behaviortree_cpp_v3 package from behaviortree_cpp repo

behaviortree_cpp_v3

Package Summary

Tags No category tags.
Version 3.0.9
License MIT
Build type AMENT_CMAKE
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/BehaviorTree/BehaviorTree.CPP.git
VCS Type git
VCS Version ros2-dev
Last Updated 2019-05-28
Dev Status DEVELOPED
Released RELEASED

Package Description

This package provides the Behavior Trees core library.

Additional Links

No additional links.

Maintainers

  • Davide Faconti

Authors

  • Michele Colledanchise
  • Davide Faconti

License MIT Version

Travis (Linux): Build Status

AppVeyor (Windows): Build status

Question? Join the chat at https://gitter.im/BehaviorTree-ROS/Lobby

About BehaviorTree.CPP

This C++ library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is robotics, you can use this library to build AI for games, or to replace Finite State Machines in you application.

There are few features that make BehaviorTree.CPP unique, when compared to other implementations:

  • It makes asynchronous Actions, i.e. non-blocking, a first-class citizen.

  • You can build reactive behaviors that execute multiple Actions concurrently.

  • Even if it is written in C++, Trees are defined using a Domain Specific Scripting scripting language (based on XML), and can be loaded at run-time; in other words, even if it written in C++, Trees are not hard-coded.

  • You can link staticaly you custom TreeNodes or convert them into _plugins _ which can be loaded at run-time.

  • It provides a type-safe and flexible mechanism to do Dataflow between Nodes of the Tree.

  • It includes a logging/profiling infrastructure that allows the user to visualize, record, replay and analyze state transitions.

  • Last but not least: it is well documented!

Documentation

https://www.behaviortree.dev/

About version 3.X

The main goal of this project is to create a Behavior Tree implementation that uses the principles of Model Driven Development to separate the role of the Component Developer from the Behavior Designer.

In practice, this means that:

  • Custom TreeNodes must be reusable building blocks. You should be able to implement them once and reuse them to build many behaviors.

  • To build a Behavior Tree out of TreeNodes, the Behavior Designer must not need to read nor modify the source code of the a given TreeNode.

Version 3.x of this library introduces some dramatic changes in the API, but it was necessary to reach this goal.

If you used version 2.X in the past, you can find here the Migration Guide.

GUI Editor

Editing a BehaviorTree is as simple as editing a XML file in your favourite text editor.

If you are looking for a more fancy graphical user interface (and I know your do) check Groot out.

Groot screenshot

Watch Groot and BehaviorTree.CPP in action

Click on the following image to see a short video of how the C++ library and the graphic user interface are used to design and monitor a Behavior Tree.

MOOD2Be

How to compile

On Ubuntu, you must install the following dependencies:

 sudo apt-get install libzmq3-dev libdw-dev

Any other dependency is already included in the 3rdparty folder.

Catkin and ROS users

You can easily install the package with the command

  sudo apt-get install ros-$ROS_DISTRO-behaviortree-cpp

If you want to compile it with catkin, you must include this package to your catkin workspace.

Acknowledgement

This library was developed at Eurecat (main author, Davide Faconti) in a joint effort with the Italian Institute of Technology (Michele Colledanchise).

It is one of the main components of MOOD2Be, which is one of the six Integrated Technical Projects (ITPs) selected from the RobMoSys first open call and it received funding from the European Union’s Horizon 2020 Research and Innovation Programme.

Further readings

  • Introductory article: Behavior trees for AI: How they work

  • How Behavior Trees Modularize Hybrid Control Systems and Generalize Sequential Behavior Compositions, the Subsumption Architecture, and Decision Trees. Michele Colledanchise and Petter Ogren. IEEE Transaction on Robotics 2017.

  • Behavior Trees in Robotics and AI, published by CRC Press Taylor & Francis, available for purchase (ebook and hardcover) on the CRC Press Store or Amazon.

The Preprint version (free) is available here: https://arxiv.org/abs/1709.00084

License

The MIT License (MIT)

Copyright (c) 2014-2018 Michele Colledanchise Copyright (c) 2018-2019 Davide Faconti

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

CHANGELOG

Changelog for package behaviortree_cpp

3.0.7 (2019-04-02)

  • this should fix issue with tinyXML2 once and for all (maybe...)
  • improvement #79
  • doc fix
  • Deprecating <remap> tag in SubTree
  • fix windows compilation
  • Update README.md
  • back to c++11
  • Contributors: Davide Faconti, Ferran Roure

3.0.4 (2019-03-19)

  • fix issue #72 with sibling subtrees
  • Update .travis.yml
  • Contributors: Davide Faconti

3.0.3 (2019-03-12)

  • moving to C++14... deal with it
  • updated tinyXML2. Should fix several issues too
  • add \"d\" to debug library on Windows
  • fixed compilation error on Windows x64 (issue #63)
  • Improved MSVC compilation Added _CRT_SECURE_NO_WARNINGS flag for msvc compilation
  • adding TreeNode::modifyPortsRemapping that might be useful in the future
  • Merge pull request #64 from luminize/patch-1 docs/xml_format.md
  • Merge pull request #65 from luminize/patch-2 docs/tutorial_01_first_tree.md: fix typo
  • docs/tutorial_01_first_tree.md: fix typo
  • fix compilation in Windows/Release
  • remove a warning in Windows
  • Update README.md
  • Merge branch \'windows_compilation\'
  • fix issue #63 : compile on windows
  • Update .travis.yml
  • Create .appveyor.yml
  • fix compilation on windows
  • fix potential issue
  • bug fix
  • Update README.md
  • Contributors: Bas de Bruijn, Davide Faconti, Jimmy Delas, hlzl

3.0.2 (2019-03-04)

  • make flatbuffers visible to other project (such as Groot)
  • docs fix
  • Contributors: Davide Faconti

3.0.0 (2019-02-27)

  • Merge branch \'ver_3\'. Too many changes to count...
  • Contributors: Davide Facont, Davide Faconti, ImgBotApp, Victor Lopez

2.5.1 (2019-01-14)

  • fix installation directory
  • #39 Fix Conan version (#42) Signed-off-by: Uilian Ries <uilianries@gmail.com>
  • Update .travis.yml
  • Conan package distribution (#39)
  • Non-functional refactoring of xml_parsing to clean up the code
  • cosmetic changes in the code of BehaviorTreeFactory
  • XML schema. Related to enchancement #40
  • call setRegistrationName() for built-in Nodes The methos is called by BehaviorTreefactory, therefore it registrationName is empty if trees are created programmatically.
  • Reset reference count when destroying logger (issue #38)
  • Contributors: Davide Facont, Davide Faconti, Uilian Ries

2.5.0 (2018-12-12)

