No version for distro humble showing indigo. Known supported distros are highlighted in the buttons above.
Repo symbol

oculus_rviz_plugins repository

oculus_rviz_plugins

ROS Distro
indigo

Repository Summary

Checkout URI https://github.com/ros-visualization/oculus_rviz_plugins.git
VCS Type git
VCS Version groovy-devel
Last Updated 2015-09-03
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
oculus_rviz_plugins 0.0.9

README

oculus_rviz_plugins

Contains the Oculus Display for RViz. To build it, you will need the Oculus SDK for Linux 0.2.3.

This plugin is based on OgreOculus (C++) and OsgOculusViewer (GLSL shaders).

Usage Instructions

In RViz, add the “OculusDisplay”. This will create an additional window with a stereo rendering of the contents of the main RViz rendering area. Check “Render to Oculus” to render in full screen mode on your Oculus headset. It must be set up as secondary screen for this to work.

By default, the Oculus view will be rendered from the same position as the main RViz camera while following your head’s orientation. Alternatively, you can attach the camera to a tf frame.

This is how the Display should look like in windowed mode:

ScreenShot

No version for distro jazzy showing indigo. Known supported distros are highlighted in the buttons above.
Repo symbol

oculus_rviz_plugins repository

oculus_rviz_plugins

ROS Distro
indigo

Repository Summary

Checkout URI https://github.com/ros-visualization/oculus_rviz_plugins.git
VCS Type git
VCS Version groovy-devel
Last Updated 2015-09-03
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
oculus_rviz_plugins 0.0.9

README

oculus_rviz_plugins

Contains the Oculus Display for RViz. To build it, you will need the Oculus SDK for Linux 0.2.3.

This plugin is based on OgreOculus (C++) and OsgOculusViewer (GLSL shaders).

Usage Instructions

In RViz, add the “OculusDisplay”. This will create an additional window with a stereo rendering of the contents of the main RViz rendering area. Check “Render to Oculus” to render in full screen mode on your Oculus headset. It must be set up as secondary screen for this to work.

By default, the Oculus view will be rendered from the same position as the main RViz camera while following your head’s orientation. Alternatively, you can attach the camera to a tf frame.

This is how the Display should look like in windowed mode:

ScreenShot

No version for distro kilted showing indigo. Known supported distros are highlighted in the buttons above.
Repo symbol

oculus_rviz_plugins repository

oculus_rviz_plugins

ROS Distro
indigo

Repository Summary

Checkout URI https://github.com/ros-visualization/oculus_rviz_plugins.git
VCS Type git
VCS Version groovy-devel
Last Updated 2015-09-03
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
oculus_rviz_plugins 0.0.9

README

oculus_rviz_plugins

Contains the Oculus Display for RViz. To build it, you will need the Oculus SDK for Linux 0.2.3.

This plugin is based on OgreOculus (C++) and OsgOculusViewer (GLSL shaders).

Usage Instructions

In RViz, add the “OculusDisplay”. This will create an additional window with a stereo rendering of the contents of the main RViz rendering area. Check “Render to Oculus” to render in full screen mode on your Oculus headset. It must be set up as secondary screen for this to work.

By default, the Oculus view will be rendered from the same position as the main RViz camera while following your head’s orientation. Alternatively, you can attach the camera to a tf frame.

This is how the Display should look like in windowed mode:

ScreenShot

No version for distro rolling showing indigo. Known supported distros are highlighted in the buttons above.
Repo symbol

oculus_rviz_plugins repository

oculus_rviz_plugins

ROS Distro
indigo

Repository Summary

Checkout URI https://github.com/ros-visualization/oculus_rviz_plugins.git
VCS Type git
VCS Version groovy-devel
Last Updated 2015-09-03
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
oculus_rviz_plugins 0.0.9

README

oculus_rviz_plugins

Contains the Oculus Display for RViz. To build it, you will need the Oculus SDK for Linux 0.2.3.

This plugin is based on OgreOculus (C++) and OsgOculusViewer (GLSL shaders).

Usage Instructions

In RViz, add the “OculusDisplay”. This will create an additional window with a stereo rendering of the contents of the main RViz rendering area. Check “Render to Oculus” to render in full screen mode on your Oculus headset. It must be set up as secondary screen for this to work.

