No version for distro humble. Known supported distros are highlighted in the buttons above.
No version for distro iron. Known supported distros are highlighted in the buttons above.
No version for distro rolling. Known supported distros are highlighted in the buttons above.

Package Summary

Tags No category tags.
Version 0.3.0
License BSD
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/locusrobotics/robot_navigation.git
VCS Type git
VCS Version noetic
Last Updated 2022-06-27
Dev Status DEVELOPED
CI status
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

A templatized interface for overlaying a two dimensional grid on the world.

Additional Links

No additional links.

Maintainers

  • David V. Lu!!

Authors

No additional authors.

nav_grid

Many navigation algorithms rely on the concept of a two dimensional grid being overlaid on the world, with a value being assigned to each grid cell. In the original navigation stack, Costmap2DROS associated an unsigned char with grid cells, global planners cache distance to the goal as floats and local planners would cache various metrics in a grid to quickly calculate the strength of different trajectories.

nav_grid diagram

Where the grid exists in the world is defined by six parameters. * width and height (which together define the number of cells in the grid) * resolution which is the dimension of each cell in meters (square cells only) * frame_id which is the TF frame the grid is defined relative to. * origin_x and origin_y which define the offset in meters from the root of the TF frame to the minimum corner of the (0, 0) cell.

Together, these components make a nav_grid::NavGridInfo struct. It evolved from the nav_msgs::MapMetaData message but without map_load_time, simplified origin geometry and the frame_id added. Note: for general efficiency of computation (particularly moving the grid while retaining some of the values) there is no rotation component to the origin. Each grid is locked to the orientation of its TF frame.

The default values are width=0, height=0, resolution=1.0, frame_id="map", origin_x=0.0, origin_y=0.0.

Coordinate Conversion

One of the most common operations is to want to convert between the real world coordinates and the grid coordinates. These operations can be done with a NavGridInfo object and the methods in coordinate_conversion.h. They are derived from methods in costmap_2d.h, but with some key differences (beyond replacing map with grid). * gridToWorld is the same as mapToWorld, as both return the world coordinates of the center of the specified cell. * worldToGrid works like worldToMapNoBounds, but it results in either int or double coordinates depending on the output parameter types. As the result are not bounded by the grid, the results are signed. * worldToGridBounded is a combination of worldToMap and worldToMapEnforceBounds. It returns a bool for whether the input coordinates are within the grid AND the output coordinates are forced to be within the grid. The output coordinates are therefore unsigned int. * There's also isWithinGrid that returns whether a given point is within the grid (i.e. will match the return value of worldToGridBounded but saves some of the computation associated with calculating the actual values of the coordinates.

example coordinate conversion

Of course, we also want to associate a value with each cell in the grid. For that, we define the templatized nav_grid::NavGrid<T> abstract class. The template allows for storing arbitrary data types associated with each grid cell. The actual storage mechanism for the data is not part of the base class to allow for possibly more efficient methods. A default implementation where the data is simply stored in row-major order in a one-dimensional vector is provided in nav_grid::VectorNavGrid<T>

The constructor for NavGrid takes a default value for each cell which is 0 by default. The grid's initial info matches the default info above, so the grid is initially 0x0.

The NavGrid class provides handy methods for accessing values via their grid indexes. You can use grid(x, y) or grid.getValue(x, y) to access each value, and use grid.setValue(x, y, value) to write each value. There is also the helper class nav_grid::Index that can be used to store the two coordinates and used in accessing the data as well a la grid(index) and grid.setValue(index, value).

There are two methods for changing the info associated with the grid: setInfo and updateInfo. setInfo changes the info while maintaining the data associated with each grid coordinate. updateInfo will change the info but instead maintain the data associated with the world coordinates.

For instance, imagine a 5x5 grid with 0.5 meter resolution with the cell (2, 0) set to red which represents a cell at (1.25, 0.25) in the world. If we change the origin to be 0.5 meters to the right, the grids will have different values according to the method we use. With setInfo, cell (2, 0) is still red, but it is associated with a cell at (1.75, 0.25) in the world. With updateInfo, the cell at (1.25, 0.25) is still red, but it is now associated with cell (1, 0). The exact mechanism for how this data is preserved is left to the implementing class.

illustration of grid update

CHANGELOG
No CHANGELOG found.

Wiki Tutorials

See ROS Wiki Tutorials for more details.