  • Introducing SyncActionNode that is more self explaining and less ambiguous
  • fix potential problem related to ControlNode::haltChildren()
  • Adding example/test of navigation and recovery behavior. Related to issue #36
  • Contributors: Davide Faconti

2.4.4 (2018-12-12)

  • adding virtual TreeNode::onInit() [issue #33]
  • fix issue #34 : if you don\'t implement convertFromString, it will compile but it may throw
  • Pretty demangled names and obsolate comments removed
  • bug fixes
  • more comments
  • [enhancement #32]: add CoroActionNode and rename ActionNode as \"AsynActionNode\" The name ActionNode was confusing and it has been deprecated.
  • Update README.md
  • removed old file
  • Fix issue #31 : convertFromString mandatory for TreeNode::getParam, not Blackboard::get
  • Cherry piking changes from PR #19 which solve issue #2 CONAN support
  • Contributors: Davide Faconti

2.4.3 (2018-12-07)

  • Merge branch \'master\' into ros2
  • removed old file
  • Fix issue #31 : convertFromString mandatory for TreeNode::getParam, not Blackboard::get
  • 2.4.3
  • version bump
  • Merge pull request #30 from nuclearsandwich/patch-1 Fix typo in package name.
  • Remove extra find_package(ament_cmake_gtest). This package should only be needed if BUILD_TESTING is on and is find_package\'d below if ament_cmake is found and BUILD_TESTING is on.
  • Fix typo in package name.
  • added video to readme
  • Cherry piking changes from PR #19 which solve issue #2 CONAN support
  • Merge pull request #29 from nuclearsandwich/ament-gtest-dep Add test dependency on ament_cmake_gtest.
  • Add test dependency on ament_cmake_gtest.
  • fix travis removing CI
  • Contributors: Davide Faconti, Steven! Ragnar

Wiki Tutorials

See ROS Wiki Tutorials for more details.

Source Tutorials

Not currently indexed.

Package Dependencies

System Dependencies

Dependant Packages

No known dependants.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged behaviortree_cpp_v3 at answers.ros.org

behaviortree_cpp_v3 package from behaviortree_cpp repo

behaviortree_cpp_v3

Package Summary

Tags No category tags.
Version 3.0.7
License MIT
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/BehaviorTree/BehaviorTree.CPP.git
VCS Type git
VCS Version master
Last Updated 2019-07-30
Dev Status DEVELOPED
Released RELEASED

Package Description

This package provides the Behavior Trees core library.

Additional Links

No additional links.

Maintainers

  • Davide Faconti

Authors

  • Michele Colledanchise
  • Davide Faconti

License MIT Version

Travis (Linux): Build Status

AppVeyor (Windows): Build status

Question? Join the chat at https://gitter.im/BehaviorTree-ROS/Lobby

About BehaviorTree.CPP

This C++ library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is robotics, you can use this library to build AI for games, or to replace Finite State Machines in you application.

There are few features that make BehaviorTree.CPP unique, when compared to other implementations:

  • It makes asynchronous Actions, i.e. non-blocking, a first-class citizen.

  • You can build reactive behaviors that execute multiple Actions concurrently.

  • Even if it is written in C++, Trees are defined using a Domain Specific Scripting scripting language (based on XML), and can be loaded at run-time; in other words, even if it written in C++, Trees are not hard-coded.

  • You can link staticaly you custom TreeNodes or convert them into _plugins _ which can be loaded at run-time.

  • It provides a type-safe and flexible mechanism to do Dataflow between Nodes of the Tree.

  • It includes a logging/profiling infrastructure that allows the user to visualize, record, replay and analyze state transitions.

  • Last but not least: it is well documented!

Documentation

You can learn about the main concepts, the API and the tutorials here: https://www.behaviortree.dev/

To find more details about the conceptual ideas that make this implementation different from others, you can read the final deliverable of the project MOOD2Be.

About version 3.X

The main goal of this project is to create a Behavior Tree implementation that uses the principles of Model Driven Development to separate the role of the Component Developer from the Behavior Designer.

In practice, this means that:

  • Custom TreeNodes must be reusable building blocks. You should be able to implement them once and reuse them to build many behaviors.

  • To build a Behavior Tree out of TreeNodes, the Behavior Designer must not need to read nor modify the source code of the a given TreeNode.

Version 3.x of this library introduces some dramatic changes in the API, but it was necessary to reach this goal.

If you used version 2.X in the past, you can find here the Migration Guide.

GUI Editor

Editing a BehaviorTree is as simple as editing a XML file in your favourite text editor.

If you are looking for a more fancy graphical user interface (and I know your do) check Groot out.

Groot screenshot

Watch Groot and BehaviorTree.CPP in action

Click on the following image to see a short video of how the C++ library and the graphic user interface are used to design and monitor a Behavior Tree.

MOOD2Be

How to compile

On Ubuntu, you must install the following dependencies:

 sudo apt-get install libzmq3-dev libdw-dev

Any other dependency is already included in the 3rdparty folder.

Catkin and ROS users

You can easily install the package with the command

  sudo apt-get install ros-$ROS_DISTRO-behaviortree-cpp

If you want to compile it with catkin, you must include this package to your catkin workspace.

Acknowledgement

This library was developed at Eurecat - https://eurecat.org/en/ (main author, Davide Faconti) in a joint effort with the Italian Institute of Technology (Michele Colledanchise).

This software is one of the main components of MOOD2Be, which is one of the six Integrated Technical Projects (ITPs) selected from the RobMoSys first open call. Therefore, MOOD2Be has been supported by the European Horizon2020 project RobMoSys. This software is RobMoSys conformant.

RobMoSys Conformant

Further readings

  • Introductory article: Behavior trees for AI: How they work

  • How Behavior Trees Modularize Hybrid Control Systems and Generalize Sequential Behavior Compositions, the Subsumption Architecture, and Decision Trees. Michele Colledanchise and Petter Ogren. IEEE Transaction on Robotics 2017.

  • Behavior Trees in Robotics and AI, published by CRC Press Taylor & Francis, available for purchase (ebook and hardcover) on the CRC Press Store or Amazon.

