Repository Summary
Checkout URI | https://github.com/ros-visualization/oculus_rviz_plugins.git |
VCS Type | git |
VCS Version | groovy-devel |
Last Updated | 2015-09-03 |
Dev Status | MAINTAINED |
CI status | No Continuous Integration |
Released | RELEASED |
Tags | No category tags. |
Contributing |
Help Wanted (0)
Good First Issues (0) Pull Requests to Review (0) |
Packages
Name | Version |
---|---|
oculus_rviz_plugins | 0.0.9 |
README
oculus_rviz_plugins
Contains the Oculus Display for RViz. To build it, you will need the Oculus SDK for Linux 0.2.3.
This plugin is based on OgreOculus (C++) and OsgOculusViewer (GLSL shaders).
Usage Instructions
In RViz, add the “OculusDisplay”. This will create an additional window with a stereo rendering of the contents of the main RViz rendering area. Check “Render to Oculus” to render in full screen mode on your Oculus headset. It must be set up as secondary screen for this to work.
By default, the Oculus view will be rendered from the same position as the main RViz camera while following your head’s orientation. Alternatively, you can attach the camera to a tf frame.
This is how the Display should look like in windowed mode:
CONTRIBUTING
Repository Summary
Checkout URI | https://github.com/ros-visualization/oculus_rviz_plugins.git |
VCS Type | git |
VCS Version | groovy-devel |
Last Updated | 2015-09-03 |
Dev Status | MAINTAINED |
CI status | No Continuous Integration |
Released | RELEASED |
Tags | No category tags. |
Contributing |
Help Wanted (0)
Good First Issues (0) Pull Requests to Review (0) |
Packages
Name | Version |
---|---|
oculus_rviz_plugins | 0.0.9 |
README
oculus_rviz_plugins
Contains the Oculus Display for RViz. To build it, you will need the Oculus SDK for Linux 0.2.3.
This plugin is based on OgreOculus (C++) and OsgOculusViewer (GLSL shaders).
Usage Instructions
In RViz, add the “OculusDisplay”. This will create an additional window with a stereo rendering of the contents of the main RViz rendering area. Check “Render to Oculus” to render in full screen mode on your Oculus headset. It must be set up as secondary screen for this to work.
By default, the Oculus view will be rendered from the same position as the main RViz camera while following your head’s orientation. Alternatively, you can attach the camera to a tf frame.
This is how the Display should look like in windowed mode: