1.2.0 (2021-01-06)
- Ign rtf optimizations and GUI plugins (#248)
- Merge pull request #257 from Briancbn/pr-fix-disable-plugin-backwards-compatibility Fix door, lift plugin disable options backwards compatibility
- Merge pull request #255 from osrf/feature/remove-plugin-option Feature/remove plugin option
- Three lines of code to double the RTF, :sparkles:
- Makes lifts static if plugins are not required
- Door plugins option parsing correctly now
- Using just the Lift object to propagate the plugin removal option
- Added option to remove plugins for doors on gui and building_map_tools generator
- Fix namespace for rmf charging plugin (#253)
- Textures/additional (#244)
- Implement battery drain and recharge for slotcars (#242)
- Implement animation switching in crowd simulation (#238)
- Add first pass of quality declarations for all packages (#235)
- Add building_crowdsim to generate navmesh and config files for crowd simulation (#224)
- Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Guoliang (Fred) Shao, Luca Della Vedova, Marco A. Gutiérrez, Morgan Quigley, Rushyendra Maganty, Valerie
1.1.0 (2020-09-24)
- Implement model visibility toggling (#226)
- Adding lift operation range selection (#220)
- Add field in lift dialog for initial floor, handle invalid initial floor
- added inertia for lift cabin platform (#217)
- Model counts to be owned by Building, and passed to each Level #211
- Support for adding and recognizing lift waypoints for multi-level navigatio #201
- Fixed the wrong naming of reference_floor (#209)
- Fixing building failure when fiducial values are integers (#208)
- Generate models at the correct Z height of their level #207
- Configurable texture and transparency for wall #200
- Added wall tex in building map generation
- Handle situation when lifts key is not present #188
- Ignition plugins and modularization of doors and slotcar #138
- Adding lift pluting for ignition #171
- Implement automatic lift waypoint setting
- Implement convenience script (#185)
- Implement model downloader: a script to assist in model downloading without needing to also build the worldfile from a specified traffic_editor file. #180
- Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Kevin_Skywalker, Luca Della Vedova, MakinoharaShouko, Morgan Quigley, kevinskwk, methylDragon, youliang
1.0.0 (2020-06-22)
- merging master
- Merge pull request #134 from methylDragon/ch3/hotfix-nonetype-pit-crew-bug Make pit_crew robust against missing author names
- Make pit_crew robust against missing author names
- Merge pull request #133 from osrf/fix/pit-crew-deps Adding instructions to install pit_crew dependency
- lint :skull:
- lint :sparkles:
- Merge pull request #132 from methylDragon/ch3/author-namespaced-thumbnails Support Author-namedspaced Thumbnails and Revamp building_map_generator
- Fix build and import bug
- Unify building_map_generators With argparse and pit_crew!
- Merge branch 'master' into ch3/migrate-traffic-editor-thumbnails
- Merge branch 'master' into ch3/author-namespaced-thumbnails
- Merge pull request #129 from methylDragon/ch3/pit-crew Unleash the pit_crew!
- Merge pull request #131 from osrf/bug/building_map_server Fix coordinate frame of lifts and doors in building_map_server
- Implement easier logging init
- Implement lower param
- Implement cache rebuilding option
- Extend pit_crew to support ign directories
- Fix assertion bug
- Clarify assertion
- Implement use_dir_as_name
- Add model config param
- Add usage examples
- Implement dry run downloads
- Clarify docstrings, add swag, lower param, and asserts
- Use namedtuples
- Merge branch 'master' into ch3/migrate-traffic-editor-thumbnails
- Minor fixes
- Fixed format
- Fixed coordinate system for lifts and doors populated in BuildingMap msg
- Fix import bug
- Allow shutil to fail gracefully
- Include author name when returning downloadable models (for now)
- Fix capitalisation bug
- Refine logger formatting
- Fix set bug
- Implement input sanitisation
- Clarify log strings
- Fix import bug
- Reorder __all_ for parity with code
- Neaten description
- Unleash the pit_crew!
- Merge pull request #127 from osrf/fix/door_elevation Fix/door elevation
- Fixed code style
- Fixed elevation of doors and floors in simulation
- Merge pull request #122 from osrf/fix/building_map_server Fix/building map server
- Motion range of doors specified in radians
- Vertices of lift doors populated
- Format fixes
- Lift skeleton
- Lift skeleton
- Fixed format
- doors populated in map server
- Merge pull request #118 from osrf/feature/teleport-dispenser Feature/teleport dispenser
- append number to model names only if not unique
- Merge remote-tracking branch 'origin' into external_traffic_map_files
- bugfix in hole generator in building_map_tools
- Merge pull request #100 from osrf/double_swing_doors_directions branch on double swing door direction for sim generation
- Merge pull request #98 from osrf/camera_pose Add computed camera pose to ignition
- branch on double swing door direction for sim generation
- Add computed camera pose to ignition, add it to gazebo template
- Merge pull request #96 from osrf/fix_normals_in_wall_meshes hopefully fix norm and texture indexing in wall obj files
- Merge pull request #97 from osrf/fix/double-swing-door-direction corrected simulation double swing door direction
- corrected simulation double swing door direction
- pycodestyle
- hopefully fix norm and texture indexing in wall obj files
- Merge pull request #94 from osrf/static_parameter_for_models Static parameter for models Tested manually on a few worlds, looks OK
- parse model static attribute and apply during SDF generation
- Merge pull request #92 from osrf/add_shapely_dep Add dependency to python-shapely in package.xml
- Merge pull request #93 from osrf/fix_server_scale Fix server to latest changes in level transform
- Fix server to latest changes in level transform
- Add dependency to python-shapely in package.xml
- Merge pull request #91 from osrf/calculate_floorplan_drawing_rotations Calculate floorplan drawing rotations
- pycodestyle fix
- finish propagating transform changes through
- finish estimating fiducial alignments, including rotation
- WIP dealing with buildings with some rotated floorplans
- Merge pull request #90 from osrf/feature/single-doors Feature/single doors
- added flip motion direction for swing doors
- WIP open/close positions flipped at -90 and -1
- Merge branch 'master' into feature/single-doors
- single door types work, WIP get the gazebo plugins synced up for door.cpp
- Merge pull request #89 from osrf/add_gazebo_plugins add gazebo plugins used by building_map_tools generators
- add gazebo plugins used by building_map_tools generators
- WIP fixing direction, angle of opening
- parsing hinged and sliding single doors
- handle parsing of single doors
- Merge pull request #86 from osrf/fix/missing-fiducials-tag check if key in dict first
- lint :skull:
- check if key in dict first
- bugfix: somewhat more robust yaml parsing
- don't generate wall mesh tags if there aren't any walls
- Merge pull request #85 from osrf/toggle_floors_gui_plugin generate params for toggle-floor GUI plugin
- generate params for toggle-floor GUI plugin
- Merge pull request #84 from osrf/fix_doors fix wall collision bitmask and door scaling issues
- fix wall collision bitmask and door scaling issues
- Merge pull request #83 from osrf/ignition_generator Ignition generator
- pass options list through for gz/ign tweaks
- fix gz template to actually be gazebo stuff
- Merge pull request #82 from osrf/ign merge
- fix merge conflict
- use share path rather than file-relative path
- create the actual ignition generator, whoops
- add options flags to generator call chain for ign/gz
- Merge pull request #81 from osrf/add_flattened_offsets XY translation of each level in a 'flattened' world generation mode
- Brighten up doors
- Remove redundant ambient tag
- Fix world name (hence ign gazebo plugins)
- Add xml tag to generated world
- Remove namespaced name from plugin
- Fix door plugin name for ignition
- First series of hacks for ignition compatibility
- XY translation of each level in a 'flattened' world generation mode
- Merge pull request #80 from osrf/floor_holes Floor holes
- use specified level elevations; don't scale by default
- instantiate floor hole polygons using Shapely
- fix pycodestyle complaint
- Merge branch 'master' of <ssh://github.com/osrf/traffic_editor> into floor_holes
- Merge pull request #79 from osrf/feature/model-elevation Feature/model elevation
- lint again
- lint
- added printout to mention deprecated model z field without elevation/z
- z in yaml parsing does not need scaling
- reverted back to using double for model::z, makes yaml parsing cleaner
- Merge pull request #77 from osrf/pycodestyle_action_and_fixes Pycodestyle action and many python style fixes
- fix various python style abominations
- Merge pull request #76 from osrf/defer_scaling_in_world_generation Calculate scale and translation to align building levels
- calculate scale and translation to align generated building levels
- working towards using fiducials in gazebo level generation
- Merge pull request #75 from osrf/simplify_floor_polygons simplify floor polygons to eliminate duplicate vertices
- simplify floor polygons to eliminate duplicate vertices
- Merge pull request #74 from osrf/generate_wall_meshes Generate wall meshes
- recursive triangulation function and slight clean-up of code abominations
- WIP generating a mega-wall obj. It's way faster than primitives.
- WIP towards wall meshes instead of primitive collections
- Add thickness to wall length
- Merge pull request #64 from osrf/specify_floor_textures Specify floor textures
- don't crash
- create new vertices as needed for the triangles cropped by concave edges
- WIP debugging triangulation holes
- allow specification of floor texture and scale
- Merge pull request #61 from osrf/use_shapely_for_geometry Use shapely for geometry
- fix triangle winding order after intersection and camera pose
- shapely triangulation now looking OK for convex hulls.
- figuring out a path forward...
- Merge pull request #60 from osrf/port_ign_changes Port ign changes
- Remove unused function
- Simplify ignition migration
- Merge pull request #55 from osrf/update_yaml_key_names fix #54, update yaml key names
- fix #54, update yaml key names
- Merge pull request #50 from osrf/initial_multilevel_sdf parse fiducials
- parse fiducials
- Merge pull request #47 from osrf/bug/fix-dict-illegal-access Bug/fix dict illegal accesses
- empty array initialization instead
- remove ABOMINATION
- added None initialization and checks, in case map is really really minimal
- Merge pull request #29 from osrf/tweak_door_limits Tweaking limits on doors so they can close
- Merge pull request #31 from osrf/rendering_layers_controls Rendering layers controls
- rendering starting to work
- Merge pull request #30 from osrf/fix_orientation_on_unidirectional_edge_conversion Fix orientation on unidirectional edge conversion
- use brain
- fix regression on bidirectional->unidirectional orientation constraints
- Improve inertial parameters
- Tweaking limits on doors so they can close
- Merge pull request #28 from osrf/generate_doors Generate doors
- add various door gazebo generation stuff and demo mock lift floor changes
- fix flake8 fixes :) and more hacking towards doors
- flake8 fixes
- Merge pull request #27 from osrf/add_dock_points add dock points and generate docking nav graph params
- add dock points and generate docking nav graph params
- Merge pull request #26 from osrf/generate_doors send nav graphs in building map server and more work towards doors
- fix building map server and more work towards doors
- Merge pull request #24 from osrf/calculate_robot_spawn_yaw calculate robot heading at spawn point using nearest edge
- calculate robot heading at spawn point using nearest edge
- Merge pull request #23 from osrf/output_nav_graph_dir output nav graphs by name into directory given as param
- output nav graphs by name into directory given as param
- Merge pull request #21 from osrf/spawn_robot_parameters robot parameters for spawning and Gazebo world generation
- add robots when generating world
- Merge pull request #19 from osrf/redraw_after_new_file_create redraw after file->new, also give explicit model path for gazebo gen
- redraw after file->new, also give explicit model path for gazebo gen
- Merge pull request #16 from osrf/repository_reorganization Repository reorganization
- calculate texture paths using ament magic
- fix up server to use same yaml parser as the generators
- grand reorganization as colcon-buildable packages for ros2 integration
- Contributors: Aaron, Aaron Chong, Luca Della Vedova, Michael X. Grey, Morgan Quigley, Yadu, Yadunund, methylDragon
Wiki Tutorials
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System Dependencies
Dependant Packages
Launch files
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Plugins
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rmf_building_map_tools package from rmf_traffic_editor repormf_building_map_tools rmf_traffic_editor rmf_traffic_editor_assets rmf_traffic_editor_test_maps |
|
Package Summary
Tags | No category tags. |
Version | 1.9.1 |
License | Apache License 2.0 |
Build type | AMENT_PYTHON |
Use | RECOMMENDED |
Repository Summary
Checkout URI | https://github.com/open-rmf/rmf_traffic_editor.git |
VCS Type | git |
VCS Version | jazzy |
Last Updated | 2024-06-14 |
Dev Status | DEVELOPED |
CI status | No Continuous Integration |
Released | RELEASED |
Tags | No category tags. |
Contributing |
Help Wanted (0)
Good First Issues (0) Pull Requests to Review (0) |
Package Description
Additional Links
Maintainers
- Morgan Quigley
- Marco A. Gutiérrez
Authors
building_map_tools package
This package provides tools for manipulating and format-converting building maps.
Quality Declaration
This package claims to be in the Quality Level 4 category. See the Quality Declaration for more details.
Changelog for package rmf_building_map_tools
1.9.1 (2024-06-15)
1.9.0 (2024-06-01)
- Fix MultiPolygon not iterable (#496)
- Harmonic release and ECS refactor (#483)
- workaround fuel dup (#490)
- Add per_page arg to fuel pagination for pit_crew (#491)
- bugfix: specify coordiate_system when generating yaml for lift. (#488)
- Handle geometry collections (#476)
- Contributors: Arjo Chakravarty, Grey, Luca Della Vedova, Teo Koon Peng, Xiyu, cwrx777, methylDragon, Yadunund
1.8.2 (2023-12-15)
1.8.1 (2023-08-10)
- Fix gz classic model download (#470)
- Contributors: Aaron Chong
1.8.0 (2023-06-08)
1.7.0 (2023-06-06)
- Switch to rst changelogs (#464)
- Add texture for white wall (#463)
- Fix navgraph generation for connected docking waypoints (#452)
- Added 5 retries for model downloading failure (#455)
- Migrate to using gzsim server url for fuel (#454)
- Exiting model downloader with non-zero exit code (#453)
- Contributors: Aaron Chong, Luca Della Vedova, Yadunund
1.6.0 (2022-10-05)
- Add Fuel tools dependency to rmf_building_map_tools (#444)
- Fix building_map_server crashes when level scale is not defined (#442)
- Fixed usage of download_models (#440)
- remove usage of deprecated np.asscalar() (#438)
- Added a dispensable field for models (#436)
- Only offset camera pose for global coordinate building when a floor is present (#434)
- Move to collections.abc for crowdsim (#432)
- Contributors: Aaron Chong, Luca Della Vedova, Morgan Quigley, Yadunund
1.5.1 (2022-04-20)
- Floor information for floor toggling plugin in Ignition (#424)
- Use the Ignition Gazebo floor visibility plugin when generating worlds.
- navgraph visualizer (#426)
- new verb for building_map_generator that will generate navgraph visualization OBJ files, which can then be dropped into a Gazebo simulation to help understand what's going on.
- update versions of pure python packages
- Contributors: Luca Della Vedova, Morgan Quigley
1.5.0 (2022-03-13)
- Always use ign=True and remove spaces when comparing model names
(#412)
- Always use ign=True and remove spaces when comparing model names
- Pit crew makes model paths available, when checking for missing models, for exporting (#414)
- Reverted the use of remove_spaces as model names with spaces are used for downloading models
- if map_version is present, copy it into GeoJSON (#415)
- Update package.xml (#406)
- Feature: serve BuildingMap message when loading GeoJSON file in
building_map_server (#404)
- Create a BuildingMap message when serving from GeoJSON file
- use RTree to speed up BuildingMap creation from GeoJSON
- use reasonable default scale for Cartesian maps
- add python3-rtree dependency to GitHub workflow
- First steps towards GeoJSON (#403)
- add GeoJSON support to `building_map_server`: to start, just vertices and lanes
- compress GeoJSON output on-the-fly
- add support for GeoJSON to [building_map_converter]{.title-ref}, auto-detecting based on filename suffix
- GeoJSON: include preferred projected CRS and suggested coordinate offset for simulation as top-level keys
- sort GeoJSON keys in building map server for consistency in diffs
- fix crash for non-geolocated/legacy maps
- Cartesian worlds (y=up) and steps towards using GeoPackage (#396)
- create passthrough transform for cartesian_meters coordinate systems
- pass coordinate system to vertex draw, to flip text as needed
- correct deprecated setuptools key to fix warning
- Fix errors when building maps with lifts / crowdsim
- add speed limit param to generated nav-graph files
- add site_map publishing to building_map_server for cartesian maps
- publish lane speed limits
- Change loader to CLoader for performance improvement on large maps
- on-the-fly geopackage generation for cartesian maps
- add fiona Python package dependency to package.xml and CI workflow
- building_map_converter to generate a GeoPackage from a cartesian YAML map
- add top-level metadata for building/site params
- fix geopackage metadata extraction for geopackage SiteMap server
- use json instead of yaml for geopackage parameters
- assign a nonsense CRS if one doesn't exist
- Change Legacy -> ReferenceImage throughout code
- fix lift model ele name conflict warning (#399)
- Add speed limit to navgraph (#397)
- Deprecate/http download (#395)
- deprecate and remove http option
- Add helpful warning
- use argparse deprecation method
- use function level variables
- Use yaml-cpp CLoader and CDumper from Python for speed (#394)
- use CLoader and CDumper to speed up YAML save/load times
- Contributors: Charayaphan Nakorn Boon Han, Grey, Luca Della Vedova, Morgan Quigley, Yadu, youliang, Aaron Chong
1.4.0 (2021-09-02)
- Feature/map generator using global coordinates (#379)
- added support for ceilings with texture (#383)
- Feature/wall graph (#377)
- added scaling features to wall texture (#382)
- fix crowdsim map generation when there are no robots (#380)
- Fix crash when level has no floors (#370)
- adding maintainer for buildfarm notifications (#368)
- Fix issues with building map tools using Ignition tools (#362)
- Contributors: Luca Della Vedova, Marco A. Gutiérrez, Matthew Booker, Morgan Quigley, Nicholas, Xiyu
1.3.0 (2021-05-14)
- Added support for fuel textures (#342)
- Convert wall textures from 1d to 2d (#338)
- [Optimization] Remove duplicated textures (#337)
- clean dep and update readme (#336)
- building_map_server: don't crash when missing image file (#334)
- Fix material values for sdf compliance (#330)
- avoid crashing when generating undefined floor polygons. cleanup. (#322)
- improve usage of Shapely on very complex floor polygons (#321)
- auto download crowdsim models (#316)
- rename building_map_tools (#310)
- Account for package rename
- Rename packages and delete moved packages (#308)
- migration to open-rmf org, rename to [rmf_building_map_tools]{.title-ref}
- Contributors: Geoffrey Biggs, Luca Della Vedova, Morgan Quigley, youliang
1.2.0 (2021-01-06)
- Ign rtf optimizations and GUI plugins (#248)
- Merge pull request #257 from Briancbn/pr-fix-disable-plugin-backwards-compatibility Fix door, lift plugin disable options backwards compatibility
- Merge pull request #255 from osrf/feature/remove-plugin-option Feature/remove plugin option
- Three lines of code to double the RTF, :sparkles:
- Makes lifts static if plugins are not required
- Door plugins option parsing correctly now
- Using just the Lift object to propagate the plugin removal option
- Added option to remove plugins for doors on gui and building_map_tools generator
- Fix namespace for rmf charging plugin (#253)
- Textures/additional (#244)
- Implement battery drain and recharge for slotcars (#242)
- Implement animation switching in crowd simulation (#238)
- Add first pass of quality declarations for all packages (#235)
- Add building_crowdsim to generate navmesh and config files for crowd simulation (#224)
- Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Guoliang (Fred) Shao, Luca Della Vedova, Marco A. Gutiérrez, Morgan Quigley, Rushyendra Maganty, Valerie
1.1.0 (2020-09-24)
- Implement model visibility toggling (#226)
- Adding lift operation range selection (#220)
- Add field in lift dialog for initial floor, handle invalid initial floor
- added inertia for lift cabin platform (#217)
- Model counts to be owned by Building, and passed to each Level #211
- Support for adding and recognizing lift waypoints for multi-level navigatio #201
- Fixed the wrong naming of reference_floor (#209)
- Fixing building failure when fiducial values are integers (#208)
- Generate models at the correct Z height of their level #207
- Configurable texture and transparency for wall #200
- Added wall tex in building map generation
- Handle situation when lifts key is not present #188
- Ignition plugins and modularization of doors and slotcar #138
- Adding lift pluting for ignition #171
- Implement automatic lift waypoint setting
- Implement convenience script (#185)
- Implement model downloader: a script to assist in model downloading without needing to also build the worldfile from a specified traffic_editor file. #180
- Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Kevin_Skywalker, Luca Della Vedova, MakinoharaShouko, Morgan Quigley, kevinskwk, methylDragon, youliang
1.0.0 (2020-06-22)
- merging master
- Merge pull request #134 from methylDragon/ch3/hotfix-nonetype-pit-crew-bug Make pit_crew robust against missing author names
- Make pit_crew robust against missing author names
- Merge pull request #133 from osrf/fix/pit-crew-deps Adding instructions to install pit_crew dependency
- lint :skull:
- lint :sparkles:
- Merge pull request #132 from methylDragon/ch3/author-namespaced-thumbnails Support Author-namedspaced Thumbnails and Revamp building_map_generator
- Fix build and import bug
- Unify building_map_generators With argparse and pit_crew!
- Merge branch 'master' into ch3/migrate-traffic-editor-thumbnails
- Merge branch 'master' into ch3/author-namespaced-thumbnails
- Merge pull request #129 from methylDragon/ch3/pit-crew Unleash the pit_crew!
- Merge pull request #131 from osrf/bug/building_map_server Fix coordinate frame of lifts and doors in building_map_server
- Implement easier logging init
- Implement lower param
- Implement cache rebuilding option
- Extend pit_crew to support ign directories
- Fix assertion bug
- Clarify assertion
- Implement use_dir_as_name
- Add model config param
- Add usage examples
- Implement dry run downloads
- Clarify docstrings, add swag, lower param, and asserts
- Use namedtuples
- Merge branch 'master' into ch3/migrate-traffic-editor-thumbnails
- Minor fixes
- Fixed format
- Fixed coordinate system for lifts and doors populated in BuildingMap msg
- Fix import bug
- Allow shutil to fail gracefully
- Include author name when returning downloadable models (for now)
- Fix capitalisation bug
- Refine logger formatting
- Fix set bug
- Implement input sanitisation
- Clarify log strings
- Fix import bug
- Reorder __all_ for parity with code
- Neaten description
- Unleash the pit_crew!
- Merge pull request #127 from osrf/fix/door_elevation Fix/door elevation
- Fixed code style
- Fixed elevation of doors and floors in simulation
- Merge pull request #122 from osrf/fix/building_map_server Fix/building map server
- Motion range of doors specified in radians
- Vertices of lift doors populated
- Format fixes
- Lift skeleton
- Lift skeleton
- Fixed format
- doors populated in map server
- Merge pull request #118 from osrf/feature/teleport-dispenser Feature/teleport dispenser
- append number to model names only if not unique
- Merge remote-tracking branch 'origin' into external_traffic_map_files
- bugfix in hole generator in building_map_tools
- Merge pull request #100 from osrf/double_swing_doors_directions branch on double swing door direction for sim generation
- Merge pull request #98 from osrf/camera_pose Add computed camera pose to ignition
- branch on double swing door direction for sim generation
- Add computed camera pose to ignition, add it to gazebo template
- Merge pull request #96 from osrf/fix_normals_in_wall_meshes hopefully fix norm and texture indexing in wall obj files
- Merge pull request #97 from osrf/fix/double-swing-door-direction corrected simulation double swing door direction
- corrected simulation double swing door direction
- pycodestyle
- hopefully fix norm and texture indexing in wall obj files
- Merge pull request #94 from osrf/static_parameter_for_models Static parameter for models Tested manually on a few worlds, looks OK
- parse model static attribute and apply during SDF generation
- Merge pull request #92 from osrf/add_shapely_dep Add dependency to python-shapely in package.xml
- Merge pull request #93 from osrf/fix_server_scale Fix server to latest changes in level transform
- Fix server to latest changes in level transform
- Add dependency to python-shapely in package.xml
- Merge pull request #91 from osrf/calculate_floorplan_drawing_rotations Calculate floorplan drawing rotations
- pycodestyle fix
- finish propagating transform changes through
- finish estimating fiducial alignments, including rotation
- WIP dealing with buildings with some rotated floorplans
- Merge pull request #90 from osrf/feature/single-doors Feature/single doors
- added flip motion direction for swing doors
- WIP open/close positions flipped at -90 and -1
- Merge branch 'master' into feature/single-doors
- single door types work, WIP get the gazebo plugins synced up for door.cpp
- Merge pull request #89 from osrf/add_gazebo_plugins add gazebo plugins used by building_map_tools generators
- add gazebo plugins used by building_map_tools generators
- WIP fixing direction, angle of opening
- parsing hinged and sliding single doors
- handle parsing of single doors
- Merge pull request #86 from osrf/fix/missing-fiducials-tag check if key in dict first
- lint :skull:
- check if key in dict first
- bugfix: somewhat more robust yaml parsing
- don't generate wall mesh tags if there aren't any walls
- Merge pull request #85 from osrf/toggle_floors_gui_plugin generate params for toggle-floor GUI plugin
- generate params for toggle-floor GUI plugin
- Merge pull request #84 from osrf/fix_doors fix wall collision bitmask and door scaling issues
- fix wall collision bitmask and door scaling issues
- Merge pull request #83 from osrf/ignition_generator Ignition generator
- pass options list through for gz/ign tweaks
- fix gz template to actually be gazebo stuff
- Merge pull request #82 from osrf/ign merge
- fix merge conflict
- use share path rather than file-relative path
- create the actual ignition generator, whoops
- add options flags to generator call chain for ign/gz
- Merge pull request #81 from osrf/add_flattened_offsets XY translation of each level in a 'flattened' world generation mode
- Brighten up doors
- Remove redundant ambient tag
- Fix world name (hence ign gazebo plugins)
- Add xml tag to generated world
- Remove namespaced name from plugin
- Fix door plugin name for ignition
- First series of hacks for ignition compatibility
- XY translation of each level in a 'flattened' world generation mode
- Merge pull request #80 from osrf/floor_holes Floor holes
- use specified level elevations; don't scale by default
- instantiate floor hole polygons using Shapely
- fix pycodestyle complaint
- Merge branch 'master' of <ssh://github.com/osrf/traffic_editor> into floor_holes
- Merge pull request #79 from osrf/feature/model-elevation Feature/model elevation
- lint again
- lint
- added printout to mention deprecated model z field without elevation/z
- z in yaml parsing does not need scaling
- reverted back to using double for model::z, makes yaml parsing cleaner
- Merge pull request #77 from osrf/pycodestyle_action_and_fixes Pycodestyle action and many python style fixes
- fix various python style abominations
- Merge pull request #76 from osrf/defer_scaling_in_world_generation Calculate scale and translation to align building levels
- calculate scale and translation to align generated building levels
- working towards using fiducials in gazebo level generation
- Merge pull request #75 from osrf/simplify_floor_polygons simplify floor polygons to eliminate duplicate vertices
- simplify floor polygons to eliminate duplicate vertices
- Merge pull request #74 from osrf/generate_wall_meshes Generate wall meshes
- recursive triangulation function and slight clean-up of code abominations
- WIP generating a mega-wall obj. It's way faster than primitives.
- WIP towards wall meshes instead of primitive collections
- Add thickness to wall length
- Merge pull request #64 from osrf/specify_floor_textures Specify floor textures
- don't crash
- create new vertices as needed for the triangles cropped by concave edges
- WIP debugging triangulation holes
- allow specification of floor texture and scale
- Merge pull request #61 from osrf/use_shapely_for_geometry Use shapely for geometry
- fix triangle winding order after intersection and camera pose
- shapely triangulation now looking OK for convex hulls.
- figuring out a path forward...
- Merge pull request #60 from osrf/port_ign_changes Port ign changes
- Remove unused function
- Simplify ignition migration
- Merge pull request #55 from osrf/update_yaml_key_names fix #54, update yaml key names
- fix #54, update yaml key names
- Merge pull request #50 from osrf/initial_multilevel_sdf parse fiducials
- parse fiducials
- Merge pull request #47 from osrf/bug/fix-dict-illegal-access Bug/fix dict illegal accesses
- empty array initialization instead
- remove ABOMINATION
- added None initialization and checks, in case map is really really minimal
- Merge pull request #29 from osrf/tweak_door_limits Tweaking limits on doors so they can close
- Merge pull request #31 from osrf/rendering_layers_controls Rendering layers controls
- rendering starting to work
- Merge pull request #30 from osrf/fix_orientation_on_unidirectional_edge_conversion Fix orientation on unidirectional edge conversion
- use brain
- fix regression on bidirectional->unidirectional orientation constraints
- Improve inertial parameters
- Tweaking limits on doors so they can close
- Merge pull request #28 from osrf/generate_doors Generate doors
- add various door gazebo generation stuff and demo mock lift floor changes
- fix flake8 fixes :) and more hacking towards doors
- flake8 fixes
- Merge pull request #27 from osrf/add_dock_points add dock points and generate docking nav graph params
- add dock points and generate docking nav graph params
- Merge pull request #26 from osrf/generate_doors send nav graphs in building map server and more work towards doors
- fix building map server and more work towards doors
- Merge pull request #24 from osrf/calculate_robot_spawn_yaw calculate robot heading at spawn point using nearest edge
- calculate robot heading at spawn point using nearest edge
- Merge pull request #23 from osrf/output_nav_graph_dir output nav graphs by name into directory given as param
- output nav graphs by name into directory given as param
- Merge pull request #21 from osrf/spawn_robot_parameters robot parameters for spawning and Gazebo world generation
- add robots when generating world
- Merge pull request #19 from osrf/redraw_after_new_file_create redraw after file->new, also give explicit model path for gazebo gen
- redraw after file->new, also give explicit model path for gazebo gen
- Merge pull request #16 from osrf/repository_reorganization Repository reorganization
- calculate texture paths using ament magic
- fix up server to use same yaml parser as the generators
- grand reorganization as colcon-buildable packages for ros2 integration
- Contributors: Aaron, Aaron Chong, Luca Della Vedova, Michael X. Grey, Morgan Quigley, Yadu, Yadunund, methylDragon
Wiki Tutorials
Package Dependencies
Deps | Name |
---|---|
rmf_building_map_msgs | |
ament_index_python | |
gz_fuel_tools_vendor | |
rclpy | |
rmf_site_map_msgs | |
std_msgs |
System Dependencies
Dependant Packages
Launch files
Messages
Services
Plugins
Recent questions tagged rmf_building_map_tools at Robotics Stack Exchange
rmf_building_map_tools package from rmf_traffic_editor repormf_building_map_tools rmf_traffic_editor rmf_traffic_editor_assets rmf_traffic_editor_test_maps |
|
Package Summary
Tags | No category tags. |
Version | 1.10.0 |
License | Apache License 2.0 |
Build type | AMENT_PYTHON |
Use | RECOMMENDED |
Repository Summary
Checkout URI | https://github.com/open-rmf/rmf_traffic_editor.git |
VCS Type | git |
VCS Version | main |
Last Updated | 2024-11-15 |
Dev Status | DEVELOPED |
CI status | No Continuous Integration |
Released | RELEASED |
Tags | No category tags. |
Contributing |
Help Wanted (0)
Good First Issues (0) Pull Requests to Review (0) |
Package Description
Additional Links
Maintainers
- Morgan Quigley
- Marco A. Gutiérrez
Authors
building_map_tools package
This package provides tools for manipulating and format-converting building maps.
Quality Declaration
This package claims to be in the Quality Level 4 category. See the Quality Declaration for more details.
Changelog for package rmf_building_map_tools
1.10.0 (2024-06-12)
1.9.0 (2024-06-01)
- Fix MultiPolygon not iterable (#496)
- Harmonic release and ECS refactor (#483)
- workaround fuel dup (#490)
- Add per_page arg to fuel pagination for pit_crew (#491)
- bugfix: specify coordiate_system when generating yaml for lift. (#488)
- Handle geometry collections (#476)
- Contributors: Arjo Chakravarty, Grey, Luca Della Vedova, Teo Koon Peng, Xiyu, cwrx777, methylDragon, Yadunund
1.8.2 (2023-12-15)
1.8.1 (2023-08-10)
- Fix gz classic model download (#470)
- Contributors: Aaron Chong
1.8.0 (2023-06-08)
1.7.0 (2023-06-06)
- Switch to rst changelogs (#464)
- Add texture for white wall (#463)
- Fix navgraph generation for connected docking waypoints (#452)
- Added 5 retries for model downloading failure (#455)
- Migrate to using gzsim server url for fuel (#454)
- Exiting model downloader with non-zero exit code (#453)
- Contributors: Aaron Chong, Luca Della Vedova, Yadunund
1.6.0 (2022-10-05)
- Add Fuel tools dependency to rmf_building_map_tools (#444)
- Fix building_map_server crashes when level scale is not defined (#442)
- Fixed usage of download_models (#440)
- remove usage of deprecated np.asscalar() (#438)
- Added a dispensable field for models (#436)
- Only offset camera pose for global coordinate building when a floor is present (#434)
- Move to collections.abc for crowdsim (#432)
- Contributors: Aaron Chong, Luca Della Vedova, Morgan Quigley, Yadunund
1.5.1 (2022-04-20)
- Floor information for floor toggling plugin in Ignition (#424)
- Use the Ignition Gazebo floor visibility plugin when generating worlds.
- navgraph visualizer (#426)
- new verb for building_map_generator that will generate navgraph visualization OBJ files, which can then be dropped into a Gazebo simulation to help understand what's going on.
- update versions of pure python packages
- Contributors: Luca Della Vedova, Morgan Quigley
1.5.0 (2022-03-13)
- Always use ign=True and remove spaces when comparing model names
(#412)
- Always use ign=True and remove spaces when comparing model names
- Pit crew makes model paths available, when checking for missing models, for exporting (#414)
- Reverted the use of remove_spaces as model names with spaces are used for downloading models
- if map_version is present, copy it into GeoJSON (#415)
- Update package.xml (#406)
- Feature: serve BuildingMap message when loading GeoJSON file in
building_map_server (#404)
- Create a BuildingMap message when serving from GeoJSON file
- use RTree to speed up BuildingMap creation from GeoJSON
- use reasonable default scale for Cartesian maps
- add python3-rtree dependency to GitHub workflow
- First steps towards GeoJSON (#403)
- add GeoJSON support to `building_map_server`: to start, just vertices and lanes
- compress GeoJSON output on-the-fly
- add support for GeoJSON to [building_map_converter]{.title-ref}, auto-detecting based on filename suffix
- GeoJSON: include preferred projected CRS and suggested coordinate offset for simulation as top-level keys
- sort GeoJSON keys in building map server for consistency in diffs
- fix crash for non-geolocated/legacy maps
- Cartesian worlds (y=up) and steps towards using GeoPackage (#396)
- create passthrough transform for cartesian_meters coordinate systems
- pass coordinate system to vertex draw, to flip text as needed
- correct deprecated setuptools key to fix warning
- Fix errors when building maps with lifts / crowdsim
- add speed limit param to generated nav-graph files
- add site_map publishing to building_map_server for cartesian maps
- publish lane speed limits
- Change loader to CLoader for performance improvement on large maps
- on-the-fly geopackage generation for cartesian maps
- add fiona Python package dependency to package.xml and CI workflow
- building_map_converter to generate a GeoPackage from a cartesian YAML map
- add top-level metadata for building/site params
- fix geopackage metadata extraction for geopackage SiteMap server
- use json instead of yaml for geopackage parameters
- assign a nonsense CRS if one doesn't exist
- Change Legacy -> ReferenceImage throughout code
- fix lift model ele name conflict warning (#399)
- Add speed limit to navgraph (#397)
- Deprecate/http download (#395)
- deprecate and remove http option
- Add helpful warning
- use argparse deprecation method
- use function level variables
- Use yaml-cpp CLoader and CDumper from Python for speed (#394)
- use CLoader and CDumper to speed up YAML save/load times
- Contributors: Charayaphan Nakorn Boon Han, Grey, Luca Della Vedova, Morgan Quigley, Yadu, youliang, Aaron Chong
1.4.0 (2021-09-02)
- Feature/map generator using global coordinates (#379)
- added support for ceilings with texture (#383)
- Feature/wall graph (#377)
- added scaling features to wall texture (#382)
- fix crowdsim map generation when there are no robots (#380)
- Fix crash when level has no floors (#370)
- adding maintainer for buildfarm notifications (#368)
- Fix issues with building map tools using Ignition tools (#362)
- Contributors: Luca Della Vedova, Marco A. Gutiérrez, Matthew Booker, Morgan Quigley, Nicholas, Xiyu
1.3.0 (2021-05-14)
- Added support for fuel textures (#342)
- Convert wall textures from 1d to 2d (#338)
- [Optimization] Remove duplicated textures (#337)
- clean dep and update readme (#336)
- building_map_server: don't crash when missing image file (#334)
- Fix material values for sdf compliance (#330)
- avoid crashing when generating undefined floor polygons. cleanup. (#322)
- improve usage of Shapely on very complex floor polygons (#321)
- auto download crowdsim models (#316)
- rename building_map_tools (#310)
- Account for package rename
- Rename packages and delete moved packages (#308)
- migration to open-rmf org, rename to [rmf_building_map_tools]{.title-ref}
- Contributors: Geoffrey Biggs, Luca Della Vedova, Morgan Quigley, youliang
1.2.0 (2021-01-06)
- Ign rtf optimizations and GUI plugins (#248)
- Merge pull request #257 from Briancbn/pr-fix-disable-plugin-backwards-compatibility Fix door, lift plugin disable options backwards compatibility
- Merge pull request #255 from osrf/feature/remove-plugin-option Feature/remove plugin option
- Three lines of code to double the RTF, :sparkles:
- Makes lifts static if plugins are not required
- Door plugins option parsing correctly now
- Using just the Lift object to propagate the plugin removal option
- Added option to remove plugins for doors on gui and building_map_tools generator
- Fix namespace for rmf charging plugin (#253)
- Textures/additional (#244)
- Implement battery drain and recharge for slotcars (#242)
- Implement animation switching in crowd simulation (#238)
- Add first pass of quality declarations for all packages (#235)
- Add building_crowdsim to generate navmesh and config files for crowd simulation (#224)
- Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Guoliang (Fred) Shao, Luca Della Vedova, Marco A. Gutiérrez, Morgan Quigley, Rushyendra Maganty, Valerie
1.1.0 (2020-09-24)
- Implement model visibility toggling (#226)
- Adding lift operation range selection (#220)
- Add field in lift dialog for initial floor, handle invalid initial floor
- added inertia for lift cabin platform (#217)
- Model counts to be owned by Building, and passed to each Level #211
- Support for adding and recognizing lift waypoints for multi-level navigatio #201
- Fixed the wrong naming of reference_floor (#209)
- Fixing building failure when fiducial values are integers (#208)
- Generate models at the correct Z height of their level #207
- Configurable texture and transparency for wall #200
- Added wall tex in building map generation
- Handle situation when lifts key is not present #188
- Ignition plugins and modularization of doors and slotcar #138
- Adding lift pluting for ignition #171
- Implement automatic lift waypoint setting
- Implement convenience script (#185)
- Implement model downloader: a script to assist in model downloading without needing to also build the worldfile from a specified traffic_editor file. #180
- Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Kevin_Skywalker, Luca Della Vedova, MakinoharaShouko, Morgan Quigley, kevinskwk, methylDragon, youliang
1.0.0 (2020-06-22)
- merging master
- Merge pull request #134 from methylDragon/ch3/hotfix-nonetype-pit-crew-bug Make pit_crew robust against missing author names
- Make pit_crew robust against missing author names
- Merge pull request #133 from osrf/fix/pit-crew-deps Adding instructions to install pit_crew dependency
- lint :skull:
- lint :sparkles:
- Merge pull request #132 from methylDragon/ch3/author-namespaced-thumbnails Support Author-namedspaced Thumbnails and Revamp building_map_generator
- Fix build and import bug
- Unify building_map_generators With argparse and pit_crew!