The Preprint version (free) is available here: https://arxiv.org/abs/1709.00084

License

The MIT License (MIT)

Copyright (c) 2014-2018 Michele Colledanchise Copyright (c) 2018-2019 Davide Faconti

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

CHANGELOG

Changelog for package behaviortree_cpp

3.0.7 (2019-04-02)

  • this should fix issue with tinyXML2 once and for all (maybe...)
  • improvement #79
  • doc fix
  • Deprecating <remap> tag in SubTree
  • fix windows compilation
  • Update README.md
  • back to c++11
  • Contributors: Davide Faconti, Ferran Roure

3.0.4 (2019-03-19)

  • fix issue #72 with sibling subtrees
  • Update .travis.yml
  • Contributors: Davide Faconti

3.0.3 (2019-03-12)

  • moving to C++14... deal with it
  • updated tinyXML2. Should fix several issues too
  • add \"d\" to debug library on Windows
  • fixed compilation error on Windows x64 (issue #63)
  • Improved MSVC compilation Added _CRT_SECURE_NO_WARNINGS flag for msvc compilation
  • adding TreeNode::modifyPortsRemapping that might be useful in the future
  • Merge pull request #64 from luminize/patch-1 docs/xml_format.md
  • Merge pull request #65 from luminize/patch-2 docs/tutorial_01_first_tree.md: fix typo
  • docs/tutorial_01_first_tree.md: fix typo
  • fix compilation in Windows/Release
  • remove a warning in Windows
  • Update README.md
  • Merge branch \'windows_compilation\'
  • fix issue #63 : compile on windows
  • Update .travis.yml
  • Create .appveyor.yml
  • fix compilation on windows
  • fix potential issue
  • bug fix
  • Update README.md
  • Contributors: Bas de Bruijn, Davide Faconti, Jimmy Delas, hlzl

3.0.2 (2019-03-04)

  • make flatbuffers visible to other project (such as Groot)
  • docs fix
  • Contributors: Davide Faconti

3.0.0 (2019-02-27)

  • Merge branch \'ver_3\'. Too many changes to count...
  • Contributors: Davide Facont, Davide Faconti, ImgBotApp, Victor Lopez

2.5.1 (2019-01-14)

  • fix installation directory
  • #39 Fix Conan version (#42) Signed-off-by: Uilian Ries <uilianries@gmail.com>
  • Update .travis.yml
  • Conan package distribution (#39)
  • Non-functional refactoring of xml_parsing to clean up the code
  • cosmetic changes in the code of BehaviorTreeFactory
  • XML schema. Related to enchancement #40
  • call setRegistrationName() for built-in Nodes The methos is called by BehaviorTreefactory, therefore it registrationName is empty if trees are created programmatically.
  • Reset reference count when destroying logger (issue #38)
  • Contributors: Davide Facont, Davide Faconti, Uilian Ries

2.5.0 (2018-12-12)

  • Introducing SyncActionNode that is more self explaining and less ambiguous
  • fix potential problem related to ControlNode::haltChildren()
  • Adding example/test of navigation and recovery behavior. Related to issue #36
  • Contributors: Davide Faconti

2.4.4 (2018-12-12)

  • adding virtual TreeNode::onInit() [issue #33]
  • fix issue #34 : if you don\'t implement convertFromString, it will compile but it may throw
  • Pretty demangled names and obsolate comments removed
  • bug fixes
  • more comments
  • [enhancement #32]: add CoroActionNode and rename ActionNode as \"AsynActionNode\" The name ActionNode was confusing and it has been deprecated.
  • Update README.md
  • removed old file
  • Fix issue #31 : convertFromString mandatory for TreeNode::getParam, not Blackboard::get
  • Cherry piking changes from PR #19 which solve issue #2 CONAN support
  • Contributors: Davide Faconti

2.4.3 (2018-12-07)

  • Merge branch \'master\' into ros2
  • removed old file
  • Fix issue #31 : convertFromString mandatory for TreeNode::getParam, not Blackboard::get
  • 2.4.3
  • version bump
  • Merge pull request #30 from nuclearsandwich/patch-1 Fix typo in package name.
  • Remove extra find_package(ament_cmake_gtest). This package should only be needed if BUILD_TESTING is on and is find_package\'d below if ament_cmake is found and BUILD_TESTING is on.
  • Fix typo in package name.
  • added video to readme
  • Cherry piking changes from PR #19 which solve issue #2 CONAN support
  • Merge pull request #29 from nuclearsandwich/ament-gtest-dep Add test dependency on ament_cmake_gtest.
  • Add test dependency on ament_cmake_gtest.
  • fix travis removing CI
  • Contributors: Davide Faconti, Steven! Ragnar

Wiki Tutorials

See ROS Wiki Tutorials for more details.

Source Tutorials

Not currently indexed.

Package Dependencies

System Dependencies

Dependant Packages

No known dependants.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged behaviortree_cpp_v3 at answers.ros.org

No version for distro bouncy. Known supported distros are highlighted in the buttons above.

behaviortree_cpp_v3 package from behaviortree_cpp repo

behaviortree_cpp_v3

Package Summary

Tags No category tags.
Version 3.0.7
License MIT
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/BehaviorTree/BehaviorTree.CPP.git
VCS Type git
VCS Version master
Last Updated 2019-07-30
Dev Status DEVELOPED
Released RELEASED

Package Description

This package provides the Behavior Trees core library.

Additional Links

No additional links.

Maintainers

  • Davide Faconti

Authors

  • Michele Colledanchise
  • Davide Faconti

License MIT Version

Travis (Linux): Build Status

AppVeyor (Windows): Build status

Question? Join the chat at https://gitter.im/BehaviorTree-ROS/Lobby

About BehaviorTree.CPP

This C++ library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is robotics, you can use this library to build AI for games, or to replace Finite State Machines in you application.

There are few features that make BehaviorTree.CPP unique, when compared to other implementations:

  • It makes asynchronous Actions, i.e. non-blocking, a first-class citizen.

  • You can build reactive behaviors that execute multiple Actions concurrently.

  • Even if it is written in C++, Trees are defined using a Domain Specific Scripting scripting language (based on XML), and can be loaded at run-time; in other words, even if it written in C++, Trees are not hard-coded.

  • You can link staticaly you custom TreeNodes or convert them into _plugins _ which can be loaded at run-time.

  • It provides a type-safe and flexible mechanism to do Dataflow between Nodes of the Tree.

  • It includes a logging/profiling infrastructure that allows the user to visualize, record, replay and analyze state transitions.

  • Last but not least: it is well documented!

Documentation

You can learn about the main concepts, the API and the tutorials here: https://www.behaviortree.dev/

To find more details about the conceptual ideas that make this implementation different from others, you can read the final deliverable of the project MOOD2Be.

About version 3.X

The main goal of this project is to create a Behavior Tree implementation that uses the principles of Model Driven Development to separate the role of the Component Developer from the Behavior Designer.

In practice, this means that:

  • Custom TreeNodes must be reusable building blocks. You should be able to implement them once and reuse them to build many behaviors.

  • To build a Behavior Tree out of TreeNodes, the Behavior Designer must not need to read nor modify the source code of the a given TreeNode.

Version 3.x of this library introduces some dramatic changes in the API, but it was necessary to reach this goal.

