No version for distro humble showing foxy. Known supported distros are highlighted in the buttons above.
Package symbol

behaviortree_cpp_v3 package from behaviortree_cpp_v3 repo

behaviortree_cpp_v3

ROS Distro
foxy

Package Summary

Tags No category tags.
Version 3.8.7
License MIT
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/BehaviorTree/BehaviorTree.CPP.git
VCS Type git
VCS Version v3.8
Last Updated 2024-06-26
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

This package provides the Behavior Trees core library.

Additional Links

No additional links.

Maintainers

  • Davide Faconti

Authors

  • Michele Colledanchise
  • Davide Faconti

License MIT Version cmake ros1 ros2 LGTM Grade Discourse topics

BehaviorTree.CPP

This C++ 14 library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is robotics, you can use this library to build AI for games, or to replace Finite State Machines in your application.

There are few features that make BehaviorTree.CPP unique, when compared to other implementations:

  • It makes asynchronous Actions, i.e. non-blocking, a first-class citizen.

  • You can build reactive behaviors that execute multiple Actions concurrently.

  • Trees are defined using a Domain Specific Scripting scripting language (based on XML), and can be loaded at run-time; in other words, even if written in C++, Trees are not hard-coded.

  • You can statically link your custom TreeNodes or convert them into plugins which can be loaded at run-time.

  • It provides a type-safe and flexible mechanism to do Dataflow between Nodes of the Tree.

  • It includes a logging/profiling infrastructure that allows the user to visualize, record, replay and analyze state transitions.

  • Last but not least: it is well documented!

Documentation

You can learn about the main concepts, the API and the tutorials here: https://www.behaviortree.dev/

To find more details about the conceptual ideas that make this implementation different from others, you can read the final deliverable of the project MOOD2Be.

Forum and Community

If the documentation doesn’t answer your questions and/or you want to connect with the other BT.CPP users, visit https://discourse.behaviortree.dev/

Commercial support

Are you using BT.CPP in your commercial product and you need technical support / consulting? You can get in touch at dfaconti@aurynrobotics.com and we will happy to discuss your use case and needs.

Design principles

The main goal of this project is to create a Behavior Tree implementation that uses the principles of Model Driven Development to separate the role of the Component Developer from the Behavior Designer.

In practice, this means that:

  • Custom TreeNodes must be reusable building blocks. You should be able to implement them once and reuse them to build many behaviors.

  • To build a Behavior Tree out of TreeNodes, the Behavior Designer must not need to read nor modify the C++ source code of a given TreeNode.

  • Complex Behaviours must be composable using Subtrees

Many of the features and, sometimes, the apparent limitations of this library, might be a consequence of this design principle.

For instance, having a scoped BlackBoard, visible only in a portion of the tree, is particularly important to avoid “name pollution” and allow the creation of large scale trees.

GUI Editor

Editing a BehaviorTree is as simple as editing a XML file in your favourite text editor.

If you are looking for a more fancy graphical user interface (and I know you do) check Groot out.

Groot screenshot

Watch Groot and BehaviorTree.CPP in action

Click on the following image to see a short video of how the C++ library and the graphic user interface are used to design and monitor a Behavior Tree.

MOOD2Be

How to compile (plain old cmake)

On Ubuntu, you are encourage to install the following dependencies:

 sudo apt-get install libzmq3-dev libboost-dev

Other dependencies are already included in the 3rdparty folder.

File truncated at 100 lines see the full file

CHANGELOG

Changelog for package behaviortree_cpp

3.8.7 (2024-06-26)

  • Backport of some build-related flatbuffers changes (#825)

    * From flatbuffers upstream: Fix compiler error Original author of change: avaliente-bc Backport/update from upstream flatbuffers repository. Change taken from https://github.com/google/flatbuffers/pull/7227

    * From flatbuffers upstream: Fix include of string_view with C++17 abseil Original author of change: ocpalo Backport/update from upstream flatbuffers repository. Changes taken from https://github.com/google/flatbuffers/pull/7897.

  • Add in call to ament_export_targets. (#826) That way downstream ament packages can use this package as a CMake target.

  • Fixed #810 - halting of subsequent nodes in ReactiveSequence/Fallback (#817)

    • ReactiveSequence and ReactiveFallback will behave more similarly to 3.8

    * Reactive Sequence/Fallback defaulting to allow multiple async nodes ---------Co-authored-by: Davide Faconti <<davide.faconti@gmail.com>> Co-authored-by: Matej Vargovcik <<vargovcik@robotechvision.com>>

  • Merge pull request #769 from bi0ha2ard/fewer_boost_dependencies depend only on libboost-coroutine(-dev) for v3.8

  • fix(dependency): depend only on libboost-coroutine(-dev) At least on Ubuntu, boost-all-dev depends on openmpi, which depends on a fortran compiler and gcc. This is very heavy for Docker containers where only exec dependencies are really needed.

  • alternative to #719

  • fix issue
    #725
    SetBlackboard can copy entries
  • Contributors: Chris Lalancette, Davide Faconti, Felix, Lars Toenning, afrixs

3.8.5 (2023-08-14)

3.8.4 (2023-06-28)

  • Update ros2.yaml
  • Update ros1.yaml
  • Issue 563 (#596)
    • failing test
    • fix issue 563 (?)
    • better solution
  • use lambda in tutorial
  • Merge pull request #583 from BehaviorTree/issue563 Issue563
  • better default port
  • restore type check
  • fix issue #563
  • fix test
  • Issue563
  • Merge pull request #579 from open-navigation/hi changing resetStatus to public
  • Update tree_node.h
  • changing resetStatus to public
  • Merge branch 'v3.8' of github.com:BehaviorTree/BehaviorTree.CPP into v3.8
  • backporting fixes from branch 4.x
  • Merge pull request #546 from divbyzerofordummies/fix_ROS_include Fix issue #545
  • Fix issue #545
  • bug fix: halting a Node must invoke the Loggers
  • unit test added
  • Contributors: Daniel Muschick, Davide Faconti, Steve Macenski, stevemacenski

3.8.3 (2023-03-01)

  • fix and warnings added
  • fix in SharedLibrary and cosmetic changes to the code
  • Contributors: Davide Faconti

File truncated at 100 lines see the full file

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged behaviortree_cpp_v3 at Robotics Stack Exchange

No version for distro jazzy showing foxy. Known supported distros are highlighted in the buttons above.
Package symbol

behaviortree_cpp_v3 package from behaviortree_cpp_v3 repo

behaviortree_cpp_v3

ROS Distro
foxy

Package Summary

Tags No category tags.
Version 3.8.7
License MIT
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/BehaviorTree/BehaviorTree.CPP.git
VCS Type git
VCS Version v3.8
Last Updated 2024-06-26
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

This package provides the Behavior Trees core library.

Additional Links

No additional links.

Maintainers

  • Davide Faconti

Authors

  • Michele Colledanchise
  • Davide Faconti

License MIT Version cmake ros1 ros2 LGTM Grade Discourse topics

BehaviorTree.CPP

This C++ 14 library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is robotics, you can use this library to build AI for games, or to replace Finite State Machines in your application.

There are few features that make BehaviorTree.CPP unique, when compared to other implementations:

  • It makes asynchronous Actions, i.e. non-blocking, a first-class citizen.

  • You can build reactive behaviors that execute multiple Actions concurrently.

  • Trees are defined using a Domain Specific Scripting scripting language (based on XML), and can be loaded at run-time; in other words, even if written in C++, Trees are not hard-coded.

  • You can statically link your custom TreeNodes or convert them into plugins which can be loaded at run-time.

  • It provides a type-safe and flexible mechanism to do Dataflow between Nodes of the Tree.

  • It includes a logging/profiling infrastructure that allows the user to visualize, record, replay and analyze state transitions.

  • Last but not least: it is well documented!

Documentation

You can learn about the main concepts, the API and the tutorials here: https://www.behaviortree.dev/

To find more details about the conceptual ideas that make this implementation different from others, you can read the final deliverable of the project MOOD2Be.

Forum and Community

If the documentation doesn’t answer your questions and/or you want to connect with the other BT.CPP users, visit https://discourse.behaviortree.dev/

Commercial support

Are you using BT.CPP in your commercial product and you need technical support / consulting? You can get in touch at dfaconti@aurynrobotics.com and we will happy to discuss your use case and needs.

Design principles

The main goal of this project is to create a Behavior Tree implementation that uses the principles of Model Driven Development to separate the role of the Component Developer from the Behavior Designer.

In practice, this means that:

  • Custom TreeNodes must be reusable building blocks. You should be able to implement them once and reuse them to build many behaviors.

  • To build a Behavior Tree out of TreeNodes, the Behavior Designer must not need to read nor modify the C++ source code of a given TreeNode.

  • Complex Behaviours must be composable using Subtrees

Many of the features and, sometimes, the apparent limitations of this library, might be a consequence of this design principle.

For instance, having a scoped BlackBoard, visible only in a portion of the tree, is particularly important to avoid “name pollution” and allow the creation of large scale trees.

GUI Editor

Editing a BehaviorTree is as simple as editing a XML file in your favourite text editor.

If you are looking for a more fancy graphical user interface (and I know you do) check Groot out.

Groot screenshot

Watch Groot and BehaviorTree.CPP in action

Click on the following image to see a short video of how the C++ library and the graphic user interface are used to design and monitor a Behavior Tree.

MOOD2Be

How to compile (plain old cmake)

On Ubuntu, you are encourage to install the following dependencies:

 sudo apt-get install libzmq3-dev libboost-dev

Other dependencies are already included in the 3rdparty folder.

File truncated at 100 lines see the full file

CHANGELOG

Changelog for package behaviortree_cpp

3.8.7 (2024-06-26)

  • Backport of some build-related flatbuffers changes (#825)

    * From flatbuffers upstream: Fix compiler error Original author of change: avaliente-bc Backport/update from upstream flatbuffers repository. Change taken from https://github.com/google/flatbuffers/pull/7227

    * From flatbuffers upstream: Fix include of string_view with C++17 abseil Original author of change: ocpalo Backport/update from upstream flatbuffers repository. Changes taken from https://github.com/google/flatbuffers/pull/7897.

  • Add in call to ament_export_targets. (#826) That way downstream ament packages can use this package as a CMake target.

  • Fixed #810 - halting of subsequent nodes in ReactiveSequence/Fallback (#817)

    • ReactiveSequence and ReactiveFallback will behave more similarly to 3.8

    * Reactive Sequence/Fallback defaulting to allow multiple async nodes ---------Co-authored-by: Davide Faconti <<davide.faconti@gmail.com>> Co-authored-by: Matej Vargovcik <<vargovcik@robotechvision.com>>

  • Merge pull request #769 from bi0ha2ard/fewer_boost_dependencies depend only on libboost-coroutine(-dev) for v3.8

  • fix(dependency): depend only on libboost-coroutine(-dev) At least on Ubuntu, boost-all-dev depends on openmpi, which depends on a fortran compiler and gcc. This is very heavy for Docker containers where only exec dependencies are really needed.

  • alternative to #719

  • fix issue
    #725
    SetBlackboard can copy entries
  • Contributors: Chris Lalancette, Davide Faconti, Felix, Lars Toenning, afrixs

3.8.5 (2023-08-14)

3.8.4 (2023-06-28)

  • Update ros2.yaml
  • Update ros1.yaml
  • Issue 563 (#596)
    • failing test
    • fix issue 563 (?)
    • better solution
  • use lambda in tutorial
  • Merge pull request #583 from BehaviorTree/issue563 Issue563
  • better default port
  • restore type check
  • fix issue #563
  • fix test
  • Issue563
  • Merge pull request #579 from open-navigation/hi changing resetStatus to public
  • Update tree_node.h
  • changing resetStatus to public
  • Merge branch 'v3.8' of github.com:BehaviorTree/BehaviorTree.CPP into v3.8
  • backporting fixes from branch 4.x
  • Merge pull request #546 from divbyzerofordummies/fix_ROS_include Fix issue #545
  • Fix issue #545
  • bug fix: halting a Node must invoke the Loggers
  • unit test added
  • Contributors: Daniel Muschick, Davide Faconti, Steve Macenski, stevemacenski

3.8.3 (2023-03-01)

  • fix and warnings added
  • fix in SharedLibrary and cosmetic changes to the code
  • Contributors: Davide Faconti

File truncated at 100 lines see the full file

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged behaviortree_cpp_v3 at Robotics Stack Exchange

No version for distro kilted showing foxy. Known supported distros are highlighted in the buttons above.
Package symbol

behaviortree_cpp_v3 package from behaviortree_cpp_v3 repo

behaviortree_cpp_v3

ROS Distro
foxy

Package Summary

Tags No category tags.
Version 3.8.7
License MIT
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/BehaviorTree/BehaviorTree.CPP.git
VCS Type git
VCS Version v3.8
Last Updated 2024-06-26
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

This package provides the Behavior Trees core library.

Additional Links

No additional links.

Maintainers

  • Davide Faconti

Authors

  • Michele Colledanchise
  • Davide Faconti

License MIT Version cmake ros1 ros2 LGTM Grade Discourse topics

BehaviorTree.CPP

This C++ 14 library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is robotics, you can use this library to build AI for games, or to replace Finite State Machines in your application.

There are few features that make BehaviorTree.CPP unique, when compared to other implementations:

  • It makes asynchronous Actions, i.e. non-blocking, a first-class citizen.

  • You can build reactive behaviors that execute multiple Actions concurrently.

  • Trees are defined using a Domain Specific Scripting scripting language (based on XML), and can be loaded at run-time; in other words, even if written in C++, Trees are not hard-coded.

  • You can statically link your custom TreeNodes or convert them into plugins which can be loaded at run-time.

  • It provides a type-safe and flexible mechanism to do Dataflow between Nodes of the Tree.

  • It includes a logging/profiling infrastructure that allows the user to visualize, record, replay and analyze state transitions.

  • Last but not least: it is well documented!

Documentation

You can learn about the main concepts, the API and the tutorials here: https://www.behaviortree.dev/

To find more details about the conceptual ideas that make this implementation different from others, you can read the final deliverable of the project MOOD2Be.

Forum and Community

If the documentation doesn’t answer your questions and/or you want to connect with the other BT.CPP users, visit https://discourse.behaviortree.dev/

Commercial support

Are you using BT.CPP in your commercial product and you need technical support / consulting? You can get in touch at dfaconti@aurynrobotics.com and we will happy to discuss your use case and needs.

Design principles

The main goal of this project is to create a Behavior Tree implementation that uses the principles of Model Driven Development to separate the role of the Component Developer from the Behavior Designer.

In practice, this means that:

  • Custom TreeNodes must be reusable building blocks. You should be able to implement them once and reuse them to build many behaviors.

