No version for distro humble showing lunar. Known supported distros are highlighted in the buttons above.
Repo symbol

media_export repository

media_export

ROS Distro
lunar

Repository Summary

Checkout URI https://github.com/ros/media_export.git
VCS Type git
VCS Version indigo-devel
Last Updated 2014-03-25
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
media_export 0.2.0

README

media_export

This empty package exists to allow ROS packages to export media paths to each other.

The inspiration has been OGRE media paths, but the system could be used for any system that needs paths to be exported.

In practice, all one needs to do to export a path is something like this: (in rosbuild, put this in the manifest.xml)

<depend package="media_export"/>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

In a catkin package, put this in the package.xml:

<run_depend>media_export</run_depend>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

Then on the command-line you can do

rospack plugins --attr=ogre_media_path media_export

to see all the ogre_media_paths exported by all packages in your current ROS environment.

The export attribute is named “ogre_media_path” instead of just “path” because there may be media paths for other software libraries than Ogre, and it would be a waste to mix them all together.

The first use of media_export is for Ogre meshes which reference Ogre material scripts. These can be loaded both by rviz and by other code which processes URDF files.

No version for distro jazzy showing lunar. Known supported distros are highlighted in the buttons above.
Repo symbol

media_export repository

media_export

ROS Distro
lunar

Repository Summary

Checkout URI https://github.com/ros/media_export.git
VCS Type git
VCS Version indigo-devel
Last Updated 2014-03-25
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
media_export 0.2.0

README

media_export

This empty package exists to allow ROS packages to export media paths to each other.

The inspiration has been OGRE media paths, but the system could be used for any system that needs paths to be exported.

In practice, all one needs to do to export a path is something like this: (in rosbuild, put this in the manifest.xml)

<depend package="media_export"/>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

In a catkin package, put this in the package.xml:

<run_depend>media_export</run_depend>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

Then on the command-line you can do

rospack plugins --attr=ogre_media_path media_export

to see all the ogre_media_paths exported by all packages in your current ROS environment.

The export attribute is named “ogre_media_path” instead of just “path” because there may be media paths for other software libraries than Ogre, and it would be a waste to mix them all together.

The first use of media_export is for Ogre meshes which reference Ogre material scripts. These can be loaded both by rviz and by other code which processes URDF files.

No version for distro kilted showing lunar. Known supported distros are highlighted in the buttons above.
Repo symbol

media_export repository

media_export

ROS Distro
lunar

Repository Summary

Checkout URI https://github.com/ros/media_export.git
VCS Type git
VCS Version indigo-devel
Last Updated 2014-03-25
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
media_export 0.2.0

README

media_export

This empty package exists to allow ROS packages to export media paths to each other.

The inspiration has been OGRE media paths, but the system could be used for any system that needs paths to be exported.

In practice, all one needs to do to export a path is something like this: (in rosbuild, put this in the manifest.xml)

<depend package="media_export"/>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

In a catkin package, put this in the package.xml:

<run_depend>media_export</run_depend>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

Then on the command-line you can do

rospack plugins --attr=ogre_media_path media_export

to see all the ogre_media_paths exported by all packages in your current ROS environment.

The export attribute is named “ogre_media_path” instead of just “path” because there may be media paths for other software libraries than Ogre, and it would be a waste to mix them all together.

The first use of media_export is for Ogre meshes which reference Ogre material scripts. These can be loaded both by rviz and by other code which processes URDF files.

No version for distro rolling showing lunar. Known supported distros are highlighted in the buttons above.
Repo symbol

media_export repository

media_export

ROS Distro
lunar

Repository Summary

Checkout URI https://github.com/ros/media_export.git
VCS Type git
VCS Version indigo-devel
Last Updated 2014-03-25
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
media_export 0.2.0

README

media_export

This empty package exists to allow ROS packages to export media paths to each other.

The inspiration has been OGRE media paths, but the system could be used for any system that needs paths to be exported.

In practice, all one needs to do to export a path is something like this: (in rosbuild, put this in the manifest.xml)

<depend package="media_export"/>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

In a catkin package, put this in the package.xml:

<run_depend>media_export</run_depend>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

Then on the command-line you can do

rospack plugins --attr=ogre_media_path media_export

to see all the ogre_media_paths exported by all packages in your current ROS environment.