If you used version 2.X in the past, you can find here the Migration Guide.

GUI Editor

Editing a BehaviorTree is as simple as editing a XML file in your favourite text editor.

If you are looking for a more fancy graphical user interface (and I know your do) check Groot out.

Groot screenshot

Watch Groot and BehaviorTree.CPP in action

Click on the following image to see a short video of how the C++ library and the graphic user interface are used to design and monitor a Behavior Tree.

MOOD2Be

How to compile

On Ubuntu, you must install the following dependencies:

 sudo apt-get install libzmq3-dev libdw-dev

Any other dependency is already included in the 3rdparty folder.

Catkin and ROS users

You can easily install the package with the command

  sudo apt-get install ros-$ROS_DISTRO-behaviortree-cpp

If you want to compile it with catkin, you must include this package to your catkin workspace.

Acknowledgement

This library was developed at Eurecat - https://eurecat.org/en/ (main author, Davide Faconti) in a joint effort with the Italian Institute of Technology (Michele Colledanchise).

This software is one of the main components of MOOD2Be, which is one of the six Integrated Technical Projects (ITPs) selected from the RobMoSys first open call. Therefore, MOOD2Be has been supported by the European Horizon2020 project RobMoSys. This software is RobMoSys conformant.

RobMoSys Conformant

Further readings

  • Introductory article: Behavior trees for AI: How they work

  • How Behavior Trees Modularize Hybrid Control Systems and Generalize Sequential Behavior Compositions, the Subsumption Architecture, and Decision Trees. Michele Colledanchise and Petter Ogren. IEEE Transaction on Robotics 2017.

  • Behavior Trees in Robotics and AI, published by CRC Press Taylor & Francis, available for purchase (ebook and hardcover) on the CRC Press Store or Amazon.

The Preprint version (free) is available here: https://arxiv.org/abs/1709.00084

License

The MIT License (MIT)

Copyright (c) 2014-2018 Michele Colledanchise Copyright (c) 2018-2019 Davide Faconti

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

CHANGELOG

Changelog for package behaviortree_cpp

3.0.7 (2019-04-02)

  • this should fix issue with tinyXML2 once and for all (maybe...)
  • improvement #79
  • doc fix
  • Deprecating <remap> tag in SubTree
  • fix windows compilation
  • Update README.md
  • back to c++11
  • Contributors: Davide Faconti, Ferran Roure

3.0.4 (2019-03-19)

  • fix issue #72 with sibling subtrees
  • Update .travis.yml
  • Contributors: Davide Faconti

3.0.3 (2019-03-12)

  • moving to C++14... deal with it
  • updated tinyXML2. Should fix several issues too
  • add \"d\" to debug library on Windows
  • fixed compilation error on Windows x64 (issue #63)
  • Improved MSVC compilation Added _CRT_SECURE_NO_WARNINGS flag for msvc compilation
  • adding TreeNode::modifyPortsRemapping that might be useful in the future
  • Merge pull request #64 from luminize/patch-1 docs/xml_format.md
  • Merge pull request #65 from luminize/patch-2 docs/tutorial_01_first_tree.md: fix typo
  • docs/tutorial_01_first_tree.md: fix typo
  • fix compilation in Windows/Release
  • remove a warning in Windows
  • Update README.md
  • Merge branch \'windows_compilation\'
  • fix issue #63 : compile on windows
  • Update .travis.yml
  • Create .appveyor.yml
  • fix compilation on windows
  • fix potential issue
  • bug fix
  • Update README.md
  • Contributors: Bas de Bruijn, Davide Faconti, Jimmy Delas, hlzl

3.0.2 (2019-03-04)

  • make flatbuffers visible to other project (such as Groot)
  • docs fix
  • Contributors: Davide Faconti

3.0.0 (2019-02-27)

  • Merge branch \'ver_3\'. Too many changes to count...
  • Contributors: Davide Facont, Davide Faconti, ImgBotApp, Victor Lopez

2.5.1 (2019-01-14)

  • fix installation directory
  • #39 Fix Conan version (#42) Signed-off-by: Uilian Ries <uilianries@gmail.com>
  • Update .travis.yml
  • Conan package distribution (#39)
  • Non-functional refactoring of xml_parsing to clean up the code
  • cosmetic changes in the code of BehaviorTreeFactory
  • XML schema. Related to enchancement #40
  • call setRegistrationName() for built-in Nodes The methos is called by BehaviorTreefactory, therefore it registrationName is empty if trees are created programmatically.
  • Reset reference count when destroying logger (issue #38)
  • Contributors: Davide Facont, Davide Faconti, Uilian Ries

2.5.0 (2018-12-12)

  • Introducing SyncActionNode that is more self explaining and less ambiguous
  • fix potential problem related to ControlNode::haltChildren()
  • Adding example/test of navigation and recovery behavior. Related to issue #36
  • Contributors: Davide Faconti

2.4.4 (2018-12-12)

  • adding virtual TreeNode::onInit() [issue #33]
  • fix issue #34 : if you don\'t implement convertFromString, it will compile but it may throw
  • Pretty demangled names and obsolate comments removed
  • bug fixes
  • more comments
  • [enhancement #32]: add CoroActionNode and rename ActionNode as \"AsynActionNode\" The name ActionNode was confusing and it has been deprecated.
  • Update README.md
  • removed old file
  • Fix issue #31 : convertFromString mandatory for TreeNode::getParam, not Blackboard::get
  • Cherry piking changes from PR #19 which solve issue #2 CONAN support
  • Contributors: Davide Faconti

2.4.3 (2018-12-07)

  • Merge branch \'master\' into ros2
  • removed old file
  • Fix issue #31 : convertFromString mandatory for TreeNode::getParam, not Blackboard::get
  • 2.4.3
  • version bump
  • Merge pull request #30 from nuclearsandwich/patch-1 Fix typo in package name.
  • Remove extra find_package(ament_cmake_gtest). This package should only be needed if BUILD_TESTING is on and is find_package\'d below if ament_cmake is found and BUILD_TESTING is on.
  • Fix typo in package name.
  • added video to readme
  • Cherry piking changes from PR #19 which solve issue #2 CONAN support
  • Merge pull request #29 from nuclearsandwich/ament-gtest-dep Add test dependency on ament_cmake_gtest.
  • Add test dependency on ament_cmake_gtest.
  • fix travis removing CI
  • Contributors: Davide Faconti, Steven! Ragnar

Wiki Tutorials

See ROS Wiki Tutorials for more details.

Source Tutorials

Not currently indexed.