  • To build a Behavior Tree out of TreeNodes, the Behavior Designer must not need to read nor modify the C++ source code of a given TreeNode.

  • Complex Behaviours must be composable using Subtrees

Many of the features and, sometimes, the apparent limitations of this library, might be a consequence of this design principle.

For instance, having a scoped BlackBoard, visible only in a portion of the tree, is particularly important to avoid “name pollution” and allow the creation of large scale trees.

GUI Editor

Editing a BehaviorTree is as simple as editing a XML file in your favourite text editor.

If you are looking for a more fancy graphical user interface (and I know you do) check Groot out.

Groot screenshot

Watch Groot and BehaviorTree.CPP in action

Click on the following image to see a short video of how the C++ library and the graphic user interface are used to design and monitor a Behavior Tree.

MOOD2Be

How to compile (plain old cmake)

On Ubuntu, you are encourage to install the following dependencies:

 sudo apt-get install libzmq3-dev libboost-dev

Other dependencies are already included in the 3rdparty folder.

File truncated at 100 lines see the full file

CHANGELOG

Changelog for package behaviortree_cpp

3.8.7 (2024-06-26)

  • Backport of some build-related flatbuffers changes (#825)

    * From flatbuffers upstream: Fix compiler error Original author of change: avaliente-bc Backport/update from upstream flatbuffers repository. Change taken from https://github.com/google/flatbuffers/pull/7227

    * From flatbuffers upstream: Fix include of string_view with C++17 abseil Original author of change: ocpalo Backport/update from upstream flatbuffers repository. Changes taken from https://github.com/google/flatbuffers/pull/7897.

  • Add in call to ament_export_targets. (#826) That way downstream ament packages can use this package as a CMake target.

  • Fixed #810 - halting of subsequent nodes in ReactiveSequence/Fallback (#817)

    • ReactiveSequence and ReactiveFallback will behave more similarly to 3.8

    * Reactive Sequence/Fallback defaulting to allow multiple async nodes ---------Co-authored-by: Davide Faconti <<davide.faconti@gmail.com>> Co-authored-by: Matej Vargovcik <<vargovcik@robotechvision.com>>

  • Merge pull request #769 from bi0ha2ard/fewer_boost_dependencies depend only on libboost-coroutine(-dev) for v3.8

  • fix(dependency): depend only on libboost-coroutine(-dev) At least on Ubuntu, boost-all-dev depends on openmpi, which depends on a fortran compiler and gcc. This is very heavy for Docker containers where only exec dependencies are really needed.

  • alternative to #719

  • fix issue
    #725
    SetBlackboard can copy entries
  • Contributors: Chris Lalancette, Davide Faconti, Felix, Lars Toenning, afrixs

3.8.5 (2023-08-14)

3.8.4 (2023-06-28)

  • Update ros2.yaml
  • Update ros1.yaml
  • Issue 563 (#596)
    • failing test
    • fix issue 563 (?)
    • better solution
  • use lambda in tutorial
  • Merge pull request #583 from BehaviorTree/issue563 Issue563
  • better default port
  • restore type check
  • fix issue #563
  • fix test
  • Issue563
  • Merge pull request #579 from open-navigation/hi changing resetStatus to public
  • Update tree_node.h
  • changing resetStatus to public
  • Merge branch 'v3.8' of github.com:BehaviorTree/BehaviorTree.CPP into v3.8
  • backporting fixes from branch 4.x
  • Merge pull request #546 from divbyzerofordummies/fix_ROS_include Fix issue #545
  • Fix issue #545
  • bug fix: halting a Node must invoke the Loggers
  • unit test added
  • Contributors: Daniel Muschick, Davide Faconti, Steve Macenski, stevemacenski

3.8.3 (2023-03-01)

  • fix and warnings added
  • fix in SharedLibrary and cosmetic changes to the code
  • Contributors: Davide Faconti

File truncated at 100 lines see the full file

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged behaviortree_cpp_v3 at Robotics Stack Exchange

No version for distro rolling showing foxy. Known supported distros are highlighted in the buttons above.
Package symbol

behaviortree_cpp_v3 package from behaviortree_cpp_v3 repo

behaviortree_cpp_v3

ROS Distro
foxy

Package Summary

Tags No category tags.
Version 3.8.7
License MIT
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/BehaviorTree/BehaviorTree.CPP.git
VCS Type git
VCS Version v3.8
Last Updated 2024-06-26
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

This package provides the Behavior Trees core library.

Additional Links

No additional links.

Maintainers

  • Davide Faconti

Authors

  • Michele Colledanchise
  • Davide Faconti

License MIT Version cmake ros1 ros2 LGTM Grade Discourse topics

BehaviorTree.CPP

This C++ 14 library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is robotics, you can use this library to build AI for games, or to replace Finite State Machines in your application.

There are few features that make BehaviorTree.CPP unique, when compared to other implementations:

  • It makes asynchronous Actions, i.e. non-blocking, a first-class citizen.

  • You can build reactive behaviors that execute multiple Actions concurrently.

  • Trees are defined using a Domain Specific Scripting scripting language (based on XML), and can be loaded at run-time; in other words, even if written in C++, Trees are not hard-coded.

  • You can statically link your custom TreeNodes or convert them into plugins which can be loaded at run-time.

  • It provides a type-safe and flexible mechanism to do Dataflow between Nodes of the Tree.

  • It includes a logging/profiling infrastructure that allows the user to visualize, record, replay and analyze state transitions.

  • Last but not least: it is well documented!

Documentation

You can learn about the main concepts, the API and the tutorials here: https://www.behaviortree.dev/

To find more details about the conceptual ideas that make this implementation different from others, you can read the final deliverable of the project MOOD2Be.

Forum and Community

If the documentation doesn’t answer your questions and/or you want to connect with the other BT.CPP users, visit https://discourse.behaviortree.dev/

Commercial support

Are you using BT.CPP in your commercial product and you need technical support / consulting? You can get in touch at dfaconti@aurynrobotics.com and we will happy to discuss your use case and needs.

Design principles

The main goal of this project is to create a Behavior Tree implementation that uses the principles of Model Driven Development to separate the role of the Component Developer from the Behavior Designer.

In practice, this means that:

  • Custom TreeNodes must be reusable building blocks. You should be able to implement them once and reuse them to build many behaviors.

  • To build a Behavior Tree out of TreeNodes, the Behavior Designer must not need to read nor modify the C++ source code of a given TreeNode.

  • Complex Behaviours must be composable using Subtrees

Many of the features and, sometimes, the apparent limitations of this library, might be a consequence of this design principle.

For instance, having a scoped BlackBoard, visible only in a portion of the tree, is particularly important to avoid “name pollution” and allow the creation of large scale trees.

GUI Editor

Editing a BehaviorTree is as simple as editing a XML file in your favourite text editor.

If you are looking for a more fancy graphical user interface (and I know you do) check Groot out.

Groot screenshot

Watch Groot and BehaviorTree.CPP in action

Click on the following image to see a short video of how the C++ library and the graphic user interface are used to design and monitor a Behavior Tree.

MOOD2Be

How to compile (plain old cmake)

On Ubuntu, you are encourage to install the following dependencies:

 sudo apt-get install libzmq3-dev libboost-dev

Other dependencies are already included in the 3rdparty folder.

File truncated at 100 lines see the full file

CHANGELOG

Changelog for package behaviortree_cpp

3.8.7 (2024-06-26)

  • Backport of some build-related flatbuffers changes (#825)

    * From flatbuffers upstream: Fix compiler error Original author of change: avaliente-bc Backport/update from upstream flatbuffers repository. Change taken from https://github.com/google/flatbuffers/pull/7227

    * From flatbuffers upstream: Fix include of string_view with C++17 abseil Original author of change: ocpalo Backport/update from upstream flatbuffers repository. Changes taken from https://github.com/google/flatbuffers/pull/7897.

  • Add in call to ament_export_targets. (#826) That way downstream ament packages can use this package as a CMake target.

  • Fixed #810 - halting of subsequent nodes in ReactiveSequence/Fallback (#817)

    • ReactiveSequence and ReactiveFallback will behave more similarly to 3.8

    * Reactive Sequence/Fallback defaulting to allow multiple async nodes ---------Co-authored-by: Davide Faconti <<davide.faconti@gmail.com>> Co-authored-by: Matej Vargovcik <<vargovcik@robotechvision.com>>

  • Merge pull request #769 from bi0ha2ard/fewer_boost_dependencies depend only on libboost-coroutine(-dev) for v3.8

  • fix(dependency): depend only on libboost-coroutine(-dev) At least on Ubuntu, boost-all-dev depends on openmpi, which depends on a fortran compiler and gcc. This is very heavy for Docker containers where only exec dependencies are really needed.

  • alternative to #719

  • fix issue
    #725
    SetBlackboard can copy entries
  • Contributors: Chris Lalancette, Davide Faconti, Felix, Lars Toenning, afrixs

3.8.5 (2023-08-14)

3.8.4 (2023-06-28)

  • Update ros2.yaml
  • Update ros1.yaml
  • Issue 563 (#596)
    • failing test
    • fix issue 563 (?)
    • better solution
  • use lambda in tutorial
  • Merge pull request #583 from BehaviorTree/issue563 Issue563
  • better default port
  • restore type check
  • fix issue #563
  • fix test
  • Issue563
  • Merge pull request #579 from open-navigation/hi changing resetStatus to public
  • Update tree_node.h
  • changing resetStatus to public
  • Merge branch 'v3.8' of github.com:BehaviorTree/BehaviorTree.CPP into v3.8
  • backporting fixes from branch 4.x
  • Merge pull request #546 from divbyzerofordummies/fix_ROS_include Fix issue #545
  • Fix issue #545
  • bug fix: halting a Node must invoke the Loggers
  • unit test added
  • Contributors: Daniel Muschick, Davide Faconti, Steve Macenski, stevemacenski

3.8.3 (2023-03-01)

  • fix and warnings added
  • fix in SharedLibrary and cosmetic changes to the code
  • Contributors: Davide Faconti

File truncated at 100 lines see the full file

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged behaviortree_cpp_v3 at Robotics Stack Exchange

No version for distro ardent showing foxy. Known supported distros are highlighted in the buttons above.
Package symbol

behaviortree_cpp_v3 package from behaviortree_cpp_v3 repo

behaviortree_cpp_v3

ROS Distro
foxy

Package Summary

Tags No category tags.
Version 3.8.7
License MIT
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/BehaviorTree/BehaviorTree.CPP.git
VCS Type git
VCS Version v3.8
Last Updated 2024-06-26
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

This package provides the Behavior Trees core library.

Additional Links

No additional links.

Maintainers

  • Davide Faconti

Authors

  • Michele Colledanchise
  • Davide Faconti

License MIT Version cmake ros1 ros2 LGTM Grade Discourse topics

BehaviorTree.CPP

This C++ 14 library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is robotics, you can use this library to build AI for games, or to replace Finite State Machines in your application.

There are few features that make BehaviorTree.CPP unique, when compared to other implementations:

  • It makes asynchronous Actions, i.e. non-blocking, a first-class citizen.

  • You can build reactive behaviors that execute multiple Actions concurrently.

  • Trees are defined using a Domain Specific Scripting scripting language (based on XML), and can be loaded at run-time; in other words, even if written in C++, Trees are not hard-coded.

  • You can statically link your custom TreeNodes or convert them into plugins which can be loaded at run-time.

  • It provides a type-safe and flexible mechanism to do Dataflow between Nodes of the Tree.

  • It includes a logging/profiling infrastructure that allows the user to visualize, record, replay and analyze state transitions.

  • Last but not least: it is well documented!

Documentation

You can learn about the main concepts, the API and the tutorials here: https://www.behaviortree.dev/

To find more details about the conceptual ideas that make this implementation different from others, you can read the final deliverable of the project MOOD2Be.

Forum and Community

If the documentation doesn’t answer your questions and/or you want to connect with the other BT.CPP users, visit https://discourse.behaviortree.dev/

Commercial support

Are you using BT.CPP in your commercial product and you need technical support / consulting? You can get in touch at dfaconti@aurynrobotics.com and we will happy to discuss your use case and needs.

Design principles

The main goal of this project is to create a Behavior Tree implementation that uses the principles of Model Driven Development to separate the role of the Component Developer from the Behavior Designer.

In practice, this means that:

  • Custom TreeNodes must be reusable building blocks. You should be able to implement them once and reuse them to build many behaviors.

  • To build a Behavior Tree out of TreeNodes, the Behavior Designer must not need to read nor modify the C++ source code of a given TreeNode.

  • Complex Behaviours must be composable using Subtrees

Many of the features and, sometimes, the apparent limitations of this library, might be a consequence of this design principle.

For instance, having a scoped BlackBoard, visible only in a portion of the tree, is particularly important to avoid “name pollution” and allow the creation of large scale trees.

GUI Editor

Editing a BehaviorTree is as simple as editing a XML file in your favourite text editor.

If you are looking for a more fancy graphical user interface (and I know you do) check Groot out.

Groot screenshot

Watch Groot and BehaviorTree.CPP in action

Click on the following image to see a short video of how the C++ library and the graphic user interface are used to design and monitor a Behavior Tree.

MOOD2Be

How to compile (plain old cmake)

On Ubuntu, you are encourage to install the following dependencies:

 sudo apt-get install libzmq3-dev libboost-dev

Other dependencies are already included in the 3rdparty folder.

File truncated at 100 lines see the full file

CHANGELOG

Changelog for package behaviortree_cpp

3.8.7 (2024-06-26)

  • Backport of some build-related flatbuffers changes (#825)

    * From flatbuffers upstream: Fix compiler error Original author of change: avaliente-bc Backport/update from upstream flatbuffers repository. Change taken from https://github.com/google/flatbuffers/pull/7227

    * From flatbuffers upstream: Fix include of string_view with C++17 abseil Original author of change: ocpalo Backport/update from upstream flatbuffers repository. Changes taken from https://github.com/google/flatbuffers/pull/7897.

  • Add in call to ament_export_targets. (#826) That way downstream ament packages can use this package as a CMake target.

  • Fixed #810 - halting of subsequent nodes in ReactiveSequence/Fallback (#817)

    • ReactiveSequence and ReactiveFallback will behave more similarly to 3.8

    * Reactive Sequence/Fallback defaulting to allow multiple async nodes ---------Co-authored-by: Davide Faconti <<davide.faconti@gmail.com>> Co-authored-by: Matej Vargovcik <<vargovcik@robotechvision.com>>

  • Merge pull request #769 from bi0ha2ard/fewer_boost_dependencies depend only on libboost-coroutine(-dev) for v3.8

  • fix(dependency): depend only on libboost-coroutine(-dev) At least on Ubuntu, boost-all-dev depends on openmpi, which depends on a fortran compiler and gcc. This is very heavy for Docker containers where only exec dependencies are really needed.