The export attribute is named “ogre_media_path” instead of just “path” because there may be media paths for other software libraries than Ogre, and it would be a waste to mix them all together.

The first use of media_export is for Ogre meshes which reference Ogre material scripts. These can be loaded both by rviz and by other code which processes URDF files.

No version for distro ardent showing lunar. Known supported distros are highlighted in the buttons above.
Repo symbol

media_export repository

media_export

ROS Distro
lunar

Repository Summary

Checkout URI https://github.com/ros/media_export.git
VCS Type git
VCS Version indigo-devel
Last Updated 2014-03-25
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
media_export 0.2.0

README

media_export

This empty package exists to allow ROS packages to export media paths to each other.

The inspiration has been OGRE media paths, but the system could be used for any system that needs paths to be exported.

In practice, all one needs to do to export a path is something like this: (in rosbuild, put this in the manifest.xml)

<depend package="media_export"/>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

In a catkin package, put this in the package.xml:

<run_depend>media_export</run_depend>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

Then on the command-line you can do

rospack plugins --attr=ogre_media_path media_export

to see all the ogre_media_paths exported by all packages in your current ROS environment.

The export attribute is named “ogre_media_path” instead of just “path” because there may be media paths for other software libraries than Ogre, and it would be a waste to mix them all together.

The first use of media_export is for Ogre meshes which reference Ogre material scripts. These can be loaded both by rviz and by other code which processes URDF files.

No version for distro bouncy showing lunar. Known supported distros are highlighted in the buttons above.
Repo symbol

media_export repository

media_export

ROS Distro
lunar

Repository Summary

Checkout URI https://github.com/ros/media_export.git
VCS Type git
VCS Version indigo-devel
Last Updated 2014-03-25
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
media_export 0.2.0

README

media_export

This empty package exists to allow ROS packages to export media paths to each other.

The inspiration has been OGRE media paths, but the system could be used for any system that needs paths to be exported.

In practice, all one needs to do to export a path is something like this: (in rosbuild, put this in the manifest.xml)

<depend package="media_export"/>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

In a catkin package, put this in the package.xml:

<run_depend>media_export</run_depend>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

Then on the command-line you can do

rospack plugins --attr=ogre_media_path media_export

to see all the ogre_media_paths exported by all packages in your current ROS environment.

The export attribute is named “ogre_media_path” instead of just “path” because there may be media paths for other software libraries than Ogre, and it would be a waste to mix them all together.

The first use of media_export is for Ogre meshes which reference Ogre material scripts. These can be loaded both by rviz and by other code which processes URDF files.

No version for distro crystal showing lunar. Known supported distros are highlighted in the buttons above.
Repo symbol

media_export repository

media_export

ROS Distro
lunar

Repository Summary

Checkout URI https://github.com/ros/media_export.git
VCS Type git
VCS Version indigo-devel
Last Updated 2014-03-25
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
media_export 0.2.0

README

media_export

This empty package exists to allow ROS packages to export media paths to each other.

The inspiration has been OGRE media paths, but the system could be used for any system that needs paths to be exported.

In practice, all one needs to do to export a path is something like this: (in rosbuild, put this in the manifest.xml)

<depend package="media_export"/>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

In a catkin package, put this in the package.xml:

<run_depend>media_export</run_depend>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

Then on the command-line you can do

rospack plugins --attr=ogre_media_path media_export

to see all the ogre_media_paths exported by all packages in your current ROS environment.

The export attribute is named “ogre_media_path” instead of just “path” because there may be media paths for other software libraries than Ogre, and it would be a waste to mix them all together.

The first use of media_export is for Ogre meshes which reference Ogre material scripts. These can be loaded both by rviz and by other code which processes URDF files.

No version for distro eloquent showing lunar. Known supported distros are highlighted in the buttons above.
Repo symbol

media_export repository

media_export

ROS Distro
lunar

Repository Summary

Checkout URI https://github.com/ros/media_export.git
VCS Type git
VCS Version indigo-devel
Last Updated 2014-03-25
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
media_export 0.2.0

README

media_export

This empty package exists to allow ROS packages to export media paths to each other.

The inspiration has been OGRE media paths, but the system could be used for any system that needs paths to be exported.

In practice, all one needs to do to export a path is something like this: (in rosbuild, put this in the manifest.xml)

<depend package="media_export"/>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

In a catkin package, put this in the package.xml:

<run_depend>media_export</run_depend>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

Then on the command-line you can do

rospack plugins --attr=ogre_media_path media_export

to see all the ogre_media_paths exported by all packages in your current ROS environment.

The export attribute is named “ogre_media_path” instead of just “path” because there may be media paths for other software libraries than Ogre, and it would be a waste to mix them all together.

The first use of media_export is for Ogre meshes which reference Ogre material scripts. These can be loaded both by rviz and by other code which processes URDF files.

No version for distro dashing showing lunar. Known supported distros are highlighted in the buttons above.
Repo symbol

media_export repository

media_export

ROS Distro
lunar

Repository Summary

Checkout URI https://github.com/ros/media_export.git
VCS Type git
VCS Version indigo-devel
Last Updated 2014-03-25
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
media_export 0.2.0

README

media_export

This empty package exists to allow ROS packages to export media paths to each other.

The inspiration has been OGRE media paths, but the system could be used for any system that needs paths to be exported.

In practice, all one needs to do to export a path is something like this: (in rosbuild, put this in the manifest.xml)

<depend package="media_export"/>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

In a catkin package, put this in the package.xml:

<run_depend>media_export</run_depend>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

Then on the command-line you can do

rospack plugins --attr=ogre_media_path media_export

to see all the ogre_media_paths exported by all packages in your current ROS environment.

The export attribute is named “ogre_media_path” instead of just “path” because there may be media paths for other software libraries than Ogre, and it would be a waste to mix them all together.

The first use of media_export is for Ogre meshes which reference Ogre material scripts. These can be loaded both by rviz and by other code which processes URDF files.

No version for distro galactic showing lunar. Known supported distros are highlighted in the buttons above.
Repo symbol

media_export repository

media_export

ROS Distro
lunar

Repository Summary

Checkout URI https://github.com/ros/media_export.git
VCS Type git
VCS Version indigo-devel
Last Updated 2014-03-25
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
media_export 0.2.0

README

media_export

This empty package exists to allow ROS packages to export media paths to each other.

The inspiration has been OGRE media paths, but the system could be used for any system that needs paths to be exported.

In practice, all one needs to do to export a path is something like this: (in rosbuild, put this in the manifest.xml)

<depend package="media_export"/>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

In a catkin package, put this in the package.xml:

<run_depend>media_export</run_depend>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

Then on the command-line you can do

rospack plugins --attr=ogre_media_path media_export

to see all the ogre_media_paths exported by all packages in your current ROS environment.

The export attribute is named “ogre_media_path” instead of just “path” because there may be media paths for other software libraries than Ogre, and it would be a waste to mix them all together.

The first use of media_export is for Ogre meshes which reference Ogre material scripts. These can be loaded both by rviz and by other code which processes URDF files.

No version for distro foxy showing lunar. Known supported distros are highlighted in the buttons above.
Repo symbol

media_export repository

media_export

ROS Distro
lunar

Repository Summary

Checkout URI https://github.com/ros/media_export.git
VCS Type git
VCS Version indigo-devel
Last Updated 2014-03-25
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
media_export 0.2.0

README

media_export

This empty package exists to allow ROS packages to export media paths to each other.

The inspiration has been OGRE media paths, but the system could be used for any system that needs paths to be exported.

In practice, all one needs to do to export a path is something like this: (in rosbuild, put this in the manifest.xml)

<depend package="media_export"/>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

In a catkin package, put this in the package.xml:

<run_depend>media_export</run_depend>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

Then on the command-line you can do

rospack plugins --attr=ogre_media_path media_export

to see all the ogre_media_paths exported by all packages in your current ROS environment.

The export attribute is named “ogre_media_path” instead of just “path” because there may be media paths for other software libraries than Ogre, and it would be a waste to mix them all together.

The first use of media_export is for Ogre meshes which reference Ogre material scripts. These can be loaded both by rviz and by other code which processes URDF files.

No version for distro iron showing lunar. Known supported distros are highlighted in the buttons above.
Repo symbol

media_export repository

media_export

ROS Distro
lunar

Repository Summary

Checkout URI https://github.com/ros/media_export.git
VCS Type git
VCS Version indigo-devel
Last Updated 2014-03-25
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
media_export 0.2.0

README

media_export

This empty package exists to allow ROS packages to export media paths to each other.