Source Tutorials

Not currently indexed.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged nav_grid at Robotics Stack Exchange

No version for distro ardent. Known supported distros are highlighted in the buttons above.
No version for distro bouncy. Known supported distros are highlighted in the buttons above.
No version for distro crystal. Known supported distros are highlighted in the buttons above.
No version for distro eloquent. Known supported distros are highlighted in the buttons above.
No version for distro dashing. Known supported distros are highlighted in the buttons above.
No version for distro galactic. Known supported distros are highlighted in the buttons above.
No version for distro foxy. Known supported distros are highlighted in the buttons above.

Package Summary

Tags No category tags.
Version 0.2.5
License BSD
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/locusrobotics/robot_navigation.git
VCS Type git
VCS Version master
Last Updated 2020-07-03
Dev Status DEVELOPED
CI status Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

A templatized interface for overlaying a two dimensional grid on the world.

Additional Links

No additional links.

Maintainers

  • David V. Lu!!

Authors

No additional authors.

nav_grid

Many navigation algorithms rely on the concept of a two dimensional grid being overlaid on the world, with a value being assigned to each grid cell. In the original navigation stack, Costmap2DROS associated an unsigned char with grid cells, global planners cache distance to the goal as floats and local planners would cache various metrics in a grid to quickly calculate the strength of different trajectories.

nav_grid diagram

Where the grid exists in the world is defined by six parameters. * width and height (which together define the number of cells in the grid) * resolution which is the dimension of each cell in meters (square cells only) * frame_id which is the TF frame the grid is defined relative to. * origin_x and origin_y which define the offset in meters from the root of the TF frame to the minimum corner of the (0, 0) cell.

Together, these components make a nav_grid::NavGridInfo struct. It evolved from the nav_msgs::MapMetaData message but without map_load_time, simplified origin geometry and the frame_id added. Note: for general efficiency of computation (particularly moving the grid while retaining some of the values) there is no rotation component to the origin. Each grid is locked to the orientation of its TF frame.

The default values are width=0, height=0, resolution=1.0, frame_id="map", origin_x=0.0, origin_y=0.0.

Coordinate Conversion

One of the most common operations is to want to convert between the real world coordinates and the grid coordinates. These operations can be done with a NavGridInfo object and the methods in coordinate_conversion.h. They are derived from methods in costmap_2d.h, but with some key differences (beyond replacing map with grid). * gridToWorld is the same as mapToWorld, as both return the world coordinates of the center of the specified cell. * worldToGrid works like worldToMapNoBounds, but it results in either int or double coordinates depending on the output parameter types. As the result are not bounded by the grid, the results are signed. * worldToGridBounded is a combination of worldToMap and worldToMapEnforceBounds. It returns a bool for whether the input coordinates are within the grid AND the output coordinates are forced to be within the grid. The output coordinates are therefore unsigned int. * There's also isWithinGrid that returns whether a given point is within the grid (i.e. will match the return value of worldToGridBounded but saves some of the computation associated with calculating the actual values of the coordinates.

example coordinate conversion

Of course, we also want to associate a value with each cell in the grid. For that, we define the templatized nav_grid::NavGrid<T> abstract class. The template allows for storing arbitrary data types associated with each grid cell. The actual storage mechanism for the data is not part of the base class to allow for possibly more efficient methods. A default implementation where the data is simply stored in row-major order in a one-dimensional vector is provided in nav_grid::VectorNavGrid<T>

The constructor for NavGrid takes a default value for each cell which is 0 by default. The grid's initial info matches the default info above, so the grid is initially 0x0.

The NavGrid class provides handy methods for accessing values via their grid indexes. You can use grid(x, y) or grid.getValue(x, y) to access each value, and use grid.setValue(x, y, value) to write each value. There is also the helper class nav_grid::Index that can be used to store the two coordinates and used in accessing the data as well a la grid(index) and grid.setValue(index, value).

There are two methods for changing the info associated with the grid: setInfo and updateInfo. setInfo changes the info while maintaining the data associated with each grid coordinate. updateInfo will change the info but instead maintain the data associated with the world coordinates.

For instance, imagine a 5x5 grid with 0.5 meter resolution with the cell (2, 0) set to red which represents a cell at (1.25, 0.25) in the world. If we change the origin to be 0.5 meters to the right, the grids will have different values according to the method we use. With setInfo, cell (2, 0) is still red, but it is associated with a cell at (1.75, 0.25) in the world. With updateInfo, the cell at (1.25, 0.25) is still red, but it is now associated with cell (1, 0). The exact mechanism for how this data is preserved is left to the implementing class.

illustration of grid update

CHANGELOG
No CHANGELOG found.