Package Dependencies

System Dependencies

Dependant Packages

No known dependants.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged behaviortree_cpp_v3 at answers.ros.org

behaviortree_cpp_v3 package from behaviortree_cpp repo

behaviortree_cpp_v3

Package Summary

Tags No category tags.
Version 3.0.7
License MIT
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/BehaviorTree/BehaviorTree.CPP.git
VCS Type git
VCS Version master
Last Updated 2019-07-30
Dev Status DEVELOPED
Released RELEASED

Package Description

This package provides the Behavior Trees core library.

Additional Links

No additional links.

Maintainers

  • Davide Faconti

Authors

  • Michele Colledanchise
  • Davide Faconti

License MIT Version

Travis (Linux): Build Status

AppVeyor (Windows): Build status

Question? Join the chat at https://gitter.im/BehaviorTree-ROS/Lobby

About BehaviorTree.CPP

This C++ library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is robotics, you can use this library to build AI for games, or to replace Finite State Machines in you application.

There are few features that make BehaviorTree.CPP unique, when compared to other implementations:

  • It makes asynchronous Actions, i.e. non-blocking, a first-class citizen.

  • You can build reactive behaviors that execute multiple Actions concurrently.

  • Even if it is written in C++, Trees are defined using a Domain Specific Scripting scripting language (based on XML), and can be loaded at run-time; in other words, even if it written in C++, Trees are not hard-coded.

  • You can link staticaly you custom TreeNodes or convert them into _plugins _ which can be loaded at run-time.

  • It provides a type-safe and flexible mechanism to do Dataflow between Nodes of the Tree.

  • It includes a logging/profiling infrastructure that allows the user to visualize, record, replay and analyze state transitions.

  • Last but not least: it is well documented!

Documentation

You can learn about the main concepts, the API and the tutorials here: https://www.behaviortree.dev/

To find more details about the conceptual ideas that make this implementation different from others, you can read the final deliverable of the project MOOD2Be.

About version 3.X

The main goal of this project is to create a Behavior Tree implementation that uses the principles of Model Driven Development to separate the role of the Component Developer from the Behavior Designer.

In practice, this means that:

  • Custom TreeNodes must be reusable building blocks. You should be able to implement them once and reuse them to build many behaviors.

  • To build a Behavior Tree out of TreeNodes, the Behavior Designer must not need to read nor modify the source code of the a given TreeNode.

Version 3.x of this library introduces some dramatic changes in the API, but it was necessary to reach this goal.

If you used version 2.X in the past, you can find here the Migration Guide.

GUI Editor

Editing a BehaviorTree is as simple as editing a XML file in your favourite text editor.

If you are looking for a more fancy graphical user interface (and I know your do) check Groot out.

Groot screenshot

Watch Groot and BehaviorTree.CPP in action

Click on the following image to see a short video of how the C++ library and the graphic user interface are used to design and monitor a Behavior Tree.

MOOD2Be

How to compile

On Ubuntu, you must install the following dependencies:

 sudo apt-get install libzmq3-dev libdw-dev

Any other dependency is already included in the 3rdparty folder.

Catkin and ROS users

You can easily install the package with the command

  sudo apt-get install ros-$ROS_DISTRO-behaviortree-cpp

If you want to compile it with catkin, you must include this package to your catkin workspace.

Acknowledgement

This library was developed at Eurecat - https://eurecat.org/en/ (main author, Davide Faconti) in a joint effort with the Italian Institute of Technology (Michele Colledanchise).

This software is one of the main components of MOOD2Be, which is one of the six Integrated Technical Projects (ITPs) selected from the RobMoSys first open call. Therefore, MOOD2Be has been supported by the European Horizon2020 project RobMoSys. This software is RobMoSys conformant.

RobMoSys Conformant

Further readings

  • Introductory article: Behavior trees for AI: How they work

  • How Behavior Trees Modularize Hybrid Control Systems and Generalize Sequential Behavior Compositions, the Subsumption Architecture, and Decision Trees. Michele Colledanchise and Petter Ogren. IEEE Transaction on Robotics 2017.

  • Behavior Trees in Robotics and AI, published by CRC Press Taylor & Francis, available for purchase (ebook and hardcover) on the CRC Press Store or Amazon.

The Preprint version (free) is available here: https://arxiv.org/abs/1709.00084

License

The MIT License (MIT)

Copyright (c) 2014-2018 Michele Colledanchise Copyright (c) 2018-2019 Davide Faconti

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

CHANGELOG

Changelog for package behaviortree_cpp

3.0.7 (2019-04-02)

  • this should fix issue with tinyXML2 once and for all (maybe...)
  • improvement #79
  • doc fix
  • Deprecating <remap> tag in SubTree
  • fix windows compilation
  • Update README.md
  • back to c++11
  • Contributors: Davide Faconti, Ferran Roure

3.0.4 (2019-03-19)

  • fix issue #72 with sibling subtrees
  • Update .travis.yml
  • Contributors: Davide Faconti

3.0.3 (2019-03-12)

  • moving to C++14... deal with it
  • updated tinyXML2. Should fix several issues too
  • add \"d\" to debug library on Windows
  • fixed compilation error on Windows x64 (issue #63)
  • Improved MSVC compilation Added _CRT_SECURE_NO_WARNINGS flag for msvc compilation
  • adding TreeNode::modifyPortsRemapping that might be useful in the future
  • Merge pull request #64 from luminize/patch-1 docs/xml_format.md
  • Merge pull request #65 from luminize/patch-2 docs/tutorial_01_first_tree.md: fix typo
  • docs/tutorial_01_first_tree.md: fix typo
  • fix compilation in Windows/Release
  • remove a warning in Windows
  • Update README.md
  • Merge branch \'windows_compilation\'
  • fix issue #63 : compile on windows
  • Update .travis.yml
  • Create .appveyor.yml
  • fix compilation on windows
  • fix potential issue
  • bug fix
  • Update README.md
  • Contributors: Bas de Bruijn, Davide Faconti, Jimmy Delas, hlzl

3.0.2 (2019-03-04)

  • make flatbuffers visible to other project (such as Groot)
  • docs fix
  • Contributors: Davide Faconti

3.0.0 (2019-02-27)

  • Merge branch \'ver_3\'. Too many changes to count...
  • Contributors: Davide Facont, Davide Faconti, ImgBotApp, Victor Lopez

2.5.1 (2019-01-14)

  • fix installation directory
  • #39 Fix Conan version (#42) Signed-off-by: Uilian Ries <uilianries@gmail.com>
  • Update .travis.yml
  • Conan package distribution (#39)
  • Non-functional refactoring of xml_parsing to clean up the code
  • cosmetic changes in the code of BehaviorTreeFactory
  • XML schema. Related to enchancement #40
  • call setRegistrationName() for built-in Nodes The methos is called by BehaviorTreefactory, therefore it registrationName is empty if trees are created programmatically.
  • Reset reference count when destroying logger (issue #38)
  • Contributors: Davide Facont, Davide Faconti, Uilian Ries