- Merge branch 'master' into ch3/migrate-traffic-editor-thumbnails
- Merge branch 'master' into ch3/author-namespaced-thumbnails
- Merge pull request #129 from methylDragon/ch3/pit-crew Unleash the pit_crew!
- Merge pull request #131 from osrf/bug/building_map_server Fix coordinate frame of lifts and doors in building_map_server
- Implement easier logging init
- Implement lower param
- Implement cache rebuilding option
- Extend pit_crew to support ign directories
- Fix assertion bug
- Clarify assertion
- Implement use_dir_as_name
- Add model config param
- Add usage examples
- Implement dry run downloads
- Clarify docstrings, add swag, lower param, and asserts
- Use namedtuples
- Merge branch 'master' into ch3/migrate-traffic-editor-thumbnails
- Minor fixes
- Fixed format
- Fixed coordinate system for lifts and doors populated in BuildingMap msg
- Fix import bug
- Allow shutil to fail gracefully
- Include author name when returning downloadable models (for now)
- Fix capitalisation bug
- Refine logger formatting
- Fix set bug
- Implement input sanitisation
- Clarify log strings
- Fix import bug
- Reorder __all_ for parity with code
- Neaten description
- Unleash the pit_crew!
- Merge pull request #127 from osrf/fix/door_elevation Fix/door elevation
- Fixed code style
- Fixed elevation of doors and floors in simulation
- Merge pull request #122 from osrf/fix/building_map_server Fix/building map server
- Motion range of doors specified in radians
- Vertices of lift doors populated
- Format fixes
- Lift skeleton
- Lift skeleton
- Fixed format
- doors populated in map server
- Merge pull request #118 from osrf/feature/teleport-dispenser Feature/teleport dispenser
- append number to model names only if not unique
- Merge remote-tracking branch 'origin' into external_traffic_map_files
- bugfix in hole generator in building_map_tools
- Merge pull request #100 from osrf/double_swing_doors_directions branch on double swing door direction for sim generation
- Merge pull request #98 from osrf/camera_pose Add computed camera pose to ignition
- branch on double swing door direction for sim generation
- Add computed camera pose to ignition, add it to gazebo template
- Merge pull request #96 from osrf/fix_normals_in_wall_meshes hopefully fix norm and texture indexing in wall obj files
- Merge pull request #97 from osrf/fix/double-swing-door-direction corrected simulation double swing door direction
- corrected simulation double swing door direction
- pycodestyle
- hopefully fix norm and texture indexing in wall obj files
- Merge pull request #94 from osrf/static_parameter_for_models Static parameter for models Tested manually on a few worlds, looks OK
- parse model static attribute and apply during SDF generation
- Merge pull request #92 from osrf/add_shapely_dep Add dependency to python-shapely in package.xml
- Merge pull request #93 from osrf/fix_server_scale Fix server to latest changes in level transform
- Fix server to latest changes in level transform
- Add dependency to python-shapely in package.xml
- Merge pull request #91 from osrf/calculate_floorplan_drawing_rotations Calculate floorplan drawing rotations
- pycodestyle fix
- finish propagating transform changes through
- finish estimating fiducial alignments, including rotation
- WIP dealing with buildings with some rotated floorplans
- Merge pull request #90 from osrf/feature/single-doors Feature/single doors
- added flip motion direction for swing doors
- WIP open/close positions flipped at -90 and -1
- Merge branch 'master' into feature/single-doors
- single door types work, WIP get the gazebo plugins synced up for door.cpp
- Merge pull request #89 from osrf/add_gazebo_plugins add gazebo plugins used by building_map_tools generators
- add gazebo plugins used by building_map_tools generators
- WIP fixing direction, angle of opening
- parsing hinged and sliding single doors
- handle parsing of single doors
- Merge pull request #86 from osrf/fix/missing-fiducials-tag check if key in dict first
- lint :skull:
- check if key in dict first
- bugfix: somewhat more robust yaml parsing
- don't generate wall mesh tags if there aren't any walls
- Merge pull request #85 from osrf/toggle_floors_gui_plugin generate params for toggle-floor GUI plugin
- generate params for toggle-floor GUI plugin
- Merge pull request #84 from osrf/fix_doors fix wall collision bitmask and door scaling issues
- fix wall collision bitmask and door scaling issues
- Merge pull request #83 from osrf/ignition_generator Ignition generator
- pass options list through for gz/ign tweaks
- fix gz template to actually be gazebo stuff
- Merge pull request #82 from osrf/ign merge
- fix merge conflict
- use share path rather than file-relative path
- create the actual ignition generator, whoops
- add options flags to generator call chain for ign/gz
- Merge pull request #81 from osrf/add_flattened_offsets XY translation of each level in a 'flattened' world generation mode
- Brighten up doors
- Remove redundant ambient tag
- Fix world name (hence ign gazebo plugins)
- Add xml tag to generated world
- Remove namespaced name from plugin
- Fix door plugin name for ignition
- First series of hacks for ignition compatibility
- XY translation of each level in a 'flattened' world generation mode
- Merge pull request #80 from osrf/floor_holes Floor holes
- use specified level elevations; don't scale by default
- instantiate floor hole polygons using Shapely
- fix pycodestyle complaint
- Merge branch 'master' of <ssh://github.com/osrf/traffic_editor> into floor_holes
- Merge pull request #79 from osrf/feature/model-elevation Feature/model elevation
- lint again
- lint
- added printout to mention deprecated model z field without elevation/z
- z in yaml parsing does not need scaling
- reverted back to using double for model::z, makes yaml parsing cleaner
- Merge pull request #77 from osrf/pycodestyle_action_and_fixes Pycodestyle action and many python style fixes
- fix various python style abominations
- Merge pull request #76 from osrf/defer_scaling_in_world_generation Calculate scale and translation to align building levels
- calculate scale and translation to align generated building levels
- working towards using fiducials in gazebo level generation
- Merge pull request #75 from osrf/simplify_floor_polygons simplify floor polygons to eliminate duplicate vertices
- simplify floor polygons to eliminate duplicate vertices
- Merge pull request #74 from osrf/generate_wall_meshes Generate wall meshes
- recursive triangulation function and slight clean-up of code abominations
- WIP generating a mega-wall obj. It's way faster than primitives.
- WIP towards wall meshes instead of primitive collections
- Add thickness to wall length
- Merge pull request #64 from osrf/specify_floor_textures Specify floor textures
- don't crash
- create new vertices as needed for the triangles cropped by concave edges
- WIP debugging triangulation holes
- allow specification of floor texture and scale
- Merge pull request #61 from osrf/use_shapely_for_geometry Use shapely for geometry
- fix triangle winding order after intersection and camera pose
- shapely triangulation now looking OK for convex hulls.
- figuring out a path forward...
- Merge pull request #60 from osrf/port_ign_changes Port ign changes
- Remove unused function
- Simplify ignition migration
- Merge pull request #55 from osrf/update_yaml_key_names fix #54, update yaml key names
- fix #54, update yaml key names
- Merge pull request #50 from osrf/initial_multilevel_sdf parse fiducials
- parse fiducials
- Merge pull request #47 from osrf/bug/fix-dict-illegal-access Bug/fix dict illegal accesses
- empty array initialization instead
- remove ABOMINATION
- added None initialization and checks, in case map is really really minimal
- Merge pull request #29 from osrf/tweak_door_limits Tweaking limits on doors so they can close
- Merge pull request #31 from osrf/rendering_layers_controls Rendering layers controls
- rendering starting to work
- Merge pull request #30 from osrf/fix_orientation_on_unidirectional_edge_conversion Fix orientation on unidirectional edge conversion
- use brain
- fix regression on bidirectional->unidirectional orientation constraints
- Improve inertial parameters
- Tweaking limits on doors so they can close
- Merge pull request #28 from osrf/generate_doors Generate doors
- add various door gazebo generation stuff and demo mock lift floor changes
- fix flake8 fixes :) and more hacking towards doors
- flake8 fixes
- Merge pull request #27 from osrf/add_dock_points add dock points and generate docking nav graph params
- add dock points and generate docking nav graph params
- Merge pull request #26 from osrf/generate_doors send nav graphs in building map server and more work towards doors
- fix building map server and more work towards doors
- Merge pull request #24 from osrf/calculate_robot_spawn_yaw calculate robot heading at spawn point using nearest edge
- calculate robot heading at spawn point using nearest edge
- Merge pull request #23 from osrf/output_nav_graph_dir output nav graphs by name into directory given as param
- output nav graphs by name into directory given as param
- Merge pull request #21 from osrf/spawn_robot_parameters robot parameters for spawning and Gazebo world generation
- add robots when generating world
- Merge pull request #19 from osrf/redraw_after_new_file_create redraw after file->new, also give explicit model path for gazebo gen
- redraw after file->new, also give explicit model path for gazebo gen
- Merge pull request #16 from osrf/repository_reorganization Repository reorganization
- calculate texture paths using ament magic
- fix up server to use same yaml parser as the generators
- grand reorganization as colcon-buildable packages for ros2 integration
- Contributors: Aaron, Aaron Chong, Luca Della Vedova, Michael X. Grey, Morgan Quigley, Yadu, Yadunund, methylDragon
Wiki Tutorials
Package Dependencies
Deps | Name |
---|---|
rmf_building_map_msgs | |
ament_index_python | |
gz_fuel_tools_vendor | |
rclpy | |
rmf_site_map_msgs | |
std_msgs |
System Dependencies
Dependant Packages
Launch files
Messages
Services
Plugins
Recent questions tagged rmf_building_map_tools at Robotics Stack Exchange
rmf_building_map_tools package from rmf_traffic_editor repormf_building_map_tools rmf_traffic_editor rmf_traffic_editor_assets rmf_traffic_editor_test_maps |
|
Package Summary
Tags | No category tags. |
Version | 1.4.0 |
License | Apache License 2.0 |
Build type | AMENT_PYTHON |
Use | RECOMMENDED |
Repository Summary
Checkout URI | https://github.com/open-rmf/rmf_traffic_editor.git |
VCS Type | git |
VCS Version | galactic |
Last Updated | 2021-09-02 |
Dev Status | DEVELOPED |
CI status | No Continuous Integration |
Released | RELEASED |
Tags | No category tags. |
Contributing |
Help Wanted (0)
Good First Issues (0) Pull Requests to Review (0) |
Package Description
Additional Links
Maintainers
- Morgan Quigley
- Marco A. Gutiérrez
Authors
building_map_tools package
This package provides tools for manipulating and format-converting building maps.
