No version for distro dashing. Known supported distros are highlighted in the buttons above.
No version for distro crystal. Known supported distros are highlighted in the buttons above.
No version for distro bouncy. Known supported distros are highlighted in the buttons above.

Package Summary

Tags No category tags.
Version 1.2.0
License TBD
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://bitbucket.org/osrf/vrx/
VCS Type hg
VCS Version default
Last Updated 2019-08-19
Dev Status DEVELOPED
Released RELEASED

Package Description

This package contains Gazebo plugins for the simulation of water surface waves and hydrostatic and hydrodynamics forces.

Additional Links

No additional links.

Maintainers

  • Rhys Mainwaring

Authors

  • Rhys Mainwaring
README
No README found. See repository README.
CHANGELOG

Changelog for package wave_gazebo_plugins

1.2.0 (2019-08-19)

  • Go back to custom material, note if you change mytexture2 -> mytexture, it breaks it from resource group can\'t find error
  • Try to change plane material to use existing reflection material and only edit the texture, but does not work
  • Fix code quality to pass pipeline
  • Try to change material script to match the newly created texture, did not work
  • Add jpg texture mix with ocean, worked decently
  • Try to add miniscreen to see the material/texture, but not working for some reason
  • Disable clip plane each post render, working very well
  • Turn on and off reflection and clip plane in pre/post render
  • Rewrite code to match with rendertotexture tutorial
  • Add reflection to plane
  • Add comments and documentation and removed unneeded parts
  • Hide minimap, water constant texture, try get plane to be reflection, shows reflection but wrong geometry
  • Add texture material to water
  • Go back to orig user camera
  • Unsuccessful attempt to switch cameras
  • Show difference between Ogre::Cam and gz:rend:Cam position
  • Add code from book to use new camera, needs update
  • Remove enable/disable refl to fix render issue
  • Hide plane from texture
  • Change to ogre user camera pos and orient, try but fail shaders
  • BIG CLEANUP, removed old unused lines of code
  • Add enableRefl and disableRelf
  • Scale plane and mesh to show it
  • Flip plane to be flat, need to next hide the original water
  • Create new texture unit
  • Change texture name, miniscreen and plane work but not water
  • Try to change ocean to show the texture, did not work yet
  • Put texture onto plane
  • Make only one visualplugin to remove extra miniscreen
  • Add rendertargetlistener to not show miniscreen (still shows because there are two)
  • Try to implement it, did not work
  • Add WavefieldRenderTargetListener, completely untested
  • Update miniscreen continuously
  • SUCCESSFULLY show small version in mini screen
  • Add view to miniscreen, ugly
  • Add miniscreen
  • Change position and angle of camera
  • Change angle to view something
  • Save to image file, it is blank
  • Add render texture
  • Add texture
  • Change to valid image
  • Add plane image, looks weird
  • Move user camera
  • Added a light
  • Add render updates
  • Add RTShaderSystem
  • Add static function variable to differentiate between Ogre names
  • Fix scene, still not working
  • Not working setup, likely need to use visualptr to get scene
  • Add scene ptr
  • Add viewport setup
  • Add scene nodes and camera setup
  • Add root, scenemgr
  • Add unworking Ogre texture creation
  • Work off ocean model, clean out visual plugin and use new simple material scripts
  • Modiying world definitions in wave_gazebo package to use xacro
  • Contributors: Brian Bingham <briansbingham@gmail.com>, Tyler Lum <tylergwlum@gmail.com>

1.1.2 (2019-07-10)

  • Workaround to fix compile errors on Kinetic The version of ign-math2 present in Ubuntu Xenial (2.2.3) lacks of some features (Zero or Length) implemented starting on 2.3.x. This change add some preprocessors defines to workaround the problem. A more elegant solution would be ideal.
  • Contributors: Jose Luis Rivero <jrivero@osrfoundation.org>

1.1.1 (2019-07-03)

1.1.0 (2019-07-01)

  • Generate changelog for new packages
  • Merged in wave_visualization_refactor (pull request #114) Wave visual / physics refactor Approved-by: Carlos Ag

Wiki Tutorials

See ROS Wiki Tutorials for more details.

Source Tutorials

Not currently indexed.

