oculus_rviz_plugins repository

Repository Summary

Checkout URI https://github.com/ros-visualization/oculus_rviz_plugins.git
VCS Type git
VCS Version groovy-devel
Last Updated 2015-09-03
Dev Status MAINTAINED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Packages

Name Version
oculus_rviz_plugins 0.0.9

README

oculus_rviz_plugins

Contains the Oculus Display for RViz. To build it, you will need the Oculus SDK for Linux 0.2.3.

This plugin is based on OgreOculus (C++) and OsgOculusViewer (GLSL shaders).

Usage Instructions

In RViz, add the "OculusDisplay". This will create an additional window with a stereo rendering of the contents of the main RViz rendering area. Check "Render to Oculus" to render in full screen mode on your Oculus headset. It must be set up as secondary screen for this to work.

By default, the Oculus view will be rendered from the same position as the main RViz camera while following your head's orientation. Alternatively, you can attach the camera to a tf frame.

This is how the Display should look like in windowed mode:

ScreenShot

CONTRIBUTING

No CONTRIBUTING.md found.

Repository Summary

Checkout URI https://github.com/ros-visualization/oculus_rviz_plugins.git
VCS Type git
VCS Version groovy-devel
Last Updated 2015-09-03
Dev Status MAINTAINED
CI status No Continuous Integration
Released RELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Packages

Name Version
oculus_rviz_plugins 0.0.9

README

oculus_rviz_plugins

Contains the Oculus Display for RViz. To build it, you will need the Oculus SDK for Linux 0.2.3.

This plugin is based on OgreOculus (C++) and OsgOculusViewer (GLSL shaders).

Usage Instructions

In RViz, add the "OculusDisplay". This will create an additional window with a stereo rendering of the contents of the main RViz rendering area. Check "Render to Oculus" to render in full screen mode on your Oculus headset. It must be set up as secondary screen for this to work.

By default, the Oculus view will be rendered from the same position as the main RViz camera while following your head's orientation. Alternatively, you can attach the camera to a tf frame.

This is how the Display should look like in windowed mode:

ScreenShot

CONTRIBUTING

No CONTRIBUTING.md found.