By default, the Oculus view will be rendered from the same position as the main RViz camera while following your head’s orientation. Alternatively, you can attach the camera to a tf frame.

This is how the Display should look like in windowed mode:

ScreenShot

No version for distro ardent showing indigo. Known supported distros are highlighted in the buttons above.
Repo symbol

oculus_rviz_plugins repository

oculus_rviz_plugins

ROS Distro
indigo

Repository Summary

Checkout URI https://github.com/ros-visualization/oculus_rviz_plugins.git
VCS Type git
VCS Version groovy-devel
Last Updated 2015-09-03
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
oculus_rviz_plugins 0.0.9

README

oculus_rviz_plugins

Contains the Oculus Display for RViz. To build it, you will need the Oculus SDK for Linux 0.2.3.

This plugin is based on OgreOculus (C++) and OsgOculusViewer (GLSL shaders).

Usage Instructions

In RViz, add the “OculusDisplay”. This will create an additional window with a stereo rendering of the contents of the main RViz rendering area. Check “Render to Oculus” to render in full screen mode on your Oculus headset. It must be set up as secondary screen for this to work.

By default, the Oculus view will be rendered from the same position as the main RViz camera while following your head’s orientation. Alternatively, you can attach the camera to a tf frame.

This is how the Display should look like in windowed mode:

ScreenShot

No version for distro bouncy showing indigo. Known supported distros are highlighted in the buttons above.
Repo symbol

oculus_rviz_plugins repository

oculus_rviz_plugins

ROS Distro
indigo

Repository Summary

Checkout URI https://github.com/ros-visualization/oculus_rviz_plugins.git
VCS Type git
VCS Version groovy-devel
Last Updated 2015-09-03
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
oculus_rviz_plugins 0.0.9

README

oculus_rviz_plugins

Contains the Oculus Display for RViz. To build it, you will need the Oculus SDK for Linux 0.2.3.

This plugin is based on OgreOculus (C++) and OsgOculusViewer (GLSL shaders).

Usage Instructions

In RViz, add the “OculusDisplay”. This will create an additional window with a stereo rendering of the contents of the main RViz rendering area. Check “Render to Oculus” to render in full screen mode on your Oculus headset. It must be set up as secondary screen for this to work.

By default, the Oculus view will be rendered from the same position as the main RViz camera while following your head’s orientation. Alternatively, you can attach the camera to a tf frame.

This is how the Display should look like in windowed mode:

ScreenShot

No version for distro crystal showing indigo. Known supported distros are highlighted in the buttons above.
Repo symbol

oculus_rviz_plugins repository

oculus_rviz_plugins

ROS Distro
indigo

Repository Summary

Checkout URI https://github.com/ros-visualization/oculus_rviz_plugins.git
VCS Type git
VCS Version groovy-devel
Last Updated 2015-09-03
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
oculus_rviz_plugins 0.0.9

README

oculus_rviz_plugins

Contains the Oculus Display for RViz. To build it, you will need the Oculus SDK for Linux 0.2.3.

This plugin is based on OgreOculus (C++) and OsgOculusViewer (GLSL shaders).

Usage Instructions

In RViz, add the “OculusDisplay”. This will create an additional window with a stereo rendering of the contents of the main RViz rendering area. Check “Render to Oculus” to render in full screen mode on your Oculus headset. It must be set up as secondary screen for this to work.

By default, the Oculus view will be rendered from the same position as the main RViz camera while following your head’s orientation. Alternatively, you can attach the camera to a tf frame.

This is how the Display should look like in windowed mode:

ScreenShot

No version for distro eloquent showing indigo. Known supported distros are highlighted in the buttons above.
Repo symbol

oculus_rviz_plugins repository

oculus_rviz_plugins

ROS Distro
indigo

Repository Summary

Checkout URI https://github.com/ros-visualization/oculus_rviz_plugins.git
VCS Type git
VCS Version groovy-devel
Last Updated 2015-09-03
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
oculus_rviz_plugins 0.0.9

README

oculus_rviz_plugins

Contains the Oculus Display for RViz. To build it, you will need the Oculus SDK for Linux 0.2.3.