  • alternative to #719

  • fix issue
    #725
    SetBlackboard can copy entries
  • Contributors: Chris Lalancette, Davide Faconti, Felix, Lars Toenning, afrixs

3.8.5 (2023-08-14)

3.8.4 (2023-06-28)

  • Update ros2.yaml
  • Update ros1.yaml
  • Issue 563 (#596)
    • failing test
    • fix issue 563 (?)
    • better solution
  • use lambda in tutorial
  • Merge pull request #583 from BehaviorTree/issue563 Issue563
  • better default port
  • restore type check
  • fix issue #563
  • fix test
  • Issue563
  • Merge pull request #579 from open-navigation/hi changing resetStatus to public
  • Update tree_node.h
  • changing resetStatus to public
  • Merge branch 'v3.8' of github.com:BehaviorTree/BehaviorTree.CPP into v3.8
  • backporting fixes from branch 4.x
  • Merge pull request #546 from divbyzerofordummies/fix_ROS_include Fix issue #545
  • Fix issue #545
  • bug fix: halting a Node must invoke the Loggers
  • unit test added
  • Contributors: Daniel Muschick, Davide Faconti, Steve Macenski, stevemacenski

3.8.3 (2023-03-01)

  • fix and warnings added
  • fix in SharedLibrary and cosmetic changes to the code
  • Contributors: Davide Faconti

File truncated at 100 lines see the full file

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged behaviortree_cpp_v3 at Robotics Stack Exchange

No version for distro bouncy showing foxy. Known supported distros are highlighted in the buttons above.
Package symbol

behaviortree_cpp_v3 package from behaviortree_cpp_v3 repo

behaviortree_cpp_v3

ROS Distro
foxy

Package Summary

Tags No category tags.
Version 3.8.7
License MIT
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/BehaviorTree/BehaviorTree.CPP.git
VCS Type git
VCS Version v3.8
Last Updated 2024-06-26
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

This package provides the Behavior Trees core library.

Additional Links

No additional links.

Maintainers

  • Davide Faconti

Authors

  • Michele Colledanchise
  • Davide Faconti

License MIT Version cmake ros1 ros2 LGTM Grade Discourse topics

BehaviorTree.CPP

This C++ 14 library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is robotics, you can use this library to build AI for games, or to replace Finite State Machines in your application.

There are few features that make BehaviorTree.CPP unique, when compared to other implementations:

  • It makes asynchronous Actions, i.e. non-blocking, a first-class citizen.

  • You can build reactive behaviors that execute multiple Actions concurrently.

  • Trees are defined using a Domain Specific Scripting scripting language (based on XML), and can be loaded at run-time; in other words, even if written in C++, Trees are not hard-coded.

  • You can statically link your custom TreeNodes or convert them into plugins which can be loaded at run-time.

  • It provides a type-safe and flexible mechanism to do Dataflow between Nodes of the Tree.

  • It includes a logging/profiling infrastructure that allows the user to visualize, record, replay and analyze state transitions.

  • Last but not least: it is well documented!

Documentation

You can learn about the main concepts, the API and the tutorials here: https://www.behaviortree.dev/

To find more details about the conceptual ideas that make this implementation different from others, you can read the final deliverable of the project MOOD2Be.

Forum and Community

If the documentation doesn’t answer your questions and/or you want to connect with the other BT.CPP users, visit https://discourse.behaviortree.dev/

Commercial support

Are you using BT.CPP in your commercial product and you need technical support / consulting? You can get in touch at dfaconti@aurynrobotics.com and we will happy to discuss your use case and needs.

Design principles

The main goal of this project is to create a Behavior Tree implementation that uses the principles of Model Driven Development to separate the role of the Component Developer from the Behavior Designer.

In practice, this means that:

  • Custom TreeNodes must be reusable building blocks. You should be able to implement them once and reuse them to build many behaviors.

  • To build a Behavior Tree out of TreeNodes, the Behavior Designer must not need to read nor modify the C++ source code of a given TreeNode.

  • Complex Behaviours must be composable using Subtrees

Many of the features and, sometimes, the apparent limitations of this library, might be a consequence of this design principle.

For instance, having a scoped BlackBoard, visible only in a portion of the tree, is particularly important to avoid “name pollution” and allow the creation of large scale trees.

GUI Editor

Editing a BehaviorTree is as simple as editing a XML file in your favourite text editor.

If you are looking for a more fancy graphical user interface (and I know you do) check Groot out.

Groot screenshot

Watch Groot and BehaviorTree.CPP in action

Click on the following image to see a short video of how the C++ library and the graphic user interface are used to design and monitor a Behavior Tree.

MOOD2Be

How to compile (plain old cmake)

On Ubuntu, you are encourage to install the following dependencies:

 sudo apt-get install libzmq3-dev libboost-dev

Other dependencies are already included in the 3rdparty folder.

File truncated at 100 lines see the full file

CHANGELOG

Changelog for package behaviortree_cpp

3.8.7 (2024-06-26)

  • Backport of some build-related flatbuffers changes (#825)

    * From flatbuffers upstream: Fix compiler error Original author of change: avaliente-bc Backport/update from upstream flatbuffers repository. Change taken from https://github.com/google/flatbuffers/pull/7227

    * From flatbuffers upstream: Fix include of string_view with C++17 abseil Original author of change: ocpalo Backport/update from upstream flatbuffers repository. Changes taken from https://github.com/google/flatbuffers/pull/7897.

  • Add in call to ament_export_targets. (#826) That way downstream ament packages can use this package as a CMake target.

  • Fixed #810 - halting of subsequent nodes in ReactiveSequence/Fallback (#817)

    • ReactiveSequence and ReactiveFallback will behave more similarly to 3.8

    * Reactive Sequence/Fallback defaulting to allow multiple async nodes ---------Co-authored-by: Davide Faconti <<davide.faconti@gmail.com>> Co-authored-by: Matej Vargovcik <<vargovcik@robotechvision.com>>

  • Merge pull request #769 from bi0ha2ard/fewer_boost_dependencies depend only on libboost-coroutine(-dev) for v3.8

  • fix(dependency): depend only on libboost-coroutine(-dev) At least on Ubuntu, boost-all-dev depends on openmpi, which depends on a fortran compiler and gcc. This is very heavy for Docker containers where only exec dependencies are really needed.

  • alternative to #719

  • fix issue
    #725
    SetBlackboard can copy entries
  • Contributors: Chris Lalancette, Davide Faconti, Felix, Lars Toenning, afrixs

3.8.5 (2023-08-14)

3.8.4 (2023-06-28)

  • Update ros2.yaml
  • Update ros1.yaml
  • Issue 563 (#596)
    • failing test
    • fix issue 563 (?)
    • better solution
  • use lambda in tutorial
  • Merge pull request #583 from BehaviorTree/issue563 Issue563
  • better default port
  • restore type check
  • fix issue #563
  • fix test
  • Issue563
  • Merge pull request #579 from open-navigation/hi changing resetStatus to public
  • Update tree_node.h
  • changing resetStatus to public
  • Merge branch 'v3.8' of github.com:BehaviorTree/BehaviorTree.CPP into v3.8
  • backporting fixes from branch 4.x
  • Merge pull request #546 from divbyzerofordummies/fix_ROS_include Fix issue #545
  • Fix issue #545
  • bug fix: halting a Node must invoke the Loggers
  • unit test added
  • Contributors: Daniel Muschick, Davide Faconti, Steve Macenski, stevemacenski

3.8.3 (2023-03-01)

  • fix and warnings added
  • fix in SharedLibrary and cosmetic changes to the code
  • Contributors: Davide Faconti

File truncated at 100 lines see the full file

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged behaviortree_cpp_v3 at Robotics Stack Exchange

No version for distro crystal showing foxy. Known supported distros are highlighted in the buttons above.
Package symbol

behaviortree_cpp_v3 package from behaviortree_cpp_v3 repo

behaviortree_cpp_v3

ROS Distro
foxy

Package Summary

Tags No category tags.
Version 3.8.7
License MIT
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/BehaviorTree/BehaviorTree.CPP.git
VCS Type git
VCS Version v3.8
Last Updated 2024-06-26
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

This package provides the Behavior Trees core library.

Additional Links

No additional links.

Maintainers

  • Davide Faconti

Authors

  • Michele Colledanchise
  • Davide Faconti

License MIT Version cmake ros1 ros2 LGTM Grade Discourse topics

BehaviorTree.CPP

This C++ 14 library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is robotics, you can use this library to build AI for games, or to replace Finite State Machines in your application.

There are few features that make BehaviorTree.CPP unique, when compared to other implementations:

  • It makes asynchronous Actions, i.e. non-blocking, a first-class citizen.

  • You can build reactive behaviors that execute multiple Actions concurrently.

  • Trees are defined using a Domain Specific Scripting scripting language (based on XML), and can be loaded at run-time; in other words, even if written in C++, Trees are not hard-coded.

  • You can statically link your custom TreeNodes or convert them into plugins which can be loaded at run-time.

  • It provides a type-safe and flexible mechanism to do Dataflow between Nodes of the Tree.

  • It includes a logging/profiling infrastructure that allows the user to visualize, record, replay and analyze state transitions.

  • Last but not least: it is well documented!

Documentation

You can learn about the main concepts, the API and the tutorials here: https://www.behaviortree.dev/

To find more details about the conceptual ideas that make this implementation different from others, you can read the final deliverable of the project MOOD2Be.

Forum and Community

If the documentation doesn’t answer your questions and/or you want to connect with the other BT.CPP users, visit https://discourse.behaviortree.dev/

Commercial support

Are you using BT.CPP in your commercial product and you need technical support / consulting? You can get in touch at dfaconti@aurynrobotics.com and we will happy to discuss your use case and needs.

Design principles

The main goal of this project is to create a Behavior Tree implementation that uses the principles of Model Driven Development to separate the role of the Component Developer from the Behavior Designer.

In practice, this means that:

  • Custom TreeNodes must be reusable building blocks. You should be able to implement them once and reuse them to build many behaviors.

  • To build a Behavior Tree out of TreeNodes, the Behavior Designer must not need to read nor modify the C++ source code of a given TreeNode.

  • Complex Behaviours must be composable using Subtrees

Many of the features and, sometimes, the apparent limitations of this library, might be a consequence of this design principle.

For instance, having a scoped BlackBoard, visible only in a portion of the tree, is particularly important to avoid “name pollution” and allow the creation of large scale trees.

GUI Editor

Editing a BehaviorTree is as simple as editing a XML file in your favourite text editor.

If you are looking for a more fancy graphical user interface (and I know you do) check Groot out.

Groot screenshot

Watch Groot and BehaviorTree.CPP in action

Click on the following image to see a short video of how the C++ library and the graphic user interface are used to design and monitor a Behavior Tree.

MOOD2Be

How to compile (plain old cmake)

On Ubuntu, you are encourage to install the following dependencies:

 sudo apt-get install libzmq3-dev libboost-dev

Other dependencies are already included in the 3rdparty folder.

File truncated at 100 lines see the full file

CHANGELOG

Changelog for package behaviortree_cpp

3.8.7 (2024-06-26)

  • Backport of some build-related flatbuffers changes (#825)

    * From flatbuffers upstream: Fix compiler error Original author of change: avaliente-bc Backport/update from upstream flatbuffers repository. Change taken from https://github.com/google/flatbuffers/pull/7227

    * From flatbuffers upstream: Fix include of string_view with C++17 abseil Original author of change: ocpalo Backport/update from upstream flatbuffers repository. Changes taken from https://github.com/google/flatbuffers/pull/7897.

  • Add in call to ament_export_targets. (#826) That way downstream ament packages can use this package as a CMake target.

  • Fixed #810 - halting of subsequent nodes in ReactiveSequence/Fallback (#817)

    • ReactiveSequence and ReactiveFallback will behave more similarly to 3.8

    * Reactive Sequence/Fallback defaulting to allow multiple async nodes ---------Co-authored-by: Davide Faconti <<davide.faconti@gmail.com>> Co-authored-by: Matej Vargovcik <<vargovcik@robotechvision.com>>

  • Merge pull request #769 from bi0ha2ard/fewer_boost_dependencies depend only on libboost-coroutine(-dev) for v3.8

  • fix(dependency): depend only on libboost-coroutine(-dev) At least on Ubuntu, boost-all-dev depends on openmpi, which depends on a fortran compiler and gcc. This is very heavy for Docker containers where only exec dependencies are really needed.

  • alternative to #719

  • fix issue
    #725
    SetBlackboard can copy entries
  • Contributors: Chris Lalancette, Davide Faconti, Felix, Lars Toenning, afrixs

3.8.5 (2023-08-14)

3.8.4 (2023-06-28)

  • Update ros2.yaml
  • Update ros1.yaml
  • Issue 563 (#596)
    • failing test
    • fix issue 563 (?)
    • better solution
  • use lambda in tutorial
  • Merge pull request #583 from BehaviorTree/issue563 Issue563
  • better default port
  • restore type check
  • fix issue #563
  • fix test
  • Issue563
  • Merge pull request #579 from open-navigation/hi changing resetStatus to public
  • Update tree_node.h
  • changing resetStatus to public
  • Merge branch 'v3.8' of github.com:BehaviorTree/BehaviorTree.CPP into v3.8
  • backporting fixes from branch 4.x
  • Merge pull request #546 from divbyzerofordummies/fix_ROS_include Fix issue #545
  • Fix issue #545
  • bug fix: halting a Node must invoke the Loggers
  • unit test added
  • Contributors: Daniel Muschick, Davide Faconti, Steve Macenski, stevemacenski

3.8.3 (2023-03-01)

  • fix and warnings added
  • fix in SharedLibrary and cosmetic changes to the code
  • Contributors: Davide Faconti

File truncated at 100 lines see the full file

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged behaviortree_cpp_v3 at Robotics Stack Exchange

No version for distro eloquent showing foxy. Known supported distros are highlighted in the buttons above.
Package symbol

behaviortree_cpp_v3 package from behaviortree_cpp_v3 repo

behaviortree_cpp_v3

ROS Distro
foxy

Package Summary

Tags No category tags.
Version 3.8.7
License MIT
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/BehaviorTree/BehaviorTree.CPP.git
VCS Type git
VCS Version v3.8
Last Updated 2024-06-26
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

This package provides the Behavior Trees core library.

Additional Links

No additional links.

Maintainers

  • Davide Faconti

Authors

  • Michele Colledanchise
  • Davide Faconti

License MIT Version cmake ros1 ros2 LGTM Grade Discourse topics

BehaviorTree.CPP

This C++ 14 library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is robotics, you can use this library to build AI for games, or to replace Finite State Machines in your application.