Wiki Tutorials

See ROS Wiki Tutorials for more details.

Source Tutorials

Not currently indexed.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged nav_grid at Robotics Stack Exchange

No version for distro jade. Known supported distros are highlighted in the buttons above.

Package Summary

Tags No category tags.
Version 0.2.5
License BSD
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/locusrobotics/robot_navigation.git
VCS Type git
VCS Version master
Last Updated 2020-07-03
Dev Status DEVELOPED
CI status Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

A templatized interface for overlaying a two dimensional grid on the world.

Additional Links

No additional links.

Maintainers

  • David V. Lu!!

Authors

No additional authors.

nav_grid

Many navigation algorithms rely on the concept of a two dimensional grid being overlaid on the world, with a value being assigned to each grid cell. In the original navigation stack, Costmap2DROS associated an unsigned char with grid cells, global planners cache distance to the goal as floats and local planners would cache various metrics in a grid to quickly calculate the strength of different trajectories.

nav_grid diagram

Where the grid exists in the world is defined by six parameters. * width and height (which together define the number of cells in the grid) * resolution which is the dimension of each cell in meters (square cells only) * frame_id which is the TF frame the grid is defined relative to. * origin_x and origin_y which define the offset in meters from the root of the TF frame to the minimum corner of the (0, 0) cell.

Together, these components make a nav_grid::NavGridInfo struct. It evolved from the nav_msgs::MapMetaData message but without map_load_time, simplified origin geometry and the frame_id added. Note: for general efficiency of computation (particularly moving the grid while retaining some of the values) there is no rotation component to the origin. Each grid is locked to the orientation of its TF frame.

The default values are width=0, height=0, resolution=1.0, frame_id="map", origin_x=0.0, origin_y=0.0.

Coordinate Conversion

One of the most common operations is to want to convert between the real world coordinates and the grid coordinates. These operations can be done with a NavGridInfo object and the methods in coordinate_conversion.h. They are derived from methods in costmap_2d.h, but with some key differences (beyond replacing map with grid). * gridToWorld is the same as mapToWorld, as both return the world coordinates of the center of the specified cell. * worldToGrid works like worldToMapNoBounds, but it results in either int or double coordinates depending on the output parameter types. As the result are not bounded by the grid, the results are signed. * worldToGridBounded is a combination of worldToMap and worldToMapEnforceBounds. It returns a bool for whether the input coordinates are within the grid AND the output coordinates are forced to be within the grid. The output coordinates are therefore unsigned int. * There's also isWithinGrid that returns whether a given point is within the grid (i.e. will match the return value of worldToGridBounded but saves some of the computation associated with calculating the actual values of the coordinates.

example coordinate conversion

Of course, we also want to associate a value with each cell in the grid. For that, we define the templatized nav_grid::NavGrid<T> abstract class. The template allows for storing arbitrary data types associated with each grid cell. The actual storage mechanism for the data is not part of the base class to allow for possibly more efficient methods. A default implementation where the data is simply stored in row-major order in a one-dimensional vector is provided in nav_grid::VectorNavGrid<T>

The constructor for NavGrid takes a default value for each cell which is 0 by default. The grid's initial info matches the default info above, so the grid is initially 0x0.

The NavGrid class provides handy methods for accessing values via their grid indexes. You can use grid(x, y) or grid.getValue(x, y) to access each value, and use grid.setValue(x, y, value) to write each value. There is also the helper class nav_grid::Index that can be used to store the two coordinates and used in accessing the data as well a la grid(index) and grid.setValue(index, value).

There are two methods for changing the info associated with the grid: setInfo and updateInfo. setInfo changes the info while maintaining the data associated with each grid coordinate. updateInfo will change the info but instead maintain the data associated with the world coordinates.

For instance, imagine a 5x5 grid with 0.5 meter resolution with the cell (2, 0) set to red which represents a cell at (1.25, 0.25) in the world. If we change the origin to be 0.5 meters to the right, the grids will have different values according to the method we use. With setInfo, cell (2, 0) is still red, but it is associated with a cell at (1.75, 0.25) in the world. With updateInfo, the cell at (1.25, 0.25) is still red, but it is now associated with cell (1, 0). The exact mechanism for how this data is preserved is left to the implementing class.

illustration of grid update

CHANGELOG
No CHANGELOG found.