This plugin is based on OgreOculus (C++) and OsgOculusViewer (GLSL shaders).

Usage Instructions

In RViz, add the “OculusDisplay”. This will create an additional window with a stereo rendering of the contents of the main RViz rendering area. Check “Render to Oculus” to render in full screen mode on your Oculus headset. It must be set up as secondary screen for this to work.

By default, the Oculus view will be rendered from the same position as the main RViz camera while following your head’s orientation. Alternatively, you can attach the camera to a tf frame.

This is how the Display should look like in windowed mode:

ScreenShot

No version for distro dashing showing indigo. Known supported distros are highlighted in the buttons above.
Repo symbol

oculus_rviz_plugins repository

oculus_rviz_plugins

ROS Distro
indigo

Repository Summary

Checkout URI https://github.com/ros-visualization/oculus_rviz_plugins.git
VCS Type git
VCS Version groovy-devel
Last Updated 2015-09-03
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
oculus_rviz_plugins 0.0.9

README

oculus_rviz_plugins

Contains the Oculus Display for RViz. To build it, you will need the Oculus SDK for Linux 0.2.3.

This plugin is based on OgreOculus (C++) and OsgOculusViewer (GLSL shaders).

Usage Instructions

In RViz, add the “OculusDisplay”. This will create an additional window with a stereo rendering of the contents of the main RViz rendering area. Check “Render to Oculus” to render in full screen mode on your Oculus headset. It must be set up as secondary screen for this to work.

By default, the Oculus view will be rendered from the same position as the main RViz camera while following your head’s orientation. Alternatively, you can attach the camera to a tf frame.

This is how the Display should look like in windowed mode:

ScreenShot

No version for distro galactic showing indigo. Known supported distros are highlighted in the buttons above.
Repo symbol

oculus_rviz_plugins repository

oculus_rviz_plugins

ROS Distro
indigo

Repository Summary

Checkout URI https://github.com/ros-visualization/oculus_rviz_plugins.git
VCS Type git
VCS Version groovy-devel
Last Updated 2015-09-03
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
oculus_rviz_plugins 0.0.9

README

oculus_rviz_plugins

Contains the Oculus Display for RViz. To build it, you will need the Oculus SDK for Linux 0.2.3.

This plugin is based on OgreOculus (C++) and OsgOculusViewer (GLSL shaders).

Usage Instructions

In RViz, add the “OculusDisplay”. This will create an additional window with a stereo rendering of the contents of the main RViz rendering area. Check “Render to Oculus” to render in full screen mode on your Oculus headset. It must be set up as secondary screen for this to work.

By default, the Oculus view will be rendered from the same position as the main RViz camera while following your head’s orientation. Alternatively, you can attach the camera to a tf frame.

This is how the Display should look like in windowed mode:

ScreenShot

No version for distro foxy showing indigo. Known supported distros are highlighted in the buttons above.
Repo symbol

oculus_rviz_plugins repository

oculus_rviz_plugins

ROS Distro
indigo

Repository Summary

Checkout URI https://github.com/ros-visualization/oculus_rviz_plugins.git
VCS Type git
VCS Version groovy-devel
Last Updated 2015-09-03
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
oculus_rviz_plugins 0.0.9

README

oculus_rviz_plugins

Contains the Oculus Display for RViz. To build it, you will need the Oculus SDK for Linux 0.2.3.

This plugin is based on OgreOculus (C++) and OsgOculusViewer (GLSL shaders).

Usage Instructions

In RViz, add the “OculusDisplay”. This will create an additional window with a stereo rendering of the contents of the main RViz rendering area. Check “Render to Oculus” to render in full screen mode on your Oculus headset. It must be set up as secondary screen for this to work.

By default, the Oculus view will be rendered from the same position as the main RViz camera while following your head’s orientation. Alternatively, you can attach the camera to a tf frame.

This is how the Display should look like in windowed mode:

ScreenShot

No version for distro iron showing indigo. Known supported distros are highlighted in the buttons above.
Repo symbol

oculus_rviz_plugins repository

oculus_rviz_plugins

ROS Distro
indigo

Repository Summary

Checkout URI https://github.com/ros-visualization/oculus_rviz_plugins.git
VCS Type git
VCS Version groovy-devel
Last Updated 2015-09-03
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
oculus_rviz_plugins 0.0.9

README

oculus_rviz_plugins

Contains the Oculus Display for RViz. To build it, you will need the Oculus SDK for Linux 0.2.3.