There are few features that make BehaviorTree.CPP unique, when compared to other implementations:

  • It makes asynchronous Actions, i.e. non-blocking, a first-class citizen.

  • You can build reactive behaviors that execute multiple Actions concurrently.

  • Trees are defined using a Domain Specific Scripting scripting language (based on XML), and can be loaded at run-time; in other words, even if written in C++, Trees are not hard-coded.

  • You can statically link your custom TreeNodes or convert them into plugins which can be loaded at run-time.

  • It provides a type-safe and flexible mechanism to do Dataflow between Nodes of the Tree.

  • It includes a logging/profiling infrastructure that allows the user to visualize, record, replay and analyze state transitions.

  • Last but not least: it is well documented!

Documentation

You can learn about the main concepts, the API and the tutorials here: https://www.behaviortree.dev/

To find more details about the conceptual ideas that make this implementation different from others, you can read the final deliverable of the project MOOD2Be.

Forum and Community

If the documentation doesn’t answer your questions and/or you want to connect with the other BT.CPP users, visit https://discourse.behaviortree.dev/

Commercial support

Are you using BT.CPP in your commercial product and you need technical support / consulting? You can get in touch at dfaconti@aurynrobotics.com and we will happy to discuss your use case and needs.

Design principles

The main goal of this project is to create a Behavior Tree implementation that uses the principles of Model Driven Development to separate the role of the Component Developer from the Behavior Designer.

In practice, this means that:

  • Custom TreeNodes must be reusable building blocks. You should be able to implement them once and reuse them to build many behaviors.

  • To build a Behavior Tree out of TreeNodes, the Behavior Designer must not need to read nor modify the C++ source code of a given TreeNode.

  • Complex Behaviours must be composable using Subtrees

Many of the features and, sometimes, the apparent limitations of this library, might be a consequence of this design principle.

For instance, having a scoped BlackBoard, visible only in a portion of the tree, is particularly important to avoid “name pollution” and allow the creation of large scale trees.

GUI Editor

Editing a BehaviorTree is as simple as editing a XML file in your favourite text editor.

If you are looking for a more fancy graphical user interface (and I know you do) check Groot out.

Groot screenshot

Watch Groot and BehaviorTree.CPP in action

Click on the following image to see a short video of how the C++ library and the graphic user interface are used to design and monitor a Behavior Tree.

MOOD2Be

How to compile (plain old cmake)

On Ubuntu, you are encourage to install the following dependencies:

 sudo apt-get install libzmq3-dev libboost-dev

Other dependencies are already included in the 3rdparty folder.

File truncated at 100 lines see the full file

CHANGELOG

Changelog for package behaviortree_cpp

3.8.7 (2024-06-26)

  • Backport of some build-related flatbuffers changes (#825)

    * From flatbuffers upstream: Fix compiler error Original author of change: avaliente-bc Backport/update from upstream flatbuffers repository. Change taken from https://github.com/google/flatbuffers/pull/7227

    * From flatbuffers upstream: Fix include of string_view with C++17 abseil Original author of change: ocpalo Backport/update from upstream flatbuffers repository. Changes taken from https://github.com/google/flatbuffers/pull/7897.

  • Add in call to ament_export_targets. (#826) That way downstream ament packages can use this package as a CMake target.

  • Fixed #810 - halting of subsequent nodes in ReactiveSequence/Fallback (#817)

    • ReactiveSequence and ReactiveFallback will behave more similarly to 3.8

    * Reactive Sequence/Fallback defaulting to allow multiple async nodes ---------Co-authored-by: Davide Faconti <<davide.faconti@gmail.com>> Co-authored-by: Matej Vargovcik <<vargovcik@robotechvision.com>>

  • Merge pull request #769 from bi0ha2ard/fewer_boost_dependencies depend only on libboost-coroutine(-dev) for v3.8

  • fix(dependency): depend only on libboost-coroutine(-dev) At least on Ubuntu, boost-all-dev depends on openmpi, which depends on a fortran compiler and gcc. This is very heavy for Docker containers where only exec dependencies are really needed.

  • alternative to #719

  • fix issue
    #725
    SetBlackboard can copy entries
  • Contributors: Chris Lalancette, Davide Faconti, Felix, Lars Toenning, afrixs

3.8.5 (2023-08-14)

3.8.4 (2023-06-28)

  • Update ros2.yaml
  • Update ros1.yaml
  • Issue 563 (#596)
    • failing test
    • fix issue 563 (?)
    • better solution
  • use lambda in tutorial
  • Merge pull request #583 from BehaviorTree/issue563 Issue563
  • better default port
  • restore type check
  • fix issue #563
  • fix test
  • Issue563
  • Merge pull request #579 from open-navigation/hi changing resetStatus to public
  • Update tree_node.h
  • changing resetStatus to public
  • Merge branch 'v3.8' of github.com:BehaviorTree/BehaviorTree.CPP into v3.8
  • backporting fixes from branch 4.x
  • Merge pull request #546 from divbyzerofordummies/fix_ROS_include Fix issue #545
  • Fix issue #545
  • bug fix: halting a Node must invoke the Loggers
  • unit test added
  • Contributors: Daniel Muschick, Davide Faconti, Steve Macenski, stevemacenski

3.8.3 (2023-03-01)

  • fix and warnings added
  • fix in SharedLibrary and cosmetic changes to the code
  • Contributors: Davide Faconti

File truncated at 100 lines see the full file

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged behaviortree_cpp_v3 at Robotics Stack Exchange

No version for distro dashing showing foxy. Known supported distros are highlighted in the buttons above.
Package symbol

behaviortree_cpp_v3 package from behaviortree_cpp_v3 repo

behaviortree_cpp_v3

ROS Distro
foxy

Package Summary

Tags No category tags.
Version 3.8.7
License MIT
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/BehaviorTree/BehaviorTree.CPP.git
VCS Type git
VCS Version v3.8
Last Updated 2024-06-26
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

This package provides the Behavior Trees core library.

Additional Links

No additional links.

Maintainers

  • Davide Faconti

Authors

  • Michele Colledanchise
  • Davide Faconti

License MIT Version cmake ros1 ros2 LGTM Grade Discourse topics

BehaviorTree.CPP

This C++ 14 library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is robotics, you can use this library to build AI for games, or to replace Finite State Machines in your application.

There are few features that make BehaviorTree.CPP unique, when compared to other implementations:

  • It makes asynchronous Actions, i.e. non-blocking, a first-class citizen.

  • You can build reactive behaviors that execute multiple Actions concurrently.

  • Trees are defined using a Domain Specific Scripting scripting language (based on XML), and can be loaded at run-time; in other words, even if written in C++, Trees are not hard-coded.

  • You can statically link your custom TreeNodes or convert them into plugins which can be loaded at run-time.

  • It provides a type-safe and flexible mechanism to do Dataflow between Nodes of the Tree.

  • It includes a logging/profiling infrastructure that allows the user to visualize, record, replay and analyze state transitions.

  • Last but not least: it is well documented!

Documentation

You can learn about the main concepts, the API and the tutorials here: https://www.behaviortree.dev/

To find more details about the conceptual ideas that make this implementation different from others, you can read the final deliverable of the project MOOD2Be.

Forum and Community

If the documentation doesn’t answer your questions and/or you want to connect with the other BT.CPP users, visit https://discourse.behaviortree.dev/

Commercial support

Are you using BT.CPP in your commercial product and you need technical support / consulting? You can get in touch at dfaconti@aurynrobotics.com and we will happy to discuss your use case and needs.

Design principles

The main goal of this project is to create a Behavior Tree implementation that uses the principles of Model Driven Development to separate the role of the Component Developer from the Behavior Designer.

In practice, this means that:

  • Custom TreeNodes must be reusable building blocks. You should be able to implement them once and reuse them to build many behaviors.

  • To build a Behavior Tree out of TreeNodes, the Behavior Designer must not need to read nor modify the C++ source code of a given TreeNode.

  • Complex Behaviours must be composable using Subtrees

Many of the features and, sometimes, the apparent limitations of this library, might be a consequence of this design principle.

For instance, having a scoped BlackBoard, visible only in a portion of the tree, is particularly important to avoid “name pollution” and allow the creation of large scale trees.

GUI Editor

Editing a BehaviorTree is as simple as editing a XML file in your favourite text editor.

If you are looking for a more fancy graphical user interface (and I know you do) check Groot out.

Groot screenshot

Watch Groot and BehaviorTree.CPP in action

Click on the following image to see a short video of how the C++ library and the graphic user interface are used to design and monitor a Behavior Tree.

MOOD2Be

How to compile (plain old cmake)

On Ubuntu, you are encourage to install the following dependencies:

 sudo apt-get install libzmq3-dev libboost-dev

Other dependencies are already included in the 3rdparty folder.

File truncated at 100 lines see the full file

CHANGELOG

Changelog for package behaviortree_cpp

3.8.7 (2024-06-26)

  • Backport of some build-related flatbuffers changes (#825)

    * From flatbuffers upstream: Fix compiler error Original author of change: avaliente-bc Backport/update from upstream flatbuffers repository. Change taken from https://github.com/google/flatbuffers/pull/7227

    * From flatbuffers upstream: Fix include of string_view with C++17 abseil Original author of change: ocpalo Backport/update from upstream flatbuffers repository. Changes taken from https://github.com/google/flatbuffers/pull/7897.

  • Add in call to ament_export_targets. (#826) That way downstream ament packages can use this package as a CMake target.

  • Fixed #810 - halting of subsequent nodes in ReactiveSequence/Fallback (#817)

    • ReactiveSequence and ReactiveFallback will behave more similarly to 3.8

    * Reactive Sequence/Fallback defaulting to allow multiple async nodes ---------Co-authored-by: Davide Faconti <<davide.faconti@gmail.com>> Co-authored-by: Matej Vargovcik <<vargovcik@robotechvision.com>>

  • Merge pull request #769 from bi0ha2ard/fewer_boost_dependencies depend only on libboost-coroutine(-dev) for v3.8

  • fix(dependency): depend only on libboost-coroutine(-dev) At least on Ubuntu, boost-all-dev depends on openmpi, which depends on a fortran compiler and gcc. This is very heavy for Docker containers where only exec dependencies are really needed.

  • alternative to #719

  • fix issue
    #725
    SetBlackboard can copy entries
  • Contributors: Chris Lalancette, Davide Faconti, Felix, Lars Toenning, afrixs

3.8.5 (2023-08-14)

3.8.4 (2023-06-28)

  • Update ros2.yaml
  • Update ros1.yaml
  • Issue 563 (#596)
    • failing test
    • fix issue 563 (?)
    • better solution
  • use lambda in tutorial
  • Merge pull request #583 from BehaviorTree/issue563 Issue563
  • better default port
  • restore type check
  • fix issue #563
  • fix test
  • Issue563
  • Merge pull request #579 from open-navigation/hi changing resetStatus to public
  • Update tree_node.h
  • changing resetStatus to public
  • Merge branch 'v3.8' of github.com:BehaviorTree/BehaviorTree.CPP into v3.8
  • backporting fixes from branch 4.x
  • Merge pull request #546 from divbyzerofordummies/fix_ROS_include Fix issue #545
  • Fix issue #545
  • bug fix: halting a Node must invoke the Loggers
  • unit test added
  • Contributors: Daniel Muschick, Davide Faconti, Steve Macenski, stevemacenski

3.8.3 (2023-03-01)

  • fix and warnings added
  • fix in SharedLibrary and cosmetic changes to the code
  • Contributors: Davide Faconti

File truncated at 100 lines see the full file

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged behaviortree_cpp_v3 at Robotics Stack Exchange

No version for distro galactic showing foxy. Known supported distros are highlighted in the buttons above.
Package symbol

behaviortree_cpp_v3 package from behaviortree_cpp_v3 repo

behaviortree_cpp_v3

ROS Distro
foxy

Package Summary

Tags No category tags.
Version 3.8.7
License MIT
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/BehaviorTree/BehaviorTree.CPP.git
VCS Type git
VCS Version v3.8
Last Updated 2024-06-26
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

This package provides the Behavior Trees core library.

Additional Links

No additional links.

Maintainers

  • Davide Faconti

Authors

  • Michele Colledanchise
  • Davide Faconti

License MIT Version cmake ros1 ros2 LGTM Grade Discourse topics

BehaviorTree.CPP

This C++ 14 library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is robotics, you can use this library to build AI for games, or to replace Finite State Machines in your application.

There are few features that make BehaviorTree.CPP unique, when compared to other implementations:

  • It makes asynchronous Actions, i.e. non-blocking, a first-class citizen.

  • You can build reactive behaviors that execute multiple Actions concurrently.

  • Trees are defined using a Domain Specific Scripting scripting language (based on XML), and can be loaded at run-time; in other words, even if written in C++, Trees are not hard-coded.

  • You can statically link your custom TreeNodes or convert them into plugins which can be loaded at run-time.

  • It provides a type-safe and flexible mechanism to do Dataflow between Nodes of the Tree.

  • It includes a logging/profiling infrastructure that allows the user to visualize, record, replay and analyze state transitions.

  • Last but not least: it is well documented!

Documentation

You can learn about the main concepts, the API and the tutorials here: https://www.behaviortree.dev/

To find more details about the conceptual ideas that make this implementation different from others, you can read the final deliverable of the project MOOD2Be.

Forum and Community

If the documentation doesn’t answer your questions and/or you want to connect with the other BT.CPP users, visit https://discourse.behaviortree.dev/

Commercial support

Are you using BT.CPP in your commercial product and you need technical support / consulting? You can get in touch at dfaconti@aurynrobotics.com and we will happy to discuss your use case and needs.

Design principles

The main goal of this project is to create a Behavior Tree implementation that uses the principles of Model Driven Development to separate the role of the Component Developer from the Behavior Designer.

In practice, this means that:

  • Custom TreeNodes must be reusable building blocks. You should be able to implement them once and reuse them to build many behaviors.

  • To build a Behavior Tree out of TreeNodes, the Behavior Designer must not need to read nor modify the C++ source code of a given TreeNode.

  • Complex Behaviours must be composable using Subtrees

Many of the features and, sometimes, the apparent limitations of this library, might be a consequence of this design principle.

For instance, having a scoped BlackBoard, visible only in a portion of the tree, is particularly important to avoid “name pollution” and allow the creation of large scale trees.

GUI Editor

Editing a BehaviorTree is as simple as editing a XML file in your favourite text editor.

If you are looking for a more fancy graphical user interface (and I know you do) check Groot out.

Groot screenshot

Watch Groot and BehaviorTree.CPP in action

Click on the following image to see a short video of how the C++ library and the graphic user interface are used to design and monitor a Behavior Tree.