Wiki Tutorials

See ROS Wiki Tutorials for more details.

Source Tutorials

Not currently indexed.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged nav_grid at Robotics Stack Exchange

No version for distro hydro. Known supported distros are highlighted in the buttons above.

Package Summary

Tags No category tags.
Version 0.3.0
License BSD
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/locusrobotics/robot_navigation.git
VCS Type git
VCS Version kinetic
Last Updated 2021-01-08
Dev Status DEVELOPED
CI status Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

A templatized interface for overlaying a two dimensional grid on the world.

Additional Links

No additional links.

Maintainers

  • David V. Lu!!

Authors

No additional authors.

nav_grid

Many navigation algorithms rely on the concept of a two dimensional grid being overlaid on the world, with a value being assigned to each grid cell. In the original navigation stack, Costmap2DROS associated an unsigned char with grid cells, global planners cache distance to the goal as floats and local planners would cache various metrics in a grid to quickly calculate the strength of different trajectories.

nav_grid diagram

Where the grid exists in the world is defined by six parameters. * width and height (which together define the number of cells in the grid) * resolution which is the dimension of each cell in meters (square cells only) * frame_id which is the TF frame the grid is defined relative to. * origin_x and origin_y which define the offset in meters from the root of the TF frame to the minimum corner of the (0, 0) cell.

Together, these components make a nav_grid::NavGridInfo struct. It evolved from the nav_msgs::MapMetaData message but without map_load_time, simplified origin geometry and the frame_id added. Note: for general efficiency of computation (particularly moving the grid while retaining some of the values) there is no rotation component to the origin. Each grid is locked to the orientation of its TF frame.

The default values are width=0, height=0, resolution=1.0, frame_id="map", origin_x=0.0, origin_y=0.0.

Coordinate Conversion

One of the most common operations is to want to convert between the real world coordinates and the grid coordinates. These operations can be done with a NavGridInfo object and the methods in coordinate_conversion.h. They are derived from methods in costmap_2d.h, but with some key differences (beyond replacing map with grid). * gridToWorld is the same as mapToWorld, as both return the world coordinates of the center of the specified cell. * worldToGrid works like worldToMapNoBounds, but it results in either int or double coordinates depending on the output parameter types. As the result are not bounded by the grid, the results are signed. * worldToGridBounded is a combination of worldToMap and worldToMapEnforceBounds. It returns a bool for whether the input coordinates are within the grid AND the output coordinates are forced to be within the grid. The output coordinates are therefore unsigned int. * There's also isWithinGrid that returns whether a given point is within the grid (i.e. will match the return value of worldToGridBounded but saves some of the computation associated with calculating the actual values of the coordinates.

example coordinate conversion

Of course, we also want to associate a value with each cell in the grid. For that, we define the templatized nav_grid::NavGrid<T> abstract class. The template allows for storing arbitrary data types associated with each grid cell. The actual storage mechanism for the data is not part of the base class to allow for possibly more efficient methods. A default implementation where the data is simply stored in row-major order in a one-dimensional vector is provided in nav_grid::VectorNavGrid<T>

The constructor for NavGrid takes a default value for each cell which is 0 by default. The grid's initial info matches the default info above, so the grid is initially 0x0.

The NavGrid class provides handy methods for accessing values via their grid indexes. You can use grid(x, y) or grid.getValue(x, y) to access each value, and use grid.setValue(x, y, value) to write each value. There is also the helper class nav_grid::Index that can be used to store the two coordinates and used in accessing the data as well a la grid(index) and grid.setValue(index, value).

There are two methods for changing the info associated with the grid: setInfo and updateInfo. setInfo changes the info while maintaining the data associated with each grid coordinate. updateInfo will change the info but instead maintain the data associated with the world coordinates.

For instance, imagine a 5x5 grid with 0.5 meter resolution with the cell (2, 0) set to red which represents a cell at (1.25, 0.25) in the world. If we change the origin to be 0.5 meters to the right, the grids will have different values according to the method we use. With setInfo, cell (2, 0) is still red, but it is associated with a cell at (1.75, 0.25) in the world. With updateInfo, the cell at (1.25, 0.25) is still red, but it is now associated with cell (1, 0). The exact mechanism for how this data is preserved is left to the implementing class.

illustration of grid update

CHANGELOG
No CHANGELOG found.