2.5.0 (2018-12-12)

  • Introducing SyncActionNode that is more self explaining and less ambiguous
  • fix potential problem related to ControlNode::haltChildren()
  • Adding example/test of navigation and recovery behavior. Related to issue #36
  • Contributors: Davide Faconti

2.4.4 (2018-12-12)

  • adding virtual TreeNode::onInit() [issue #33]
  • fix issue #34 : if you don\'t implement convertFromString, it will compile but it may throw
  • Pretty demangled names and obsolate comments removed
  • bug fixes
  • more comments
  • [enhancement #32]: add CoroActionNode and rename ActionNode as \"AsynActionNode\" The name ActionNode was confusing and it has been deprecated.
  • Update README.md
  • removed old file
  • Fix issue #31 : convertFromString mandatory for TreeNode::getParam, not Blackboard::get
  • Cherry piking changes from PR #19 which solve issue #2 CONAN support
  • Contributors: Davide Faconti

2.4.3 (2018-12-07)

  • Merge branch \'master\' into ros2
  • removed old file
  • Fix issue #31 : convertFromString mandatory for TreeNode::getParam, not Blackboard::get
  • 2.4.3
  • version bump
  • Merge pull request #30 from nuclearsandwich/patch-1 Fix typo in package name.
  • Remove extra find_package(ament_cmake_gtest). This package should only be needed if BUILD_TESTING is on and is find_package\'d below if ament_cmake is found and BUILD_TESTING is on.
  • Fix typo in package name.
  • added video to readme
  • Cherry piking changes from PR #19 which solve issue #2 CONAN support
  • Merge pull request #29 from nuclearsandwich/ament-gtest-dep Add test dependency on ament_cmake_gtest.
  • Add test dependency on ament_cmake_gtest.
  • fix travis removing CI
  • Contributors: Davide Faconti, Steven! Ragnar

Wiki Tutorials

See ROS Wiki Tutorials for more details.

Source Tutorials

Not currently indexed.

Package Dependencies

System Dependencies

Dependant Packages

No known dependants.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged behaviortree_cpp_v3 at answers.ros.org

No version for distro ardent. Known supported distros are highlighted in the buttons above.

behaviortree_cpp_v3 package from behaviortree_cpp repo

behaviortree_cpp_v3

Package Summary

Tags No category tags.
Version 3.0.7
License MIT
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/BehaviorTree/BehaviorTree.CPP.git
VCS Type git
VCS Version master
Last Updated 2019-07-30
Dev Status DEVELOPED
Released RELEASED

Package Description

This package provides the Behavior Trees core library.

Additional Links

No additional links.

Maintainers

  • Davide Faconti

Authors

  • Michele Colledanchise
  • Davide Faconti

License MIT Version

Travis (Linux): Build Status

AppVeyor (Windows): Build status

Question? Join the chat at https://gitter.im/BehaviorTree-ROS/Lobby

About BehaviorTree.CPP

This C++ library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is robotics, you can use this library to build AI for games, or to replace Finite State Machines in you application.

There are few features that make BehaviorTree.CPP unique, when compared to other implementations:

  • It makes asynchronous Actions, i.e. non-blocking, a first-class citizen.

  • You can build reactive behaviors that execute multiple Actions concurrently.

  • Even if it is written in C++, Trees are defined using a Domain Specific Scripting scripting language (based on XML), and can be loaded at run-time; in other words, even if it written in C++, Trees are not hard-coded.

  • You can link staticaly you custom TreeNodes or convert them into _plugins _ which can be loaded at run-time.

  • It provides a type-safe and flexible mechanism to do Dataflow between Nodes of the Tree.

  • It includes a logging/profiling infrastructure that allows the user to visualize, record, replay and analyze state transitions.

  • Last but not least: it is well documented!

Documentation

You can learn about the main concepts, the API and the tutorials here: https://www.behaviortree.dev/

To find more details about the conceptual ideas that make this implementation different from others, you can read the final deliverable of the project MOOD2Be.

About version 3.X

The main goal of this project is to create a Behavior Tree implementation that uses the principles of Model Driven Development to separate the role of the Component Developer from the Behavior Designer.

In practice, this means that:

  • Custom TreeNodes must be reusable building blocks. You should be able to implement them once and reuse them to build many behaviors.

  • To build a Behavior Tree out of TreeNodes, the Behavior Designer must not need to read nor modify the source code of the a given TreeNode.

Version 3.x of this library introduces some dramatic changes in the API, but it was necessary to reach this goal.

If you used version 2.X in the past, you can find here the Migration Guide.

GUI Editor

Editing a BehaviorTree is as simple as editing a XML file in your favourite text editor.

If you are looking for a more fancy graphical user interface (and I know your do) check Groot out.

Groot screenshot

Watch Groot and BehaviorTree.CPP in action

Click on the following image to see a short video of how the C++ library and the graphic user interface are used to design and monitor a Behavior Tree.

MOOD2Be

How to compile

On Ubuntu, you must install the following dependencies:

 sudo apt-get install libzmq3-dev libdw-dev

Any other dependency is already included in the 3rdparty folder.

Catkin and ROS users

You can easily install the package with the command

  sudo apt-get install ros-$ROS_DISTRO-behaviortree-cpp

If you want to compile it with catkin, you must include this package to your catkin workspace.

Acknowledgement

This library was developed at Eurecat - https://eurecat.org/en/ (main author, Davide Faconti) in a joint effort with the Italian Institute of Technology (Michele Colledanchise).

This software is one of the main components of MOOD2Be, which is one of the six Integrated Technical Projects (ITPs) selected from the RobMoSys first open call. Therefore, MOOD2Be has been supported by the European Horizon2020 project RobMoSys. This software is RobMoSys conformant.

RobMoSys Conformant

Further readings

  • Introductory article: Behavior trees for AI: How they work

  • How Behavior Trees Modularize Hybrid Control Systems and Generalize Sequential Behavior Compositions, the Subsumption Architecture, and Decision Trees. Michele Colledanchise and Petter Ogren. IEEE Transaction on Robotics 2017.

  • Behavior Trees in Robotics and AI, published by CRC Press Taylor & Francis, available for purchase (ebook and hardcover) on the CRC Press Store or Amazon.