Quality Declaration
This package claims to be in the Quality Level 4 category. See the Quality Declaration for more details.
Changelog for package rmf_building_map_tools
1.4.0 (2021-09-02)
- Feature/map generator using global coordinates (#379)
- added support for ceilings with texture (#383)
- Feature/wall graph (#377)
- added scaling features to wall texture (#382)
- fix crowdsim map generation when there are no robots (#380)
- Fix crash when level has no floors (#370)
- adding maintainer for buildfarm notifications (#368)
- Fix issues with building map tools using Ignition tools (#362)
- Contributors: Luca Della Vedova, Marco A. Gutiérrez, Matthew Booker, Morgan Quigley, Nicholas, Xiyu
1.3.0 (2021-05-14)
- Added support for fuel textures (#342)
- Convert wall textures from 1d to 2d (#338)
- [Optimization] Remove duplicated textures (#337)
- clean dep and update readme (#336)
- building_map_server: don't crash when missing image file (#334)
- Fix material values for sdf compliance (#330)
- avoid crashing when generating undefined floor polygons. cleanup. (#322)
- improve usage of Shapely on very complex floor polygons (#321)
- auto download crowdsim models (#316)
- rename building_map_tools (#310)
- Account for package rename
- Rename packages and delete moved packages (#308)
- migration to open-rmf org, rename to [rmf_building_map_tools]{.title-ref}
- Contributors: Geoffrey Biggs, Luca Della Vedova, Morgan Quigley, youliang
1.2.0 (2021-01-06)
- Ign rtf optimizations and GUI plugins (#248)
- Merge pull request #257 from Briancbn/pr-fix-disable-plugin-backwards-compatibility Fix door, lift plugin disable options backwards compatibility
- Merge pull request #255 from osrf/feature/remove-plugin-option Feature/remove plugin option
- Three lines of code to double the RTF, :sparkles:
- Makes lifts static if plugins are not required
- Door plugins option parsing correctly now
- Using just the Lift object to propagate the plugin removal option
- Added option to remove plugins for doors on gui and building_map_tools generator
- Fix namespace for rmf charging plugin (#253)
- Textures/additional (#244)
- Implement battery drain and recharge for slotcars (#242)
- Implement animation switching in crowd simulation (#238)
- Add first pass of quality declarations for all packages (#235)
- Building_crowdsim for generating the navmesh file and required configuration files for menge (#224)
- Add building_crowdsim to generate navmesh and config files for crowd simulation (#224)
- Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Guoliang (Fred) Shao, Luca Della Vedova, Marco A. Gutiérrez, Morgan Quigley, Rushyendra Maganty, Valerie
1.1.0 (2020-09-24)
- Implement model visibility toggling (#226)
- Adding lift operation range selection (#220)
- Add field in lift dialog for initial floor, handle invalid initial floor
- added inertia for lift cabin platform (#217)
- Model counts to be owned by Building, and passed to each Level #211
- Support for adding and recognizing lift waypoints for multi-level navigatio #201
- Fixed the wrong naming of reference_floor (#209)
- Fixing building failure when fiducial values are integers (#208)
- Generate models at the correct Z height of their level #207
- Configurable texture and transparency for wall #200
- Added wall tex in building map generation
- Handle situation when lifts key is not present #188
- Ignition plugins and modularization of doors and slotcar #138
- Adding lift pluting for ignition #171
- Implement automatic lift waypoint setting
- Implement convenience script (#185)
- Implement model downloader: a script to assist in model downloading without needing to also build the worldfile from a specified traffic_editor file. #180
- Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Kevin_Skywalker, Luca Della Vedova, MakinoharaShouko, Morgan Quigley, kevinskwk, methylDragon, youliang
1.0.0 (2020-06-22)
- merging master
- Merge pull request #134 from methylDragon/ch3/hotfix-nonetype-pit-crew-bug Make pit_crew robust against missing author names
- Make pit_crew robust against missing author names
- Merge pull request #133 from osrf/fix/pit-crew-deps Adding instructions to install pit_crew dependency
- lint :skull:
- lint :sparkles:
- Merge pull request #132 from methylDragon/ch3/author-namespaced-thumbnails Support Author-namedspaced Thumbnails and Revamp building_map_generator
- Fix build and import bug
- Unify building_map_generators With argparse and pit_crew!
- Merge branch 'master' into ch3/migrate-traffic-editor-thumbnails
- Merge branch 'master' into ch3/author-namespaced-thumbnails
- Merge pull request #129 from methylDragon/ch3/pit-crew Unleash the pit_crew!
- Merge pull request #131 from osrf/bug/building_map_server Fix coordinate frame of lifts and doors in building_map_server
- Implement easier logging init
- Implement lower param
- Implement cache rebuilding option
- Extend pit_crew to support ign directories
- Fix assertion bug
- Clarify assertion
- Implement use_dir_as_name
- Add model config param
- Add usage examples
- Implement dry run downloads
- Clarify docstrings, add swag, lower param, and asserts
- Use namedtuples
- Merge branch 'master' into ch3/migrate-traffic-editor-thumbnails
- Minor fixes
- Fixed format
- Fixed coordinate system for lifts and doors populated in BuildingMap msg
- Fix import bug
- Allow shutil to fail gracefully
- Include author name when returning downloadable models (for now)
- Fix capitalisation bug
- Refine logger formatting
- Fix set bug
- Implement input sanitisation
- Clarify log strings
- Fix import bug
- Reorder __all_ for parity with code
- Neaten description
- Unleash the pit_crew!
- Merge pull request #127 from osrf/fix/door_elevation Fix/door elevation
- Fixed code style
- Fixed elevation of doors and floors in simulation
- Merge pull request #122 from osrf/fix/building_map_server Fix/building map server
- Motion range of doors specified in radians
- Vertices of lift doors populated
- Format fixes
- Lift skeleton
- Lift skeleton
- Fixed format
- doors populated in map server
- Merge pull request #118 from osrf/feature/teleport-dispenser Feature/teleport dispenser
- append number to model names only if not unique
- Merge remote-tracking branch 'origin' into external_traffic_map_files
- bugfix in hole generator in building_map_tools
- Merge pull request #100 from osrf/double_swing_doors_directions branch on double swing door direction for sim generation
- Merge pull request #98 from osrf/camera_pose Add computed camera pose to ignition
- branch on double swing door direction for sim generation
- Add computed camera pose to ignition, add it to gazebo template
- Merge pull request #96 from osrf/fix_normals_in_wall_meshes hopefully fix norm and texture indexing in wall obj files
- Merge pull request #97 from osrf/fix/double-swing-door-direction corrected simulation double swing door direction
- corrected simulation double swing door direction
- pycodestyle
- hopefully fix norm and texture indexing in wall obj files
- Merge pull request #94 from osrf/static_parameter_for_models Static parameter for models Tested manually on a few worlds, looks OK
- parse model static attribute and apply during SDF generation
- Merge pull request #92 from osrf/add_shapely_dep Add dependency to python-shapely in package.xml
- Merge pull request #93 from osrf/fix_server_scale Fix server to latest changes in level transform
- Fix server to latest changes in level transform
- Add dependency to python-shapely in package.xml
- Merge pull request #91 from osrf/calculate_floorplan_drawing_rotations Calculate floorplan drawing rotations
- pycodestyle fix
- finish propagating transform changes through
- finish estimating fiducial alignments, including rotation
- WIP dealing with buildings with some rotated floorplans
- Merge pull request #90 from osrf/feature/single-doors Feature/single doors
- added flip motion direction for swing doors
- WIP open/close positions flipped at -90 and -1
- Merge branch 'master' into feature/single-doors
- single door types work, WIP get the gazebo plugins synced up for door.cpp
- Merge pull request #89 from osrf/add_gazebo_plugins add gazebo plugins used by building_map_tools generators
- add gazebo plugins used by building_map_tools generators
- WIP fixing direction, angle of opening
- parsing hinged and sliding single doors
- handle parsing of single doors
- Merge pull request #86 from osrf/fix/missing-fiducials-tag check if key in dict first
- lint :skull:
- check if key in dict first
- bugfix: somewhat more robust yaml parsing
- don't generate wall mesh tags if there aren't any walls
- Merge pull request #85 from osrf/toggle_floors_gui_plugin generate params for toggle-floor GUI plugin
- generate params for toggle-floor GUI plugin
- Merge pull request #84 from osrf/fix_doors fix wall collision bitmask and door scaling issues
- fix wall collision bitmask and door scaling issues
- Merge pull request #83 from osrf/ignition_generator Ignition generator
- pass options list through for gz/ign tweaks
- fix gz template to actually be gazebo stuff
- Merge pull request #82 from osrf/ign merge
- fix merge conflict
- use share path rather than file-relative path
- create the actual ignition generator, whoops
- add options flags to generator call chain for ign/gz
- Merge pull request #81 from osrf/add_flattened_offsets XY translation of each level in a 'flattened' world generation mode
- Brighten up doors
- Remove redundant ambient tag
- Fix world name (hence ign gazebo plugins)
- Add xml tag to generated world
- Remove namespaced name from plugin
- Fix door plugin name for ignition
- First series of hacks for ignition compatibility
- XY translation of each level in a 'flattened' world generation mode
- Merge pull request #80 from osrf/floor_holes Floor holes
- use specified level elevations; don't scale by default
- instantiate floor hole polygons using Shapely
- fix pycodestyle complaint
- Merge branch 'master' of <ssh://github.com/osrf/traffic_editor> into floor_holes
- Merge pull request #79 from osrf/feature/model-elevation Feature/model elevation
- lint again
- lint
- added printout to mention deprecated model z field without elevation/z
- z in yaml parsing does not need scaling
- reverted back to using double for model::z, makes yaml parsing cleaner
- Merge pull request #77 from osrf/pycodestyle_action_and_fixes Pycodestyle action and many python style fixes
- fix various python style abominations
- Merge pull request #76 from osrf/defer_scaling_in_world_generation Calculate scale and translation to align building levels
- calculate scale and translation to align generated building levels
- working towards using fiducials in gazebo level generation
- Merge pull request #75 from osrf/simplify_floor_polygons simplify floor polygons to eliminate duplicate vertices
- simplify floor polygons to eliminate duplicate vertices
- Merge pull request #74 from osrf/generate_wall_meshes Generate wall meshes
- recursive triangulation function and slight clean-up of code abominations
- WIP generating a mega-wall obj. It's way faster than primitives.