The inspiration has been OGRE media paths, but the system could be used for any system that needs paths to be exported.

In practice, all one needs to do to export a path is something like this: (in rosbuild, put this in the manifest.xml)

<depend package="media_export"/>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

In a catkin package, put this in the package.xml:

<run_depend>media_export</run_depend>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

Then on the command-line you can do

rospack plugins --attr=ogre_media_path media_export

to see all the ogre_media_paths exported by all packages in your current ROS environment.

The export attribute is named “ogre_media_path” instead of just “path” because there may be media paths for other software libraries than Ogre, and it would be a waste to mix them all together.

The first use of media_export is for Ogre meshes which reference Ogre material scripts. These can be loaded both by rviz and by other code which processes URDF files.

Repo symbol

media_export repository

media_export

ROS Distro
lunar

Repository Summary

Checkout URI https://github.com/ros/media_export.git
VCS Type git
VCS Version indigo-devel
Last Updated 2014-03-25
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
media_export 0.2.0

README

media_export

This empty package exists to allow ROS packages to export media paths to each other.

The inspiration has been OGRE media paths, but the system could be used for any system that needs paths to be exported.

In practice, all one needs to do to export a path is something like this: (in rosbuild, put this in the manifest.xml)

<depend package="media_export"/>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

In a catkin package, put this in the package.xml:

<run_depend>media_export</run_depend>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

Then on the command-line you can do

rospack plugins --attr=ogre_media_path media_export

to see all the ogre_media_paths exported by all packages in your current ROS environment.

The export attribute is named “ogre_media_path” instead of just “path” because there may be media paths for other software libraries than Ogre, and it would be a waste to mix them all together.

The first use of media_export is for Ogre meshes which reference Ogre material scripts. These can be loaded both by rviz and by other code which processes URDF files.

Repo symbol

media_export repository

media_export

ROS Distro
jade

Repository Summary

Checkout URI https://github.com/ros/media_export.git
VCS Type git
VCS Version indigo-devel
Last Updated 2014-03-25
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
media_export 0.2.0

README

media_export

This empty package exists to allow ROS packages to export media paths to each other.

The inspiration has been OGRE media paths, but the system could be used for any system that needs paths to be exported.

In practice, all one needs to do to export a path is something like this: (in rosbuild, put this in the manifest.xml)

<depend package="media_export"/>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

In a catkin package, put this in the package.xml:

<run_depend>media_export</run_depend>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

Then on the command-line you can do

rospack plugins --attr=ogre_media_path media_export

to see all the ogre_media_paths exported by all packages in your current ROS environment.

The export attribute is named “ogre_media_path” instead of just “path” because there may be media paths for other software libraries than Ogre, and it would be a waste to mix them all together.

The first use of media_export is for Ogre meshes which reference Ogre material scripts. These can be loaded both by rviz and by other code which processes URDF files.

Repo symbol

media_export repository

media_export

ROS Distro
indigo

Repository Summary

Checkout URI https://github.com/ros/media_export.git
VCS Type git
VCS Version indigo-devel
Last Updated 2014-03-25
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
media_export 0.2.0

README

media_export

This empty package exists to allow ROS packages to export media paths to each other.

The inspiration has been OGRE media paths, but the system could be used for any system that needs paths to be exported.

In practice, all one needs to do to export a path is something like this: (in rosbuild, put this in the manifest.xml)

<depend package="media_export"/>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

In a catkin package, put this in the package.xml:

<run_depend>media_export</run_depend>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

Then on the command-line you can do

rospack plugins --attr=ogre_media_path media_export

to see all the ogre_media_paths exported by all packages in your current ROS environment.

The export attribute is named “ogre_media_path” instead of just “path” because there may be media paths for other software libraries than Ogre, and it would be a waste to mix them all together.

The first use of media_export is for Ogre meshes which reference Ogre material scripts. These can be loaded both by rviz and by other code which processes URDF files.

Repo symbol

media_export repository

media_export

ROS Distro
hydro

Repository Summary

Checkout URI https://github.com/ros/media_export.git
VCS Type git
VCS Version hydro-devel
Last Updated 2013-08-15
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
media_export 0.1.0

README

media_export

This empty package exists to allow ROS packages to export media paths to each other.

The inspiration has been OGRE media paths, but the system could be used for any system that needs paths to be exported.