This plugin is based on OgreOculus (C++) and OsgOculusViewer (GLSL shaders).

Usage Instructions

In RViz, add the “OculusDisplay”. This will create an additional window with a stereo rendering of the contents of the main RViz rendering area. Check “Render to Oculus” to render in full screen mode on your Oculus headset. It must be set up as secondary screen for this to work.

By default, the Oculus view will be rendered from the same position as the main RViz camera while following your head’s orientation. Alternatively, you can attach the camera to a tf frame.

This is how the Display should look like in windowed mode:

ScreenShot

No version for distro lunar showing indigo. Known supported distros are highlighted in the buttons above.
Repo symbol

oculus_rviz_plugins repository

oculus_rviz_plugins

ROS Distro
indigo

Repository Summary

Checkout URI https://github.com/ros-visualization/oculus_rviz_plugins.git
VCS Type git
VCS Version groovy-devel
Last Updated 2015-09-03
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
oculus_rviz_plugins 0.0.9

README

oculus_rviz_plugins

Contains the Oculus Display for RViz. To build it, you will need the Oculus SDK for Linux 0.2.3.

This plugin is based on OgreOculus (C++) and OsgOculusViewer (GLSL shaders).

Usage Instructions

In RViz, add the “OculusDisplay”. This will create an additional window with a stereo rendering of the contents of the main RViz rendering area. Check “Render to Oculus” to render in full screen mode on your Oculus headset. It must be set up as secondary screen for this to work.

By default, the Oculus view will be rendered from the same position as the main RViz camera while following your head’s orientation. Alternatively, you can attach the camera to a tf frame.

This is how the Display should look like in windowed mode:

ScreenShot

No version for distro jade showing indigo. Known supported distros are highlighted in the buttons above.
Repo symbol

oculus_rviz_plugins repository

oculus_rviz_plugins

ROS Distro
indigo

Repository Summary

Checkout URI https://github.com/ros-visualization/oculus_rviz_plugins.git
VCS Type git
VCS Version groovy-devel
Last Updated 2015-09-03
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
oculus_rviz_plugins 0.0.9

README

oculus_rviz_plugins

Contains the Oculus Display for RViz. To build it, you will need the Oculus SDK for Linux 0.2.3.

This plugin is based on OgreOculus (C++) and OsgOculusViewer (GLSL shaders).

Usage Instructions

In RViz, add the “OculusDisplay”. This will create an additional window with a stereo rendering of the contents of the main RViz rendering area. Check “Render to Oculus” to render in full screen mode on your Oculus headset. It must be set up as secondary screen for this to work.

By default, the Oculus view will be rendered from the same position as the main RViz camera while following your head’s orientation. Alternatively, you can attach the camera to a tf frame.

This is how the Display should look like in windowed mode:

ScreenShot

Repo symbol

oculus_rviz_plugins repository

oculus_rviz_plugins

ROS Distro
indigo

Repository Summary

Checkout URI https://github.com/ros-visualization/oculus_rviz_plugins.git
VCS Type git
VCS Version groovy-devel
Last Updated 2015-09-03
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
oculus_rviz_plugins 0.0.9

README

oculus_rviz_plugins

Contains the Oculus Display for RViz. To build it, you will need the Oculus SDK for Linux 0.2.3.

This plugin is based on OgreOculus (C++) and OsgOculusViewer (GLSL shaders).

Usage Instructions

In RViz, add the “OculusDisplay”. This will create an additional window with a stereo rendering of the contents of the main RViz rendering area. Check “Render to Oculus” to render in full screen mode on your Oculus headset. It must be set up as secondary screen for this to work.

By default, the Oculus view will be rendered from the same position as the main RViz camera while following your head’s orientation. Alternatively, you can attach the camera to a tf frame.