- WIP towards wall meshes instead of primitive collections
- Add thickness to wall length
- Merge pull request #64 from osrf/specify_floor_textures Specify floor textures
- don't crash
- create new vertices as needed for the triangles cropped by concave edges
- WIP debugging triangulation holes
- allow specification of floor texture and scale
- Merge pull request #61 from osrf/use_shapely_for_geometry Use shapely for geometry
- fix triangle winding order after intersection and camera pose
- shapely triangulation now looking OK for convex hulls.
- figuring out a path forward...
- Merge pull request #60 from osrf/port_ign_changes Port ign changes
- Remove unused function
- Simplify ignition migration
- Merge pull request #55 from osrf/update_yaml_key_names fix #54, update yaml key names
- fix #54, update yaml key names
- Merge pull request #50 from osrf/initial_multilevel_sdf parse fiducials
- parse fiducials
- Merge pull request #47 from osrf/bug/fix-dict-illegal-access Bug/fix dict illegal accesses
- empty array initialization instead
- remove ABOMINATION
- added None initialization and checks, in case map is really really minimal
- Merge pull request #29 from osrf/tweak_door_limits Tweaking limits on doors so they can close
- Merge pull request #31 from osrf/rendering_layers_controls Rendering layers controls
- rendering starting to work
- Merge pull request #30 from osrf/fix_orientation_on_unidirectional_edge_conversion Fix orientation on unidirectional edge conversion
- use brain
- fix regression on bidirectional->unidirectional orientation constraints
- Improve inertial parameters
- Tweaking limits on doors so they can close
- Merge pull request #28 from osrf/generate_doors Generate doors
- add various door gazebo generation stuff and demo mock lift floor changes
- fix flake8 fixes :) and more hacking towards doors
- flake8 fixes
- Merge pull request #27 from osrf/add_dock_points add dock points and generate docking nav graph params
- add dock points and generate docking nav graph params
- Merge pull request #26 from osrf/generate_doors send nav graphs in building map server and more work towards doors
- fix building map server and more work towards doors
- Merge pull request #24 from osrf/calculate_robot_spawn_yaw calculate robot heading at spawn point using nearest edge
- calculate robot heading at spawn point using nearest edge
- Merge pull request #23 from osrf/output_nav_graph_dir output nav graphs by name into directory given as param
- output nav graphs by name into directory given as param
- Merge pull request #21 from osrf/spawn_robot_parameters robot parameters for spawning and Gazebo world generation
- add robots when generating world
- Merge pull request #19 from osrf/redraw_after_new_file_create redraw after file->new, also give explicit model path for gazebo gen
- redraw after file->new, also give explicit model path for gazebo gen
- Merge pull request #16 from osrf/repository_reorganization Repository reorganization
- calculate texture paths using ament magic
- fix up server to use same yaml parser as the generators
- grand reorganization as colcon-buildable packages for ros2 integration
- Contributors: Aaron, Aaron Chong, Luca Della Vedova, Michael X. Grey, Morgan Quigley, Yadu, Yadunund, methylDragon
Wiki Tutorials
Package Dependencies
Deps | Name |
---|---|
rmf_building_map_msgs | |
rclpy | |
std_msgs | |
ament_index_python |
System Dependencies
Dependant Packages
Launch files
Messages
Services
Plugins
Recent questions tagged rmf_building_map_tools at Robotics Stack Exchange
rmf_building_map_tools package from rmf_traffic_editor repormf_building_map_tools rmf_traffic_editor rmf_traffic_editor_assets rmf_traffic_editor_test_maps |
|
Package Summary
Tags | No category tags. |
Version | 1.4.0 |
License | Apache License 2.0 |
Build type | AMENT_PYTHON |
Use | RECOMMENDED |
Repository Summary
Checkout URI | https://github.com/open-rmf/rmf_traffic_editor.git |
VCS Type | git |
VCS Version | foxy |
Last Updated | 2021-09-02 |
Dev Status | DEVELOPED |
CI status | No Continuous Integration |
Released | RELEASED |
Tags | No category tags. |
Contributing |
Help Wanted (0)
Good First Issues (0) Pull Requests to Review (0) |
Package Description
Additional Links
Maintainers
- Morgan Quigley
- Marco A. Gutiérrez
Authors
building_map_tools package
This package provides tools for manipulating and format-converting building maps.
Quality Declaration
This package claims to be in the Quality Level 4 category. See the Quality Declaration for more details.
Changelog for package rmf_building_map_tools
1.4.0 (2021-09-02)
- Feature/map generator using global coordinates (#379)
- added support for ceilings with texture (#383)
- Feature/wall graph (#377)
- added scaling features to wall texture (#382)
- fix crowdsim map generation when there are no robots (#380)
- Fix crash when level has no floors (#370)
- adding maintainer for buildfarm notifications (#368)
- Fix issues with building map tools using Ignition tools (#362)
- Contributors: Luca Della Vedova, Marco A. Gutiérrez, Matthew Booker, Morgan Quigley, Nicholas, Xiyu
1.3.0 (2021-05-14)
- Added support for fuel textures (#342)
- Convert wall textures from 1d to 2d (#338)
- [Optimization] Remove duplicated textures (#337)
- clean dep and update readme (#336)
- building_map_server: don't crash when missing image file (#334)
- Fix material values for sdf compliance (#330)
- avoid crashing when generating undefined floor polygons. cleanup. (#322)
- improve usage of Shapely on very complex floor polygons (#321)
- auto download crowdsim models (#316)
- rename building_map_tools (#310)
- Account for package rename
- Rename packages and delete moved packages (#308)
- migration to open-rmf org, rename to [rmf_building_map_tools]{.title-ref}
- Contributors: Geoffrey Biggs, Luca Della Vedova, Morgan Quigley, youliang
1.2.0 (2021-01-06)
- Ign rtf optimizations and GUI plugins (#248)
- Merge pull request #257 from Briancbn/pr-fix-disable-plugin-backwards-compatibility Fix door, lift plugin disable options backwards compatibility
- Merge pull request #255 from osrf/feature/remove-plugin-option Feature/remove plugin option
- Three lines of code to double the RTF, :sparkles:
- Makes lifts static if plugins are not required
- Door plugins option parsing correctly now
- Using just the Lift object to propagate the plugin removal option
- Added option to remove plugins for doors on gui and building_map_tools generator
- Fix namespace for rmf charging plugin (#253)
- Textures/additional (#244)
- Implement battery drain and recharge for slotcars (#242)
- Implement animation switching in crowd simulation (#238)
- Add first pass of quality declarations for all packages (#235)
- Building_crowdsim for generating the navmesh file and required configuration files for menge (#224)
- Add building_crowdsim to generate navmesh and config files for crowd simulation (#224)
- Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Guoliang (Fred) Shao, Luca Della Vedova, Marco A. Gutiérrez, Morgan Quigley, Rushyendra Maganty, Valerie
1.1.0 (2020-09-24)
- Implement model visibility toggling (#226)
- Adding lift operation range selection (#220)
- Add field in lift dialog for initial floor, handle invalid initial floor
- added inertia for lift cabin platform (#217)
- Model counts to be owned by Building, and passed to each Level #211
- Support for adding and recognizing lift waypoints for multi-level navigatio #201
- Fixed the wrong naming of reference_floor (#209)
- Fixing building failure when fiducial values are integers (#208)
- Generate models at the correct Z height of their level #207
- Configurable texture and transparency for wall #200
- Added wall tex in building map generation
- Handle situation when lifts key is not present #188
- Ignition plugins and modularization of doors and slotcar #138
- Adding lift pluting for ignition #171
- Implement automatic lift waypoint setting
- Implement convenience script (#185)
- Implement model downloader: a script to assist in model downloading without needing to also build the worldfile from a specified traffic_editor file. #180
- Contributors: Aaron Chong, Chen Bainian, Geoffrey Biggs, Kevin_Skywalker, Luca Della Vedova, MakinoharaShouko, Morgan Quigley, kevinskwk, methylDragon, youliang
1.0.0 (2020-06-22)
- merging master
- Merge pull request #134 from methylDragon/ch3/hotfix-nonetype-pit-crew-bug Make pit_crew robust against missing author names
- Make pit_crew robust against missing author names
- Merge pull request #133 from osrf/fix/pit-crew-deps Adding instructions to install pit_crew dependency
- lint :skull:
- lint :sparkles:
- Merge pull request #132 from methylDragon/ch3/author-namespaced-thumbnails Support Author-namedspaced Thumbnails and Revamp building_map_generator
- Fix build and import bug
- Unify building_map_generators With argparse and pit_crew!