The Preprint version (free) is available here: https://arxiv.org/abs/1709.00084

License

The MIT License (MIT)

Copyright (c) 2014-2018 Michele Colledanchise Copyright (c) 2018-2019 Davide Faconti

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

CHANGELOG

Changelog for package behaviortree_cpp

3.0.7 (2019-04-02)

  • this should fix issue with tinyXML2 once and for all (maybe...)
  • improvement #79
  • doc fix
  • Deprecating <remap> tag in SubTree
  • fix windows compilation
  • Update README.md
  • back to c++11
  • Contributors: Davide Faconti, Ferran Roure

3.0.4 (2019-03-19)

  • fix issue #72 with sibling subtrees
  • Update .travis.yml
  • Contributors: Davide Faconti

3.0.3 (2019-03-12)

  • moving to C++14... deal with it
  • updated tinyXML2. Should fix several issues too
  • add \"d\" to debug library on Windows
  • fixed compilation error on Windows x64 (issue #63)
  • Improved MSVC compilation Added _CRT_SECURE_NO_WARNINGS flag for msvc compilation
  • adding TreeNode::modifyPortsRemapping that might be useful in the future
  • Merge pull request #64 from luminize/patch-1 docs/xml_format.md
  • Merge pull request #65 from luminize/patch-2 docs/tutorial_01_first_tree.md: fix typo
  • docs/tutorial_01_first_tree.md: fix typo
  • fix compilation in Windows/Release
  • remove a warning in Windows
  • Update README.md
  • Merge branch \'windows_compilation\'
  • fix issue #63 : compile on windows
  • Update .travis.yml
  • Create .appveyor.yml
  • fix compilation on windows
  • fix potential issue
  • bug fix
  • Update README.md
  • Contributors: Bas de Bruijn, Davide Faconti, Jimmy Delas, hlzl

3.0.2 (2019-03-04)

  • make flatbuffers visible to other project (such as Groot)
  • docs fix
  • Contributors: Davide Faconti

3.0.0 (2019-02-27)

  • Merge branch \'ver_3\'. Too many changes to count...
  • Contributors: Davide Facont, Davide Faconti, ImgBotApp, Victor Lopez

2.5.1 (2019-01-14)

  • fix installation directory
  • #39 Fix Conan version (#42) Signed-off-by: Uilian Ries <uilianries@gmail.com>
  • Update .travis.yml
  • Conan package distribution (#39)
  • Non-functional refactoring of xml_parsing to clean up the code
  • cosmetic changes in the code of BehaviorTreeFactory
  • XML schema. Related to enchancement #40
  • call setRegistrationName() for built-in Nodes The methos is called by BehaviorTreefactory, therefore it registrationName is empty if trees are created programmatically.
  • Reset reference count when destroying logger (issue #38)
  • Contributors: Davide Facont, Davide Faconti, Uilian Ries

2.5.0 (2018-12-12)

  • Introducing SyncActionNode that is more self explaining and less ambiguous
  • fix potential problem related to ControlNode::haltChildren()
  • Adding example/test of navigation and recovery behavior. Related to issue #36
  • Contributors: Davide Faconti

2.4.4 (2018-12-12)

  • adding virtual TreeNode::onInit() [issue #33]
  • fix issue #34 : if you don\'t implement convertFromString, it will compile but it may throw
  • Pretty demangled names and obsolate comments removed
  • bug fixes
  • more comments
  • [enhancement #32]: add CoroActionNode and rename ActionNode as \"AsynActionNode\" The name ActionNode was confusing and it has been deprecated.
  • Update README.md
  • removed old file
  • Fix issue #31 : convertFromString mandatory for TreeNode::getParam, not Blackboard::get
  • Cherry piking changes from PR #19 which solve issue #2 CONAN support
  • Contributors: Davide Faconti

2.4.3 (2018-12-07)

  • Merge branch \'master\' into ros2
  • removed old file
  • Fix issue #31 : convertFromString mandatory for TreeNode::getParam, not Blackboard::get
  • 2.4.3
  • version bump
  • Merge pull request #30 from nuclearsandwich/patch-1 Fix typo in package name.
  • Remove extra find_package(ament_cmake_gtest). This package should only be needed if BUILD_TESTING is on and is find_package\'d below if ament_cmake is found and BUILD_TESTING is on.
  • Fix typo in package name.
  • added video to readme
  • Cherry piking changes from PR #19 which solve issue #2 CONAN support
  • Merge pull request #29 from nuclearsandwich/ament-gtest-dep Add test dependency on ament_cmake_gtest.
  • Add test dependency on ament_cmake_gtest.
  • fix travis removing CI
  • Contributors: Davide Faconti, Steven! Ragnar

Wiki Tutorials

See ROS Wiki Tutorials for more details.

Source Tutorials

Not currently indexed.

Package Dependencies

System Dependencies

Dependant Packages

No known dependants.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged behaviortree_cpp_v3 at answers.ros.org

No version for distro jade. Known supported distros are highlighted in the buttons above.

behaviortree_cpp_v3 package from behaviortree_cpp repo

behaviortree_cpp_v3

Package Summary

Tags No category tags.
Version 3.0.7
License MIT
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/BehaviorTree/BehaviorTree.CPP.git
VCS Type git
VCS Version master
Last Updated 2019-07-30
Dev Status DEVELOPED
Released RELEASED

Package Description

This package provides the Behavior Trees core library.

Additional Links

No additional links.

Maintainers

  • Davide Faconti

Authors

  • Michele Colledanchise
  • Davide Faconti

License MIT Version

Travis (Linux): Build Status

AppVeyor (Windows): Build status

Question? Join the chat at https://gitter.im/BehaviorTree-ROS/Lobby

About BehaviorTree.CPP

This C++ library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is robotics, you can use this library to build AI for games, or to replace Finite State Machines in you application.

There are few features that make BehaviorTree.CPP unique, when compared to other implementations:

  • It makes asynchronous Actions, i.e. non-blocking, a first-class citizen.

  • You can build reactive behaviors that execute multiple Actions concurrently.

  • Even if it is written in C++, Trees are defined using a Domain Specific Scripting scripting language (based on XML), and can be loaded at run-time; in other words, even if it written in C++, Trees are not hard-coded.

  • You can link staticaly you custom TreeNodes or convert them into _plugins _ which can be loaded at run-time.

  • It provides a type-safe and flexible mechanism to do Dataflow between Nodes of the Tree.

  • It includes a logging/profiling infrastructure that allows the user to visualize, record, replay and analyze state transitions.

  • Last but not least: it is well documented!

Documentation

You can learn about the main concepts, the API and the tutorials here: https://www.behaviortree.dev/

To find more details about the conceptual ideas that make this implementation different from others, you can read the final deliverable of the project MOOD2Be.

About version 3.X

The main goal of this project is to create a Behavior Tree implementation that uses the principles of Model Driven Development to separate the role of the Component Developer from the Behavior Designer.

In practice, this means that:

  • Custom TreeNodes must be reusable building blocks. You should be able to implement them once and reuse them to build many behaviors.