MOOD2Be

How to compile (plain old cmake)

On Ubuntu, you are encourage to install the following dependencies:

 sudo apt-get install libzmq3-dev libboost-dev

Other dependencies are already included in the 3rdparty folder.

File truncated at 100 lines see the full file

CHANGELOG

Changelog for package behaviortree_cpp

3.8.7 (2024-06-26)

  • Backport of some build-related flatbuffers changes (#825)

    * From flatbuffers upstream: Fix compiler error Original author of change: avaliente-bc Backport/update from upstream flatbuffers repository. Change taken from https://github.com/google/flatbuffers/pull/7227

    * From flatbuffers upstream: Fix include of string_view with C++17 abseil Original author of change: ocpalo Backport/update from upstream flatbuffers repository. Changes taken from https://github.com/google/flatbuffers/pull/7897.

  • Add in call to ament_export_targets. (#826) That way downstream ament packages can use this package as a CMake target.

  • Fixed #810 - halting of subsequent nodes in ReactiveSequence/Fallback (#817)

    • ReactiveSequence and ReactiveFallback will behave more similarly to 3.8

    * Reactive Sequence/Fallback defaulting to allow multiple async nodes ---------Co-authored-by: Davide Faconti <<davide.faconti@gmail.com>> Co-authored-by: Matej Vargovcik <<vargovcik@robotechvision.com>>

  • Merge pull request #769 from bi0ha2ard/fewer_boost_dependencies depend only on libboost-coroutine(-dev) for v3.8

  • fix(dependency): depend only on libboost-coroutine(-dev) At least on Ubuntu, boost-all-dev depends on openmpi, which depends on a fortran compiler and gcc. This is very heavy for Docker containers where only exec dependencies are really needed.

  • alternative to #719

  • fix issue
    #725
    SetBlackboard can copy entries
  • Contributors: Chris Lalancette, Davide Faconti, Felix, Lars Toenning, afrixs

3.8.5 (2023-08-14)

3.8.4 (2023-06-28)

  • Update ros2.yaml
  • Update ros1.yaml
  • Issue 563 (#596)
    • failing test
    • fix issue 563 (?)
    • better solution
  • use lambda in tutorial
  • Merge pull request #583 from BehaviorTree/issue563 Issue563
  • better default port
  • restore type check
  • fix issue #563
  • fix test
  • Issue563
  • Merge pull request #579 from open-navigation/hi changing resetStatus to public
  • Update tree_node.h
  • changing resetStatus to public
  • Merge branch 'v3.8' of github.com:BehaviorTree/BehaviorTree.CPP into v3.8
  • backporting fixes from branch 4.x
  • Merge pull request #546 from divbyzerofordummies/fix_ROS_include Fix issue #545
  • Fix issue #545
  • bug fix: halting a Node must invoke the Loggers
  • unit test added
  • Contributors: Daniel Muschick, Davide Faconti, Steve Macenski, stevemacenski

3.8.3 (2023-03-01)

  • fix and warnings added
  • fix in SharedLibrary and cosmetic changes to the code
  • Contributors: Davide Faconti

File truncated at 100 lines see the full file

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged behaviortree_cpp_v3 at Robotics Stack Exchange

Package symbol

behaviortree_cpp_v3 package from behaviortree_cpp_v3 repo

behaviortree_cpp_v3

ROS Distro
foxy

Package Summary

Tags No category tags.
Version 3.8.7
License MIT
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/BehaviorTree/BehaviorTree.CPP.git
VCS Type git
VCS Version v3.8
Last Updated 2024-06-26
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

This package provides the Behavior Trees core library.

Additional Links

No additional links.

Maintainers

  • Davide Faconti

Authors

  • Michele Colledanchise
  • Davide Faconti

License MIT Version cmake ros1 ros2 LGTM Grade Discourse topics

BehaviorTree.CPP

This C++ 14 library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is robotics, you can use this library to build AI for games, or to replace Finite State Machines in your application.

There are few features that make BehaviorTree.CPP unique, when compared to other implementations:

  • It makes asynchronous Actions, i.e. non-blocking, a first-class citizen.

  • You can build reactive behaviors that execute multiple Actions concurrently.

  • Trees are defined using a Domain Specific Scripting scripting language (based on XML), and can be loaded at run-time; in other words, even if written in C++, Trees are not hard-coded.

  • You can statically link your custom TreeNodes or convert them into plugins which can be loaded at run-time.

  • It provides a type-safe and flexible mechanism to do Dataflow between Nodes of the Tree.

  • It includes a logging/profiling infrastructure that allows the user to visualize, record, replay and analyze state transitions.

  • Last but not least: it is well documented!

Documentation

You can learn about the main concepts, the API and the tutorials here: https://www.behaviortree.dev/

To find more details about the conceptual ideas that make this implementation different from others, you can read the final deliverable of the project MOOD2Be.

Forum and Community

If the documentation doesn’t answer your questions and/or you want to connect with the other BT.CPP users, visit https://discourse.behaviortree.dev/

Commercial support

Are you using BT.CPP in your commercial product and you need technical support / consulting? You can get in touch at dfaconti@aurynrobotics.com and we will happy to discuss your use case and needs.

Design principles

The main goal of this project is to create a Behavior Tree implementation that uses the principles of Model Driven Development to separate the role of the Component Developer from the Behavior Designer.

In practice, this means that:

  • Custom TreeNodes must be reusable building blocks. You should be able to implement them once and reuse them to build many behaviors.

  • To build a Behavior Tree out of TreeNodes, the Behavior Designer must not need to read nor modify the C++ source code of a given TreeNode.

  • Complex Behaviours must be composable using Subtrees

Many of the features and, sometimes, the apparent limitations of this library, might be a consequence of this design principle.

For instance, having a scoped BlackBoard, visible only in a portion of the tree, is particularly important to avoid “name pollution” and allow the creation of large scale trees.

GUI Editor

Editing a BehaviorTree is as simple as editing a XML file in your favourite text editor.

If you are looking for a more fancy graphical user interface (and I know you do) check Groot out.

Groot screenshot

Watch Groot and BehaviorTree.CPP in action

Click on the following image to see a short video of how the C++ library and the graphic user interface are used to design and monitor a Behavior Tree.

MOOD2Be

How to compile (plain old cmake)

On Ubuntu, you are encourage to install the following dependencies:

 sudo apt-get install libzmq3-dev libboost-dev

Other dependencies are already included in the 3rdparty folder.

File truncated at 100 lines see the full file

CHANGELOG

Changelog for package behaviortree_cpp

3.8.7 (2024-06-26)

  • Backport of some build-related flatbuffers changes (#825)

    * From flatbuffers upstream: Fix compiler error Original author of change: avaliente-bc Backport/update from upstream flatbuffers repository. Change taken from https://github.com/google/flatbuffers/pull/7227

    * From flatbuffers upstream: Fix include of string_view with C++17 abseil Original author of change: ocpalo Backport/update from upstream flatbuffers repository. Changes taken from https://github.com/google/flatbuffers/pull/7897.

  • Add in call to ament_export_targets. (#826) That way downstream ament packages can use this package as a CMake target.

  • Fixed #810 - halting of subsequent nodes in ReactiveSequence/Fallback (#817)

    • ReactiveSequence and ReactiveFallback will behave more similarly to 3.8

    * Reactive Sequence/Fallback defaulting to allow multiple async nodes ---------Co-authored-by: Davide Faconti <<davide.faconti@gmail.com>> Co-authored-by: Matej Vargovcik <<vargovcik@robotechvision.com>>

  • Merge pull request #769 from bi0ha2ard/fewer_boost_dependencies depend only on libboost-coroutine(-dev) for v3.8

  • fix(dependency): depend only on libboost-coroutine(-dev) At least on Ubuntu, boost-all-dev depends on openmpi, which depends on a fortran compiler and gcc. This is very heavy for Docker containers where only exec dependencies are really needed.

  • alternative to #719

  • fix issue
    #725
    SetBlackboard can copy entries
  • Contributors: Chris Lalancette, Davide Faconti, Felix, Lars Toenning, afrixs

3.8.5 (2023-08-14)

3.8.4 (2023-06-28)

  • Update ros2.yaml
  • Update ros1.yaml
  • Issue 563 (#596)
    • failing test
    • fix issue 563 (?)
    • better solution
  • use lambda in tutorial
  • Merge pull request #583 from BehaviorTree/issue563 Issue563
  • better default port
  • restore type check
  • fix issue #563
  • fix test
  • Issue563
  • Merge pull request #579 from open-navigation/hi changing resetStatus to public
  • Update tree_node.h
  • changing resetStatus to public
  • Merge branch 'v3.8' of github.com:BehaviorTree/BehaviorTree.CPP into v3.8
  • backporting fixes from branch 4.x
  • Merge pull request #546 from divbyzerofordummies/fix_ROS_include Fix issue #545
  • Fix issue #545
  • bug fix: halting a Node must invoke the Loggers
  • unit test added
  • Contributors: Daniel Muschick, Davide Faconti, Steve Macenski, stevemacenski

3.8.3 (2023-03-01)

  • fix and warnings added
  • fix in SharedLibrary and cosmetic changes to the code
  • Contributors: Davide Faconti

File truncated at 100 lines see the full file

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged behaviortree_cpp_v3 at Robotics Stack Exchange

No version for distro iron showing foxy. Known supported distros are highlighted in the buttons above.
Package symbol

behaviortree_cpp_v3 package from behaviortree_cpp_v3 repo

behaviortree_cpp_v3

ROS Distro
foxy

Package Summary

Tags No category tags.
Version 3.8.7
License MIT
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/BehaviorTree/BehaviorTree.CPP.git
VCS Type git
VCS Version v3.8
Last Updated 2024-06-26
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

This package provides the Behavior Trees core library.

Additional Links

No additional links.

Maintainers

  • Davide Faconti

Authors

  • Michele Colledanchise
  • Davide Faconti

License MIT Version cmake ros1 ros2 LGTM Grade Discourse topics

BehaviorTree.CPP

This C++ 14 library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is robotics, you can use this library to build AI for games, or to replace Finite State Machines in your application.

There are few features that make BehaviorTree.CPP unique, when compared to other implementations:

  • It makes asynchronous Actions, i.e. non-blocking, a first-class citizen.

  • You can build reactive behaviors that execute multiple Actions concurrently.

  • Trees are defined using a Domain Specific Scripting scripting language (based on XML), and can be loaded at run-time; in other words, even if written in C++, Trees are not hard-coded.

  • You can statically link your custom TreeNodes or convert them into plugins which can be loaded at run-time.

  • It provides a type-safe and flexible mechanism to do Dataflow between Nodes of the Tree.

  • It includes a logging/profiling infrastructure that allows the user to visualize, record, replay and analyze state transitions.

  • Last but not least: it is well documented!

Documentation

You can learn about the main concepts, the API and the tutorials here: https://www.behaviortree.dev/

To find more details about the conceptual ideas that make this implementation different from others, you can read the final deliverable of the project MOOD2Be.

Forum and Community

If the documentation doesn’t answer your questions and/or you want to connect with the other BT.CPP users, visit https://discourse.behaviortree.dev/

Commercial support

Are you using BT.CPP in your commercial product and you need technical support / consulting? You can get in touch at dfaconti@aurynrobotics.com and we will happy to discuss your use case and needs.

Design principles

The main goal of this project is to create a Behavior Tree implementation that uses the principles of Model Driven Development to separate the role of the Component Developer from the Behavior Designer.

In practice, this means that:

  • Custom TreeNodes must be reusable building blocks. You should be able to implement them once and reuse them to build many behaviors.

  • To build a Behavior Tree out of TreeNodes, the Behavior Designer must not need to read nor modify the C++ source code of a given TreeNode.

  • Complex Behaviours must be composable using Subtrees

Many of the features and, sometimes, the apparent limitations of this library, might be a consequence of this design principle.

For instance, having a scoped BlackBoard, visible only in a portion of the tree, is particularly important to avoid “name pollution” and allow the creation of large scale trees.

GUI Editor

Editing a BehaviorTree is as simple as editing a XML file in your favourite text editor.

If you are looking for a more fancy graphical user interface (and I know you do) check Groot out.

Groot screenshot

Watch Groot and BehaviorTree.CPP in action

Click on the following image to see a short video of how the C++ library and the graphic user interface are used to design and monitor a Behavior Tree.

MOOD2Be

How to compile (plain old cmake)

On Ubuntu, you are encourage to install the following dependencies:

 sudo apt-get install libzmq3-dev libboost-dev

Other dependencies are already included in the 3rdparty folder.

File truncated at 100 lines see the full file

CHANGELOG

Changelog for package behaviortree_cpp

3.8.7 (2024-06-26)

  • Backport of some build-related flatbuffers changes (#825)

    * From flatbuffers upstream: Fix compiler error Original author of change: avaliente-bc Backport/update from upstream flatbuffers repository. Change taken from https://github.com/google/flatbuffers/pull/7227

    * From flatbuffers upstream: Fix include of string_view with C++17 abseil Original author of change: ocpalo Backport/update from upstream flatbuffers repository. Changes taken from https://github.com/google/flatbuffers/pull/7897.

  • Add in call to ament_export_targets. (#826) That way downstream ament packages can use this package as a CMake target.

  • Fixed #810 - halting of subsequent nodes in ReactiveSequence/Fallback (#817)

    • ReactiveSequence and ReactiveFallback will behave more similarly to 3.8

    * Reactive Sequence/Fallback defaulting to allow multiple async nodes ---------Co-authored-by: Davide Faconti <<davide.faconti@gmail.com>> Co-authored-by: Matej Vargovcik <<vargovcik@robotechvision.com>>

  • Merge pull request #769 from bi0ha2ard/fewer_boost_dependencies depend only on libboost-coroutine(-dev) for v3.8

  • fix(dependency): depend only on libboost-coroutine(-dev) At least on Ubuntu, boost-all-dev depends on openmpi, which depends on a fortran compiler and gcc. This is very heavy for Docker containers where only exec dependencies are really needed.

