fetch_pbd_interaction package from fetch_pbd repo

fetch_arm_control fetch_pbd_interaction fetch_social_gaze

Package Summary

Tags No category tags.
Version 0.0.8
License BSD
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/fetchrobotics/fetch_pbd.git
VCS Type git
VCS Version master
Last Updated 2017-08-08
Dev Status DEVELOPED
CI status Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

The fetch_pbd_interaction package

Additional Links

No additional links.

Maintainers

  • Sarah Elliott
  • Russell Toris

Authors

  • Sarah Elliott
README
No README found. See repository README.
CHANGELOG

Changelog for package fetch_pbd_interaction

0.0.8 (2017-08-08)

  • Update README and CMakeLists
  • Do reachability check for ref_type PREVIOUS_TARGET
  • Interface improvements: update markers more efficiently, etc
  • Implemented pre-conditions for primitives
  • Interface improvements: object labels, marker fixes
  • Namespace topics and services, some marker fixes
  • Install specific version of polymer-cli to not get issues when polymer changes
  • Change World node to C++ and add Grasp suggestion integration
  • Contributors: Sarah Elliott

0.0.7 (2017-04-20)

  • Built frontend and now serve pre-built frontend directly
  • add couchdb as run_depend, fix #6
  • Custom ros3d.js to use unsubscribeTf and show mesh colours. Use local copies of Robot Web Tools libraries.
  • Contributors: Sarah Elliott

0.0.6 (2016-10-29)

  • Update install_web_dependencies.sh
  • Contributors: Sarah Elliott

0.0.5 (2016-09-17)

  • Update package.xml
  • Contributors: Russell Toris

0.0.4 (2016-09-09)

  • Dependencies again
  • Contributors: Sarah Elliott

0.0.3 (2016-09-09)

0.0.2 (2016-09-09)

  • Dependencies
  • Contributors: Sarah Elliott

0.0.1 (2016-09-09)

  • Update package.xml
  • License and documentation updates
  • Update examples
  • Okay last CMakelists.tx change...
  • Fix some frame initialisation issue
  • Accidentally deleted line before...
  • Switch from GuiInput.msg to GuiInput.srv
  • Less gross CMakelist/path stuff
  • CMakelists change
  • Loading/saving json files, still need to work on location of files
  • Small fix for editing actions
  • Small fix for deleting objects from world
  • Require version of rail_segmentation
  • Switched to use rail_segmentation
  • Getting ready to be released
  • Small fix for deleting actions
  • Fix frame issues when reordering primitives
  • Fix bug in reordering primitives
  • Marker UI fixes
  • Small fixes so things appear better on mobile
  • Error message popups
  • Add table to planning scene
  • Add functionality for stopping execution
  • Fixes based on Russell\'s comments
  • Change dependencies and action selection
  • Misc reorganisation and added to example script
  • Fix for trajectory marker
  • Coloring for selected primitive
  • Changes to selecting a primitive and structure of markers functionality
  • More marker fixes. Probably needs a lot of cleanup now.
  • Really made the markers work this time...
  • Marker and UI fixes
  • Fixed the no sound/no head movement behaviour
  • Lots of changes but added ability to edit actions numerically
  • Documentation and code cleanup
  • Make my own sortable list
  • Fix object marker location for web viz
  • Get rid of arrows pointing to objects
  • Added markers being relative to each other
  • Show and hide markers, plus some other marker fixes
  • Polymer web interface
  • Add back the standalone arm control node
  • Huge reorganisation. Now working.
  • Huge reorganisation. Now working.
  • Make continuous trajectories work (although crappily)
  • Fixed bug in moving to marker location
  • Changes to make \'links\' between steps work
  • Found small naming bug in unused service
  • Cleaning up code
  • Replace moveit_python with moveit_commander and use poses instead of joints
  • Changed ArmControls class to ArmInteraction, fixed bug in PbD
  • Working, all functionality of PR2 PbD
  • First commit of port of PbD to Fetch. Things work. Rough around the edges.
  • Contributors: Russell Toris, Sarah Elliott

Wiki Tutorials

See ROS Wiki Tutorials for more details.

Source Tutorials

Not currently indexed.

Launch files

  • launch/pbd.launch
      • social_gaze [default: true]
      • play_sound [default: true]
      • from_file [default: ]
      • to_file [default: ]
      • grasp_suggestion_service [default: ]
      • grasp_feedback_topic [default: ]
      • grasp_suggestion_ee_link [default: gripper_link]
      • segmentation_service [default: /rail_segmentation/segment]
      • segmented_objects_topic [default: /rail_segmentation/segmented_objects]
      • segmented_table_topic [default: /rail_segmentation/segmented_table]
      • planning_scene_topic [default: /planning_scene]
      • object_similar_distance_threshold [default: 0.08]
      • object_add_distance_threshold [default: 0.02]
      • object_nearest_distance_threshold [default: 0.25]
      • object_distance_zero_clamp [default: 0.0001]
      • text_height [default: 0.10]
      • surface_height [default: 0.01]
      • text_offset [default: 0.06]
      • base_frame [default: base_link]
  • launch/pbd_web_prereqs.launch
  • launch/pbd_rviz_viewer.launch
  • launch/pbd_prereqs.launch
      • camera_frame_prefix [default: /head_camera]
      • camera_name [default: head_camera]
      • grasp_suggestion_service [default: ]
      • segmentation_service [default: /rail_segmentation/segment]
      • segmented_objects_topic [default: /rail_segmentation/segmented_objects]
      • segmented_table_topic [default: /rail_segmentation/segmented_table]
      • planning_scene_topic [default: /planning_scene]
      • object_similar_distance_threshold [default: 0.08]
      • object_add_distance_threshold [default: 0.02]
      • object_nearest_distance_threshold [default: 0.4]
      • object_distance_zero_clamp [default: 0.0001]
      • text_height [default: 0.03]
      • surface_height [default: 0.01]
      • text_offset [default: 0.06]
      • base_frame [default: base_link]

Plugins

No plugins found.

Recent questions tagged fetch_pbd_interaction at Robotics Stack Exchange