Package Dependencies

System Dependencies

Name
eigen

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged wave_gazebo_plugins at answers.ros.org

Package Summary

Tags No category tags.
Version 1.2.0
License TBD
Build type CATKIN
Use RECOMMENDED

Repository Summary

Checkout URI https://bitbucket.org/osrf/vrx/
VCS Type hg
VCS Version default
Last Updated 2019-08-19
Dev Status DEVELOPED
Released RELEASED

Package Description

This package contains Gazebo plugins for the simulation of water surface waves and hydrostatic and hydrodynamics forces.

Additional Links

No additional links.

Maintainers

  • Rhys Mainwaring

Authors

  • Rhys Mainwaring
README
No README found. See repository README.
CHANGELOG

Changelog for package wave_gazebo_plugins

1.2.0 (2019-08-19)

  • Go back to custom material, note if you change mytexture2 -> mytexture, it breaks it from resource group can\'t find error
  • Try to change plane material to use existing reflection material and only edit the texture, but does not work
  • Fix code quality to pass pipeline
  • Try to change material script to match the newly created texture, did not work
  • Add jpg texture mix with ocean, worked decently
  • Try to add miniscreen to see the material/texture, but not working for some reason
  • Disable clip plane each post render, working very well
  • Turn on and off reflection and clip plane in pre/post render
  • Rewrite code to match with rendertotexture tutorial
  • Add reflection to plane
  • Add comments and documentation and removed unneeded parts
  • Hide minimap, water constant texture, try get plane to be reflection, shows reflection but wrong geometry
  • Add texture material to water
  • Go back to orig user camera
  • Unsuccessful attempt to switch cameras
  • Show difference between Ogre::Cam and gz:rend:Cam position
  • Add code from book to use new camera, needs update
  • Remove enable/disable refl to fix render issue
  • Hide plane from texture
  • Change to ogre user camera pos and orient, try but fail shaders
  • BIG CLEANUP, removed old unused lines of code
  • Add enableRefl and disableRelf
  • Scale plane and mesh to show it
  • Flip plane to be flat, need to next hide the original water
  • Create new texture unit
  • Change texture name, miniscreen and plane work but not water
  • Try to change ocean to show the texture, did not work yet
  • Put texture onto plane
  • Make only one visualplugin to remove extra miniscreen
  • Add rendertargetlistener to not show miniscreen (still shows because there are two)
  • Try to implement it, did not work
  • Add WavefieldRenderTargetListener, completely untested
  • Update miniscreen continuously
  • SUCCESSFULLY show small version in mini screen
  • Add view to miniscreen, ugly
  • Add miniscreen
  • Change position and angle of camera
  • Change angle to view something
  • Save to image file, it is blank
  • Add render texture
  • Add texture
  • Change to valid image
  • Add plane image, looks weird
  • Move user camera
  • Added a light
  • Add render updates
  • Add RTShaderSystem
  • Add static function variable to differentiate between Ogre names
  • Fix scene, still not working
  • Not working setup, likely need to use visualptr to get scene
  • Add scene ptr
  • Add viewport setup
  • Add scene nodes and camera setup
  • Add root, scenemgr
  • Add unworking Ogre texture creation
  • Work off ocean model, clean out visual plugin and use new simple material scripts
  • Modiying world definitions in wave_gazebo package to use xacro
  • Contributors: Brian Bingham <briansbingham@gmail.com>, Tyler Lum <tylergwlum@gmail.com>

1.1.2 (2019-07-10)

  • Workaround to fix compile errors on Kinetic The version of ign-math2 present in Ubuntu Xenial (2.2.3) lacks of some features (Zero or Length) implemented starting on 2.3.x. This change add some preprocessors defines to workaround the problem. A more elegant solution would be ideal.
  • Contributors: Jose Luis Rivero <jrivero@osrfoundation.org>

1.1.1 (2019-07-03)

1.1.0 (2019-07-01)

  • Generate changelog for new packages
  • Merged in wave_visualization_refactor (pull request #114) Wave visual / physics refactor Approved-by: Carlos Ag

Wiki Tutorials

See ROS Wiki Tutorials for more details.

Source Tutorials

Not currently indexed.

Package Dependencies

System Dependencies

Name
eigen

Launch files

No launch files found

Messages

No message files found.

Services

No service files found

Plugins

No plugins found.

Recent questions tagged wave_gazebo_plugins at answers.ros.org

No version for distro ardent. Known supported distros are highlighted in the buttons above.
No version for distro lunar. Known supported distros are highlighted in the buttons above.
No version for distro jade. Known supported distros are highlighted in the buttons above.
No version for distro indigo. Known supported distros are highlighted in the buttons above.
No version for distro hydro. Known supported distros are highlighted in the buttons above.