uwsim_bullet repository

Repository Summary

Checkout URI https://github.com/uji-ros-pkg/uwsim_bullet.git
VCS Type git
VCS Version kinetic-devel
Last Updated 2014-09-21
Dev Status MAINTAINED
Released RELEASED

Packages

Name Version
uwsim_bullet 2.82.1

README


Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.org


Repository Summary

Checkout URI https://github.com/uji-ros-pkg/uwsim_bullet.git
VCS Type git
VCS Version indigo-devel
Last Updated 2014-09-21
Dev Status MAINTAINED
Released RELEASED

Packages

Name Version
uwsim_bullet 2.82.1

README


Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.org


Repository Summary

Checkout URI https://github.com/uji-ros-pkg/uwsim_bullet.git
VCS Type git
VCS Version jade-devel
Last Updated 2014-09-21
Dev Status MAINTAINED
Released RELEASED

Packages

Name Version
uwsim_bullet 2.82.1

README


Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.org


Repository Summary

Checkout URI https://github.com/uji-ros-pkg/uwsim_bullet.git
VCS Type git
VCS Version hydro-devel
Last Updated 2014-09-21
Dev Status MAINTAINED
Released RELEASED

Packages

Name Version
uwsim_bullet 2.82.1

README


Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.org