  • To build a Behavior Tree out of TreeNodes, the Behavior Designer must not need to read nor modify the source code of the a given TreeNode.

Version 3.x of this library introduces some dramatic changes in the API, but it was necessary to reach this goal.

If you used version 2.X in the past, you can find here the Migration Guide.

GUI Editor

Editing a BehaviorTree is as simple as editing a XML file in your favourite text editor.

If you are looking for a more fancy graphical user interface (and I know your do) check Groot out.

Groot screenshot

Watch Groot and BehaviorTree.CPP in action

Click on the following image to see a short video of how the C++ library and the graphic user interface are used to design and monitor a Behavior Tree.

MOOD2Be

How to compile

On Ubuntu, you must install the following dependencies:

 sudo apt-get install libzmq3-dev libdw-dev

Any other dependency is already included in the 3rdparty folder.

Catkin and ROS users

You can easily install the package with the command

  sudo apt-get install ros-$ROS_DISTRO-behaviortree-cpp

If you want to compile it with catkin, you must include this package to your catkin workspace.

Acknowledgement

This library was developed at Eurecat - https://eurecat.org/en/ (main author, Davide Faconti) in a joint effort with the Italian Institute of Technology (Michele Colledanchise).

This software is one of the main components of MOOD2Be, which is one of the six Integrated Technical Projects (ITPs) selected from the RobMoSys first open call. Therefore, MOOD2Be has been supported by the European Horizon2020 project RobMoSys. This software is RobMoSys conformant.

RobMoSys Conformant

Further readings

  • Introductory article: Behavior trees for AI: How they work

  • How Behavior Trees Modularize Hybrid Control Systems and Generalize Sequential Behavior Compositions, the Subsumption Architecture, and Decision Trees. Michele Colledanchise and Petter Ogren. IEEE Transaction on Robotics 2017.

  • Behavior Trees in Robotics and AI, published by CRC Press Taylor & Francis, available for purchase (ebook and hardcover) on the CRC Press Store or Amazon.

The Preprint version (free) is available here: https://arxiv.org/abs/1709.00084

License

The MIT License (MIT)

Copyright (c) 2014-2018 Michele Colledanchise Copyright (c) 2018-2019 Davide Faconti

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

CHANGELOG

Changelog for package behaviortree_cpp

3.0.7 (2019-04-02)

  • this should fix issue with tinyXML2 once and for all (maybe...)
  • improvement #79
  • doc fix
  • Deprecating <remap> tag in SubTree
  • fix windows compilation
  • Update README.md
  • back to c++11
  • Contributors: Davide Faconti, Ferran Roure

3.0.4 (2019-03-19)

  • fix issue #72 with sibling subtrees
  • Update .travis.yml
  • Contributors: Davide Faconti

3.0.3 (2019-03-12)

  • moving to C++14... deal with it
  • updated tinyXML2. Should fix several issues too
  • add \"d\" to debug library on Windows
  • fixed compilation error on Windows x64 (issue #63)
  • Improved MSVC compilation Added _CRT_SECURE_NO_WARNINGS flag for msvc compilation
  • adding TreeNode::modifyPortsRemapping that might be useful in the future
  • Merge pull request #64 from luminize/patch-1 docs/xml_format.md
  • Merge pull request #65 from luminize/patch-2 docs/tutorial_01_first_tree.md: fix typo
  • docs/tutorial_01_first_tree.md: fix typo
  • fix compilation in Windows/Release
  • remove a warning in Windows
  • Update README.md
  • Merge branch \'windows_compilation\'
  • fix issue #63 : compile on windows
  • Update .travis.yml
  • Create .appveyor.yml
  • fix compilation on windows
  • fix potential issue
  • bug fix
  • Update README.md
  • Contributors: Bas de Bruijn, Davide Faconti, Jimmy Delas, hlzl

3.0.2 (2019-03-04)

  • make flatbuffers visible to other project (such as Groot)
  • docs fix
  • Contributors: Davide Faconti

3.0.0 (2019-02-27)

  • Merge branch \'ver_3\'. Too many changes to count...
  • Contributors: Davide Facont, Davide Faconti, ImgBotApp, Victor Lopez

2.5.1 (2019-01-14)

  • fix installation directory
  • #39 Fix Conan version (#42) Signed-off-by: Uilian Ries <uilianries@gmail.com>
  • Update .travis.yml
  • Conan package distribution (#39)
  • Non-functional refactoring of xml_parsing to clean up the code
  • cosmetic changes in the code of BehaviorTreeFactory
  • XML schema. Related to enchancement #40
  • call setRegistrationName() for built-in Nodes The methos is called by BehaviorTreefactory, therefore it registrationName is empty if trees are created programmatically.
  • Reset reference count when destroying logger (issue #38)
  • Contributors: Davide Facont, Davide Faconti, Uilian Ries

2.5.0 (2018-12-12)

  • Introducing SyncActionNode that is more self explaining and less ambiguous
  • fix potential problem related to ControlNode::haltChildren()
  • Adding example/test of navigation and recovery behavior. Related to issue #36
  • Contributors: Davide Faconti

2.4.4 (2018-12-12)

  • adding virtual TreeNode::onInit() [issue #33]
  • fix issue #34 : if you don\'t implement convertFromString, it will compile but it may throw
  • Pretty demangled names and obsolate comments removed
  • bug fixes
  • more comments
  • [enhancement #32]: add CoroActionNode and rename ActionNode as \"AsynActionNode\" The name ActionNode was confusing and it has been deprecated.
  • Update README.md
  • removed old file
  • Fix issue #31 : convertFromString mandatory for TreeNode::getParam, not Blackboard::get
  • Cherry piking changes from PR #19 which solve issue #2 CONAN support
  • Contributors: Davide Faconti

2.4.3 (2018-12-07)

  • Merge branch \'master\' into ros2
  • removed old file
  • Fix issue #31 : convertFromString mandatory for TreeNode::getParam, not Blackboard::get
  • 2.4.3
  • version bump
  • Merge pull request #30 from nuclearsandwich/patch-1 Fix typo in package name.
  • Remove extra find_package(ament_cmake_gtest). This package should only be needed if BUILD_TESTING is on and is find_package\'d below if ament_cmake is found and BUILD_TESTING is on.
  • Fix typo in package name.
  • added video to readme
  • Cherry piking changes from PR #19 which solve issue #2 CONAN support
  • Merge pull request #29 from nuclearsandwich/ament-gtest-dep Add test dependency on ament_cmake_gtest.
  • Add test dependency on ament_cmake_gtest.
  • fix travis removing CI
  • Contributors: Davide Faconti, Steven! Ragnar

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