In practice, all one needs to do to export a path is something like this: (in rosbuild, put this in the manifest.xml)

<depend package="media_export"/>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

In a catkin package, put this in the package.xml:

<run_depend>media_export</run_depend>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

Then on the command-line you can do

rospack plugins --attr=ogre_media_path media_export

to see all the ogre_media_paths exported by all packages in your current ROS environment.

The export attribute is named “ogre_media_path” instead of just “path” because there may be media paths for other software libraries than Ogre, and it would be a waste to mix them all together.

The first use of media_export is for Ogre meshes which reference Ogre material scripts. These can be loaded both by rviz and by other code which processes URDF files.

Repo symbol

media_export repository

media_export

ROS Distro
kinetic

Repository Summary

Checkout URI https://github.com/ros/media_export.git
VCS Type git
VCS Version indigo-devel
Last Updated 2014-03-25
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
media_export 0.2.0

README

media_export

This empty package exists to allow ROS packages to export media paths to each other.

The inspiration has been OGRE media paths, but the system could be used for any system that needs paths to be exported.

In practice, all one needs to do to export a path is something like this: (in rosbuild, put this in the manifest.xml)

<depend package="media_export"/>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

In a catkin package, put this in the package.xml:

<run_depend>media_export</run_depend>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

Then on the command-line you can do

rospack plugins --attr=ogre_media_path media_export

to see all the ogre_media_paths exported by all packages in your current ROS environment.

The export attribute is named “ogre_media_path” instead of just “path” because there may be media paths for other software libraries than Ogre, and it would be a waste to mix them all together.

The first use of media_export is for Ogre meshes which reference Ogre material scripts. These can be loaded both by rviz and by other code which processes URDF files.

Repo symbol

media_export repository

media_export

ROS Distro
melodic

Repository Summary

Checkout URI https://github.com/ros/media_export.git
VCS Type git
VCS Version indigo-devel
Last Updated 2014-03-25
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
media_export 0.2.0

README

media_export

This empty package exists to allow ROS packages to export media paths to each other.

The inspiration has been OGRE media paths, but the system could be used for any system that needs paths to be exported.

In practice, all one needs to do to export a path is something like this: (in rosbuild, put this in the manifest.xml)

<depend package="media_export"/>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

In a catkin package, put this in the package.xml:

<run_depend>media_export</run_depend>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

Then on the command-line you can do

rospack plugins --attr=ogre_media_path media_export

to see all the ogre_media_paths exported by all packages in your current ROS environment.

The export attribute is named “ogre_media_path” instead of just “path” because there may be media paths for other software libraries than Ogre, and it would be a waste to mix them all together.

The first use of media_export is for Ogre meshes which reference Ogre material scripts. These can be loaded both by rviz and by other code which processes URDF files.

Repo symbol

media_export repository

media_export

ROS Distro
noetic

Repository Summary

Checkout URI https://github.com/ros/media_export.git
VCS Type git
VCS Version noetic-devel
Last Updated 2025-05-31
Dev Status MAINTAINED
Released RELEASED
Tags No category tags.
Contributing Help Wanted (-)
Good First Issues (-)
Pull Requests to Review (-)

Packages

Name Version
media_export 0.2.0

README

Archived - ROS 1 End-of-life

This repository contains ROS 1 packages. The last supported ROS 1 release, ROS Noetic, officially reached end of life on May 31st, 2025.

media_export

This empty package exists to allow ROS packages to export media paths to each other.

The inspiration has been OGRE media paths, but the system could be used for any system that needs paths to be exported.

In practice, all one needs to do to export a path is something like this: (in rosbuild, put this in the manifest.xml)

<depend package="media_export"/>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

In a catkin package, put this in the package.xml:

<run_depend>media_export</run_depend>
<export>
  <media_export ogre_media_path="${prefix}/Media/materials/scripts:${prefix}/Media/textures"/>
</export>

Then on the command-line you can do

rospack plugins --attr=ogre_media_path media_export

to see all the ogre_media_paths exported by all packages in your current ROS environment.

The export attribute is named “ogre_media_path” instead of just “path” because there may be media paths for other software libraries than Ogre, and it would be a waste to mix them all together.

The first use of media_export is for Ogre meshes which reference Ogre material scripts. These can be loaded both by rviz and by other code which processes URDF files.