  • alternative to #719

  • fix issue
    #725
    SetBlackboard can copy entries
  • Contributors: Chris Lalancette, Davide Faconti, Felix, Lars Toenning, afrixs

3.8.5 (2023-08-14)

3.8.4 (2023-06-28)

  • Update ros2.yaml
  • Update ros1.yaml
  • Issue 563 (#596)
    • failing test
    • fix issue 563 (?)
    • better solution
  • use lambda in tutorial
  • Merge pull request #583 from BehaviorTree/issue563 Issue563
  • better default port
  • restore type check
  • fix issue #563
  • fix test
  • Issue563
  • Merge pull request #579 from open-navigation/hi changing resetStatus to public
  • Update tree_node.h
  • changing resetStatus to public
  • Merge branch 'v3.8' of github.com:BehaviorTree/BehaviorTree.CPP into v3.8
  • backporting fixes from branch 4.x
  • Merge pull request #546 from divbyzerofordummies/fix_ROS_include Fix issue #545
  • Fix issue #545
  • bug fix: halting a Node must invoke the Loggers
  • unit test added
  • Contributors: Daniel Muschick, Davide Faconti, Steve Macenski, stevemacenski

3.8.3 (2023-03-01)

  • fix and warnings added
  • fix in SharedLibrary and cosmetic changes to the code
  • Contributors: Davide Faconti

File truncated at 100 lines see the full file

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged behaviortree_cpp_v3 at Robotics Stack Exchange

No version for distro lunar showing foxy. Known supported distros are highlighted in the buttons above.
Package symbol

behaviortree_cpp_v3 package from behaviortree_cpp_v3 repo

behaviortree_cpp_v3

ROS Distro
foxy

Package Summary

Tags No category tags.
Version 3.8.7
License MIT
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/BehaviorTree/BehaviorTree.CPP.git
VCS Type git
VCS Version v3.8
Last Updated 2024-06-26
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

This package provides the Behavior Trees core library.

Additional Links

No additional links.

Maintainers

  • Davide Faconti

Authors

  • Michele Colledanchise
  • Davide Faconti

License MIT Version cmake ros1 ros2 LGTM Grade Discourse topics

BehaviorTree.CPP

This C++ 14 library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is robotics, you can use this library to build AI for games, or to replace Finite State Machines in your application.

There are few features that make BehaviorTree.CPP unique, when compared to other implementations:

  • It makes asynchronous Actions, i.e. non-blocking, a first-class citizen.

  • You can build reactive behaviors that execute multiple Actions concurrently.

  • Trees are defined using a Domain Specific Scripting scripting language (based on XML), and can be loaded at run-time; in other words, even if written in C++, Trees are not hard-coded.

  • You can statically link your custom TreeNodes or convert them into plugins which can be loaded at run-time.

  • It provides a type-safe and flexible mechanism to do Dataflow between Nodes of the Tree.

  • It includes a logging/profiling infrastructure that allows the user to visualize, record, replay and analyze state transitions.

  • Last but not least: it is well documented!

Documentation

You can learn about the main concepts, the API and the tutorials here: https://www.behaviortree.dev/

To find more details about the conceptual ideas that make this implementation different from others, you can read the final deliverable of the project MOOD2Be.

Forum and Community

If the documentation doesn’t answer your questions and/or you want to connect with the other BT.CPP users, visit https://discourse.behaviortree.dev/

Commercial support

Are you using BT.CPP in your commercial product and you need technical support / consulting? You can get in touch at dfaconti@aurynrobotics.com and we will happy to discuss your use case and needs.

Design principles

The main goal of this project is to create a Behavior Tree implementation that uses the principles of Model Driven Development to separate the role of the Component Developer from the Behavior Designer.

In practice, this means that:

  • Custom TreeNodes must be reusable building blocks. You should be able to implement them once and reuse them to build many behaviors.

  • To build a Behavior Tree out of TreeNodes, the Behavior Designer must not need to read nor modify the C++ source code of a given TreeNode.

  • Complex Behaviours must be composable using Subtrees

Many of the features and, sometimes, the apparent limitations of this library, might be a consequence of this design principle.

For instance, having a scoped BlackBoard, visible only in a portion of the tree, is particularly important to avoid “name pollution” and allow the creation of large scale trees.

GUI Editor

Editing a BehaviorTree is as simple as editing a XML file in your favourite text editor.

If you are looking for a more fancy graphical user interface (and I know you do) check Groot out.

Groot screenshot

Watch Groot and BehaviorTree.CPP in action

Click on the following image to see a short video of how the C++ library and the graphic user interface are used to design and monitor a Behavior Tree.

MOOD2Be

How to compile (plain old cmake)

On Ubuntu, you are encourage to install the following dependencies:

 sudo apt-get install libzmq3-dev libboost-dev

Other dependencies are already included in the 3rdparty folder.

File truncated at 100 lines see the full file

CHANGELOG

Changelog for package behaviortree_cpp

3.8.7 (2024-06-26)

  • Backport of some build-related flatbuffers changes (#825)

    * From flatbuffers upstream: Fix compiler error Original author of change: avaliente-bc Backport/update from upstream flatbuffers repository. Change taken from https://github.com/google/flatbuffers/pull/7227

    * From flatbuffers upstream: Fix include of string_view with C++17 abseil Original author of change: ocpalo Backport/update from upstream flatbuffers repository. Changes taken from https://github.com/google/flatbuffers/pull/7897.

  • Add in call to ament_export_targets. (#826) That way downstream ament packages can use this package as a CMake target.

  • Fixed #810 - halting of subsequent nodes in ReactiveSequence/Fallback (#817)

    • ReactiveSequence and ReactiveFallback will behave more similarly to 3.8

    * Reactive Sequence/Fallback defaulting to allow multiple async nodes ---------Co-authored-by: Davide Faconti <<davide.faconti@gmail.com>> Co-authored-by: Matej Vargovcik <<vargovcik@robotechvision.com>>

  • Merge pull request #769 from bi0ha2ard/fewer_boost_dependencies depend only on libboost-coroutine(-dev) for v3.8

  • fix(dependency): depend only on libboost-coroutine(-dev) At least on Ubuntu, boost-all-dev depends on openmpi, which depends on a fortran compiler and gcc. This is very heavy for Docker containers where only exec dependencies are really needed.

  • alternative to #719

  • fix issue
    #725
    SetBlackboard can copy entries
  • Contributors: Chris Lalancette, Davide Faconti, Felix, Lars Toenning, afrixs

3.8.5 (2023-08-14)

3.8.4 (2023-06-28)

  • Update ros2.yaml
  • Update ros1.yaml
  • Issue 563 (#596)
    • failing test
    • fix issue 563 (?)
    • better solution
  • use lambda in tutorial
  • Merge pull request #583 from BehaviorTree/issue563 Issue563
  • better default port
  • restore type check
  • fix issue #563
  • fix test
  • Issue563
  • Merge pull request #579 from open-navigation/hi changing resetStatus to public
  • Update tree_node.h
  • changing resetStatus to public
  • Merge branch 'v3.8' of github.com:BehaviorTree/BehaviorTree.CPP into v3.8
  • backporting fixes from branch 4.x
  • Merge pull request #546 from divbyzerofordummies/fix_ROS_include Fix issue #545
  • Fix issue #545
  • bug fix: halting a Node must invoke the Loggers
  • unit test added
  • Contributors: Daniel Muschick, Davide Faconti, Steve Macenski, stevemacenski

3.8.3 (2023-03-01)

  • fix and warnings added
  • fix in SharedLibrary and cosmetic changes to the code
  • Contributors: Davide Faconti

File truncated at 100 lines see the full file

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged behaviortree_cpp_v3 at Robotics Stack Exchange

No version for distro jade showing foxy. Known supported distros are highlighted in the buttons above.
Package symbol

behaviortree_cpp_v3 package from behaviortree_cpp_v3 repo

behaviortree_cpp_v3

ROS Distro
foxy

Package Summary

Tags No category tags.
Version 3.8.7
License MIT
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/BehaviorTree/BehaviorTree.CPP.git
VCS Type git
VCS Version v3.8
Last Updated 2024-06-26
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

This package provides the Behavior Trees core library.

Additional Links

No additional links.

Maintainers

  • Davide Faconti

Authors

  • Michele Colledanchise
  • Davide Faconti

License MIT Version cmake ros1 ros2 LGTM Grade Discourse topics

BehaviorTree.CPP

This C++ 14 library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is robotics, you can use this library to build AI for games, or to replace Finite State Machines in your application.

There are few features that make BehaviorTree.CPP unique, when compared to other implementations:

  • It makes asynchronous Actions, i.e. non-blocking, a first-class citizen.

  • You can build reactive behaviors that execute multiple Actions concurrently.

  • Trees are defined using a Domain Specific Scripting scripting language (based on XML), and can be loaded at run-time; in other words, even if written in C++, Trees are not hard-coded.

  • You can statically link your custom TreeNodes or convert them into plugins which can be loaded at run-time.

  • It provides a type-safe and flexible mechanism to do Dataflow between Nodes of the Tree.

  • It includes a logging/profiling infrastructure that allows the user to visualize, record, replay and analyze state transitions.

  • Last but not least: it is well documented!

Documentation

You can learn about the main concepts, the API and the tutorials here: https://www.behaviortree.dev/

To find more details about the conceptual ideas that make this implementation different from others, you can read the final deliverable of the project MOOD2Be.

Forum and Community

If the documentation doesn’t answer your questions and/or you want to connect with the other BT.CPP users, visit https://discourse.behaviortree.dev/

Commercial support

Are you using BT.CPP in your commercial product and you need technical support / consulting? You can get in touch at dfaconti@aurynrobotics.com and we will happy to discuss your use case and needs.

Design principles

The main goal of this project is to create a Behavior Tree implementation that uses the principles of Model Driven Development to separate the role of the Component Developer from the Behavior Designer.

In practice, this means that:

  • Custom TreeNodes must be reusable building blocks. You should be able to implement them once and reuse them to build many behaviors.

  • To build a Behavior Tree out of TreeNodes, the Behavior Designer must not need to read nor modify the C++ source code of a given TreeNode.

  • Complex Behaviours must be composable using Subtrees

Many of the features and, sometimes, the apparent limitations of this library, might be a consequence of this design principle.

For instance, having a scoped BlackBoard, visible only in a portion of the tree, is particularly important to avoid “name pollution” and allow the creation of large scale trees.

GUI Editor

Editing a BehaviorTree is as simple as editing a XML file in your favourite text editor.

If you are looking for a more fancy graphical user interface (and I know you do) check Groot out.

Groot screenshot

Watch Groot and BehaviorTree.CPP in action

Click on the following image to see a short video of how the C++ library and the graphic user interface are used to design and monitor a Behavior Tree.

MOOD2Be

How to compile (plain old cmake)

On Ubuntu, you are encourage to install the following dependencies:

 sudo apt-get install libzmq3-dev libboost-dev

Other dependencies are already included in the 3rdparty folder.

File truncated at 100 lines see the full file

CHANGELOG

Changelog for package behaviortree_cpp

3.8.7 (2024-06-26)

  • Backport of some build-related flatbuffers changes (#825)

    * From flatbuffers upstream: Fix compiler error Original author of change: avaliente-bc Backport/update from upstream flatbuffers repository. Change taken from https://github.com/google/flatbuffers/pull/7227

    * From flatbuffers upstream: Fix include of string_view with C++17 abseil Original author of change: ocpalo Backport/update from upstream flatbuffers repository. Changes taken from https://github.com/google/flatbuffers/pull/7897.

  • Add in call to ament_export_targets. (#826) That way downstream ament packages can use this package as a CMake target.

  • Fixed #810 - halting of subsequent nodes in ReactiveSequence/Fallback (#817)

    • ReactiveSequence and ReactiveFallback will behave more similarly to 3.8

    * Reactive Sequence/Fallback defaulting to allow multiple async nodes ---------Co-authored-by: Davide Faconti <<davide.faconti@gmail.com>> Co-authored-by: Matej Vargovcik <<vargovcik@robotechvision.com>>

  • Merge pull request #769 from bi0ha2ard/fewer_boost_dependencies depend only on libboost-coroutine(-dev) for v3.8

  • fix(dependency): depend only on libboost-coroutine(-dev) At least on Ubuntu, boost-all-dev depends on openmpi, which depends on a fortran compiler and gcc. This is very heavy for Docker containers where only exec dependencies are really needed.

  • alternative to #719

  • fix issue
    #725
    SetBlackboard can copy entries
  • Contributors: Chris Lalancette, Davide Faconti, Felix, Lars Toenning, afrixs

3.8.5 (2023-08-14)

3.8.4 (2023-06-28)

  • Update ros2.yaml
  • Update ros1.yaml
  • Issue 563 (#596)
    • failing test
    • fix issue 563 (?)
    • better solution
  • use lambda in tutorial
  • Merge pull request #583 from BehaviorTree/issue563 Issue563
  • better default port
  • restore type check
  • fix issue #563
  • fix test
  • Issue563
  • Merge pull request #579 from open-navigation/hi changing resetStatus to public
  • Update tree_node.h
  • changing resetStatus to public
  • Merge branch 'v3.8' of github.com:BehaviorTree/BehaviorTree.CPP into v3.8
  • backporting fixes from branch 4.x
  • Merge pull request #546 from divbyzerofordummies/fix_ROS_include Fix issue #545
  • Fix issue #545
  • bug fix: halting a Node must invoke the Loggers
  • unit test added
  • Contributors: Daniel Muschick, Davide Faconti, Steve Macenski, stevemacenski

3.8.3 (2023-03-01)

  • fix and warnings added
  • fix in SharedLibrary and cosmetic changes to the code
  • Contributors: Davide Faconti

File truncated at 100 lines see the full file

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged behaviortree_cpp_v3 at Robotics Stack Exchange

No version for distro indigo showing foxy. Known supported distros are highlighted in the buttons above.
Package symbol

behaviortree_cpp_v3 package from behaviortree_cpp_v3 repo

behaviortree_cpp_v3

ROS Distro
foxy

Package Summary

Tags No category tags.
Version 3.8.7
License MIT
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/BehaviorTree/BehaviorTree.CPP.git
VCS Type git
VCS Version v3.8
Last Updated 2024-06-26
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

This package provides the Behavior Trees core library.

Additional Links

No additional links.

Maintainers

  • Davide Faconti

Authors

  • Michele Colledanchise
  • Davide Faconti

License MIT Version cmake ros1 ros2 LGTM Grade Discourse topics

BehaviorTree.CPP

This C++ 14 library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is robotics, you can use this library to build AI for games, or to replace Finite State Machines in your application.

There are few features that make BehaviorTree.CPP unique, when compared to other implementations:

  • It makes asynchronous Actions, i.e. non-blocking, a first-class citizen.

  • You can build reactive behaviors that execute multiple Actions concurrently.

  • Trees are defined using a Domain Specific Scripting scripting language (based on XML), and can be loaded at run-time; in other words, even if written in C++, Trees are not hard-coded.

  • You can statically link your custom TreeNodes or convert them into plugins which can be loaded at run-time.

  • It provides a type-safe and flexible mechanism to do Dataflow between Nodes of the Tree.

  • It includes a logging/profiling infrastructure that allows the user to visualize, record, replay and analyze state transitions.

  • Last but not least: it is well documented!

Documentation

You can learn about the main concepts, the API and the tutorials here: https://www.behaviortree.dev/

To find more details about the conceptual ideas that make this implementation different from others, you can read the final deliverable of the project MOOD2Be.