Wiki Tutorials

See ROS Wiki Tutorials for more details.

Source Tutorials

Not currently indexed.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged nav_grid at Robotics Stack Exchange

Package Summary

Tags No category tags.
Version 0.3.0
License BSD
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://github.com/locusrobotics/robot_navigation.git
VCS Type git
VCS Version melodic
Last Updated 2021-07-30
Dev Status DEVELOPED
CI status
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Package Description

A templatized interface for overlaying a two dimensional grid on the world.

Additional Links

No additional links.

Maintainers

  • David V. Lu!!

Authors

No additional authors.

nav_grid

Many navigation algorithms rely on the concept of a two dimensional grid being overlaid on the world, with a value being assigned to each grid cell. In the original navigation stack, Costmap2DROS associated an unsigned char with grid cells, global planners cache distance to the goal as floats and local planners would cache various metrics in a grid to quickly calculate the strength of different trajectories.

nav_grid diagram

Where the grid exists in the world is defined by six parameters. * width and height (which together define the number of cells in the grid) * resolution which is the dimension of each cell in meters (square cells only) * frame_id which is the TF frame the grid is defined relative to. * origin_x and origin_y which define the offset in meters from the root of the TF frame to the minimum corner of the (0, 0) cell.

Together, these components make a nav_grid::NavGridInfo struct. It evolved from the nav_msgs::MapMetaData message but without map_load_time, simplified origin geometry and the frame_id added. Note: for general efficiency of computation (particularly moving the grid while retaining some of the values) there is no rotation component to the origin. Each grid is locked to the orientation of its TF frame.

The default values are width=0, height=0, resolution=1.0, frame_id="map", origin_x=0.0, origin_y=0.0.

Coordinate Conversion

One of the most common operations is to want to convert between the real world coordinates and the grid coordinates. These operations can be done with a NavGridInfo object and the methods in coordinate_conversion.h. They are derived from methods in costmap_2d.h, but with some key differences (beyond replacing map with grid). * gridToWorld is the same as mapToWorld, as both return the world coordinates of the center of the specified cell. * worldToGrid works like worldToMapNoBounds, but it results in either int or double coordinates depending on the output parameter types. As the result are not bounded by the grid, the results are signed. * worldToGridBounded is a combination of worldToMap and worldToMapEnforceBounds. It returns a bool for whether the input coordinates are within the grid AND the output coordinates are forced to be within the grid. The output coordinates are therefore unsigned int. * There's also isWithinGrid that returns whether a given point is within the grid (i.e. will match the return value of worldToGridBounded but saves some of the computation associated with calculating the actual values of the coordinates.

example coordinate conversion

Of course, we also want to associate a value with each cell in the grid. For that, we define the templatized nav_grid::NavGrid<T> abstract class. The template allows for storing arbitrary data types associated with each grid cell. The actual storage mechanism for the data is not part of the base class to allow for possibly more efficient methods. A default implementation where the data is simply stored in row-major order in a one-dimensional vector is provided in nav_grid::VectorNavGrid<T>

The constructor for NavGrid takes a default value for each cell which is 0 by default. The grid's initial info matches the default info above, so the grid is initially 0x0.

The NavGrid class provides handy methods for accessing values via their grid indexes. You can use grid(x, y) or grid.getValue(x, y) to access each value, and use grid.setValue(x, y, value) to write each value. There is also the helper class nav_grid::Index that can be used to store the two coordinates and used in accessing the data as well a la grid(index) and grid.setValue(index, value).

There are two methods for changing the info associated with the grid: setInfo and updateInfo. setInfo changes the info while maintaining the data associated with each grid coordinate. updateInfo will change the info but instead maintain the data associated with the world coordinates.

For instance, imagine a 5x5 grid with 0.5 meter resolution with the cell (2, 0) set to red which represents a cell at (1.25, 0.25) in the world. If we change the origin to be 0.5 meters to the right, the grids will have different values according to the method we use. With setInfo, cell (2, 0) is still red, but it is associated with a cell at (1.75, 0.25) in the world. With updateInfo, the cell at (1.25, 0.25) is still red, but it is now associated with cell (1, 0). The exact mechanism for how this data is preserved is left to the implementing class.

illustration of grid update

CHANGELOG
No CHANGELOG found.

Wiki Tutorials

See ROS Wiki Tutorials for more details.

Source Tutorials

Not currently indexed.

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged nav_grid at Robotics Stack Exchange