- Merge branch 'master' into ch3/migrate-traffic-editor-thumbnails
- Merge branch 'master' into ch3/author-namespaced-thumbnails
- Merge pull request #129 from methylDragon/ch3/pit-crew Unleash the pit_crew!
- Merge pull request #131 from osrf/bug/building_map_server Fix coordinate frame of lifts and doors in building_map_server
- Implement easier logging init
- Implement lower param
- Implement cache rebuilding option
- Extend pit_crew to support ign directories
- Fix assertion bug
- Clarify assertion
- Implement use_dir_as_name
- Add model config param
- Add usage examples
- Implement dry run downloads
- Clarify docstrings, add swag, lower param, and asserts
- Use namedtuples
- Merge branch 'master' into ch3/migrate-traffic-editor-thumbnails
- Minor fixes
- Fixed format
- Fixed coordinate system for lifts and doors populated in BuildingMap msg
- Fix import bug
- Allow shutil to fail gracefully
- Include author name when returning downloadable models (for now)
- Fix capitalisation bug
- Refine logger formatting
- Fix set bug
- Implement input sanitisation
- Clarify log strings
- Fix import bug
- Reorder __all_ for parity with code
- Neaten description
- Unleash the pit_crew!
- Merge pull request #127 from osrf/fix/door_elevation Fix/door elevation
- Fixed code style
- Fixed elevation of doors and floors in simulation
- Merge pull request #122 from osrf/fix/building_map_server Fix/building map server
- Motion range of doors specified in radians
- Vertices of lift doors populated
- Format fixes
- Lift skeleton
- Lift skeleton
- Fixed format
- doors populated in map server
- Merge pull request #118 from osrf/feature/teleport-dispenser Feature/teleport dispenser
- append number to model names only if not unique
- Merge remote-tracking branch 'origin' into external_traffic_map_files
- bugfix in hole generator in building_map_tools
- Merge pull request #100 from osrf/double_swing_doors_directions branch on double swing door direction for sim generation
- Merge pull request #98 from osrf/camera_pose Add computed camera pose to ignition
- branch on double swing door direction for sim generation
- Add computed camera pose to ignition, add it to gazebo template
- Merge pull request #96 from osrf/fix_normals_in_wall_meshes hopefully fix norm and texture indexing in wall obj files
- Merge pull request #97 from osrf/fix/double-swing-door-direction corrected simulation double swing door direction
- corrected simulation double swing door direction
- pycodestyle
- hopefully fix norm and texture indexing in wall obj files
- Merge pull request #94 from osrf/static_parameter_for_models Static parameter for models Tested manually on a few worlds, looks OK
- parse model static attribute and apply during SDF generation
- Merge pull request #92 from osrf/add_shapely_dep Add dependency to python-shapely in package.xml
- Merge pull request #93 from osrf/fix_server_scale Fix server to latest changes in level transform
- Fix server to latest changes in level transform
- Add dependency to python-shapely in package.xml
- Merge pull request #91 from osrf/calculate_floorplan_drawing_rotations Calculate floorplan drawing rotations
- pycodestyle fix
- finish propagating transform changes through
- finish estimating fiducial alignments, including rotation
- WIP dealing with buildings with some rotated floorplans
- Merge pull request #90 from osrf/feature/single-doors Feature/single doors
- added flip motion direction for swing doors
- WIP open/close positions flipped at -90 and -1
- Merge branch 'master' into feature/single-doors
- single door types work, WIP get the gazebo plugins synced up for door.cpp
- Merge pull request #89 from osrf/add_gazebo_plugins add gazebo plugins used by building_map_tools generators
- add gazebo plugins used by building_map_tools generators
- WIP fixing direction, angle of opening
- parsing hinged and sliding single doors
- handle parsing of single doors
- Merge pull request #86 from osrf/fix/missing-fiducials-tag check if key in dict first
- lint :skull:
- check if key in dict first
- bugfix: somewhat more robust yaml parsing
- don't generate wall mesh tags if there aren't any walls
- Merge pull request #85 from osrf/toggle_floors_gui_plugin generate params for toggle-floor GUI plugin
- generate params for toggle-floor GUI plugin
- Merge pull request #84 from osrf/fix_doors fix wall collision bitmask and door scaling issues
- fix wall collision bitmask and door scaling issues
- Merge pull request #83 from osrf/ignition_generator Ignition generator
- pass options list through for gz/ign tweaks
- fix gz template to actually be gazebo stuff
- Merge pull request #82 from osrf/ign merge
- fix merge conflict
- use share path rather than file-relative path
- create the actual ignition generator, whoops
- add options flags to generator call chain for ign/gz
- Merge pull request #81 from osrf/add_flattened_offsets XY translation of each level in a 'flattened' world generation mode
- Brighten up doors
- Remove redundant ambient tag
- Fix world name (hence ign gazebo plugins)
- Add xml tag to generated world
- Remove namespaced name from plugin
- Fix door plugin name for ignition
- First series of hacks for ignition compatibility
- XY translation of each level in a 'flattened' world generation mode
- Merge pull request #80 from osrf/floor_holes Floor holes
- use specified level elevations; don't scale by default
- instantiate floor hole polygons using Shapely
- fix pycodestyle complaint
- Merge branch 'master' of <ssh://github.com/osrf/traffic_editor> into floor_holes
- Merge pull request #79 from osrf/feature/model-elevation Feature/model elevation
- lint again
- lint
- added printout to mention deprecated model z field without elevation/z
- z in yaml parsing does not need scaling
- reverted back to using double for model::z, makes yaml parsing cleaner
- Merge pull request #77 from osrf/pycodestyle_action_and_fixes Pycodestyle action and many python style fixes
- fix various python style abominations
- Merge pull request #76 from osrf/defer_scaling_in_world_generation Calculate scale and translation to align building levels
- calculate scale and translation to align generated building levels
- working towards using fiducials in gazebo level generation
- Merge pull request #75 from osrf/simplify_floor_polygons simplify floor polygons to eliminate duplicate vertices
- simplify floor polygons to eliminate duplicate vertices
- Merge pull request #74 from osrf/generate_wall_meshes Generate wall meshes
- recursive triangulation function and slight clean-up of code abominations
- WIP generating a mega-wall obj. It's way faster than primitives.
- WIP towards wall meshes instead of primitive collections
- Add thickness to wall length
- Merge pull request #64 from osrf/specify_floor_textures Specify floor textures
- don't crash
- create new vertices as needed for the triangles cropped by concave edges
- WIP debugging triangulation holes
- allow specification of floor texture and scale
- Merge pull request #61 from osrf/use_shapely_for_geometry Use shapely for geometry
- fix triangle winding order after intersection and camera pose
- shapely triangulation now looking OK for convex hulls.
- figuring out a path forward...
- Merge pull request #60 from osrf/port_ign_changes Port ign changes
- Remove unused function
- Simplify ignition migration
- Merge pull request #55 from osrf/update_yaml_key_names fix #54, update yaml key names
- fix #54, update yaml key names
- Merge pull request #50 from osrf/initial_multilevel_sdf parse fiducials
- parse fiducials
- Merge pull request #47 from osrf/bug/fix-dict-illegal-access Bug/fix dict illegal accesses
- empty array initialization instead
- remove ABOMINATION
- added None initialization and checks, in case map is really really minimal
- Merge pull request #29 from osrf/tweak_door_limits Tweaking limits on doors so they can close
- Merge pull request #31 from osrf/rendering_layers_controls Rendering layers controls
- rendering starting to work
- Merge pull request #30 from osrf/fix_orientation_on_unidirectional_edge_conversion Fix orientation on unidirectional edge conversion
- use brain
- fix regression on bidirectional->unidirectional orientation constraints
- Improve inertial parameters
- Tweaking limits on doors so they can close
- Merge pull request #28 from osrf/generate_doors Generate doors
- add various door gazebo generation stuff and demo mock lift floor changes
- fix flake8 fixes :) and more hacking towards doors
- flake8 fixes
- Merge pull request #27 from osrf/add_dock_points add dock points and generate docking nav graph params
- add dock points and generate docking nav graph params
- Merge pull request #26 from osrf/generate_doors send nav graphs in building map server and more work towards doors
- fix building map server and more work towards doors
- Merge pull request #24 from osrf/calculate_robot_spawn_yaw calculate robot heading at spawn point using nearest edge
- calculate robot heading at spawn point using nearest edge
- Merge pull request #23 from osrf/output_nav_graph_dir output nav graphs by name into directory given as param
- output nav graphs by name into directory given as param
- Merge pull request #21 from osrf/spawn_robot_parameters robot parameters for spawning and Gazebo world generation
- add robots when generating world
- Merge pull request #19 from osrf/redraw_after_new_file_create redraw after file->new, also give explicit model path for gazebo gen
- redraw after file->new, also give explicit model path for gazebo gen
- Merge pull request #16 from osrf/repository_reorganization Repository reorganization
- calculate texture paths using ament magic
- fix up server to use same yaml parser as the generators
- grand reorganization as colcon-buildable packages for ros2 integration
- Contributors: Aaron, Aaron Chong, Luca Della Vedova, Michael X. Grey, Morgan Quigley, Yadu, Yadunund, methylDragon
Wiki Tutorials
Package Dependencies
Deps | Name |
---|---|
rmf_building_map_msgs | |
rclpy | |
std_msgs | |
ament_index_python |