This is how the Display should look like in windowed mode:

ScreenShot

Repo symbol

oculus_rviz_plugins repository

oculus_rviz_plugins

ROS Distro
hydro

Repository Summary

Checkout URI https://github.com/ros-visualization/oculus_rviz_plugins.git
VCS Type git
VCS Version groovy-devel
Last Updated 2015-09-03
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
oculus_rviz_plugins 0.0.9

README

oculus_rviz_plugins

Contains the Oculus Display for RViz. To build it, you will need the Oculus SDK for Linux 0.2.3.

This plugin is based on OgreOculus (C++) and OsgOculusViewer (GLSL shaders).

Usage Instructions

In RViz, add the “OculusDisplay”. This will create an additional window with a stereo rendering of the contents of the main RViz rendering area. Check “Render to Oculus” to render in full screen mode on your Oculus headset. It must be set up as secondary screen for this to work.

By default, the Oculus view will be rendered from the same position as the main RViz camera while following your head’s orientation. Alternatively, you can attach the camera to a tf frame.

This is how the Display should look like in windowed mode:

ScreenShot

No version for distro kinetic showing indigo. Known supported distros are highlighted in the buttons above.
Repo symbol

oculus_rviz_plugins repository

oculus_rviz_plugins

ROS Distro
indigo

Repository Summary

Checkout URI https://github.com/ros-visualization/oculus_rviz_plugins.git
VCS Type git
VCS Version groovy-devel
Last Updated 2015-09-03
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
oculus_rviz_plugins 0.0.9

README

oculus_rviz_plugins

Contains the Oculus Display for RViz. To build it, you will need the Oculus SDK for Linux 0.2.3.

This plugin is based on OgreOculus (C++) and OsgOculusViewer (GLSL shaders).

Usage Instructions

In RViz, add the “OculusDisplay”. This will create an additional window with a stereo rendering of the contents of the main RViz rendering area. Check “Render to Oculus” to render in full screen mode on your Oculus headset. It must be set up as secondary screen for this to work.

By default, the Oculus view will be rendered from the same position as the main RViz camera while following your head’s orientation. Alternatively, you can attach the camera to a tf frame.

This is how the Display should look like in windowed mode:

ScreenShot

No version for distro melodic showing indigo. Known supported distros are highlighted in the buttons above.
Repo symbol

oculus_rviz_plugins repository

oculus_rviz_plugins

ROS Distro
indigo

Repository Summary

Checkout URI https://github.com/ros-visualization/oculus_rviz_plugins.git
VCS Type git
VCS Version groovy-devel
Last Updated 2015-09-03
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
oculus_rviz_plugins 0.0.9

README

oculus_rviz_plugins

Contains the Oculus Display for RViz. To build it, you will need the Oculus SDK for Linux 0.2.3.

This plugin is based on OgreOculus (C++) and OsgOculusViewer (GLSL shaders).

Usage Instructions

In RViz, add the “OculusDisplay”. This will create an additional window with a stereo rendering of the contents of the main RViz rendering area. Check “Render to Oculus” to render in full screen mode on your Oculus headset. It must be set up as secondary screen for this to work.

By default, the Oculus view will be rendered from the same position as the main RViz camera while following your head’s orientation. Alternatively, you can attach the camera to a tf frame.

This is how the Display should look like in windowed mode:

ScreenShot

No version for distro noetic showing indigo. Known supported distros are highlighted in the buttons above.
Repo symbol

oculus_rviz_plugins repository

oculus_rviz_plugins

ROS Distro
indigo

Repository Summary

Checkout URI https://github.com/ros-visualization/oculus_rviz_plugins.git
VCS Type git
VCS Version groovy-devel
Last Updated 2015-09-03
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
oculus_rviz_plugins 0.0.9

README

oculus_rviz_plugins

Contains the Oculus Display for RViz. To build it, you will need the Oculus SDK for Linux 0.2.3.

This plugin is based on OgreOculus (C++) and OsgOculusViewer (GLSL shaders).

Usage Instructions

In RViz, add the “OculusDisplay”. This will create an additional window with a stereo rendering of the contents of the main RViz rendering area. Check “Render to Oculus” to render in full screen mode on your Oculus headset. It must be set up as secondary screen for this to work.

By default, the Oculus view will be rendered from the same position as the main RViz camera while following your head’s orientation. Alternatively, you can attach the camera to a tf frame.

This is how the Display should look like in windowed mode:

ScreenShot