Forum and Community

If the documentation doesn’t answer your questions and/or you want to connect with the other BT.CPP users, visit https://discourse.behaviortree.dev/

Commercial support

Are you using BT.CPP in your commercial product and you need technical support / consulting? You can get in touch at dfaconti@aurynrobotics.com and we will happy to discuss your use case and needs.

Design principles

The main goal of this project is to create a Behavior Tree implementation that uses the principles of Model Driven Development to separate the role of the Component Developer from the Behavior Designer.

In practice, this means that:

  • Custom TreeNodes must be reusable building blocks. You should be able to implement them once and reuse them to build many behaviors.

  • To build a Behavior Tree out of TreeNodes, the Behavior Designer must not need to read nor modify the C++ source code of a given TreeNode.

  • Complex Behaviours must be composable using Subtrees

Many of the features and, sometimes, the apparent limitations of this library, might be a consequence of this design principle.

For instance, having a scoped BlackBoard, visible only in a portion of the tree, is particularly important to avoid “name pollution” and allow the creation of large scale trees.

GUI Editor

Editing a BehaviorTree is as simple as editing a XML file in your favourite text editor.

If you are looking for a more fancy graphical user interface (and I know you do) check Groot out.

Groot screenshot

Watch Groot and BehaviorTree.CPP in action

Click on the following image to see a short video of how the C++ library and the graphic user interface are used to design and monitor a Behavior Tree.

MOOD2Be

How to compile (plain old cmake)

On Ubuntu, you are encourage to install the following dependencies:

 sudo apt-get install libzmq3-dev libboost-dev

Other dependencies are already included in the 3rdparty folder.

File truncated at 100 lines see the full file

CHANGELOG

Changelog for package behaviortree_cpp

3.8.7 (2024-06-26)

  • Backport of some build-related flatbuffers changes (#825)

    * From flatbuffers upstream: Fix compiler error Original author of change: avaliente-bc Backport/update from upstream flatbuffers repository. Change taken from https://github.com/google/flatbuffers/pull/7227

    * From flatbuffers upstream: Fix include of string_view with C++17 abseil Original author of change: ocpalo Backport/update from upstream flatbuffers repository. Changes taken from https://github.com/google/flatbuffers/pull/7897.

  • Add in call to ament_export_targets. (#826) That way downstream ament packages can use this package as a CMake target.

  • Fixed #810 - halting of subsequent nodes in ReactiveSequence/Fallback (#817)

    • ReactiveSequence and ReactiveFallback will behave more similarly to 3.8

    * Reactive Sequence/Fallback defaulting to allow multiple async nodes ---------Co-authored-by: Davide Faconti <<davide.faconti@gmail.com>> Co-authored-by: Matej Vargovcik <<vargovcik@robotechvision.com>>

  • Merge pull request #769 from bi0ha2ard/fewer_boost_dependencies depend only on libboost-coroutine(-dev) for v3.8

  • fix(dependency): depend only on libboost-coroutine(-dev) At least on Ubuntu, boost-all-dev depends on openmpi, which depends on a fortran compiler and gcc. This is very heavy for Docker containers where only exec dependencies are really needed.

  • alternative to #719

  • fix issue
    #725
    SetBlackboard can copy entries
  • Contributors: Chris Lalancette, Davide Faconti, Felix, Lars Toenning, afrixs

3.8.5 (2023-08-14)

3.8.4 (2023-06-28)

  • Update ros2.yaml
  • Update ros1.yaml
  • Issue 563 (#596)
    • failing test
    • fix issue 563 (?)
    • better solution
  • use lambda in tutorial
  • Merge pull request #583 from BehaviorTree/issue563 Issue563
  • better default port
  • restore type check
  • fix issue #563
  • fix test
  • Issue563
  • Merge pull request #579 from open-navigation/hi changing resetStatus to public
  • Update tree_node.h
  • changing resetStatus to public
  • Merge branch 'v3.8' of github.com:BehaviorTree/BehaviorTree.CPP into v3.8
  • backporting fixes from branch 4.x
  • Merge pull request #546 from divbyzerofordummies/fix_ROS_include Fix issue #545
  • Fix issue #545
  • bug fix: halting a Node must invoke the Loggers
  • unit test added
  • Contributors: Daniel Muschick, Davide Faconti, Steve Macenski, stevemacenski

3.8.3 (2023-03-01)

  • fix and warnings added
  • fix in SharedLibrary and cosmetic changes to the code
  • Contributors: Davide Faconti

File truncated at 100 lines see the full file

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged behaviortree_cpp_v3 at Robotics Stack Exchange

No version for distro hydro showing foxy. Known supported distros are highlighted in the buttons above.
Package symbol

behaviortree_cpp_v3 package from behaviortree_cpp_v3 repo

behaviortree_cpp_v3

ROS Distro
foxy

Package Summary

Tags No category tags.
Version 3.8.7
License MIT
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/BehaviorTree/BehaviorTree.CPP.git
VCS Type git
VCS Version v3.8
Last Updated 2024-06-26
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

This package provides the Behavior Trees core library.

Additional Links

No additional links.

Maintainers

  • Davide Faconti

Authors

  • Michele Colledanchise
  • Davide Faconti

License MIT Version cmake ros1 ros2 LGTM Grade Discourse topics

BehaviorTree.CPP

This C++ 14 library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is robotics, you can use this library to build AI for games, or to replace Finite State Machines in your application.

There are few features that make BehaviorTree.CPP unique, when compared to other implementations:

  • It makes asynchronous Actions, i.e. non-blocking, a first-class citizen.

  • You can build reactive behaviors that execute multiple Actions concurrently.

  • Trees are defined using a Domain Specific Scripting scripting language (based on XML), and can be loaded at run-time; in other words, even if written in C++, Trees are not hard-coded.

  • You can statically link your custom TreeNodes or convert them into plugins which can be loaded at run-time.

  • It provides a type-safe and flexible mechanism to do Dataflow between Nodes of the Tree.

  • It includes a logging/profiling infrastructure that allows the user to visualize, record, replay and analyze state transitions.

  • Last but not least: it is well documented!

Documentation

You can learn about the main concepts, the API and the tutorials here: https://www.behaviortree.dev/

To find more details about the conceptual ideas that make this implementation different from others, you can read the final deliverable of the project MOOD2Be.

Forum and Community

If the documentation doesn’t answer your questions and/or you want to connect with the other BT.CPP users, visit https://discourse.behaviortree.dev/

Commercial support

Are you using BT.CPP in your commercial product and you need technical support / consulting? You can get in touch at dfaconti@aurynrobotics.com and we will happy to discuss your use case and needs.

Design principles

The main goal of this project is to create a Behavior Tree implementation that uses the principles of Model Driven Development to separate the role of the Component Developer from the Behavior Designer.

In practice, this means that:

  • Custom TreeNodes must be reusable building blocks. You should be able to implement them once and reuse them to build many behaviors.

  • To build a Behavior Tree out of TreeNodes, the Behavior Designer must not need to read nor modify the C++ source code of a given TreeNode.

  • Complex Behaviours must be composable using Subtrees

Many of the features and, sometimes, the apparent limitations of this library, might be a consequence of this design principle.

For instance, having a scoped BlackBoard, visible only in a portion of the tree, is particularly important to avoid “name pollution” and allow the creation of large scale trees.

GUI Editor

Editing a BehaviorTree is as simple as editing a XML file in your favourite text editor.

If you are looking for a more fancy graphical user interface (and I know you do) check Groot out.

Groot screenshot

Watch Groot and BehaviorTree.CPP in action

Click on the following image to see a short video of how the C++ library and the graphic user interface are used to design and monitor a Behavior Tree.

MOOD2Be

How to compile (plain old cmake)

On Ubuntu, you are encourage to install the following dependencies:

 sudo apt-get install libzmq3-dev libboost-dev

Other dependencies are already included in the 3rdparty folder.

File truncated at 100 lines see the full file

CHANGELOG

Changelog for package behaviortree_cpp

3.8.7 (2024-06-26)

  • Backport of some build-related flatbuffers changes (#825)

    * From flatbuffers upstream: Fix compiler error Original author of change: avaliente-bc Backport/update from upstream flatbuffers repository. Change taken from https://github.com/google/flatbuffers/pull/7227

    * From flatbuffers upstream: Fix include of string_view with C++17 abseil Original author of change: ocpalo Backport/update from upstream flatbuffers repository. Changes taken from https://github.com/google/flatbuffers/pull/7897.

  • Add in call to ament_export_targets. (#826) That way downstream ament packages can use this package as a CMake target.

  • Fixed #810 - halting of subsequent nodes in ReactiveSequence/Fallback (#817)

    • ReactiveSequence and ReactiveFallback will behave more similarly to 3.8

    * Reactive Sequence/Fallback defaulting to allow multiple async nodes ---------Co-authored-by: Davide Faconti <<davide.faconti@gmail.com>> Co-authored-by: Matej Vargovcik <<vargovcik@robotechvision.com>>

  • Merge pull request #769 from bi0ha2ard/fewer_boost_dependencies depend only on libboost-coroutine(-dev) for v3.8

  • fix(dependency): depend only on libboost-coroutine(-dev) At least on Ubuntu, boost-all-dev depends on openmpi, which depends on a fortran compiler and gcc. This is very heavy for Docker containers where only exec dependencies are really needed.

  • alternative to #719

  • fix issue
    #725
    SetBlackboard can copy entries
  • Contributors: Chris Lalancette, Davide Faconti, Felix, Lars Toenning, afrixs

3.8.5 (2023-08-14)

3.8.4 (2023-06-28)

  • Update ros2.yaml
  • Update ros1.yaml
  • Issue 563 (#596)
    • failing test
    • fix issue 563 (?)
    • better solution
  • use lambda in tutorial
  • Merge pull request #583 from BehaviorTree/issue563 Issue563
  • better default port
  • restore type check
  • fix issue #563
  • fix test
  • Issue563
  • Merge pull request #579 from open-navigation/hi changing resetStatus to public
  • Update tree_node.h
  • changing resetStatus to public
  • Merge branch 'v3.8' of github.com:BehaviorTree/BehaviorTree.CPP into v3.8
  • backporting fixes from branch 4.x
  • Merge pull request #546 from divbyzerofordummies/fix_ROS_include Fix issue #545
  • Fix issue #545
  • bug fix: halting a Node must invoke the Loggers
  • unit test added
  • Contributors: Daniel Muschick, Davide Faconti, Steve Macenski, stevemacenski

3.8.3 (2023-03-01)

  • fix and warnings added
  • fix in SharedLibrary and cosmetic changes to the code
  • Contributors: Davide Faconti

File truncated at 100 lines see the full file

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged behaviortree_cpp_v3 at Robotics Stack Exchange

No version for distro kinetic showing foxy. Known supported distros are highlighted in the buttons above.
Package symbol

behaviortree_cpp_v3 package from behaviortree_cpp_v3 repo

behaviortree_cpp_v3

ROS Distro
foxy

Package Summary

Tags No category tags.
Version 3.8.7
License MIT
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/BehaviorTree/BehaviorTree.CPP.git
VCS Type git
VCS Version v3.8
Last Updated 2024-06-26
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

This package provides the Behavior Trees core library.

Additional Links

No additional links.

Maintainers

  • Davide Faconti

Authors

  • Michele Colledanchise
  • Davide Faconti

License MIT Version cmake ros1 ros2 LGTM Grade Discourse topics

BehaviorTree.CPP

This C++ 14 library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is robotics, you can use this library to build AI for games, or to replace Finite State Machines in your application.

There are few features that make BehaviorTree.CPP unique, when compared to other implementations:

  • It makes asynchronous Actions, i.e. non-blocking, a first-class citizen.

  • You can build reactive behaviors that execute multiple Actions concurrently.

  • Trees are defined using a Domain Specific Scripting scripting language (based on XML), and can be loaded at run-time; in other words, even if written in C++, Trees are not hard-coded.

  • You can statically link your custom TreeNodes or convert them into plugins which can be loaded at run-time.

  • It provides a type-safe and flexible mechanism to do Dataflow between Nodes of the Tree.

  • It includes a logging/profiling infrastructure that allows the user to visualize, record, replay and analyze state transitions.

  • Last but not least: it is well documented!

Documentation

You can learn about the main concepts, the API and the tutorials here: https://www.behaviortree.dev/

To find more details about the conceptual ideas that make this implementation different from others, you can read the final deliverable of the project MOOD2Be.

Forum and Community

If the documentation doesn’t answer your questions and/or you want to connect with the other BT.CPP users, visit https://discourse.behaviortree.dev/

Commercial support

Are you using BT.CPP in your commercial product and you need technical support / consulting? You can get in touch at dfaconti@aurynrobotics.com and we will happy to discuss your use case and needs.

Design principles

The main goal of this project is to create a Behavior Tree implementation that uses the principles of Model Driven Development to separate the role of the Component Developer from the Behavior Designer.

In practice, this means that:

  • Custom TreeNodes must be reusable building blocks. You should be able to implement them once and reuse them to build many behaviors.

  • To build a Behavior Tree out of TreeNodes, the Behavior Designer must not need to read nor modify the C++ source code of a given TreeNode.

  • Complex Behaviours must be composable using Subtrees

Many of the features and, sometimes, the apparent limitations of this library, might be a consequence of this design principle.

For instance, having a scoped BlackBoard, visible only in a portion of the tree, is particularly important to avoid “name pollution” and allow the creation of large scale trees.

GUI Editor

Editing a BehaviorTree is as simple as editing a XML file in your favourite text editor.

If you are looking for a more fancy graphical user interface (and I know you do) check Groot out.

Groot screenshot

Watch Groot and BehaviorTree.CPP in action

Click on the following image to see a short video of how the C++ library and the graphic user interface are used to design and monitor a Behavior Tree.

MOOD2Be

How to compile (plain old cmake)

On Ubuntu, you are encourage to install the following dependencies:

 sudo apt-get install libzmq3-dev libboost-dev

Other dependencies are already included in the 3rdparty folder.

File truncated at 100 lines see the full file

CHANGELOG

Changelog for package behaviortree_cpp

3.8.7 (2024-06-26)

  • Backport of some build-related flatbuffers changes (#825)

    * From flatbuffers upstream: Fix compiler error Original author of change: avaliente-bc Backport/update from upstream flatbuffers repository. Change taken from https://github.com/google/flatbuffers/pull/7227

    * From flatbuffers upstream: Fix include of string_view with C++17 abseil Original author of change: ocpalo Backport/update from upstream flatbuffers repository. Changes taken from https://github.com/google/flatbuffers/pull/7897.

  • Add in call to ament_export_targets. (#826) That way downstream ament packages can use this package as a CMake target.

  • Fixed #810 - halting of subsequent nodes in ReactiveSequence/Fallback (#817)

    • ReactiveSequence and ReactiveFallback will behave more similarly to 3.8

    * Reactive Sequence/Fallback defaulting to allow multiple async nodes ---------Co-authored-by: Davide Faconti <<davide.faconti@gmail.com>> Co-authored-by: Matej Vargovcik <<vargovcik@robotechvision.com>>

  • Merge pull request #769 from bi0ha2ard/fewer_boost_dependencies depend only on libboost-coroutine(-dev) for v3.8

  • fix(dependency): depend only on libboost-coroutine(-dev) At least on Ubuntu, boost-all-dev depends on openmpi, which depends on a fortran compiler and gcc. This is very heavy for Docker containers where only exec dependencies are really needed.

  • alternative to #719

  • fix issue
    #725
    SetBlackboard can copy entries
  • Contributors: Chris Lalancette, Davide Faconti, Felix, Lars Toenning, afrixs

3.8.5 (2023-08-14)

3.8.4 (2023-06-28)

  • Update ros2.yaml
  • Update ros1.yaml
  • Issue 563 (#596)
    • failing test
    • fix issue 563 (?)
    • better solution
  • use lambda in tutorial
  • Merge pull request #583 from BehaviorTree/issue563 Issue563
  • better default port
  • restore type check
  • fix issue #563
  • fix test
  • Issue563
  • Merge pull request #579 from open-navigation/hi changing resetStatus to public
  • Update tree_node.h
  • changing resetStatus to public
  • Merge branch 'v3.8' of github.com:BehaviorTree/BehaviorTree.CPP into v3.8
  • backporting fixes from branch 4.x
  • Merge pull request #546 from divbyzerofordummies/fix_ROS_include Fix issue #545
  • Fix issue #545
  • bug fix: halting a Node must invoke the Loggers
  • unit test added
  • Contributors: Daniel Muschick, Davide Faconti, Steve Macenski, stevemacenski

3.8.3 (2023-03-01)

  • fix and warnings added
  • fix in SharedLibrary and cosmetic changes to the code
  • Contributors: Davide Faconti

File truncated at 100 lines see the full file

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged behaviortree_cpp_v3 at Robotics Stack Exchange

Package symbol

behaviortree_cpp_v3 package from behaviortree_cpp_v3 repo

behaviortree_cpp_v3

ROS Distro
melodic

Package Summary

Tags No category tags.
Version 3.8.7
License MIT
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/BehaviorTree/BehaviorTree.CPP.git
VCS Type git
VCS Version v3.8
Last Updated 2024-06-26
Dev Status DEVELOPED
CI status
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

This package provides the Behavior Trees core library.

Additional Links

No additional links.

Maintainers

  • Davide Faconti

Authors

  • Michele Colledanchise
  • Davide Faconti

License MIT Version cmake ros1 ros2 LGTM Grade Discourse topics

BehaviorTree.CPP

This C++ 14 library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is robotics, you can use this library to build AI for games, or to replace Finite State Machines in your application.

There are few features that make BehaviorTree.CPP unique, when compared to other implementations:

  • It makes asynchronous Actions, i.e. non-blocking, a first-class citizen.

  • You can build reactive behaviors that execute multiple Actions concurrently.

  • Trees are defined using a Domain Specific Scripting scripting language (based on XML), and can be loaded at run-time; in other words, even if written in C++, Trees are not hard-coded.

  • You can statically link your custom TreeNodes or convert them into plugins which can be loaded at run-time.

  • It provides a type-safe and flexible mechanism to do Dataflow between Nodes of the Tree.

  • It includes a logging/profiling infrastructure that allows the user to visualize, record, replay and analyze state transitions.

  • Last but not least: it is well documented!

Documentation

You can learn about the main concepts, the API and the tutorials here: https://www.behaviortree.dev/

To find more details about the conceptual ideas that make this implementation different from others, you can read the final deliverable of the project MOOD2Be.

Forum and Community

If the documentation doesn’t answer your questions and/or you want to connect with the other BT.CPP users, visit https://discourse.behaviortree.dev/

Commercial support

Are you using BT.CPP in your commercial product and you need technical support / consulting? You can get in touch at dfaconti@aurynrobotics.com and we will happy to discuss your use case and needs.

Design principles

The main goal of this project is to create a Behavior Tree implementation that uses the principles of Model Driven Development to separate the role of the Component Developer from the Behavior Designer.

In practice, this means that:

  • Custom TreeNodes must be reusable building blocks. You should be able to implement them once and reuse them to build many behaviors.

  • To build a Behavior Tree out of TreeNodes, the Behavior Designer must not need to read nor modify the C++ source code of a given TreeNode.

  • Complex Behaviours must be composable using Subtrees

Many of the features and, sometimes, the apparent limitations of this library, might be a consequence of this design principle.

For instance, having a scoped BlackBoard, visible only in a portion of the tree, is particularly important to avoid “name pollution” and allow the creation of large scale trees.

GUI Editor

Editing a BehaviorTree is as simple as editing a XML file in your favourite text editor.

If you are looking for a more fancy graphical user interface (and I know you do) check Groot out.

Groot screenshot

Watch Groot and BehaviorTree.CPP in action

Click on the following image to see a short video of how the C++ library and the graphic user interface are used to design and monitor a Behavior Tree.

MOOD2Be

How to compile (plain old cmake)

On Ubuntu, you are encourage to install the following dependencies:

 sudo apt-get install libzmq3-dev libboost-dev

Other dependencies are already included in the 3rdparty folder.

File truncated at 100 lines see the full file

CHANGELOG

Changelog for package behaviortree_cpp

3.8.7 (2024-06-26)

  • Backport of some build-related flatbuffers changes (#825)

    * From flatbuffers upstream: Fix compiler error Original author of change: avaliente-bc Backport/update from upstream flatbuffers repository. Change taken from https://github.com/google/flatbuffers/pull/7227

    * From flatbuffers upstream: Fix include of string_view with C++17 abseil Original author of change: ocpalo Backport/update from upstream flatbuffers repository. Changes taken from https://github.com/google/flatbuffers/pull/7897.

  • Add in call to ament_export_targets. (#826) That way downstream ament packages can use this package as a CMake target.

  • Fixed #810 - halting of subsequent nodes in ReactiveSequence/Fallback (#817)

    • ReactiveSequence and ReactiveFallback will behave more similarly to 3.8

    * Reactive Sequence/Fallback defaulting to allow multiple async nodes ---------Co-authored-by: Davide Faconti <<davide.faconti@gmail.com>> Co-authored-by: Matej Vargovcik <<vargovcik@robotechvision.com>>

  • Merge pull request #769 from bi0ha2ard/fewer_boost_dependencies depend only on libboost-coroutine(-dev) for v3.8

  • fix(dependency): depend only on libboost-coroutine(-dev) At least on Ubuntu, boost-all-dev depends on openmpi, which depends on a fortran compiler and gcc. This is very heavy for Docker containers where only exec dependencies are really needed.

  • alternative to #719

  • fix issue
    #725
    SetBlackboard can copy entries
  • Contributors: Chris Lalancette, Davide Faconti, Felix, Lars Toenning, afrixs

3.8.5 (2023-08-14)

3.8.4 (2023-06-28)

  • Update ros2.yaml
  • Update ros1.yaml
  • Issue 563 (#596)
    • failing test
    • fix issue 563 (?)
    • better solution
  • use lambda in tutorial
  • Merge pull request #583 from BehaviorTree/issue563 Issue563
  • better default port
  • restore type check
  • fix issue #563
  • fix test
  • Issue563
  • Merge pull request #579 from open-navigation/hi changing resetStatus to public
  • Update tree_node.h
  • changing resetStatus to public
  • Merge branch 'v3.8' of github.com:BehaviorTree/BehaviorTree.CPP into v3.8
  • backporting fixes from branch 4.x
  • Merge pull request #546 from divbyzerofordummies/fix_ROS_include Fix issue #545
  • Fix issue #545
  • bug fix: halting a Node must invoke the Loggers
  • unit test added
  • Contributors: Daniel Muschick, Davide Faconti, Steve Macenski, stevemacenski

3.8.3 (2023-03-01)

  • fix and warnings added
  • fix in SharedLibrary and cosmetic changes to the code
  • Contributors: Davide Faconti

File truncated at 100 lines see the full file

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged behaviortree_cpp_v3 at Robotics Stack Exchange

No version for distro noetic showing foxy. Known supported distros are highlighted in the buttons above.
Package symbol

behaviortree_cpp_v3 package from behaviortree_cpp_v3 repo

behaviortree_cpp_v3

ROS Distro
foxy

Package Summary

Tags No category tags.
Version 3.8.7
License MIT
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/BehaviorTree/BehaviorTree.CPP.git
VCS Type git
VCS Version v3.8
Last Updated 2024-06-26
Dev Status DEVELOPED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

This package provides the Behavior Trees core library.

Additional Links

No additional links.

Maintainers

  • Davide Faconti

Authors

  • Michele Colledanchise
  • Davide Faconti

License MIT Version cmake ros1 ros2 LGTM Grade Discourse topics

BehaviorTree.CPP

This C++ 14 library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is robotics, you can use this library to build AI for games, or to replace Finite State Machines in your application.

There are few features that make BehaviorTree.CPP unique, when compared to other implementations:

  • It makes asynchronous Actions, i.e. non-blocking, a first-class citizen.

  • You can build reactive behaviors that execute multiple Actions concurrently.

  • Trees are defined using a Domain Specific Scripting scripting language (based on XML), and can be loaded at run-time; in other words, even if written in C++, Trees are not hard-coded.

  • You can statically link your custom TreeNodes or convert them into plugins which can be loaded at run-time.

  • It provides a type-safe and flexible mechanism to do Dataflow between Nodes of the Tree.

  • It includes a logging/profiling infrastructure that allows the user to visualize, record, replay and analyze state transitions.

  • Last but not least: it is well documented!

Documentation

You can learn about the main concepts, the API and the tutorials here: https://www.behaviortree.dev/

To find more details about the conceptual ideas that make this implementation different from others, you can read the final deliverable of the project MOOD2Be.

Forum and Community

If the documentation doesn’t answer your questions and/or you want to connect with the other BT.CPP users, visit https://discourse.behaviortree.dev/

Commercial support

Are you using BT.CPP in your commercial product and you need technical support / consulting? You can get in touch at dfaconti@aurynrobotics.com and we will happy to discuss your use case and needs.

Design principles

The main goal of this project is to create a Behavior Tree implementation that uses the principles of Model Driven Development to separate the role of the Component Developer from the Behavior Designer.

In practice, this means that:

  • Custom TreeNodes must be reusable building blocks. You should be able to implement them once and reuse them to build many behaviors.

  • To build a Behavior Tree out of TreeNodes, the Behavior Designer must not need to read nor modify the C++ source code of a given TreeNode.

  • Complex Behaviours must be composable using Subtrees

Many of the features and, sometimes, the apparent limitations of this library, might be a consequence of this design principle.

For instance, having a scoped BlackBoard, visible only in a portion of the tree, is particularly important to avoid “name pollution” and allow the creation of large scale trees.

GUI Editor

Editing a BehaviorTree is as simple as editing a XML file in your favourite text editor.

If you are looking for a more fancy graphical user interface (and I know you do) check Groot out.

Groot screenshot

Watch Groot and BehaviorTree.CPP in action

Click on the following image to see a short video of how the C++ library and the graphic user interface are used to design and monitor a Behavior Tree.

MOOD2Be

How to compile (plain old cmake)

On Ubuntu, you are encourage to install the following dependencies:

 sudo apt-get install libzmq3-dev libboost-dev

Other dependencies are already included in the 3rdparty folder.

File truncated at 100 lines see the full file

CHANGELOG

Changelog for package behaviortree_cpp

3.8.7 (2024-06-26)

  • Backport of some build-related flatbuffers changes (#825)

    * From flatbuffers upstream: Fix compiler error Original author of change: avaliente-bc Backport/update from upstream flatbuffers repository. Change taken from https://github.com/google/flatbuffers/pull/7227

    * From flatbuffers upstream: Fix include of string_view with C++17 abseil Original author of change: ocpalo Backport/update from upstream flatbuffers repository. Changes taken from https://github.com/google/flatbuffers/pull/7897.

  • Add in call to ament_export_targets. (#826) That way downstream ament packages can use this package as a CMake target.

  • Fixed #810 - halting of subsequent nodes in ReactiveSequence/Fallback (#817)

    • ReactiveSequence and ReactiveFallback will behave more similarly to 3.8

    * Reactive Sequence/Fallback defaulting to allow multiple async nodes ---------Co-authored-by: Davide Faconti <<davide.faconti@gmail.com>> Co-authored-by: Matej Vargovcik <<vargovcik@robotechvision.com>>

  • Merge pull request #769 from bi0ha2ard/fewer_boost_dependencies depend only on libboost-coroutine(-dev) for v3.8

  • fix(dependency): depend only on libboost-coroutine(-dev) At least on Ubuntu, boost-all-dev depends on openmpi, which depends on a fortran compiler and gcc. This is very heavy for Docker containers where only exec dependencies are really needed.

  • alternative to #719

  • fix issue
    #725
    SetBlackboard can copy entries
  • Contributors: Chris Lalancette, Davide Faconti, Felix, Lars Toenning, afrixs

3.8.5 (2023-08-14)

3.8.4 (2023-06-28)

  • Update ros2.yaml
  • Update ros1.yaml
  • Issue 563 (#596)
    • failing test
    • fix issue 563 (?)
    • better solution
  • use lambda in tutorial
  • Merge pull request #583 from BehaviorTree/issue563 Issue563
  • better default port
  • restore type check
  • fix issue #563
  • fix test
  • Issue563
  • Merge pull request #579 from open-navigation/hi changing resetStatus to public
  • Update tree_node.h
  • changing resetStatus to public
  • Merge branch 'v3.8' of github.com:BehaviorTree/BehaviorTree.CPP into v3.8
  • backporting fixes from branch 4.x
  • Merge pull request #546 from divbyzerofordummies/fix_ROS_include Fix issue #545
  • Fix issue #545
  • bug fix: halting a Node must invoke the Loggers
  • unit test added
  • Contributors: Daniel Muschick, Davide Faconti, Steve Macenski, stevemacenski

3.8.3 (2023-03-01)

  • fix and warnings added
  • fix in SharedLibrary and cosmetic changes to the code
  • Contributors: Davide Faconti

File truncated at 100 lines see the full file

Wiki Tutorials

This package does not provide any links to tutorials in it's rosindex metadata. You can check on the ROS Wiki Tutorials page for the package.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged behaviortree_cpp_v3 at Robotics Stack Exchange